/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/* This file contains functions for backwards compatibility with SDL2 */

#include "sdl3_include_wrapper.h"
#include "sdl2_compat.h"
#include "dynapi/SDL_dynapi.h"


#if defined(DisableScreenSaver)
/*
This breaks the build when creating SDL_ ## DisableScreenSaver
/usr/include/X11/X.h:#define DisableScreenSaver    0
*/
#undef DisableScreenSaver
#endif


#if SDL_DYNAMIC_API
#include "dynapi/SDL_dynapi_overrides.h"
/* force SDL_DECLSPEC off...it's all internal symbols now.
   These will have actual #defines during SDL_dynapi.c only */
#ifdef SDL_DECLSPEC
#undef SDL_DECLSPEC
#endif
#define SDL_DECLSPEC
#endif

#define STRINGIFY2(V) #V
#define STRINGIFY(V) STRINGIFY2(V)

/*
 * We report the library version as
 * 2.$(SDL2_COMPAT_VERSION_MINOR).$(SDL2_COMPAT_VERSION_PATCH). This number
 * should be way ahead of what SDL2 Classic would report, so apps can
 * decide if they're running under the compat layer, if they really care.
 * The patch level changes in release cycles. The minor version starts at 90
 * to be high by default, and usually doesn't change (and maybe never changes).
 * The number might increment past 90 if there are a ton of releases.
 */
#define SDL2_COMPAT_VERSION_MINOR 32
#define SDL2_COMPAT_VERSION_PATCH 64

#ifndef SDL2COMPAT_REVISION
#define SDL2COMPAT_REVISION "SDL-2." STRINGIFY(SDL2_COMPAT_VERSION_MINOR) "." STRINGIFY(SDL2_COMPAT_VERSION_PATCH) "-no-vcs"
#endif

#include <stdarg.h>
#include <limits.h>
#include <stddef.h>
#if defined(_MSC_VER) && (_MSC_VER < 1600)
/* intptr_t already handled by stddef.h. */
#else
#include <stdint.h>
#endif

#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#undef HAVE_STDIO_H
#else
#include <stdio.h> /* fprintf(), etc. */
#include <stdlib.h>    /* for abort() */
#include <string.h>
#define HAVE_STDIO_H 1
#endif
#ifdef __ANDROID__
#include <android/log.h>
#endif

/* mingw headers may define these ... */
#undef strtod
#undef strcasecmp
#undef strncasecmp
#undef snprintf
#undef vsnprintf

#if defined(__linux__) || defined(__GNU__)
#include <unistd.h> /* for readlink() */
#endif

#if defined(SDL_PLATFORM_UNIX) || defined(__APPLE__)
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define SDL2COMPAT_MAXPATH PATH_MAX
#elif defined _WIN32
#define SDL2COMPAT_MAXPATH MAX_PATH
#else
#define SDL2COMPAT_MAXPATH 1024
#endif

/* SDL2 function prototypes:  */
#include "sdl2_protos.h"


#ifdef __cplusplus
extern "C" {
#endif

/** Define SDL2COMPAT_TEST_SYMS=1 to have warnings about wrong prototypes of src/sdl3_sym.h
 *  It won't compile but it helps to make sure it's sync'ed with SDL3 headers.
 */
#ifndef SDL2COMPAT_TEST_SYMS
#define SDL2COMPAT_TEST_SYMS 0
#endif
#if SDL2COMPAT_TEST_SYMS
#define SDL3_SYM(rc,fn,params,args,ret) \
    typedef rc (SDLCALL *SDL3_##fn##_t) params; \
    static SDL3_##fn##_t SDL3_##fn = IGNORE_THIS_VERSION_OF_SDL_##fn;
#else
#define SDL3_SYM(rc,fn,params,args,ret) \
    typedef rc (SDLCALL *SDL3_##fn##_t) params; \
    static SDL3_##fn##_t SDL3_##fn = NULL;
#endif
#include "sdl3_syms.h"

/* Things that _should_ be binary compatible pass right through... */
#define SDL3_SYM_PASSTHROUGH(rc,fn,params,args,ret) \
    SDL_DECLSPEC rc SDLCALL SDL_##fn params { ret SDL3_##fn args; }
#define SDL3_SYM_PASSTHROUGH_BOOL(rc,fn,params,args,ret) \
    SDL_DECLSPEC SDL2_bool SDLCALL SDL_##fn params { ret (SDL3_##fn args) ? SDL2_TRUE : SDL2_FALSE; }
#define SDL3_SYM_PASSTHROUGH_RETCODE(rc,fn,params,args,ret) \
    SDL_DECLSPEC int SDLCALL SDL_##fn params { ret (SDL3_##fn args) ? 0 : -1; }
#include "sdl3_syms.h"

/* Things that were renamed and _should_ be binary compatible pass right through with the correct names... */
#define SDL3_SYM_RENAMED(rc,oldfn,newfn,params,args,ret) \
    SDL_DECLSPEC rc SDLCALL SDL_##oldfn params { ret SDL3_##newfn args; }
#define SDL3_SYM_RENAMED_BOOL(rc,oldfn,newfn,params,args,ret) \
    SDL_DECLSPEC SDL2_bool SDLCALL SDL_##oldfn params { ret (SDL3_##newfn args) ? SDL2_TRUE : SDL2_FALSE; }
#define SDL3_SYM_RENAMED_RETCODE(rc,oldfn,newfn,params,args,ret) \
    SDL_DECLSPEC int SDLCALL SDL_##oldfn params { ret (SDL3_##newfn args) ? 0 : -1; }
#include "sdl3_syms.h"


/* these are macros (etc) in the SDL headers, so make our own. */
#define SDL3_AtomicIncRef(a)  SDL3_AddAtomicInt(a, 1)
#define SDL3_AtomicDecRef(a) (SDL3_AddAtomicInt(a,-1) == 1)
#define SDL3_Unsupported()            SDL3_SetError("That operation is not supported")
#define SDL3_InvalidParamError(param) SDL3_SetError("Parameter '%s' is invalid", (param))
#define SDL3_zero(x) SDL3_memset(&(x), 0, sizeof((x)))
#define SDL3_zerop(x) SDL3_memset((x), 0, sizeof(*(x)))
#define SDL3_zeroa(x) SDL3_memset((x), 0, sizeof((x)))
#define SDL3_copyp(dst, src)                                                    \
    { SDL_COMPILE_TIME_ASSERT(SDL3_copyp, sizeof(*(dst)) == sizeof(*(src))); }  \
    SDL3_memcpy((dst), (src), sizeof(*(src)))
#define SDL_zerop   SDL3_zerop

/* for SDL_assert() : */
#define SDL_enabled_assert(condition) \
do { \
    while ( !(condition) ) { \
        static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \
        const SDL_AssertState sdl_assert_state = SDL3_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
        if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
            continue; /* go again. */ \
        } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
            SDL_AssertBreakpoint(); \
        } \
        break; /* not retrying. */ \
    } \
} while (SDL_NULL_WHILE_LOOP_CONDITION)

#ifndef SDL_DISABLE_ALLOCA
#define SDL3_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
#define SDL3_stack_free(data)
#else
#define SDL3_stack_alloc(type, count)    (type*)SDL3_malloc(sizeof(type)*(count))
#define SDL3_stack_free(data)            SDL3_free(data)
#endif

#ifdef _MSC_VER /* SDL_MAX_SMALL_ALLOC_STACKSIZE is smaller than _ALLOCA_S_THRESHOLD and should be generally safe */
#pragma warning(disable : 6255)
#endif
#define SDL_MAX_SMALL_ALLOC_STACKSIZE          128
#define SDL3_small_alloc(type, count, pisstack) ((*(pisstack) = ((sizeof(type) * (count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL3_stack_alloc(type, count) : (type *)SDL3_malloc(sizeof(type) * (count))))
#define SDL3_small_free(ptr, isstack) \
    if ((isstack)) {                 \
        SDL3_stack_free(ptr);         \
    } else {                         \
        SDL3_free(ptr);               \
    }

#include <SDL3/SDL_opengl.h>
#include <SDL3/SDL_opengl_glext.h>

/* !!! FIXME: collect all the properties in one place near the top of the source file */
#define PROP_WINDOW_BRIGHTNESS "sdl2-compat.window.brightness"
#define PROP_WINDOW_EXPECTED_WIDTH "sdl2-compat.window.expected_width"
#define PROP_WINDOW_EXPECTED_HEIGHT "sdl2-compat.window.expected_height"
#define PROP_WINDOW_EXPECTED_SCALE "sdl2-compat.window.expected_scale"
#define PROP_WINDOW_GAMMA_RAMP "sdl2-compat.window.gamma_ramp"
#define PROP_WINDOW_MOUSE_GRABBED "sdl2-compat.window.mouse_grabbed"
#define PROP_WINDOW_KEYBOARD_GRABBED "sdl2-compat.window.keyboard_grabbed"
#define PROP_RENDERER_BATCHING "sdl2-compat.renderer.batching"
#define PROP_RENDERER_RELATIVE_SCALING "sdl2-compat.renderer.relative-scaling"
#define PROP_RENDERER_INTEGER_SCALE "sdl2-compat.renderer.integer_scale"
#define PROP_TEXTURE_SCALE_MODE "sdl2-compat.texture.scale_mode"
#define PROP_SURFACE2 "sdl2-compat.surface2"
#define PROP_STREAM2 "sdl2-compat.stream2"

#define PROP_TEXTURE_SCALE_MODE_UNAVAILABLE (-42)


static bool WantDebugLogging = false;
static SDL_InitState InitSDL2CompatGlobals;

typedef struct HintCallbackInfo
{
    char *name;
    SDL_HintCallback callback;
    void *userdata;
} HintCallbackInfo;
static SDL_PropertiesID hint_callbacks = 0;

static char *
SDL2COMPAT_stpcpy(char *dst, const char *src)
{
    while ((*dst++ = *src++) != '\0') {
        /**/;
    }
    return --dst;
}

static void
SDL2COMPAT_itoa(char *dst, int val)
{
    char *ptr, temp;

    if (val < 0) {
        *dst++ = '-';
        val = -val;
    }
    ptr = dst;

    do {
        *ptr++ = '0' + (val % 10);
        val /= 10;
    } while (val > 0);
    *ptr-- = '\0';

    /* correct the order of digits */
    do {
        temp = *dst;
        *dst++ = *ptr;
        *ptr-- = temp;
    } while (ptr > dst);
}

/* you can use SDL3_strlen once we're past startup. */
static int SDL2Compat_strlen(const char *str)
{
    volatile int retval = 0;  /* volatile prevents gcc from optimizing this into strlen() */
    while (str[retval]) {
        retval++;
    }
    return retval;
}

/* you can use SDL3_strcmp once we're past startup. */
static bool SDL2Compat_strequal(const char *a, const char *b)
{
    while (true) {
        const char cha = *a;
        if (cha != *b) {
            return false;
        } else if (!cha) {
            break;
        }
        a++;
        b++;
    }
    return true;
}

/* you can use SDL3_strrchr once we're past startup. */
static char *SDL2Compat_strrchr(const char *string, int c)
{
    const char *bufp = string + SDL2Compat_strlen(string);
    while (bufp >= string) {
        if (*bufp == c) {
            return (char *)bufp;
        }
        --bufp;
    }
    return NULL;
}

/* log a string using platform-specific code for before SDL3 is fully available. */
static void SDL2Compat_LogAtStartup(const char *str)
{
    #ifdef SDL_PLATFORM_WINDOWS
    OutputDebugStringA(str);
    #elif defined(SDL_PLATFORM_ANDROID)
    __android_log_write(ANDROID_LOG_INFO, "sdl2-compat", str);
    #elif defined(SDL_PLATFORM_APPLE)
    extern void SDL2Compat_NSLog(const char *prefix, const char *text);
    SDL2Compat_NSLog(NULL, str);
    #else
    fputs(str, stderr);
    fputs("\n", stderr);
    #endif
}

/* this talks right to the OS environment table. Don't use SDL3_setenv at startup. */
static void SDL2Compat_SetEnvAtStartup(const char *name, const char *value)
{
    #ifdef SDL_PLATFORM_WINDOWS
    SetEnvironmentVariableA(name, value);
    #else  /* we might need other platforms, or a simple `return;` for platforms without an environment table. */
    if (value) {
        setenv(name, value, 1);
    } else {
        unsetenv(name);
    }
    #endif
}

/* this talks right to the OS environment table. Don't use SDL3_getenv at startup. */
static const char *SDL2Compat_GetEnvAtStartup(const char *name)
{
    #ifdef SDL_PLATFORM_WINDOWS
    static char buf[256];  /* overflows will just report as environment variable being unset. But most of our environment vars don't come through here. */
    const DWORD rc = GetEnvironmentVariableA(name, buf, (DWORD) sizeof (buf));
    return ((rc != 0) && (rc < sizeof (buf))) ? buf : NULL;
    #else  /* we might need other platforms, or a simple `return NULL;` for platforms without an environment table. */
    return getenv(name);
    #endif
}


/* this can't call into SDL3_getenv because things aren't set up yet, so try for platform-specific getenv checks. */
static bool SDL2Compat_CheckDebugLogging(void)
{
    const char *value = SDL2Compat_GetEnvAtStartup("SDL2COMPAT_DEBUG_LOGGING");
    if (!value) {
        value = SDL2Compat_GetEnvAtStartup("DEBUG_INVOCATION");
    }
    return value && SDL2Compat_strequal(value, "1");
}


/* Obviously we can't use SDL_LoadObject() to load SDL3.  :)  */
/* FIXME: Updated library names after https://github.com/libsdl-org/SDL/issues/5626 solidifies.  */
static char loaderror[256];
#if defined(_WIN32)
    static HMODULE Loaded_SDL3 = NULL;
    #define DIRSEP "\\"
    #define SDL3_LIBNAME "SDL3.dll"
    #define LoadSDL3Library() ((Loaded_SDL3 = LoadLibraryA(SDL3_LIBNAME)) != NULL)
    #define LookupSDL3Sym(sym) (void *)GetProcAddress(Loaded_SDL3, sym)
    #define CloseSDL3Library() { if (Loaded_SDL3) { FreeLibrary(Loaded_SDL3); Loaded_SDL3 = NULL; } }
#elif defined(__APPLE__)
    #include <dlfcn.h>
    #include <pwd.h>
    #include <unistd.h>
    #define SDL3_LIBNAME "libSDL3.dylib"
    #define SDL3_FRAMEWORK "SDL3.framework/Versions/A/SDL3"
    static void *Loaded_SDL3 = NULL;
    #define LookupSDL3Sym(sym) dlsym(Loaded_SDL3, sym)
    #define CloseSDL3Library() { if (Loaded_SDL3) { dlclose(Loaded_SDL3); Loaded_SDL3 = NULL; } }
    static bool LoadSDL3Library(void) {
        /* I don't know if this is the _right_ order to try, but this seems reasonable */
        static const char * const dylib_locations[] = {
            "@loader_path/" SDL3_LIBNAME, /* MyApp.app/Contents/MacOS/libSDL3.dylib */
            "@loader_path/../Frameworks/" SDL3_FRAMEWORK, /* MyApp.app/Contents/Frameworks/SDL2.framework */
            "@executable_path/" SDL3_LIBNAME, /* MyApp.app/Contents/MacOS/libSDL3.dylib */
            "@executable_path/../Frameworks/" SDL3_FRAMEWORK, /* MyApp.app/Contents/Frameworks/SDL2.framework */
            NULL,  /* /Users/username/Library/Frameworks/SDL2.framework */
            "/Library/Frameworks" SDL3_FRAMEWORK, /* /Library/Frameworks/SDL2.framework */
            SDL3_LIBNAME /* oh well, anywhere the system can see the .dylib (/usr/local/lib or whatever) */
        };

        int i;
        for (i = 0; i < (int) SDL_arraysize(dylib_locations); i++) {
            const char *location = dylib_locations[i];
            if (location) {
                Loaded_SDL3 = dlopen(location, RTLD_LOCAL|RTLD_NOW);
            } else { /* hack to mean "try homedir" */
                const char *homedir = NULL;
                struct passwd *pwent = getpwuid(getuid());
                if (pwent) {
                    homedir = pwent->pw_dir;
                }
                if (!homedir) {
                    homedir = getenv("HOME");
                }
                if (homedir) {
                    char framework[512];
                    const int rc = snprintf(framework, sizeof (framework), "%s/Library/Frameworks/" SDL3_FRAMEWORK, homedir);
                    if ((rc > 0) && (rc < (int) sizeof(framework))) {
                        Loaded_SDL3 = dlopen(framework, RTLD_LOCAL|RTLD_NOW);
                    }
                }
            }

            if (Loaded_SDL3) {
                return true;
            }
        }

        return false; /* didn't find it anywhere reasonable. :( */
    }
#elif defined(SDL_PLATFORM_UNIX)
    #include <dlfcn.h>
    #ifdef __ANDROID__
        #define SDL3_LIBNAME "libSDL3.so"
    #else
        #define SDL3_LIBNAME "libSDL3.so.0"
    #endif
    static void *Loaded_SDL3 = NULL;
    #define LoadSDL3Library() ((Loaded_SDL3 = dlopen(SDL3_LIBNAME, RTLD_LOCAL|RTLD_NOW)) != NULL)
    #define LookupSDL3Sym(sym) dlsym(Loaded_SDL3, sym)
    #define CloseSDL3Library() { if (Loaded_SDL3) { dlclose(Loaded_SDL3); Loaded_SDL3 = NULL; } }
#else
    #error Please define your platform.
#endif

#ifndef SDL3_REQUIRED_VER
#define SDL3_REQUIRED_VER SDL_VERSIONNUM(3,2,12)
#endif

#ifndef DIRSEP
#define DIRSEP "/"
#endif


static void *
LoadSDL3Symbol(const char *fn, bool *okay)
{
    void *retval = NULL;
    if (*okay) { /* only bother trying if we haven't previously failed. */
        retval = LookupSDL3Sym(fn);
        if (retval == NULL) {
            char *p = SDL2COMPAT_stpcpy(loaderror, fn);
            SDL2COMPAT_stpcpy(p, " missing in SDL3 library.");
            *okay = false;
        }
    }
    return retval;
}

static void
UnloadSDL3(void)
{
    #define SDL3_SYM(rc,fn,params,args,ret) SDL3_##fn = NULL;
    #include "sdl3_syms.h"
    CloseSDL3Library();
}

// This is used for the Torchlight Linux port which predates the official SDL2 release
static bool UseSDL2PrereleaseEvents;

typedef struct QuirkEntryType
{
    const char *exe_name;
    const char *hint_name;
    const char *hint_value;
} QuirkEntryType;

static QuirkEntryType quirks[] = {
    /* TODO: Add any quirks needed for various systems. */
    /*{ "my_game_name", "SDL_RENDER_BATCHING", "0" },*/

#ifdef SDL_PLATFORM_WIN32
    /* Half-Life handles WM_MOUSEMOVE when raw input is disabled */
    { "hl.exe", SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE, "0" },
#endif

    /* Moonlight supports high DPI properly under Wayland */
    { "moonlight", SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "0" },
    { "moonlight-qt", SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "0" },

    /* Pragtical code editor supports high DPI properly under Wayland */
    { "pragtical", SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "0" },

    /* Tauon Music Box supports high DPI properly under Wayland.
     * It also pumps events off the main thread, which causes crashes in libdecor.
     * It draws its own window border, so we don't actually need window decorations.
     */
    { "tauon/__main__.py", SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "0" },
    { "tauon/__main__.py", SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0" },

#ifdef SDL2COMPAT_HAVE_X11
    /* Stylus Labs Write does its own X11 input handling */
    { "Write", "SDL_VIDEO_X11_XINPUT2", "0" },

    /* The UE5 editor has input issues and broken toast notification positioning on Wayland */
    { "UnrealEditor", SDL_HINT_VIDEO_DRIVER, "x11" },

    /* Darkest Dungeon assumes X11 and crashes otherwise
     * https://github.com/libsdl-org/SDL/issues/12751 */
    { "darkest.bin.x86", SDL_HINT_VIDEO_DRIVER, "x11" },
    { "darkest.bin.x86_64", SDL_HINT_VIDEO_DRIVER, "x11" },

    /* World of Goo 2 assumes X11 and crashes otherwise
     * https://github.com/libsdl-org/SDL/issues/12752 */
    { "WorldOfGoo2", SDL_HINT_VIDEO_DRIVER, "x11" },

    /* Infinity Engine Enhanced Edition assumes X11 and crashes otherwise
     * https://github.com/libsdl-org/SDL/issues/12753 */
    { "BaldursGate", SDL_HINT_VIDEO_DRIVER, "x11" },
    { "BaldursGateII", SDL_HINT_VIDEO_DRIVER, "x11" },
    { "IcewindDale", SDL_HINT_VIDEO_DRIVER, "x11" },
    { "Torment64", SDL_HINT_VIDEO_DRIVER, "x11" },

    /* HOMM3 mouse moves are sluggish without that */
    {"heroes3.dynamic", SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE, "1"},

    /* Heavy Gear II assumes X11 and segfault otherwise */
    {"hg2stub", SDL_HINT_VIDEO_DRIVER, "x11"},

    /* SimCity 3000 tries to call SDL_DestroyMutex after we have been unloaded */
    {"sc3u.dynamic", "SDL2COMPAT_NO_UNLOAD", "1"},

    /* X4: Foundations assumes X11 and exits with an error otherwise
     * https://github.com/libsdl-org/sdl2-compat/issues/555 */
    {"X4", SDL_HINT_VIDEO_DRIVER, "x11"},
#endif
};

#if defined(__linux__) || defined(__GNU__)
static void OS_GetExeName(char *buf, const unsigned maxpath, bool *use_base_path)
{
    int ret;
    buf[0] = '\0';
    ret = readlink("/proc/self/exe", buf, maxpath);
    (void)ret;
    if (strstr(buf, "/python")) {
        /* Get the name of the script Python is running */
        FILE *fp = fopen("/proc/self/cmdline", "r");
        if (fp) {
            char tmp[SDL2COMPAT_MAXPATH];
            size_t len = fread(tmp, 1, sizeof(tmp) - 1, fp);
            if (len > 0) {
                char *spot = tmp, *end = tmp + len;
                if (strstr(tmp, "python")) {
                    /* Skip the name of the interpreter */
                    while (spot < end) {
                        if (*spot == '\0') {
                            ++spot;
                            break;
                        }
                        ++spot;
                    }
                }
                if (spot < end) {
                    /* Get the name of the script, including the directory containing it
                     * e.g. /app/bin/src/tauon/__main__.py -> tauon/__main__.py
                     */
                    char *sep = strrchr(spot, '/');
                    if (sep) {
                        while (sep > spot) {
                            --sep;
                            if (*sep == '/') {
                                ++sep;
                                break;
                            }
                        }
                        spot = sep;
                    }
                    snprintf(buf, maxpath, "%s", spot);
                }
                *use_base_path = false;
            }
            fclose(fp);
        }
    }
}
#elif defined(_WIN32)
static void OS_GetExeName(char *buf, const unsigned maxpath, bool *use_base_path)
{
    buf[0] = '\0';
    GetModuleFileNameA(NULL, buf, maxpath);
}
#elif defined(__APPLE__) || defined(SDL_PLATFORM_FREEBSD)
static void OS_GetExeName(char *buf, const unsigned maxpath, bool *use_base_path)
{
    const char *progname = getprogname();
    if (progname != NULL) {
        strlcpy(buf, progname, maxpath);
    } else {
        buf[0] = '\0';
    }
}
#else
#warning Please implement this for your platform.
static void OS_GetExeName(char *buf, const unsigned maxpath, bool *use_base_path)
{
    buf[0] = '\0';
    (void)maxpath;
}
#endif

static const char *
SDL2Compat_GetExeName(void)
{
    static const char *exename = NULL;
    if (exename == NULL) {
        static char path_buf[SDL2COMPAT_MAXPATH];
        static char *base_path;
        bool use_base_path = true;
        OS_GetExeName(path_buf, SDL2COMPAT_MAXPATH, &use_base_path);
        base_path = SDL2Compat_strrchr(path_buf, *DIRSEP);
        if (base_path && use_base_path) {
            /* We have a '\\' component. */
            exename = base_path + 1;
        } else {
            /* No slashes, return the whole module filanem. */
            exename = path_buf;
        }
    }
    return exename;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetPlatform(void)
{
#ifdef SDL_PLATFORM_MACOS
    return "Mac OS X";
#else
    return SDL3_GetPlatform();
#endif
}

static struct {
    const char *old_hint;
    const char *new_hint;
} renamed_hints[] = {
    { "SDL_ALLOW_TOPMOST", "SDL_WINDOW_ALLOW_TOPMOST" },
    { "SDL_AUDIODRIVER", "SDL_AUDIO_DRIVER" },
    { "SDL_DIRECTINPUT_ENABLED", "SDL_JOYSTICK_DIRECTINPUT" },
    { "SDL_GDK_TEXTINPUT_DEFAULT", "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" },
    { "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE", "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" },
    { "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE", "SDL_JOYSTICK_ENHANCED_REPORTS" },
    { "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE", "SDL_JOYSTICK_ENHANCED_REPORTS" },
    { "SDL_LINUX_DIGITAL_HATS", "SDL_JOYSTICK_LINUX_DIGITAL_HATS" },
    { "SDL_LINUX_HAT_DEADZONES", "SDL_JOYSTICK_LINUX_HAT_DEADZONES" },
    { "SDL_LINUX_JOYSTICK_CLASSIC", "SDL_JOYSTICK_LINUX_CLASSIC" },
    { "SDL_LINUX_JOYSTICK_DEADZONES", "SDL_JOYSTICK_LINUX_DEADZONES" },
    { "SDL_MOUSE_RELATIVE_MODE_WARP", "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" },
    { "SDL_PS2_DYNAMIC_VSYNC", "SDL_RENDER_PS2_DYNAMIC_VSYNC" },
    { "SDL_VIDEODRIVER", "SDL_VIDEO_DRIVER" },
    { "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP", "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" },
    { "SDL_VIDEO_WAYLAND_WMCLASS", "SDL_APP_ID" },
    { "SDL_VIDEO_X11_FORCE_EGL", "SDL_VIDEO_FORCE_EGL" },
    { "SDL_VIDEO_X11_WMCLASS", "SDL_APP_ID" },
    { "SDL_VIDEO_GL_DRIVER", "SDL_OPENGL_LIBRARY" },
    { "SDL_VIDEO_EGL_DRIVER", "SDL_EGL_LIBRARY" },

    /* This value is inverted in SDL2_to_SDL3_hint_value() */
    { "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4", "SDL_WINDOWS_CLOSE_ON_ALT_F4" },
};

static const char *SDL2_to_SDL3_hint(const char *name)
{
    unsigned int i;

    for (i = 0; i < SDL_arraysize(renamed_hints); ++i) {
        if (SDL3_strcmp(name, renamed_hints[i].old_hint) == 0) {
            return renamed_hints[i].new_hint;
        }
    }
    return name;
}

/* This function must be kept in sync with SDL3_to_SDL2_hint_value */
static const char *SDL2_to_SDL3_hint_value(const char *name, const char *value, bool *free_value)
{
    *free_value = false;

    if (name && value && *value) {
        if (SDL3_strcmp(name, SDL_HINT_LOGGING) == 0) {
            /* Rewrite numeric priorities for SDL3 */
            char *value3 = SDL3_strdup(value);
            if (value3) {
                char *sep;
                for (sep = SDL3_strchr(value3, '='); sep; sep = SDL3_strchr(sep + 1, '=')) {
                    if (SDL3_isdigit(sep[1]) && sep[1] != '0') {
                        sep[1] = '0' + SDL3_atoi(&sep[1]) + 1;
                    }
                }
            }
            *free_value = true;
            return value3;
        } else if (SDL3_strcmp(name, "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4") == 0) {
            /* Invert the boolean value for SDL3 */
            return (*value == '0' || SDL3_strcasecmp(value, "false") == 0) ? "1" : "0";
        }
    }

    return value;
}

/* This function must be kept in sync with SDL2_to_SDL3_hint_value */
static const char *SDL3_to_SDL2_hint_value(const char *name, const char *value, bool *free_value)
{
    *free_value = false;

    if (name && value && *value) {
        if (SDL3_strcmp(name, SDL_HINT_LOGGING) == 0) {
            /* Rewrite numeric priorities for SDL3 */
            char *value2 = SDL3_strdup(value);
            if (value2) {
                char *sep;
                for (sep = SDL3_strchr(value2, '='); sep; sep = SDL3_strchr(sep + 1, '=')) {
                    if (SDL3_isdigit(sep[1]) && sep[1] != '0') {
                        sep[1] = '0' + SDL3_atoi(&sep[1]) - 1;
                    }
                }
            }
            *free_value = true;
            return value2;
        } else if (SDL3_strcmp(name, "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4") == 0) {
            /* Invert the boolean value for SDL2 */
            return (*value == '0' || SDL3_strcasecmp(value, "false") == 0) ? "1" : "0";
        }
    }

    return value;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority)
{
    bool free_value = false;
    const char *value3 = SDL2_to_SDL3_hint_value(name, value, &free_value);
    SDL2_bool result = SDL3_SetHintWithPriority(SDL2_to_SDL3_hint(name), value3, priority) ? SDL2_TRUE : SDL2_FALSE;
    if (free_value) {
        SDL3_free((void *)value3);
    }
    return result;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_SetHint(const char *name, const char *value)
{
    return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL);
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetHint(const char *name)
{
    return SDL3_GetHint(SDL2_to_SDL3_hint(name));
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_ResetHint(const char *name)
{
    return SDL3_ResetHint(SDL2_to_SDL3_hint(name)) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GetHintBoolean(const char *name, SDL2_bool default_value)
{
    return SDL3_GetHintBoolean(SDL2_to_SDL3_hint(name), default_value) ? SDL2_TRUE : SDL2_FALSE;
}

static void SDLCALL
hint_callback_wrapper(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
    HintCallbackInfo *callback_info = (HintCallbackInfo *) userdata;
    const char *sdl2OldValue, *sdl2NewValue;
    bool freeSdl2OldValue, freeSdl2NewValue;

    sdl2OldValue = SDL3_to_SDL2_hint_value(callback_info->name, oldValue, &freeSdl2OldValue);
    sdl2NewValue = SDL3_to_SDL2_hint_value(callback_info->name, newValue, &freeSdl2NewValue);
    callback_info->callback(callback_info->userdata, callback_info->name, sdl2OldValue, sdl2NewValue);
    if (freeSdl2OldValue) {
        SDL3_free((void *)sdl2OldValue);
    }
    if (freeSdl2NewValue) {
        SDL3_free((void *)sdl2NewValue);
    }
}

static char *
CreateHintCallbackPropertyName(const char *name, SDL_HintCallback callback, void *userdata) {
    size_t len_property_name = SDL_strlen(name) + 1 + 2 * sizeof(callback) + 1 + 2 * sizeof(userdata) + 1;
    char *property_name = (char *)SDL3_malloc(len_property_name);
    if (!property_name) {
        return NULL;
    }
    SDL3_snprintf(property_name, len_property_name, "%s_%x_%x", name, (void *)callback, (void *)userdata);
    return property_name;
}

static void SDLCALL
HintCallbackInfoPropertyCleanup(void *userdata, void *value)
{
    HintCallbackInfo *callback_info = (HintCallbackInfo *) value;
    SDL3_free(callback_info->name);
    SDL3_free(callback_info);
}

SDL_DECLSPEC void SDLCALL
SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{
    const char *sdl2_name = SDL2_to_SDL3_hint(name);
    if (name && callback && sdl2_name != name) {
        HintCallbackInfo *callback_info;
        char *property_name;

        if (!hint_callbacks) {
            hint_callbacks = SDL3_CreateProperties();
        }
        property_name = CreateHintCallbackPropertyName(name, callback, userdata);
        if (!property_name) {
            return;
        }
        callback_info = (HintCallbackInfo *) SDL3_malloc(sizeof(*callback_info));
        if (!callback_info) {
            SDL3_free(property_name);
            return;
        }
        callback_info->name = SDL3_strdup(name);
        if (!callback_info->name) {
            SDL3_free(property_name);
            SDL3_free(callback_info);
            return;
        }
        callback_info->callback = callback;
        callback_info->userdata = userdata;
        SDL3_SetPointerPropertyWithCleanup(hint_callbacks, property_name, callback_info, HintCallbackInfoPropertyCleanup, NULL);

        callback = hint_callback_wrapper;
        userdata = callback_info;

        SDL3_free(property_name);
    }

    /* this returns an int of 0 or -1 in SDL3, but SDL2 it was void (even if it failed). */
    (void) SDL3_AddHintCallback(SDL2_to_SDL3_hint(name), callback, userdata);
}

SDL_DECLSPEC void SDLCALL
SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{
    const char *sdl3_name = SDL2_to_SDL3_hint(name);
    if (name && callback && name != sdl3_name) {
        char *property_name = CreateHintCallbackPropertyName(name, callback, userdata);
        HintCallbackInfo *callback_info;
        if (!property_name) {
            return;
        }
        callback_info = (HintCallbackInfo *) SDL3_GetPointerProperty(hint_callbacks, property_name, NULL);
        SDL3_RemoveHintCallback(sdl3_name, hint_callback_wrapper, callback_info);
        SDL3_SetPointerProperty(hint_callbacks, property_name, NULL);
        SDL3_free(property_name);
    } else {
        SDL3_RemoveHintCallback(sdl3_name, callback, userdata);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_ClearHints(void)
{
    SDL3_ResetHints();
}

/* DO NOT USE SDL3 FUNCTIONS IN HERE! */
static void
SDL2Compat_ApplyQuirks(bool force_x11)
{
    const char *exe_name = SDL2Compat_GetExeName();
    unsigned int i;

    if (WantDebugLogging) {
        const char *lead = "sdl2-compat: This app appears to be named:";
        char msg[256];
        if ((SDL2Compat_strlen(lead) + SDL2Compat_strlen(exe_name) + 2) <= (int) (sizeof (msg))) {
            char *p = msg;
            p = SDL2COMPAT_stpcpy(p, lead);
            p = SDL2COMPAT_stpcpy(p, " ");
            p = SDL2COMPAT_stpcpy(p, exe_name);
            SDL2Compat_LogAtStartup(msg);
        } else {
            SDL2Compat_LogAtStartup(lead);
            SDL2Compat_LogAtStartup(exe_name);
        }
    }

    /* if you change this, update also SDL2_to_SDL3_hint() */
    for (i = 0; i < SDL_arraysize(renamed_hints); ++i) {
        const char *old_env = SDL2Compat_GetEnvAtStartup(renamed_hints[i].old_hint);
        if (old_env) {
            SDL2Compat_SetEnvAtStartup(renamed_hints[i].new_hint, old_env);
        }
    }

    #ifdef __linux__
    if (force_x11) {
        const char *videodriver_env = SDL2Compat_GetEnvAtStartup("SDL_VIDEODRIVER");
        if (videodriver_env && !SDL2Compat_strequal(videodriver_env, "x11")) {
            if (WantDebugLogging) {
                SDL2Compat_LogAtStartup("sdl2-compat: This app looks like it requires X11, but the SDL_VIDEODRIVER environment variable is currently set to:");
                SDL2Compat_LogAtStartup("");
                SDL2Compat_LogAtStartup(videodriver_env);
                SDL2Compat_LogAtStartup("");
                SDL2Compat_LogAtStartup("If you have issues, try setting SDL_VIDEODRIVER=x11");
            }
        } else {
            if (WantDebugLogging) {
                SDL2Compat_LogAtStartup("sdl2-compat: We are forcing this app to use X11, because it probably talks to an X server directly, outside of SDL. If possible, this app should be fixed, to be compatible with Wayland, etc.");
            }
            SDL2Compat_SetEnvAtStartup("SDL_VIDEO_DRIVER", "x11");
        }
    }
    #endif

    if (*exe_name == '\0') {
        return;
    }

    for (i = 0; i < SDL_arraysize(quirks); i++) {
        if (SDL2Compat_strequal(exe_name, quirks[i].exe_name)) {
            const char *var = SDL2Compat_GetEnvAtStartup(quirks[i].hint_name);
            if (!var) {
                if (WantDebugLogging) {
                    char msg[256];
                    char *p = msg;
                    p = SDL2COMPAT_stpcpy(p, "sdl2-compat: Applying compatibility quirk ");
                    p = SDL2COMPAT_stpcpy(p, quirks[i].hint_name);
                    p = SDL2COMPAT_stpcpy(p, "=\"");
                    p = SDL2COMPAT_stpcpy(p, quirks[i].hint_value);
                    p = SDL2COMPAT_stpcpy(p, "\".");
                    SDL2Compat_LogAtStartup(msg);
                }
                SDL2Compat_SetEnvAtStartup(quirks[i].hint_name, quirks[i].hint_value);
            } else {
                if (WantDebugLogging) {
                    char msg[256];
                    char varbuf[32];
                    char *p = msg;
                    int j;

                    /* copy the start of untrusted string var to a small array to prevent buffer overflows */
                    for (j = 0; j < ((int) SDL_arraysize(varbuf)); j++) {
                        varbuf[j] = var[j];
                        if (var[j] == 0) {
                            break;
                        }
                    }

                    if (j == SDL_arraysize(varbuf)) {  /* truncate and terminate the string if necessary. */
                        SDL2COMPAT_stpcpy(varbuf + (SDL_arraysize(varbuf) - 6), "[...]");
                    }

                    p = SDL2COMPAT_stpcpy(p, "sdl2-compat: Not applying compatibility quirk ");
                    p = SDL2COMPAT_stpcpy(p, quirks[i].hint_name);
                    p = SDL2COMPAT_stpcpy(p, "=\"");
                    p = SDL2COMPAT_stpcpy(p, quirks[i].hint_value);
                    p = SDL2COMPAT_stpcpy(p, "\" due to environment variable override (\"");
                    p = SDL2COMPAT_stpcpy(p, varbuf);
                    p = SDL2COMPAT_stpcpy(p, "\").");
                    SDL2Compat_LogAtStartup(msg);
                }
            }
        }
    }
    if (SDL2Compat_strequal(exe_name, "Torchlight.bin.x86_64")) {
        UseSDL2PrereleaseEvents = true;
    }
}


/* DO NOT USE SDL3 FUNCTIONS IN HERE! It runs before main(), so app-supplied allocators are not set at this point.
   This means no SDL_Log, no hint subsystem, nothing that might call SDL_SetError! In fact, favor code in this file, using
   platform-specific #ifdefs, to calling into SDL3 at all, if you can help it. */
static int
LoadSDL3(void)
{
    bool okay = true;
    if (!Loaded_SDL3) {
        bool force_x11 = false;

        #ifdef __linux__
        void *global_symbols = dlopen(NULL, RTLD_LOCAL|RTLD_NOW);

        /* Use linked libraries to detect what quirks we are likely to need */
        if (global_symbols != NULL) {
            if (dlsym(global_symbols, "glxewInit") != NULL) {  /* GLEW (e.g. Frogatto, SLUDGE) */
                force_x11 = true;
            } else if (dlsym(global_symbols, "cgGLEnableProgramProfiles") != NULL) {  /* NVIDIA Cg (e.g. Awesomenauts, Braid) */
                force_x11 = true;
            } else if (dlsym(global_symbols, "_Z7ssgInitv") != NULL) {  /* ::ssgInit(void) in plib (e.g. crrcsim) */
                force_x11 = true;
            }
            dlclose(global_symbols);
        }
        #endif

        WantDebugLogging = SDL2Compat_CheckDebugLogging();
        if (WantDebugLogging) {
            // force on the SDL3 debug logging, too, so we get info on backend choices, etc.
            SDL2Compat_SetEnvAtStartup("SDL_DEBUG_LOGGING", "1");
            // if SDL_DYNAMIC_API replaces us with some other SDL2, say so
#if SDL_DYNAMIC_API
            SDL_DynamicAPISetLogAtStartup(SDL2Compat_LogAtStartup);
#endif
        }

        okay = LoadSDL3Library();
        if (!okay) {
            SDL2COMPAT_stpcpy(loaderror, "Failed loading SDL3 library.");
        } else {
            /* Load SDL_GetVersion() alone first to allow us to check and log the required SDL3 version */
            SDL3_GetVersion = (SDL3_GetVersion_t) LoadSDL3Symbol("SDL_GetVersion", &okay);
            if (okay) {
                char sdl3verstr[16];
                char sdl3reqverstr[16];
                char sdl2compatverstr[16];
                const int sdl3version = SDL3_GetVersion();
                const int sdl3major = SDL_VERSIONNUM_MAJOR(sdl3version);
                const int sdl3minor = SDL_VERSIONNUM_MINOR(sdl3version);
                const int sdl3micro = SDL_VERSIONNUM_MICRO(sdl3version);
                char *p;

                #define SETVERSTR(str, major, minor, micro) { \
                    char value[16]; \
                    p = str; \
                    SDL2COMPAT_itoa(value, major); p = SDL2COMPAT_stpcpy(p, value); *p++ = '.'; \
                    SDL2COMPAT_itoa(value, minor); p = SDL2COMPAT_stpcpy(p, value); *p++ = '.'; \
                    SDL2COMPAT_itoa(value, micro); p = SDL2COMPAT_stpcpy(p, value); \
                }

                SETVERSTR(sdl3verstr, sdl3major, sdl3minor, sdl3micro);
                SETVERSTR(sdl3reqverstr, SDL_VERSIONNUM_MAJOR(SDL3_REQUIRED_VER), SDL_VERSIONNUM_MINOR(SDL3_REQUIRED_VER), SDL_VERSIONNUM_MICRO(SDL3_REQUIRED_VER));
                SETVERSTR(sdl2compatverstr, 2, SDL2_COMPAT_VERSION_MINOR, SDL2_COMPAT_VERSION_PATCH);

                #undef SETVERSTR

                okay = (sdl3version >= SDL3_REQUIRED_VER);
                if (!okay) {
                    p = loaderror;
                    p = SDL2COMPAT_stpcpy(p, "sdl2-compat ");
                    p = SDL2COMPAT_stpcpy(p, sdl2compatverstr);
                    p = SDL2COMPAT_stpcpy(p, ": SDL3 library is too old (have ");
                    p = SDL2COMPAT_stpcpy(p, sdl3verstr);
                    p = SDL2COMPAT_stpcpy(p, ", but need at least ");
                    p = SDL2COMPAT_stpcpy(p, sdl3reqverstr);
                    p = SDL2COMPAT_stpcpy(p, ").");
                } else {
                    if (WantDebugLogging) {
                        char debugmsg[128];  /* can't use SDL log or malloc, just write to a stack buffer and do a simple platform-specific logging. */

                        p = debugmsg;
                        p = SDL2COMPAT_stpcpy(p, "sdl2-compat ");
                        p = SDL2COMPAT_stpcpy(p, sdl2compatverstr);
                        p = SDL2COMPAT_stpcpy(p, ", ");

                        #if defined(__DATE__) && defined(__TIME__)
                        p = SDL2COMPAT_stpcpy(p, "built on " __DATE__ " at " __TIME__ ", ");
                        #endif

                        p = SDL2COMPAT_stpcpy(p, "talking to SDL3 ");
                        p = SDL2COMPAT_stpcpy(p, sdl3verstr);

                        SDL2Compat_LogAtStartup(debugmsg);
                    }
                    SDL2Compat_ApplyQuirks(force_x11);  /* Apply and maybe print a list of any enabled quirks. */
                }
            }
            #define SDL3_SYM(rc,fn,params,args,ret) SDL3_##fn = (SDL3_##fn##_t) LoadSDL3Symbol("SDL_" #fn, &okay);
            #include "sdl3_syms.h"
            if (!okay) {
                UnloadSDL3();
            }
        }
    }
    return okay;
}

#if defined(_MSC_VER)

/* NOLINTNEXTLINE(readability-redundant-declaration) */
extern void *memcpy(void *dst, const void *src, size_t len);
/* NOLINTNEXTLINE(readability-redundant-declaration) */
extern void *memset(void *dst, int c, size_t len);
#ifndef __INTEL_LLVM_COMPILER
#pragma intrinsic(memcpy)
#pragma intrinsic(memset)
#endif
#pragma function(memcpy)
#pragma function(memset)

/* NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name) */
void *memcpy(void *dst, const void *src, size_t len)
{
    return SDL3_memcpy(dst, src, len);
}

/* NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name) */
void *memset(void *dst, int c, size_t len)
{
    return SDL3_memset(dst, c, len);
}
#endif  /* MSVC */

#if defined(__ICL) && defined(_WIN32)
/* The classic Intel compiler generates calls to _intel_fast_memcpy
 * and _intel_fast_memset when building an optimized SDL library */
void *_intel_fast_memcpy(void *dst, const void *src, size_t len)
{
    return SDL3_memcpy(dst, src, len);
}

void *_intel_fast_memset(void *dst, int c, size_t len)
{
    return SDL3_memset(dst, c, len);
}
#endif

#if defined(_WIN32)
static void error_dialog(const char *errorMsg)
{
    MessageBoxA(NULL, errorMsg, "Error", MB_OK | MB_SETFOREGROUND | MB_ICONSTOP);
}
#elif defined(__APPLE__)
extern void error_dialog(const char *errorMsg);
#elif defined(__ANDROID__)
static void error_dialog(const char *errorMsg)
{
    __android_log_print(ANDROID_LOG_FATAL, "SDL2COMPAT", "%s\n", errorMsg);
}
#else
static void error_dialog(const char *errorMsg)
{
    fprintf(stderr, "%s\n", errorMsg);
}
#endif

#if defined(__GNUC__) && !defined(_WIN32)
static void dllinit(void) __attribute__((constructor));
static void dllinit(void)
{
    if (!LoadSDL3()) {
        error_dialog(loaderror);
        abort();
    }
}
static void dllquit(void) __attribute__((destructor));
static void dllquit(void)
{
    /* Some misbehaving applications may not join threads calling SDL2 functions
       before exit handlers run and invoke the library destructor, which unloads
       SDL3. As a workaround to avoid crashing those applications, we will skip
       unloading SDL3 if SDL was used but SDL_Quit() was never called. */
    if (SDL3_ShouldQuit(&InitSDL2CompatGlobals)) {
        if (WantDebugLogging) {
            SDL2Compat_LogAtStartup("sdl2-compat: Leaking SDL3 library reference due to missing call to SDL_Quit()");
        }
        return;
    }
    if (SDL3_GetHintBoolean("SDL2COMPAT_NO_UNLOAD", false)) {
        if (WantDebugLogging) {
            SDL2Compat_LogAtStartup("sdl2-compat: Leaking SDL3 library reference due to SDL2COMPAT_NO_UNLOAD");
        }
        return;
    }

    UnloadSDL3();
}

#elif defined(_WIN32) && (defined(_MSC_VER) || defined(__MINGW32__) || defined(__WATCOMC__))
#if defined(_MSC_VER) && !defined(__FLTUSED__)
#define __FLTUSED__
__declspec(selectany) int _fltused = 1;
#endif
#if defined(__MINGW32__)
#define _DllMainCRTStartup DllMainCRTStartup
#endif
#if defined(__WATCOMC__)
#define _DllMainCRTStartup LibMain
#endif
BOOL WINAPI _DllMainCRTStartup(HANDLE dllhandle, DWORD reason, LPVOID reserved)
{
    (void) dllhandle;
    (void) reserved;
    switch (reason) {
    case DLL_PROCESS_DETACH:
        UnloadSDL3();
        break;

    case DLL_PROCESS_ATTACH: /* init once for each new process */
        if (!LoadSDL3()) {
            error_dialog(loaderror);
            #if 0
            TerminateProcess(GetCurrentProcess(), 42);
            ExitProcess(42);
            #endif
            return FALSE;
        }
        break;

    case DLL_THREAD_ATTACH: /* thread-specific init. */
    case DLL_THREAD_DETACH: /* thread-specific cleanup */
        break;
    }
    return TRUE;
}

#else
    #error Please define an init procedure for your platform.
#endif


/* Some SDL2 state we need to keep... */

/* !!! FIXME: unify coding convention on the globals: some are MyVariableName and some are my_variable_name */
static int timer_init = 0;
static SDL2_EventFilter EventFilter2 = NULL;
static void *EventFilterUserData2 = NULL;
static SDL_mutex *EventWatchListMutex = NULL;
static SDL2_LogOutputFunction LogOutputFunction2 = NULL;
static EventFilterWrapperData *EventWatchers2 = NULL;
static SDL2_bool relative_mouse_mode = SDL2_FALSE;
static float residual_motion_x = 0.0f;
static float residual_motion_y = 0.0f;
static SDL_JoystickID *joystick_instance_list = NULL;
static int num_joystick_instances = 0;
static SDL_JoystickID *joystick_list = NULL;
static int num_joysticks = 0;
static SDL_JoystickID *gamepad_button_swap_list = NULL;
static int num_gamepad_button_swap_list = 0;
static SDL_SensorID *sensor_instance_list = NULL;
static int num_sensor_instances = 0;
static SDL_SensorID *sensor_list = NULL;
static int num_sensors = 0;
static SDL_HapticID *haptic_list = NULL;
static int num_haptics = 0;

static SDL_mutex *joystick_lock = NULL;
static SDL_mutex *sensor_lock = NULL;

typedef struct AudioDeviceInfo
{
    SDL_AudioDeviceID devid;
    char *name;
} AudioDeviceInfo;

typedef struct AudioDeviceList
{
    AudioDeviceInfo *devices;
    int num_devices;
} AudioDeviceList;

static SDL_Mutex *AudioDeviceLock = NULL;
static SDL2_AudioStream *AudioOpenDevices[16];  /* SDL2 had a limit of 16 simultaneous devices opens (and the first slot was for the 1.2 legacy interface). We track these as _SDL2_ audio streams. */
static AudioDeviceList AudioSDL3PlaybackDevices;
static AudioDeviceList AudioSDL3RecordingDevices;

static char **GamepadMappings = NULL;
static int NumGamepadMappings = 0;

static SDL_TouchID *TouchDevices = NULL;
static int NumTouchDevices = 0;
static SDL_TouchID TouchFingersDeviceID = 0;
static SDL_Finger **TouchFingers = NULL;
static int NumTouchFingers = 0;

static SDL_PropertiesID timers = 0;

static SDL_JoystickID JoystickID2to3(SDL2_JoystickID id);
static SDL2_JoystickID JoystickID3to2(SDL_JoystickID id);
static SDL_SensorID SensorID2to3(SDL2_SensorID id);
static SDL2_SensorID SensorID3to2(SDL_SensorID id);

/* Functions! */

/**
 * Verbosity of logged events as defined in SDL_HINT_EVENT_LOGGING:
 *  - 0: (default) no logging
 *  - 1: logging of most events
 *  - 2: as above, plus mouse and finger motion
 *  - 3: as above, plus SDL_SysWMEvents
 */
static int SDL2_EventLoggingVerbosity = 0;

static void SDLCALL SDL2_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
    SDL2_EventLoggingVerbosity = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 3) : 0;
}

static void SDL2Compat_QuitInternal(void)
{
    SDL3_RemoveHintCallback("SDL2_EVENT_LOGGING", SDL2_EventLoggingChanged, NULL);
    if (EventWatchListMutex) {
        SDL3_DestroyMutex(EventWatchListMutex);
        EventWatchListMutex = NULL;
    }
    if (sensor_lock) {
        SDL3_DestroyMutex(sensor_lock);
        sensor_lock = NULL;
    }
    if (joystick_lock) {
        SDL3_DestroyMutex(joystick_lock);
        joystick_lock = NULL;
    }
    if (AudioDeviceLock) {
        SDL3_DestroyMutex(AudioDeviceLock);
        AudioDeviceLock = NULL;
    }
}

static void SDL2Compat_Quit(void)
{
    if (SDL3_ShouldQuit(&InitSDL2CompatGlobals)) {
        SDL2Compat_QuitInternal();
        SDL3_SetInitialized(&InitSDL2CompatGlobals, false);
    }
}

/* !!! FIXME: move this function closer to SDL_InitSubSystem */
static void
SDL2Compat_InitLogPrefixes(void)
{
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_VERBOSE, "VERBOSE: ");
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_DEBUG, "DEBUG: ");
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_INFO, "INFO: ");
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_WARN, "WARN: ");
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_ERROR, "ERROR: ");
    SDL3_SetLogPriorityPrefix(SDL_LOG_PRIORITY_CRITICAL, "CRITICAL: ");
}

/* init stuff we want to do after SDL3 is loaded but before the app has access to it. */
/* !!! FIXME: move this function closer to SDL_InitSubSystem */
static bool
SDL2Compat_InitOnStartupInternal(void)
{
    EventWatchListMutex = SDL3_CreateMutex();
    if (!EventWatchListMutex) {
        goto fail;
    }

    sensor_lock = SDL3_CreateMutex();
    if (sensor_lock == NULL) {
        goto fail;
    }

    joystick_lock = SDL3_CreateMutex();
    if (joystick_lock == NULL) {
        goto fail;
    }

    AudioDeviceLock = SDL3_CreateMutex();
    if (AudioDeviceLock == NULL) {
        goto fail;
    }

    SDL3_SetHint("SDL_WINDOWS_DPI_AWARENESS", "unaware");
    SDL3_SetHint("SDL_BORDERLESS_WINDOWED_STYLE", "0");
    SDL3_SetHint("SDL_VIDEO_SYNC_WINDOW_OPERATIONS", "1");
    SDL3_SetHint("SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT", "0");

    /* Emulate integer mouse coordinates */
    SDL3_SetHint("SDL_MOUSE_INTEGER_MODE", "1");

    // Pretend Wayland doesn't have fractional scaling by default.
    // This is more compatible with applications that have only been tested under X11 without high DPI support.
    // For apps that support high DPI on Wayland, add a SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY=0 quirk for them.
    // Full discussion is here: https://github.com/libsdl-org/SDL/issues/12158
    SDL3_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");

    SDL3_AddHintCallback("SDL2_EVENT_LOGGING", SDL2_EventLoggingChanged, NULL);

    SDL2Compat_InitLogPrefixes();

    return true;

fail:
    SDL2Compat_QuitInternal();
    SDL3_SetError("Failed to initialize sdl2-compat library.");

    return false;
}

static bool SDL2Compat_InitOnStartup(void)
{
    bool retval = true;
    if (SDL3_ShouldInit(&InitSDL2CompatGlobals)) {
        retval = SDL2Compat_InitOnStartupInternal();
        SDL3_SetInitialized(&InitSDL2CompatGlobals, retval);
    }
    return retval;
}

/* obviously we have to override this so we don't report ourselves as SDL3. */
SDL_DECLSPEC void SDLCALL
SDL_GetVersion(SDL2_version *ver)
{
    if (ver) {
        ver->major = 2;
        ver->minor = SDL2_COMPAT_VERSION_MINOR;
        ver->patch = SDL2_COMPAT_VERSION_PATCH;
        if (SDL3_GetHintBoolean("SDL_LEGACY_VERSION", false)) {
            /* Prior to SDL 2.24.0, the patch version was incremented with every release */
            ver->patch = ver->minor;
            ver->minor = 0;
        }
    }
}

SDL_DECLSPEC int SDLCALL
SDL_GetRevisionNumber(void)
{
    /* After the move to GitHub, this always returned zero, since this was a
       Mercurial thing. We removed it outright in SDL3. */
    return 0;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetRevision(void)
{
    return SDL2COMPAT_REVISION;
}

SDL_DECLSPEC char * SDLCALL
SDL_GetErrorMsg(char *errstr, int maxlen)
{
    SDL3_strlcpy(errstr, SDL3_GetError(), maxlen);
    return errstr;
}

SDL_DECLSPEC int SDLCALL
SDL_SetError(const char *fmt, ...)
{
    va_list ap;

    va_start(ap, fmt);
    SDL3_SetErrorV(fmt, ap);
    va_end(ap);

    return -1;
}

SDL_DECLSPEC void SDLCALL
SDL_ClearError(void)
{
    SDL3_ClearError();
}

SDL_DECLSPEC int SDLCALL
SDL_Error(SDL_errorcode code)
{
    switch (code) {
    case SDL_ENOMEM:
        SDL3_OutOfMemory();
        break;
    case SDL_EFREAD:
        SDL3_SetError("Error reading from datastream");
        break;
    case SDL_EFWRITE:
        SDL3_SetError("Error writing to datastream");
        break;
    case SDL_EFSEEK:
        SDL3_SetError("Error seeking in datastream");
        break;
    case SDL_UNSUPPORTED:
        SDL3_Unsupported();
        break;
    default:
        SDL3_SetError("Unknown SDL error");
        break;
    }
    return -1;
}

SDL_DECLSPEC char *SDLCALL
SDL_lltoa(Sint64 value, char *str, int radix)
{
    return SDL3_lltoa((long long)value, str, radix);
}

SDL_DECLSPEC char *
SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix)
{
    return SDL3_ulltoa((unsigned long long)value, str, radix);
}

SDL_DECLSPEC Sint64 SDLCALL
SDL_strtoll(const char *str, char **endp, int base)
{
    return (Sint64)SDL3_strtoll(str, endp, base);
}

SDL_DECLSPEC Uint64 SDLCALL
SDL_strtoull(const char *str, char **endp, int base)
{
    return (Uint64)SDL3_strtoull(str, endp, base);
}

SDL_DECLSPEC int SDLCALL
SDL_sscanf(const char *text, const char *fmt, ...)
{
    int retval;
    va_list ap;
    va_start(ap, fmt);
    retval = (int) SDL3_vsscanf(text, fmt, ap);
    va_end(ap);
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...)
{
    int retval;
    va_list ap;
    va_start(ap, fmt);
    retval = (int) SDL3_vsnprintf(text, maxlen, fmt, ap);
    va_end(ap);
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_asprintf(char **str, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
    int retval;
    va_list ap;
    va_start(ap, fmt);
    retval = (int) SDL3_vasprintf(str, fmt, ap);
    va_end(ap);
    return retval;
}

static SDL2_LogPriority LogPriority3to2(SDL_LogPriority priority)
{
    switch (priority) {
    case SDL_LOG_PRIORITY_VERBOSE:
        return SDL2_LOG_PRIORITY_VERBOSE;
    case SDL_LOG_PRIORITY_DEBUG:
        return SDL2_LOG_PRIORITY_DEBUG;
    case SDL_LOG_PRIORITY_INFO:
        return SDL2_LOG_PRIORITY_INFO;
    case SDL_LOG_PRIORITY_WARN:
        return SDL2_LOG_PRIORITY_WARN;
    case SDL_LOG_PRIORITY_ERROR:
        return SDL2_LOG_PRIORITY_ERROR;
    case SDL_LOG_PRIORITY_CRITICAL:
        return SDL2_LOG_PRIORITY_CRITICAL;
    default:
        return SDL2_NUM_LOG_PRIORITIES;
    }
}

static SDL_LogPriority LogPriority2to3(SDL2_LogPriority priority)
{
    switch (priority) {
    case SDL2_LOG_PRIORITY_VERBOSE:
        return SDL_LOG_PRIORITY_VERBOSE;
    case SDL2_LOG_PRIORITY_DEBUG:
        return SDL_LOG_PRIORITY_DEBUG;
    case SDL2_LOG_PRIORITY_INFO:
        return SDL_LOG_PRIORITY_INFO;
    case SDL2_LOG_PRIORITY_WARN:
        return SDL_LOG_PRIORITY_WARN;
    case SDL2_LOG_PRIORITY_ERROR:
        return SDL_LOG_PRIORITY_ERROR;
    case SDL2_LOG_PRIORITY_CRITICAL:
        return SDL_LOG_PRIORITY_CRITICAL;
    default:
        return SDL_LOG_PRIORITY_INVALID;
    }
}

SDL_DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL2_LogPriority priority)
{
    SDL3_SetLogPriorities(LogPriority2to3(priority));
}

SDL_DECLSPEC void SDLCALL SDL_LogSetPriority(int category, SDL2_LogPriority priority)
{
    SDL3_SetLogPriority(category, LogPriority2to3(priority));
}

SDL_DECLSPEC SDL2_LogPriority SDLCALL SDL_LogGetPriority(int category)
{
    return LogPriority3to2(SDL3_GetLogPriority(category));
}

SDL_DECLSPEC void SDLCALL
SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
    va_list ap;
    va_start(ap, fmt);
    SDL3_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap);
    va_end(ap);
}

SDL_DECLSPEC void SDLCALL
SDL_LogMessage(int category, SDL2_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
    va_list ap;
    va_start(ap, fmt);
    SDL3_LogMessageV(category, LogPriority2to3(priority), fmt, ap);
    va_end(ap);
}

SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, SDL2_LogPriority priority, const char *fmt, va_list ap)
{
    SDL3_LogMessageV(category, LogPriority2to3(priority), fmt, ap);
}

#define SDL_LOG_IMPL(name, prio)                                             \
SDL_DECLSPEC void SDLCALL                                                        \
SDL_Log##name(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) { \
    va_list ap; va_start(ap, fmt);                                           \
    SDL3_LogMessageV(category, SDL_LOG_PRIORITY_##prio, fmt, ap);            \
    va_end(ap);                                                              \
}
SDL_LOG_IMPL(Verbose, VERBOSE)
SDL_LOG_IMPL(Debug, DEBUG)
SDL_LOG_IMPL(Info, INFO)
SDL_LOG_IMPL(Warn, WARN)
SDL_LOG_IMPL(Error, ERROR)
SDL_LOG_IMPL(Critical, CRITICAL)
#undef SDL_LOG_IMPL

static void SDLCALL LogOutputFunction3to2(void *userdata, int category, SDL_LogPriority priority, const char *message)
{
    LogOutputFunction2(userdata, category, LogPriority3to2(priority), message);
}

SDL_DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL2_LogOutputFunction callback, void *userdata)
{
    if (callback == NULL || (SDL_LogOutputFunction)callback == SDL3_GetDefaultLogOutputFunction()) {
        /* This is the original SDL3 default logger or NULL logger. Don't use the 3to2 thunk. */
        SDL3_SetLogOutputFunction((SDL_LogOutputFunction)callback, userdata);
    } else {
        LogOutputFunction2 = callback;
        SDL3_SetLogOutputFunction(LogOutputFunction3to2, userdata);
    }
}

SDL_DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL2_LogOutputFunction *callback, void **userdata)
{
    SDL3_GetLogOutputFunction((SDL_LogOutputFunction *)callback, userdata);
    if (callback && (SDL_LogOutputFunction)*callback == LogOutputFunction3to2) {
        /* Return the real function, not our 3to2 thunk */
        *callback = LogOutputFunction2;
    }
}

static void LogEvent2(const SDL2_Event *event)
{
    char name[64];
    char details[128];

    /* sensor/mouse/finger motion are spammy, ignore these if they aren't demanded. */
    if ((SDL2_EventLoggingVerbosity < 2) &&
        ((event->type == SDL_EVENT_MOUSE_MOTION) ||
         (event->type == SDL_EVENT_FINGER_MOTION) ||
         (event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
         (event->type == SDL_EVENT_GAMEPAD_SENSOR_UPDATE) ||
         (event->type == SDL_EVENT_SENSOR_UPDATE))) {
        return;
    }

    /* window manager events are even more spammy, and don't provide much useful info. */
    if ((SDL2_EventLoggingVerbosity < 3) && (event->type == SDL2_SYSWMEVENT)) {
        return;
    }

    /* ignore these top level events since we'll handle the SDL2 versions only */
    if ((event->type >= SDL_EVENT_DISPLAY_FIRST && event->type <= SDL_EVENT_DISPLAY_LAST) ||
        (event->type >= SDL_EVENT_WINDOW_FIRST && event->type <= SDL_EVENT_WINDOW_LAST)) {
        return;
    }

/* this is to make (void)SDL3_snprintf() calls cleaner. */
#define uint unsigned int

    name[0] = '\0';
    details[0] = '\0';

    /* !!! FIXME: This code is kinda ugly, sorry. */

    if ((event->type >= SDL_EVENT_USER) && (event->type <= SDL_EVENT_LAST)) {
        char plusstr[16];
        SDL_strlcpy(name, "SDL_USEREVENT", sizeof(name));
        if (event->type > SDL_EVENT_USER) {
            (void)SDL3_snprintf(plusstr, sizeof(plusstr), "+%u", ((uint)event->type) - SDL_EVENT_USER);
        } else {
            plusstr[0] = '\0';
        }
        (void)SDL3_snprintf(details, sizeof(details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
                            plusstr, (uint)event->user.timestamp, (uint)event->user.windowID,
                            (int)event->user.code, event->user.data1, event->user.data2);
    }

    switch (event->type) {
#define SDL_EVENT_CASE(name2, name3) \
    case name3:                      \
        SDL_strlcpy(name, #name2, sizeof(name));
        SDL_EVENT_CASE(SDL_QUIT, SDL_EVENT_QUIT)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->quit.timestamp);
        break;
        SDL_EVENT_CASE(SDL_APP_TERMINATING, SDL_EVENT_TERMINATING)
        break;
        SDL_EVENT_CASE(SDL_APP_LOWMEMORY, SDL_EVENT_LOW_MEMORY)
        break;
        SDL_EVENT_CASE(SDL_APP_WILLENTERBACKGROUND, SDL_EVENT_WILL_ENTER_BACKGROUND)
        break;
        SDL_EVENT_CASE(SDL_APP_DIDENTERBACKGROUND, SDL_EVENT_DID_ENTER_BACKGROUND)
        break;
        SDL_EVENT_CASE(SDL_APP_WILLENTERFOREGROUND, SDL_EVENT_WILL_ENTER_FOREGROUND)
        break;
        SDL_EVENT_CASE(SDL_APP_DIDENTERFOREGROUND, SDL_EVENT_DID_ENTER_FOREGROUND)
        break;
        SDL_EVENT_CASE(SDL_LOCALECHANGED, SDL_EVENT_LOCALE_CHANGED)
        break;
        SDL_EVENT_CASE(SDL_KEYMAPCHANGED, SDL_EVENT_KEYMAP_CHANGED)
        break;
        SDL_EVENT_CASE(SDL_CLIPBOARDUPDATE, SDL_EVENT_CLIPBOARD_UPDATE)
        break;
        SDL_EVENT_CASE(SDL_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_TARGETS_RESET)
        break;
        SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_RESET)
        break;

        SDL_EVENT_CASE(SDL_DISPLAYEVENT, SDL2_DISPLAYEVENT)
        {
            char dname[64];
            switch (event->display.event) {
#define SDL_DISPLAYEVENT_CASE(name2, name3)        \
    case name3 - 0x150:                            \
        SDL_strlcpy(dname, #name2, sizeof(dname)); \
        break
                SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_ORIENTATION, SDL_EVENT_DISPLAY_ORIENTATION);
                SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_CONNECTED, SDL_EVENT_DISPLAY_ADDED);
                SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_DISCONNECTED, SDL_EVENT_DISPLAY_REMOVED);
                SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_MOVED, SDL_EVENT_DISPLAY_MOVED);
#undef SDL_DISPLAYEVENT_CASE
            default:
                SDL_strlcpy(dname, "UNKNOWN (bug? fixme?)", sizeof(dname));
                break;
            }
            (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)",
                                (uint)event->display.timestamp, (uint)event->display.display, dname, (int)event->display.data1);
            break;
        }


        SDL_EVENT_CASE(SDL_WINDOWEVENT, SDL2_WINDOWEVENT)
        {
            char wname[64];
            switch (event->window.event) {
#define SDL_WINDOWEVENT_CASE(name2)                \
    case name2:                                    \
        SDL_strlcpy(wname, #name2, sizeof(wname)); \
        break
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
                //SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ICCPROF_CHANGED);
                SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_DISPLAY_CHANGED);
#undef SDL_WINDOWEVENT_CASE
            default:
                SDL_strlcpy(wname, "UNKNOWN (bug? fixme?)", sizeof(wname));
                break;
            }
            (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
                                (uint)event->window.timestamp, (uint)event->window.windowID, wname, (int)event->window.data1, (int)event->window.data2);
            break;
        }

        SDL_EVENT_CASE(SDL_SYSWMEVENT, SDL2_SYSWMEVENT)
        /* !!! FIXME: we don't delve further at the moment. */
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->syswm.timestamp);
        break;

#define PRINT_KEY_EVENT(event)                                                                                                    \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
                        (uint)event->key.timestamp, (uint)event->key.windowID,                                                    \
                        event->key.state != 0 ? "pressed" : "released",                                                           \
                        event->key.repeat ? "true" : "false",                                                                     \
                        (uint)event->key.keysym.scancode,                                                                         \
                        (uint)event->key.keysym.sym,                                                                              \
                        (uint)event->key.keysym.mod)
        SDL_EVENT_CASE(SDL_KEYDOWN, SDL_EVENT_KEY_DOWN)
        PRINT_KEY_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_KEYUP, SDL_EVENT_KEY_UP)
        PRINT_KEY_EVENT(event);
        break;
#undef PRINT_KEY_EVENT

        SDL_EVENT_CASE(SDL_TEXTEDITING, SDL_EVENT_TEXT_EDITING)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
                            (uint)event->edit.timestamp, (uint)event->edit.windowID,
                            event->edit.text, (int)event->edit.start, (int)event->edit.length);
        break;

        SDL_EVENT_CASE(SDL_TEXTINPUT, SDL_EVENT_TEXT_INPUT)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s')", (uint)event->text.timestamp, (uint)event->text.windowID, event->text.text);
        break;

        SDL_EVENT_CASE(SDL_MOUSEMOTION, SDL_EVENT_MOUSE_MOTION)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
                            (uint)event->motion.timestamp, (uint)event->motion.windowID,
                            (uint)event->motion.which, (uint)event->motion.state,
                            (int)event->motion.x, (int)event->motion.y,
                            (int)event->motion.xrel, (int)event->motion.yrel);
        break;

#define PRINT_MBUTTON_EVENT(event)                                                                                               \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
                        (uint)event->button.timestamp, (uint)event->button.windowID,                                             \
                        (uint)event->button.which, (uint)event->button.button,                                                   \
                        event->button.state != 0 ? "pressed" : "released",                                                       \
                        (uint)event->button.clicks, (int)event->button.x, (int)event->button.y)
        SDL_EVENT_CASE(SDL_MOUSEBUTTONDOWN, SDL_EVENT_MOUSE_BUTTON_DOWN)
        PRINT_MBUTTON_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_MOUSEBUTTONUP, SDL_EVENT_MOUSE_BUTTON_UP)
        PRINT_MBUTTON_EVENT(event);
        break;
#undef PRINT_MBUTTON_EVENT

        SDL_EVENT_CASE(SDL_MOUSEWHEEL, SDL_EVENT_MOUSE_WHEEL)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%d y=%d preciseX=%f preciseY=%f direction=%s)",
                            (uint)event->wheel.timestamp, (uint)event->wheel.windowID,
                            (uint)event->wheel.which, (int)event->wheel.x, (int)event->wheel.y,
                            event->wheel.preciseX, event->wheel.preciseY,
                            event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
        break;

        SDL_EVENT_CASE(SDL_JOYAXISMOTION, SDL_EVENT_JOYSTICK_AXIS_MOTION)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
                            (uint)event->jaxis.timestamp, (int)event->jaxis.which,
                            (uint)event->jaxis.axis, (int)event->jaxis.value);
        break;

        SDL_EVENT_CASE(SDL_JOYBALLMOTION, SDL_EVENT_JOYSTICK_BALL_MOTION)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
                            (uint)event->jball.timestamp, (int)event->jball.which,
                            (uint)event->jball.ball, (int)event->jball.xrel, (int)event->jball.yrel);
        break;

        SDL_EVENT_CASE(SDL_JOYHATMOTION, SDL_EVENT_JOYSTICK_HAT_MOTION)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d hat=%u value=%u)",
                            (uint)event->jhat.timestamp, (int)event->jhat.which,
                            (uint)event->jhat.hat, (uint)event->jhat.value);
        break;

#define PRINT_JBUTTON_EVENT(event)                                                               \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
                        (uint)event->jbutton.timestamp, (int)event->jbutton.which,               \
                        (uint)event->jbutton.button, event->jbutton.state != 0 ? "pressed" : "released")
        SDL_EVENT_CASE(SDL_JOYBUTTONDOWN, SDL_EVENT_JOYSTICK_BUTTON_DOWN)
        PRINT_JBUTTON_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_JOYBUTTONUP, SDL_EVENT_JOYSTICK_BUTTON_UP)
        PRINT_JBUTTON_EVENT(event);
        break;
#undef PRINT_JBUTTON_EVENT

#define PRINT_JOYDEV_EVENT(event) (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->jdevice.timestamp, (int)event->jdevice.which)
        SDL_EVENT_CASE(SDL_JOYDEVICEADDED, SDL_EVENT_JOYSTICK_ADDED)
        PRINT_JOYDEV_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_JOYDEVICEREMOVED, SDL_EVENT_JOYSTICK_REMOVED)
        PRINT_JOYDEV_EVENT(event);
        break;
#undef PRINT_JOYDEV_EVENT

        SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION, SDL_EVENT_GAMEPAD_AXIS_MOTION)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
                            (uint)event->caxis.timestamp, (int)event->caxis.which,
                            (uint)event->caxis.axis, (int)event->caxis.value);
        break;

#define PRINT_CBUTTON_EVENT(event)                                                               \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
                        (uint)event->cbutton.timestamp, (int)event->cbutton.which,               \
                        (uint)event->cbutton.button, event->cbutton.state != 0 ? "pressed" : "released")
        SDL_EVENT_CASE(SDL_CONTROLLERBUTTONDOWN, SDL_EVENT_GAMEPAD_BUTTON_DOWN)
        PRINT_CBUTTON_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERBUTTONUP, SDL_EVENT_GAMEPAD_BUTTON_UP)
        PRINT_CBUTTON_EVENT(event);
        break;
#undef PRINT_CBUTTON_EVENT

#define PRINT_CONTROLLERDEV_EVENT(event) (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->cdevice.timestamp, (int)event->cdevice.which)
        SDL_EVENT_CASE(SDL_CONTROLLERDEVICEADDED, SDL_EVENT_GAMEPAD_ADDED)
        PRINT_CONTROLLERDEV_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMOVED, SDL_EVENT_GAMEPAD_REMOVED)
        PRINT_CONTROLLERDEV_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMAPPED, SDL_EVENT_GAMEPAD_REMAPPED)
        PRINT_CONTROLLERDEV_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERSTEAMHANDLEUPDATED, SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
        PRINT_CONTROLLERDEV_EVENT(event);
        break;
#undef PRINT_CONTROLLERDEV_EVENT

#define PRINT_CTOUCHPAD_EVENT(event)                                                                                      \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
                        (uint)event->ctouchpad.timestamp, (int)event->ctouchpad.which,                                    \
                        (int)event->ctouchpad.touchpad, (int)event->ctouchpad.finger,                                     \
                        event->ctouchpad.x, event->ctouchpad.y, event->ctouchpad.pressure)
        SDL_EVENT_CASE(SDL_CONTROLLERTOUCHPADDOWN, SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
        PRINT_CTOUCHPAD_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERTOUCHPADUP, SDL_EVENT_GAMEPAD_TOUCHPAD_UP)
        PRINT_CTOUCHPAD_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_CONTROLLERTOUCHPADMOTION, SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION)
        PRINT_CTOUCHPAD_EVENT(event);
        break;
#undef PRINT_CTOUCHPAD_EVENT

        SDL_EVENT_CASE(SDL_CONTROLLERSENSORUPDATE, SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
                            (uint)event->csensor.timestamp, (int)event->csensor.which, (int)event->csensor.sensor,
                            event->csensor.data[0], event->csensor.data[1], event->csensor.data[2]);
        break;

#define PRINT_FINGER_EVENT(event)                                                                                                                       \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " fingerid=%" SDL_PRIs64 " x=%f y=%f dx=%f dy=%f pressure=%f)", \
                        (uint)event->tfinger.timestamp, event->tfinger.touchId,                                                                         \
                        event->tfinger.fingerId, event->tfinger.x, event->tfinger.y,                                                                    \
                        event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
        SDL_EVENT_CASE(SDL_FINGERDOWN, SDL_EVENT_FINGER_DOWN)
        PRINT_FINGER_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_FINGERUP, SDL_EVENT_FINGER_UP)
        PRINT_FINGER_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_FINGERMOTION, SDL_EVENT_FINGER_MOTION)
        PRINT_FINGER_EVENT(event);
        break;
#undef PRINT_FINGER_EVENT

#define PRINT_DOLLAR_EVENT(event)                                                                                                                       \
    (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " gestureid=%" SDL_PRIs64 " numfingers=%u error=%f x=%f y=%f)", \
                        (uint)event->dgesture.timestamp, event->dgesture.touchId,                                                                       \
                        event->dgesture.gestureId, (uint)event->dgesture.numFingers,                                                                    \
                        event->dgesture.error, event->dgesture.x, event->dgesture.y)
        SDL_EVENT_CASE(SDL_DOLLARGESTURE, SDL_DOLLARGESTURE)
        PRINT_DOLLAR_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_DOLLARRECORD, SDL_DOLLARRECORD)
        PRINT_DOLLAR_EVENT(event);
        break;
#undef PRINT_DOLLAR_EVENT

        SDL_EVENT_CASE(SDL_MULTIGESTURE, SDL_MULTIGESTURE)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
                            (uint)event->mgesture.timestamp, event->mgesture.touchId,
                            event->mgesture.dTheta, event->mgesture.dDist,
                            event->mgesture.x, event->mgesture.y, (uint)event->mgesture.numFingers);
        break;

#define PRINT_DROP_EVENT(event) (void)SDL3_snprintf(details, sizeof(details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint)event->drop.timestamp, (uint)event->drop.windowID)
        SDL_EVENT_CASE(SDL_DROPFILE, SDL_EVENT_DROP_FILE)
        PRINT_DROP_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_DROPTEXT, SDL_EVENT_DROP_TEXT)
        PRINT_DROP_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_DROPBEGIN, SDL_EVENT_DROP_BEGIN)
        PRINT_DROP_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_DROPCOMPLETE, SDL_EVENT_DROP_COMPLETE)
        PRINT_DROP_EVENT(event);
        break;
#undef PRINT_DROP_EVENT

#define PRINT_AUDIODEV_EVENT(event) (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%u iscapture=%s)", (uint)event->adevice.timestamp, (uint)event->adevice.which, event->adevice.iscapture ? "true" : "false")
        SDL_EVENT_CASE(SDL_AUDIODEVICEADDED, SDL_EVENT_AUDIO_DEVICE_ADDED)
        PRINT_AUDIODEV_EVENT(event);
        break;
        SDL_EVENT_CASE(SDL_AUDIODEVICEREMOVED, SDL_EVENT_AUDIO_DEVICE_REMOVED)
        PRINT_AUDIODEV_EVENT(event);
        break;
#undef PRINT_AUDIODEV_EVENT

        SDL_EVENT_CASE(SDL_SENSORUPDATE, SDL_EVENT_SENSOR_UPDATE)
        (void)SDL3_snprintf(details, sizeof(details), " (timestamp=%u which=%d data[0]=%f data[1]=%f data[2]=%f data[3]=%f data[4]=%f data[5]=%f)",
                            (uint)event->sensor.timestamp, (int)event->sensor.which,
                            event->sensor.data[0], event->sensor.data[1], event->sensor.data[2],
                            event->sensor.data[3], event->sensor.data[4], event->sensor.data[5]);
        break;

#undef SDL_EVENT_CASE

    case SDL_EVENT_POLL_SENTINEL:
        /* No logging necessary for this one */
        break;

    default:
        if (!name[0]) {
            SDL_strlcpy(name, "UNKNOWN", sizeof(name));
            (void)SDL3_snprintf(details, sizeof(details), " #%u! (Bug? FIXME?)", (uint)event->type);
        }
        break;
    }

    if (name[0]) {
        SDL_Log("SDL2 EVENT: %s%s", name, details);
    }

#undef uint
}

static void UpdateGamepadButtonSwap(SDL_Gamepad *gamepad)
{
    int i;
    SDL_JoystickID instance_id = SDL3_GetGamepadID(gamepad);
    bool swap_buttons = false;

    if (SDL3_GetHintBoolean("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", true)) {
        if (SDL3_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B) {
            swap_buttons = true;
        }
    }

    if (swap_buttons) {
        bool has_gamepad = false;

        for (i = 0; i < num_gamepad_button_swap_list; ++i) {
            if (gamepad_button_swap_list[i] == instance_id) {
                has_gamepad = true;
                break;
            }
        }

        if (!has_gamepad) {
            int new_count = num_gamepad_button_swap_list + 1;
            SDL_JoystickID *new_list = (SDL_JoystickID *)SDL3_realloc(gamepad_button_swap_list, new_count * sizeof(*new_list));
            if (new_list) {
                new_list[num_gamepad_button_swap_list] = instance_id;
                gamepad_button_swap_list = new_list;
                ++num_gamepad_button_swap_list;
            }
        }
    } else {
        for (i = 0; i < num_gamepad_button_swap_list; ++i) {
            if (gamepad_button_swap_list[i] == instance_id) {
                if (i < (num_gamepad_button_swap_list - 1)) {
                    SDL3_memmove(&gamepad_button_swap_list[i], &gamepad_button_swap_list[i+1], (num_gamepad_button_swap_list - i - 1) * sizeof(gamepad_button_swap_list[i]));
                }
                --num_gamepad_button_swap_list;
                break;
            }
        }
    }
}

static bool ShouldSwapGamepadButtons(SDL_JoystickID instance_id)
{
    int i;

    for (i = 0; i < num_gamepad_button_swap_list; ++i) {
        if (gamepad_button_swap_list[i] == instance_id) {
            return true;
        }
    }
    return false;
}

static Uint8 SwapGamepadButton(Uint8 button)
{
    switch (button) {
    case SDL_GAMEPAD_BUTTON_SOUTH:
        return SDL_GAMEPAD_BUTTON_EAST;
    case SDL_GAMEPAD_BUTTON_EAST:
        return SDL_GAMEPAD_BUTTON_SOUTH;
    case SDL_GAMEPAD_BUTTON_WEST:
        return SDL_GAMEPAD_BUTTON_NORTH;
    case SDL_GAMEPAD_BUTTON_NORTH:
        return SDL_GAMEPAD_BUTTON_WEST;
    default:
        return button;
    }
}

static SDL_Scancode SDL2ScancodeToSDL3Scancode(SDL2_Scancode scancode)
{
    if (scancode <= SDL2_SCANCODE_MODE) {
        // They're the same
        return (SDL_Scancode)scancode;
    }

    switch (scancode) {
    case SDL2_SCANCODE_AUDIOFASTFORWARD:
        return SDL_SCANCODE_MEDIA_FAST_FORWARD;
    case SDL2_SCANCODE_AUDIOMUTE:
        return SDL_SCANCODE_MUTE;
    case SDL2_SCANCODE_AUDIONEXT:
        return SDL_SCANCODE_MEDIA_NEXT_TRACK;
    case SDL2_SCANCODE_AUDIOPLAY:
        return SDL_SCANCODE_MEDIA_PLAY;
    case SDL2_SCANCODE_AUDIOPREV:
        return SDL_SCANCODE_MEDIA_PREVIOUS_TRACK;
    case SDL2_SCANCODE_AUDIOREWIND:
        return SDL_SCANCODE_MEDIA_REWIND;
    case SDL2_SCANCODE_AUDIOSTOP:
        return SDL_SCANCODE_MEDIA_STOP;
    case SDL2_SCANCODE_EJECT:
        return SDL_SCANCODE_MEDIA_EJECT;
    case SDL2_SCANCODE_MEDIASELECT:
        return SDL_SCANCODE_MEDIA_SELECT;
    default:
        return SDL_SCANCODE_UNKNOWN;
    }
}

static SDL2_Scancode SDL3ScancodeToSDL2Scancode(SDL_Scancode scancode)
{
    if (scancode <= SDL_SCANCODE_MODE) {
        // They're the same
        return (SDL2_Scancode)scancode;
    }

    switch (scancode) {
    case SDL_SCANCODE_MEDIA_FAST_FORWARD:
        return SDL2_SCANCODE_AUDIOFASTFORWARD;
    case SDL_SCANCODE_MUTE:
        return SDL2_SCANCODE_AUDIOMUTE;
    case SDL_SCANCODE_MEDIA_NEXT_TRACK:
        return SDL2_SCANCODE_AUDIONEXT;
    case SDL_SCANCODE_MEDIA_PLAY:
        return SDL2_SCANCODE_AUDIOPLAY;
    case SDL_SCANCODE_MEDIA_PREVIOUS_TRACK:
        return SDL2_SCANCODE_AUDIOPREV;
    case SDL_SCANCODE_MEDIA_REWIND:
        return SDL2_SCANCODE_AUDIOREWIND;
    case SDL_SCANCODE_MEDIA_STOP:
        return SDL2_SCANCODE_AUDIOSTOP;
    case SDL_SCANCODE_MEDIA_EJECT:
        return SDL2_SCANCODE_EJECT;
    case SDL_SCANCODE_MEDIA_SELECT:
        return SDL2_SCANCODE_MEDIASELECT;
    default:
        return SDL2_SCANCODE_UNKNOWN;
    }
}

static SDL_Keycode SDL3KeycodeToSDL2Keycode(SDL_Scancode scancode, SDL_Keycode keycode)
{
    /* Keys without the extended mask are passed through. */
    if (!(keycode & SDLK_EXTENDED_MASK)) {
        return keycode;
    }

    /* SDLK_TAB is an ASCII value and can't be converted directly from a scancode. */
    if (keycode == SDLK_LEFT_TAB) {
        return SDLK_TAB;
    }

    /* Convert the scancode directly to the keycode. This matches the mapping behavior
     * of SDL2 backends unless some very esoteric key remapping is being used.
     */
    return SDL_SCANCODE_TO_KEYCODE(scancode);
}

static int GetIndexFromAudioDeviceInstance(SDL_AudioDeviceID devid, bool recording)
{
    AudioDeviceList *list = recording ? &AudioSDL3RecordingDevices : &AudioSDL3PlaybackDevices;
    int i;

    for (i = 0; i < list->num_devices; i++) {
        if (devid == list->devices[i].devid) {
            return i;
        }
    }

    return -1;
}

static SDL_AudioDeviceID AudioDeviceID3to2(SDL_AudioDeviceID id)
{
    int i;

    /* SDL2 only reserved IDs for open devices. Devices that aren't
     * open will appear as ID 0 in SDL_EVENT_AUDIO_DEVICE_REMOVED. */
    for (i = 0; i < (int)SDL_arraysize(AudioOpenDevices); i++) {
        const SDL2_AudioStream *stream2 = AudioOpenDevices[i];
        if (!stream2) {
            continue;
        } else if (stream2->device3 == id) {
            return i + 1;
        }
    }

    return 0;
}

/* (current) strategy for SDL_Events:
   in sdl12-compat, we built our own event queue, so when the SDL2 queue is pumped, we
   took the events we cared about and added them to the sdl12-compat queue, and otherwise
   just cleared the real SDL2 queue when we were able.
   for sdl2-compat, we're going to try to use the SDL3 queue directly, and simply convert
   individual event structs when the SDL2-based app wants to consume or produce events.
   The queue has gotten to be significantly more complex in the SDL2 era, so rather than
   try to reproduce this (or outright copy this) and work in parallel with SDL3, we'll just
   try to work _with_ it. */

/* Note: as events change type (like the SDL2 window event is broken up into several events), we'll need to
   convert and push the SDL2 equivalent into the queue, but we don't care about new SDL3 event types, as
   any app could get an unknown event type anyhow, as SDL development progressed or a library registered
   a user event, etc, so we don't bother filtering new SDL3 types out. */

static int GetIndexFromJoystickInstance(SDL_JoystickID jid);

static SDL2_Event *Event3to2(const SDL_Event *event3, SDL2_Event *event2)
{
    SDL_Renderer *renderer;
    SDL_Event cvtevent3;

    /* currently everything _mostly_ matches up between SDL2 and SDL3, but this might
       drift more as SDL3 development continues. */

    /* for now, the timestamp field has grown in size (and precision), everything after it is currently the same, minus padding at the end, so bump the fields down. */
    event2->common.type = event3->type;
    event2->common.timestamp = (Uint32) SDL_NS_TO_MS(event3->common.timestamp);
    SDL3_memcpy((&event2->common) + 1, (&event3->common) + 1, sizeof (SDL2_Event) - sizeof (SDL2_CommonEvent));
    /* mouse coords became floats in SDL3: */
    switch (event3->type) {
    case SDL_EVENT_KEY_DOWN:
    case SDL_EVENT_KEY_UP:
        event2->key.keysym.scancode = SDL3ScancodeToSDL2Scancode(event3->key.scancode);
        event2->key.keysym.sym = SDL3KeycodeToSDL2Keycode(event3->key.scancode, event3->key.key);
        event2->key.keysym.mod = event3->key.mod;
        event2->key.state = event3->key.down;
        event2->key.repeat = event3->key.repeat;
        break;
    case SDL_EVENT_TEXT_INPUT:
        SDL3_strlcpy(event2->text.text, event3->text.text, sizeof(event2->text.text));
        break;
    case SDL_EVENT_TEXT_EDITING:
        if (SDL3_GetHintBoolean("SDL_IME_SUPPORT_EXTENDED_TEXT", false) &&
            SDL3_strlen(event3->edit.text) >= sizeof(event2->edit.text)) {
            /* From events/SDL_keyboard.c::SDL_SendEditingText() of SDL2 */
            event2->editExt.type = SDL2_TEXTEDITING_EXT;
            event2->editExt.windowID = event3->edit.windowID;
            event2->editExt.text = SDL3_strdup(event3->edit.text);
            event2->editExt.start = event3->edit.start;
            event2->editExt.length = event3->edit.length;
        } else {
            SDL3_strlcpy(event2->edit.text, event3->edit.text, sizeof(event2->edit.text));
            event2->edit.start = event3->edit.start;
            event2->edit.length = event3->edit.length;
        }
        break;
    case SDL_EVENT_DROP_FILE:
    case SDL_EVENT_DROP_TEXT:
        event2->drop.file = SDL3_strdup(event3->drop.data);
        SDL_FALLTHROUGH;
    case SDL_EVENT_DROP_BEGIN:
    case SDL_EVENT_DROP_COMPLETE:
        event2->drop.windowID = event3->drop.windowID;
        break;
    case SDL_EVENT_WINDOW_MOUSE_ENTER:
        /* Reset accumulated fractional mouse data when mouse focus changes */
        residual_motion_x = 0.0f;
        residual_motion_y = 0.0f;
        break;
    case SDL_EVENT_MOUSE_MOTION:
        renderer = SDL3_GetRenderer(SDL3_GetWindowFromID(event3->motion.windowID));
        if (renderer) {
            SDL_RendererLogicalPresentation mode = SDL_LOGICAL_PRESENTATION_DISABLED;
            SDL3_GetRenderLogicalPresentation(renderer, NULL, NULL, &mode);
            if (mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
                SDL3_memcpy(&cvtevent3, event3, sizeof (SDL_Event));
                SDL3_ConvertEventToRenderCoordinates(renderer, &cvtevent3);
                if (SDL3_GetBooleanProperty(SDL3_GetRendererProperties(renderer), PROP_RENDERER_RELATIVE_SCALING, true)) {
                    /* Accumulate scaled relative motion */
                    residual_motion_x = SDL3_modff(residual_motion_x + cvtevent3.motion.xrel, &cvtevent3.motion.xrel);
                    residual_motion_y = SDL3_modff(residual_motion_y + cvtevent3.motion.yrel, &cvtevent3.motion.yrel);
                } else {
                    /* Undo the relative scaling that SDL_ConvertEventToRenderCoordinates() performed */
                    cvtevent3.motion.xrel = event3->motion.xrel;
                    cvtevent3.motion.yrel = event3->motion.yrel;
                }
                event3 = &cvtevent3;
            }
        }
        if (UseSDL2PrereleaseEvents) {
            SDL2PRERELEASE_MouseMotionEvent *motion = (SDL2PRERELEASE_MouseMotionEvent *)&event2->motion;
            motion->state = (Uint8)event3->motion.state;
            motion->x = (Sint32)SDL3_lroundf(event3->motion.x);
            motion->y = (Sint32)SDL3_lroundf(event3->motion.y);
            motion->xrel = (Sint32)SDL3_lroundf(event3->motion.xrel);
            motion->yrel = (Sint32)SDL3_lroundf(event3->motion.yrel);
        } else {
            SDL2_MouseMotionEvent *motion = &event2->motion;
            motion->x = (Sint32)SDL3_lroundf(event3->motion.x);
            motion->y = (Sint32)SDL3_lroundf(event3->motion.y);
            motion->xrel = (Sint32)SDL3_lroundf(event3->motion.xrel);
            motion->yrel = (Sint32)SDL3_lroundf(event3->motion.yrel);
        }
        break;
    case SDL_EVENT_MOUSE_BUTTON_DOWN:
    case SDL_EVENT_MOUSE_BUTTON_UP:
        renderer = SDL3_GetRenderer(SDL3_GetWindowFromID(event3->button.windowID));
        if (renderer) {
            SDL_RendererLogicalPresentation mode = SDL_LOGICAL_PRESENTATION_DISABLED;
            SDL3_GetRenderLogicalPresentation(renderer, NULL, NULL, &mode);
            if (mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
                SDL3_memcpy(&cvtevent3, event3, sizeof (SDL_Event));
                SDL3_ConvertEventToRenderCoordinates(renderer, &cvtevent3);
                event3 = &cvtevent3;
            }
        }
        if (UseSDL2PrereleaseEvents) {
            SDL2PRERELEASE_MouseButtonEvent *button = (SDL2PRERELEASE_MouseButtonEvent *)&event2->button;
            button->button = event3->button.button;
            button->state = event3->button.down;
            button->x = (Sint32)SDL3_lroundf(event3->button.x);
            button->y = (Sint32)SDL3_lroundf(event3->button.y);
        } else {
            SDL2_MouseButtonEvent *button = &event2->button;
            button->x = (Sint32)SDL3_lroundf(event3->button.x);
            button->y = (Sint32)SDL3_lroundf(event3->button.y);
        }
        break;
    case SDL_EVENT_MOUSE_WHEEL:
        renderer = SDL3_GetRenderer(SDL3_GetWindowFromID(event3->wheel.windowID));
        if (renderer) {
            SDL_RendererLogicalPresentation mode = SDL_LOGICAL_PRESENTATION_DISABLED;
            SDL3_GetRenderLogicalPresentation(renderer, NULL, NULL, &mode);
            if (mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
                SDL3_memcpy(&cvtevent3, event3, sizeof (SDL_Event));
                SDL3_ConvertEventToRenderCoordinates(renderer, &cvtevent3);
                event3 = &cvtevent3;
            }
        }
        if (UseSDL2PrereleaseEvents) {
            SDL2PRERELEASE_MouseWheelEvent *wheel = (SDL2PRERELEASE_MouseWheelEvent *)&event2->wheel;
            // Torchlight appears to use the wrong axis and expect the values in Windows units
            // This is certainly a bug in the game, but we're just trying to make it work, so give it what it expects.
            wheel->x = (Sint32)(event3->wheel.y * 120);
            wheel->y = (Sint32)(event3->wheel.x * 120);
        } else {
            SDL2_MouseWheelEvent *wheel = &event2->wheel;
            wheel->x = event3->wheel.integer_x;
            wheel->y = event3->wheel.integer_y;
            wheel->preciseX = event3->wheel.x;
            wheel->preciseY = event3->wheel.y;
            wheel->mouseX = (Sint32)SDL3_lroundf(event3->wheel.mouse_x);
            wheel->mouseY = (Sint32)SDL3_lroundf(event3->wheel.mouse_y);
        }
        break;
    case SDL_EVENT_JOYSTICK_AXIS_MOTION:
        event2->jaxis.which = JoystickID3to2(event3->jaxis.which);
        break;
    case SDL_EVENT_JOYSTICK_BALL_MOTION:
        event2->jball.which = JoystickID3to2(event3->jball.which);
        break;
    case SDL_EVENT_JOYSTICK_HAT_MOTION:
        event2->jhat.which = JoystickID3to2(event3->jhat.which);
        break;
    case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
    case SDL_EVENT_JOYSTICK_BUTTON_UP:
        event2->jbutton.which = JoystickID3to2(event3->jbutton.which);
        break;
    case SDL_EVENT_JOYSTICK_ADDED:
        SDL_NumJoysticks(); /* Refresh */
        SDL_NumHaptics(); /* Refresh */
        event2->jdevice.which = GetIndexFromJoystickInstance(event3->jdevice.which);
        if (event2->jdevice.which < 0) {
            /* Applications like RetroArch assume the index is always valid */
            event2->jdevice.which = 0;
        }
        break;
    case SDL_EVENT_JOYSTICK_REMOVED:
        SDL_NumJoysticks(); /* Refresh */
        SDL_NumHaptics(); /* Refresh */
        event2->jdevice.which = JoystickID3to2(event3->jdevice.which);
        break;
    case SDL_EVENT_JOYSTICK_BATTERY_UPDATED:
        event2->jbattery.which = JoystickID3to2(event3->jbattery.which);
        switch (event3->jbattery.state) {
        case SDL_POWERSTATE_CHARGING:
        case SDL_POWERSTATE_CHARGED:
            event2->jbattery.level = SDL_JOYSTICK_POWER_WIRED;
            break;
        case SDL_POWERSTATE_ON_BATTERY:
            if (event3->jbattery.percent > 70) {
                event2->jbattery.level = SDL_JOYSTICK_POWER_FULL;
            } else if (event3->jbattery.percent > 20) {
                event2->jbattery.level = SDL_JOYSTICK_POWER_MEDIUM;
            } else if (event3->jbattery.percent > 5) {
                event2->jbattery.level = SDL_JOYSTICK_POWER_LOW;
            } else {
                event2->jbattery.level = SDL_JOYSTICK_POWER_EMPTY;
            }
            break;
        default:
            event2->jbattery.level = SDL_JOYSTICK_POWER_UNKNOWN;
            break;
        }
        break;
    case SDL_EVENT_GAMEPAD_AXIS_MOTION:
        event2->caxis.which = JoystickID3to2(event3->gaxis.which);
        break;
    case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
    case SDL_EVENT_GAMEPAD_BUTTON_UP:
        event2->cbutton.which = JoystickID3to2(event3->gbutton.which);
        if (ShouldSwapGamepadButtons(event3->gbutton.which)) {
            event2->cbutton.button = SwapGamepadButton(event2->cbutton.button);
        }
        break;
    case SDL_EVENT_GAMEPAD_ADDED:
        /* Refresh the joystick list here in case the joystick added event is ignored */
        SDL_NumJoysticks(); /* Refresh */
        SDL_NumHaptics(); /* Refresh */
        event2->cdevice.which = GetIndexFromJoystickInstance(event3->gdevice.which);
        break;
    case SDL_EVENT_GAMEPAD_REMOVED:
        /* Refresh the joystick list here in case the joystick removed event is ignored */
        SDL_NumJoysticks(); /* Refresh */
        SDL_NumHaptics(); /* Refresh */
        event2->cdevice.which = JoystickID3to2(event3->gdevice.which);
        break;
    case SDL_EVENT_GAMEPAD_REMAPPED:
    case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED:
        event2->cdevice.which = JoystickID3to2(event3->gdevice.which);
        break;
    case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
    case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
    case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
        event2->ctouchpad.which = JoystickID3to2(event3->gtouchpad.which);
        break;
    /* sensor timestamps are in nanosecond in SDL3 */
    case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
        event2->csensor.which = JoystickID3to2(event3->gsensor.which);
        event2->csensor.timestamp_us = SDL_NS_TO_US(event3->gsensor.sensor_timestamp);
        break;
    case SDL_EVENT_AUDIO_DEVICE_ADDED:
        SDL_GetNumAudioDevices(event3->adevice.recording ? SDL2_TRUE : SDL2_FALSE); /* Refresh */
        event2->adevice.which = GetIndexFromAudioDeviceInstance(event3->adevice.which, event3->adevice.recording);
        break;
    case SDL_EVENT_AUDIO_DEVICE_REMOVED:
        SDL_GetNumAudioDevices(event3->adevice.recording ? SDL2_TRUE : SDL2_FALSE); /* Refresh */
        event2->adevice.which = AudioDeviceID3to2(event3->adevice.which);
        break;
    case SDL_EVENT_SENSOR_UPDATE:
        event2->sensor.which = SensorID3to2(event3->sensor.which);
        event2->sensor.timestamp_us = SDL_NS_TO_US(event3->sensor.sensor_timestamp);
        break;
    default:
        break;
    }
    return event2;
}

static SDL_Event *Event2to3(const SDL2_Event *event2, SDL_Event *event3)
{
    /* currently everything _mostly_ matches up between SDL2 and SDL3, but this might
       drift more as SDL3 development continues. */

    /* for now, the timestamp field has grown in size (and precision), everything after it is currently the same, minus padding at the end, so bump the fields down. */
    event3->common.type = event2->type;
    event3->common.timestamp = (Uint64) SDL_MS_TO_NS(event2->common.timestamp);
    SDL3_memcpy((&event3->common) + 1, (&event2->common) + 1, sizeof (SDL2_Event) - sizeof (SDL2_CommonEvent));
    /* mouse coords became floats in SDL3: */
    switch (event2->type) {
    case SDL_EVENT_TEXT_INPUT:
        /* We shouldn't be getting text input events this direction */
        return NULL;
    case SDL_EVENT_KEY_DOWN:
    case SDL_EVENT_KEY_UP:
        event3->key.which = 0;
        event3->key.scancode = SDL2ScancodeToSDL3Scancode(event2->key.keysym.scancode);
        event3->key.key = event2->key.keysym.sym;
        event3->key.mod = event2->key.keysym.mod;
        event3->key.raw = 0;
        event3->key.down = (event2->key.state != 0);
        event3->key.repeat = event2->key.repeat;
        break;
    case SDL_EVENT_MOUSE_MOTION:
        event3->motion.x = (float)event2->motion.x;
        event3->motion.y = (float)event2->motion.y;
        event3->motion.xrel = (float)event2->motion.xrel;
        event3->motion.yrel = (float)event2->motion.yrel;
        break;
    case SDL_EVENT_MOUSE_BUTTON_DOWN:
    case SDL_EVENT_MOUSE_BUTTON_UP:
        event3->button.x = (float)event2->button.x;
        event3->button.y = (float)event2->button.y;
        break;
    case SDL_EVENT_MOUSE_WHEEL:
        /* The preciseX|Y members were added to SDL_MouseWheelEvent in SDL2-2.0.18.
        event3->wheel.x = event2->wheel.preciseX;
        event3->wheel.y = event2->wheel.preciseY;
        */
        event3->wheel.x = (float)event2->wheel.x;
        event3->wheel.y = (float)event2->wheel.y;
        event3->wheel.mouse_x = (float)event2->wheel.mouseX;
        event3->wheel.mouse_y = (float)event2->wheel.mouseY;
        break;
    case SDL_EVENT_JOYSTICK_AXIS_MOTION:
        event3->jaxis.which = JoystickID2to3(event2->jaxis.which);
        break;
    case SDL_EVENT_JOYSTICK_BALL_MOTION:
        event3->jball.which = JoystickID2to3(event2->jball.which);
        break;
    case SDL_EVENT_JOYSTICK_HAT_MOTION:
        event3->jhat.which = JoystickID2to3(event2->jhat.which);
        break;
    case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
    case SDL_EVENT_JOYSTICK_BUTTON_UP:
        event3->jbutton.which = JoystickID2to3(event2->jbutton.which);
        break;
    case SDL_EVENT_JOYSTICK_ADDED:
        if (event2->jdevice.which >= 0 &&
            event2->jdevice.which < num_joysticks) {
            event3->jdevice.which = joystick_list[event2->jdevice.which];
        } else {
            event3->jdevice.which = 0;
        }
        break;
    case SDL_EVENT_JOYSTICK_REMOVED:
        event3->jdevice.which = JoystickID2to3(event2->jdevice.which);
        break;
    case SDL_EVENT_JOYSTICK_BATTERY_UPDATED:
        /* This should never happen, but see Event3to2() for details */
        break;
    case SDL_EVENT_GAMEPAD_AXIS_MOTION:
        event3->gaxis.which = JoystickID2to3(event2->caxis.which);
        break;
    case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
    case SDL_EVENT_GAMEPAD_BUTTON_UP:
        event3->gbutton.which = JoystickID2to3(event2->cbutton.which);
        break;
    case SDL_EVENT_GAMEPAD_ADDED:
        if (event2->cdevice.which >= 0 &&
            event2->cdevice.which < num_joysticks) {
            event3->gdevice.which = joystick_list[event2->cdevice.which];
        } else {
            event3->gdevice.which = 0;
        }
        break;
    case SDL_EVENT_GAMEPAD_REMOVED:
    case SDL_EVENT_GAMEPAD_REMAPPED:
    case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED:
        event3->gdevice.which = JoystickID2to3(event2->cdevice.which);
        break;
    case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
    case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
    case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
        event3->gtouchpad.which = JoystickID2to3(event2->ctouchpad.which);
        break;
    case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
        event3->gsensor.which = JoystickID2to3(event2->csensor.which);
        event3->gsensor.sensor_timestamp = SDL_US_TO_NS(event2->csensor.timestamp_us);
        break;
    case SDL_EVENT_AUDIO_DEVICE_ADDED:
        if (event2->adevice.iscapture) {
            if (event2->adevice.which < (Uint32)AudioSDL3RecordingDevices.num_devices) {
                event3->adevice.which = AudioSDL3RecordingDevices.devices[event2->adevice.which].devid;
            } else {
                event3->adevice.which = 0;
            }
        } else {
            if (event2->adevice.which < (Uint32)AudioSDL3PlaybackDevices.num_devices) {
                event3->adevice.which = AudioSDL3PlaybackDevices.devices[event2->adevice.which].devid;
            } else {
                event3->adevice.which = 0;
            }
        }
        break;
    case SDL_EVENT_AUDIO_DEVICE_REMOVED:
        if (event2->adevice.which > 0 && event2->adevice.which <= SDL_arraysize(AudioOpenDevices)) {
            SDL2_AudioStream *stream2 = AudioOpenDevices[event2->adevice.which - 1];
            event3->adevice.which = stream2 ? stream2->device3 : 0;
        } else {
            event3->adevice.which = 0;
        }
        break;
    case SDL_EVENT_SENSOR_UPDATE:
        event3->sensor.which = SensorID2to3(event2->sensor.which);
        event3->sensor.sensor_timestamp = SDL_US_TO_NS(event2->sensor.timestamp_us);
        break;
    default:
        break;
    }
    return event3;
}

static void GestureProcessEvent(const SDL_Event *event3);

SDL_DECLSPEC int SDLCALL
SDL_PushEvent(SDL2_Event *event2)
{
    SDL_Event event3;
    if (SDL3_PushEvent(Event2to3(event2, &event3))) {
        return 1;
    } else if (*SDL_GetError() == '\0') {
        return 0;
    } else {
        return -1;
    }
}

static int Display_IDToIndex(SDL_DisplayID displayID);

static SDL2_WindowEventID
WindowEventType3To2(Uint32 event_type3)
{
    switch (event_type3) {
    case SDL_EVENT_WINDOW_SHOWN:
        return SDL_WINDOWEVENT_SHOWN;
    case SDL_EVENT_WINDOW_HIDDEN:
        return SDL_WINDOWEVENT_HIDDEN;
    case SDL_EVENT_WINDOW_EXPOSED:
        return SDL_WINDOWEVENT_EXPOSED;
    case SDL_EVENT_WINDOW_MOVED:
        return SDL_WINDOWEVENT_MOVED;
    case SDL_EVENT_WINDOW_RESIZED:
        return SDL_WINDOWEVENT_RESIZED;
    case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
        return SDL_WINDOWEVENT_SIZE_CHANGED;
    case SDL_EVENT_WINDOW_MINIMIZED:
        return SDL_WINDOWEVENT_MINIMIZED;
    case SDL_EVENT_WINDOW_MAXIMIZED:
        return SDL_WINDOWEVENT_MAXIMIZED;
    case SDL_EVENT_WINDOW_RESTORED:
        return SDL_WINDOWEVENT_RESTORED;
    case SDL_EVENT_WINDOW_MOUSE_ENTER:
        return SDL_WINDOWEVENT_ENTER;
    case SDL_EVENT_WINDOW_MOUSE_LEAVE:
        return SDL_WINDOWEVENT_LEAVE;
    case SDL_EVENT_WINDOW_FOCUS_GAINED:
        return SDL_WINDOWEVENT_FOCUS_GAINED;
    case SDL_EVENT_WINDOW_FOCUS_LOST:
        return SDL_WINDOWEVENT_FOCUS_LOST;
    case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
        return SDL_WINDOWEVENT_CLOSE;
    case SDL_EVENT_WINDOW_HIT_TEST:
        return SDL_WINDOWEVENT_HIT_TEST;
    case SDL_EVENT_WINDOW_ICCPROF_CHANGED:
        return SDL_WINDOWEVENT_ICCPROF_CHANGED;
    case SDL_WINDOWEVENT_DISPLAY_CHANGED:
        return SDL_WINDOWEVENT_DISPLAY_CHANGED;
    default:
        return SDL_WINDOWEVENT_NONE;
    }
}

typedef struct RemovePendingSizeChangedAndResizedEvents_Data
{
    const SDL2_Event *new_event;
    bool saw_resized;
} RemovePendingSizeChangedAndResizedEvents_Data;

static int SDLCALL
RemovePendingSizeChangedAndResizedEvents(void *userdata, SDL2_Event *event)
{
    RemovePendingSizeChangedAndResizedEvents_Data *resizedata = (RemovePendingSizeChangedAndResizedEvents_Data *)userdata;
    const SDL2_Event *new_event = resizedata->new_event;

    if (event->type == SDL2_WINDOWEVENT &&
        (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
         event->window.event == SDL_WINDOWEVENT_RESIZED) &&
        event->window.windowID == new_event->window.windowID) {

        if (event->window.event == SDL_WINDOWEVENT_RESIZED) {
            resizedata->saw_resized = true;
        }

        /* We're about to post a new size event, drop the old one */
        return 0;
    }
    return 1;
}

static int SDLCALL
RemoveSupercededWindowEvents(void *userdata, SDL2_Event *event)
{
    SDL2_Event *new_event = (SDL2_Event *)userdata;

    if (event->type == SDL2_WINDOWEVENT &&
        event->window.event == new_event->window.event &&
        event->window.windowID == new_event->window.windowID) {
        /* We're about to post a new move event, drop the old one */
        return 0;
    }
    return 1;
}

#define SDL_PROP_SENSOR_TIMESTAMP "sdl2-compat.sensor.timestamp"

#define SDL_PROP_GAMEPAD_UNKNOWN_TIMESTAMP "sdl2-compat.gamepad.timestamp.unknown"
#define SDL_PROP_GAMEPAD_ACCEL_TIMESTAMP "sdl2-compat.gamepad.timestamp.accel"
#define SDL_PROP_GAMEPAD_GYRO_TIMESTAMP "sdl2-compat.gamepad.timestamp.gyro"
#define SDL_PROP_GAMEPAD_ACCEL_L_TIMESTAMP "sdl2-compat.gamepad.timestamp.accel_l"
#define SDL_PROP_GAMEPAD_GYRO_L_TIMESTAMP "sdl2-compat.gamepad.timestamp.gyro_l"
#define SDL_PROP_GAMEPAD_ACCEL_R_TIMESTAMP "sdl2-compat.gamepad.timestamp.accel_r"
#define SDL_PROP_GAMEPAD_GYRO_R_TIMESTAMP "sdl2-compat.gamepad.timestamp.gyro_r"

static const char *GetGamepadSensorTimestampPropertyName(SDL_SensorType type)
{
    switch (type)
    {
        case SDL_SENSOR_UNKNOWN:
            return SDL_PROP_GAMEPAD_UNKNOWN_TIMESTAMP;
        case SDL_SENSOR_ACCEL:
            return SDL_PROP_GAMEPAD_ACCEL_TIMESTAMP;
        case SDL_SENSOR_GYRO:
            return SDL_PROP_GAMEPAD_GYRO_TIMESTAMP;
        case SDL_SENSOR_ACCEL_L:
            return SDL_PROP_GAMEPAD_ACCEL_L_TIMESTAMP;
        case SDL_SENSOR_GYRO_L:
            return SDL_PROP_GAMEPAD_GYRO_L_TIMESTAMP;
        case SDL_SENSOR_ACCEL_R:
            return SDL_PROP_GAMEPAD_ACCEL_R_TIMESTAMP;
        case SDL_SENSOR_GYRO_R:
            return SDL_PROP_GAMEPAD_GYRO_R_TIMESTAMP;
        default:
            return NULL;
    }
}

static bool SDLCALL
EventFilter3to2(void *userdata, SDL_Event *event3)
{
    SDL2_Event event2;  /* note that event filters do not receive events as const! So we have to convert or copy it for each one! */
    bool post_event = true;

    /* Drop SDL3 events which have no SDL2 equivalent */
    switch (event3->type) {
        case SDL_EVENT_SYSTEM_THEME_CHANGED:
        case SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED:
        case SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED:
        case SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED:
        case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
        case SDL_EVENT_WINDOW_SAFE_AREA_CHANGED:
        case SDL_EVENT_WINDOW_OCCLUDED:
        case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
        case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
        case SDL_EVENT_WINDOW_DESTROYED:
        case SDL_EVENT_WINDOW_HDR_STATE_CHANGED:
        case SDL_EVENT_KEYBOARD_ADDED: /* Overlaps with SDL_TEXTEDITING_EXT */
        case SDL_EVENT_KEYBOARD_REMOVED:
        case SDL_EVENT_TEXT_EDITING_CANDIDATES:
        case SDL_EVENT_MOUSE_ADDED:
        case SDL_EVENT_MOUSE_REMOVED:
        case SDL_EVENT_FINGER_CANCELED:
        case SDL_EVENT_DROP_POSITION:
        case SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED:
        case SDL_EVENT_PEN_PROXIMITY_IN:
        case SDL_EVENT_PEN_PROXIMITY_OUT:
        case SDL_EVENT_PEN_DOWN:
        case SDL_EVENT_PEN_UP:
        case SDL_EVENT_PEN_BUTTON_DOWN:
        case SDL_EVENT_PEN_BUTTON_UP:
        case SDL_EVENT_PEN_MOTION:
        case SDL_EVENT_PEN_AXIS:
        case SDL_EVENT_CAMERA_DEVICE_ADDED:
        case SDL_EVENT_CAMERA_DEVICE_REMOVED:
        case SDL_EVENT_CAMERA_DEVICE_APPROVED:
        case SDL_EVENT_CAMERA_DEVICE_DENIED:
        case SDL_EVENT_RENDER_DEVICE_LOST:
            return false;
    }

    GestureProcessEvent(event3);  /* this might need to generate new gesture events from touch input. */

    switch (event3->type) {
        /* Ensure joystick and haptic IDs are updated before calling Event3to2() */
        case SDL_EVENT_JOYSTICK_ADDED:
        case SDL_EVENT_GAMEPAD_ADDED:
        case SDL_EVENT_GAMEPAD_REMOVED:
        case SDL_EVENT_JOYSTICK_REMOVED:
            SDL_NumJoysticks(); /* Refresh */
            SDL_NumHaptics(); /* Refresh */
            break;

        case SDL_EVENT_AUDIO_DEVICE_ADDED:
        case SDL_EVENT_AUDIO_DEVICE_REMOVED:
            SDL_GetNumAudioDevices(event3->adevice.recording ? SDL2_TRUE : SDL2_FALSE); /* Refresh */
            break;

        /* Save the timestamp for the most recent sensor values */
        case SDL_EVENT_SENSOR_UPDATE:
            SDL3_SetNumberProperty(SDL3_GetSensorProperties(SDL3_GetSensorFromID(event3->sensor.which)),
                                   SDL_PROP_SENSOR_TIMESTAMP,
                                   SDL_NS_TO_US(event3->sensor.sensor_timestamp));
            break;
        case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
            SDL3_SetNumberProperty(SDL3_GetGamepadProperties(SDL3_GetGamepadFromID(event3->gsensor.which)),
                                   GetGamepadSensorTimestampPropertyName((SDL_SensorType)event3->gsensor.sensor),
                                   SDL_NS_TO_US(event3->gsensor.sensor_timestamp));
            break;
    }

    if (SDL2_EventLoggingVerbosity > 0) {
        LogEvent2(Event3to2(event3, &event2));
    }

    if (EventFilter2) {
        post_event = !!EventFilter2(EventFilterUserData2, Event3to2(event3, &event2));
    }

    if (post_event && EventWatchers2 != NULL) {
        EventFilterWrapperData *i;
        SDL3_LockMutex(EventWatchListMutex);
        for (i = EventWatchers2; i != NULL; i = i->next) {
            i->filter2(i->userdata, Event3to2(event3, &event2));
        }
        SDL3_UnlockMutex(EventWatchListMutex);
    }

    /* push new events when we need to convert something, like toplevel SDL3 events generating the SDL2 SDL_WINDOWEVENT. */

    switch (event3->type) {
        /* display events moved to the top level in SDL3. */
        case SDL_EVENT_DISPLAY_ORIENTATION:
        case SDL_EVENT_DISPLAY_ADDED:
        case SDL_EVENT_DISPLAY_REMOVED:
        case SDL_EVENT_DISPLAY_MOVED:
            if (SDL3_EventEnabled(SDL2_DISPLAYEVENT)) {
                event2.display.type = SDL2_DISPLAYEVENT;
                event2.display.timestamp = (Uint32) SDL_NS_TO_MS(event3->display.timestamp);
                event2.display.display = Display_IDToIndex(event3->display.displayID);
                event2.display.event = (Uint8) ((event3->type - ((Uint32) SDL_EVENT_DISPLAY_ORIENTATION)) + 1);
                event2.display.padding1 = 0;
                event2.display.padding2 = 0;
                event2.display.padding3 = 0;
                event2.display.data1 = event3->display.data1;
                SDL_PushEvent(&event2);
            }

            /* Don't post the SDL3 version of this event */
            post_event = false;
            break;

        /* window events moved to the top level in SDL3. */
        case SDL_EVENT_WINDOW_SHOWN:
        case SDL_EVENT_WINDOW_HIDDEN:
        case SDL_EVENT_WINDOW_EXPOSED:
        case SDL_EVENT_WINDOW_MOVED:
        case SDL_EVENT_WINDOW_RESIZED:
        case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
        case SDL_EVENT_WINDOW_MINIMIZED:
        case SDL_EVENT_WINDOW_MAXIMIZED:
        case SDL_EVENT_WINDOW_RESTORED:
        case SDL_EVENT_WINDOW_MOUSE_ENTER:
        case SDL_EVENT_WINDOW_MOUSE_LEAVE:
        case SDL_EVENT_WINDOW_FOCUS_GAINED:
        case SDL_EVENT_WINDOW_FOCUS_LOST:
        case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
        case SDL_EVENT_WINDOW_HIT_TEST:
        case SDL_EVENT_WINDOW_ICCPROF_CHANGED:
        case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
            if (SDL3_EventEnabled(SDL2_WINDOWEVENT)) {
                if (event3->type == SDL_EVENT_WINDOW_RESIZED) {
                    /* Do resize handling based on SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED, which always fires */
                    break;
                }

                event2.window.type = SDL2_WINDOWEVENT;
                event2.window.timestamp = (Uint32) SDL_NS_TO_MS(event3->window.timestamp);
                event2.window.windowID = event3->window.windowID;
                event2.window.event = WindowEventType3To2(event3->type);
                event2.window.padding1 = 0;
                event2.window.padding2 = 0;
                event2.window.padding3 = 0;
                event2.window.data1 = event3->window.data1;
                event2.window.data2 = event3->window.data2;

                if (event2.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
                    SDL_Renderer *renderer;
                    SDL_Window *window = SDL3_GetWindowFromID(event3->window.windowID);
                    if (!window) {
                        break;
                    }

                    /* The size changed event has the window size, not pixel size */
                    SDL3_GetWindowSize(window, &event2.window.data1, &event2.window.data2);

                    /* SDL2 behavior is to reset the renderer viewport rect when the window is resized and
                     * logical presentation is disabled.
                     */
                    renderer = SDL_GetRenderer(window);
                    if (renderer) {
                        SDL_RendererLogicalPresentation mode;
                        if (SDL3_GetRenderLogicalPresentation(renderer, NULL, NULL, &mode) &&
                            mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
                            SDL_RenderSetViewport(renderer, NULL);
                        }
                    }

                    /* Fixes queue overflow with resize events that aren't processed */
                    {
                        SDL_PropertiesID props = SDL3_GetWindowProperties(window);
                        RemovePendingSizeChangedAndResizedEvents_Data resizedata;
                        resizedata.new_event = &event2;
                        resizedata.saw_resized = false;
                        SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &resizedata);
                        if (resizedata.saw_resized) { /* if there was a pending resize, make sure one at the new dimensions remains. */
                            event2.window.event = SDL_WINDOWEVENT_RESIZED;
                            SDL_PushEvent(&event2);
                            event2.window.event = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
                        } else {
                            int expected_w = (int)SDL3_GetNumberProperty(props, PROP_WINDOW_EXPECTED_WIDTH, 0);
                            int expected_h = (int)SDL3_GetNumberProperty(props, PROP_WINDOW_EXPECTED_HEIGHT, 0);
                            float expected_scale = SDL3_GetFloatProperty(props, PROP_WINDOW_EXPECTED_SCALE, 0.0f);

                            /* Store off the expected values for next time */
                            SDL3_SetNumberProperty(props, PROP_WINDOW_EXPECTED_WIDTH, event2.window.data1);
                            SDL3_SetNumberProperty(props, PROP_WINDOW_EXPECTED_HEIGHT, event2.window.data2);
                            SDL3_SetFloatProperty(props, PROP_WINDOW_EXPECTED_SCALE, SDL3_GetWindowDisplayScale(window));
                            if (!expected_w || !expected_h) {
                                /* Don't send the initial size, SDL2 didn't in this case.
                                 * ffplay breaks if the initial size is sent, see https://github.com/libsdl-org/sdl2-compat/issues/268 for details.
                                 */
                                break;
                            }

                            if (event2.window.data1 != expected_w ||
                                event2.window.data2 != expected_h ||
                                SDL3_GetWindowDisplayScale(window) != expected_scale) {
                                event2.window.event = SDL_WINDOWEVENT_RESIZED;
                                SDL_PushEvent(&event2);
                                event2.window.event = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
                            }
                        }
                    }
                } else if (event2.window.event == SDL_WINDOWEVENT_MOVED || event2.window.event == SDL_WINDOWEVENT_EXPOSED) {
                    /* Flush old move and exposure events */
                    SDL_FilterEvents(RemoveSupercededWindowEvents, &event2);
                }

                SDL_PushEvent(&event2);
            }

            /* Don't post the SDL3 version of this event */
            post_event = false;
            break;

        default: break;
    }

    return post_event;
}

static void CheckEventFilter(void)
{
    SDL_EventFilter filter = NULL;

    if (!SDL3_GetEventFilter(&filter, NULL) || filter != EventFilter3to2) {
        SDL3_SetEventFilter(EventFilter3to2, NULL);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_SetEventFilter(SDL2_EventFilter filter2, void *userdata)
{
    CheckEventFilter();

    EventFilter2 = filter2;
    EventFilterUserData2 = userdata;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GetEventFilter(SDL2_EventFilter *filter2, void **userdata)
{
    if (!EventFilter2) {
        return SDL2_FALSE;
    }

    if (filter2) {
        *filter2 = EventFilter2;
    }
    if (userdata) {
        *userdata = EventFilterUserData2;
    }

    return SDL2_TRUE;
}

SDL_DECLSPEC int SDLCALL
SDL_PeepEvents(SDL2_Event *events2, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
{
    int isstack = 0;
    SDL_Event *events3 = NULL;
    int retval = 0;
    int i;

    // For GET/PEEK the event may be NULL, so avoid allocation.
    if (events2) {
        events3 = SDL3_small_alloc(SDL_Event, numevents ? numevents : 1, &isstack);
        if (!events3) {
            return -1;
        }
    }
    if (action == SDL_ADDEVENT) {
        if (events2 && events3) {
            for (i = 0; i < numevents; i++) {
                Event2to3(&events2[i], &events3[i]);
            }
        }
        retval = SDL3_PeepEvents(events3, numevents, action, minType, maxType);
    } else {  /* SDL2 assumes it's SDL_PEEKEVENT if it isn't SDL_ADDEVENT or SDL_GETEVENT. */
        retval = SDL3_PeepEvents(events3, numevents, action, minType, maxType);
        if (events3) {
            for (i = 0; i < retval; i++) {
                Event3to2(&events3[i], &events2[i]);
            }
        }
    }

    if (events3) {
        SDL3_small_free(events3, isstack);
    }

    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_WaitEventTimeout(SDL2_Event *event2, int timeout)
{
    SDL_Event event3;
    const int retval = SDL3_WaitEventTimeout(event2 ? &event3 : NULL, timeout);
    if ((retval == 1) && event2) {
        Event3to2(&event3, event2);
    }
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_PollEvent(SDL2_Event *event2)
{
    return SDL_WaitEventTimeout(event2, 0);
}

SDL_DECLSPEC int SDLCALL
SDL_WaitEvent(SDL2_Event *event2)
{
    return SDL_WaitEventTimeout(event2, -1);
}

SDL_DECLSPEC void SDLCALL
SDL_AddEventWatch(SDL2_EventFilter filter2, void *userdata)
{
    EventFilterWrapperData *wrapperdata;

    CheckEventFilter();

    /* we set up an SDL3 event filter to manage things already; we will also use it to call all added SDL2 event watchers. Put this new one in that list. */
    wrapperdata = (EventFilterWrapperData *) SDL3_malloc(sizeof (EventFilterWrapperData));
    if (!wrapperdata) {
        return;  /* oh well. */
    }
    wrapperdata->filter2 = filter2;
    wrapperdata->userdata = userdata;
    SDL3_LockMutex(EventWatchListMutex);
    wrapperdata->next = EventWatchers2;
    EventWatchers2 = wrapperdata;
    SDL3_UnlockMutex(EventWatchListMutex);
}

SDL_DECLSPEC void SDLCALL
SDL_DelEventWatch(SDL2_EventFilter filter2, void *userdata)
{
    EventFilterWrapperData *i;
    EventFilterWrapperData *prev = NULL;
    SDL3_LockMutex(EventWatchListMutex);
    for (i = EventWatchers2; i != NULL; i = i->next) {
        if ((i->filter2 == filter2) && (i->userdata == userdata)) {
            if (prev) {
                SDL_assert(i != EventWatchers2);
                prev->next = i->next;
            } else {
                SDL_assert(i == EventWatchers2);
                EventWatchers2 = i->next;
            }
            SDL3_free(i);
            break;
        }
    }
    SDL3_UnlockMutex(EventWatchListMutex);
}

static bool SDLCALL
EventFilterWrapper3to2(void *userdata, SDL_Event *event)
{
    const EventFilterWrapperData *wrapperdata = (const EventFilterWrapperData *) userdata;
    SDL2_Event event2;
    return wrapperdata->filter2(wrapperdata->userdata, Event3to2(event, &event2));
}

SDL_DECLSPEC void SDLCALL
SDL_FilterEvents(SDL2_EventFilter filter2, void *userdata)
{
    EventFilterWrapperData wrapperdata;
    wrapperdata.filter2 = filter2;
    wrapperdata.userdata = userdata;
    wrapperdata.next = NULL;
    SDL3_FilterEvents(EventFilterWrapper3to2, &wrapperdata);
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_RegisterEvents(int numevents)
{
    Uint32 r = SDL3_RegisterEvents(numevents);
    return r > 0 ? r : (Uint32)(-1);
}

SDL_DECLSPEC SDL2_Keymod SDLCALL
SDL_GetModState(void)
{
    return SDL3_GetModState();
}

SDL_DECLSPEC void SDLCALL
SDL_SetModState(SDL2_Keymod modstate)
{
    SDL3_SetModState((SDL_Keymod)modstate);
}

SDL_DECLSPEC SDL_Keycode SDLCALL
SDL_GetKeyFromScancode(SDL2_Scancode scancode)
{
    if (((int)scancode) < SDL2_SCANCODE_UNKNOWN || scancode >= SDL2_NUM_SCANCODES) {
        SDL3_InvalidParamError("scancode");
        return 0;
    }

    if (scancode <= SDL2_SCANCODE_MODE) {
        /* Filter out extended keycodes. This matches the key mapping behavior of SDL2 backends. */
        const SDL_Keycode keycode = SDL3_GetKeyFromScancode(SDL2ScancodeToSDL3Scancode(scancode), SDL_KMOD_NONE, true);
        if (!(keycode & SDLK_EXTENDED_MASK)) {
            return keycode;
        }
    }

    return SDL_SCANCODE_TO_KEYCODE(scancode);
}

SDL_DECLSPEC SDL2_Scancode SDLCALL
SDL_GetScancodeFromKey(SDL_Keycode key)
{
    SDL_Keymod modstate = SDL_KMOD_NONE;
    SDL_Scancode scancode = SDL3_GetScancodeFromKey(key, &modstate);

    if (scancode == SDL_SCANCODE_UNKNOWN) {
        /* Keys commonly remapped to extended keycodes in SDL3.
         * If the keymap returns no mapping, convert the key to a scancode directly.
         */
        switch (key) {
        case SDLK_LCTRL:
        case SDLK_RCTRL:
        case SDLK_LALT:
        case SDLK_RALT:
        case SDLK_LGUI:
        case SDLK_RGUI:
        case SDLK_CAPSLOCK:
        case SDLK_SCROLLLOCK:
        case SDLK_PRINTSCREEN:
        case SDLK_INSERT:
            scancode = (SDL_Scancode)(key & ~SDLK_SCANCODE_MASK);
            break;
        case SDLK_TAB:
            /* ASCII value that can't be directly converted to a scancode. */
            scancode = SDL_SCANCODE_TAB;
            break;
        default:
            break;
        }
    }

    if (modstate != SDL_KMOD_NONE) {
        return SDL2_SCANCODE_UNKNOWN;
    }
    return SDL3ScancodeToSDL2Scancode(scancode);
}

static const char *SDL2_scancode_names[] = {
    /* 258 */ "AudioNext",
    /* 259 */ "AudioPrev",
    /* 260 */ "AudioStop",
    /* 261 */ "AudioPlay",
    /* 262 */ "AudioMute",
    /* 263 */ "MediaSelect",
    /* 264 */ "WWW",
    /* 265 */ "Mail",
    /* 266 */ "Calculator",
    /* 267 */ "Computer",
    /* 268 */ "AC Search",
    /* 269 */ "AC Home",
    /* 270 */ "AC Back",
    /* 271 */ "AC Forward",
    /* 272 */ "AC Stop",
    /* 273 */ "AC Refresh",
    /* 274 */ "AC Bookmarks",
    /* 275 */ "BrightnessDown",
    /* 276 */ "BrightnessUp",
    /* 277 */ "DisplaySwitch",
    /* 278 */ "KBDIllumToggle",
    /* 279 */ "KBDIllumDown",
    /* 280 */ "KBDIllumUp",
    /* 281 */ "Eject",
    /* 282 */ "Sleep",
    /* 283 */ "App1",
    /* 284 */ "App2",
    /* 285 */ "AudioRewind",
    /* 286 */ "AudioFastForward",
    /* 287 */ "SoftLeft",
    /* 288 */ "SoftRight",
    /* 289 */ "Call",
    /* 290 */ "EndCall",
};

SDL_DECLSPEC const char *SDLCALL
SDL_GetScancodeName(SDL2_Scancode scancode)
{
    unsigned int i;

    if (scancode <= SDL2_SCANCODE_MODE) {
        // They're the same
        return SDL3_GetScancodeName(SDL2ScancodeToSDL3Scancode(scancode));
    }

    i = (unsigned int)scancode - (SDL2_SCANCODE_MODE + 1);
    if (i >= SDL_arraysize(SDL2_scancode_names)) {
        SDL3_InvalidParamError("scancode");
        return "";
    }
    return SDL2_scancode_names[i];
}

SDL_DECLSPEC SDL2_Scancode SDLCALL
SDL_GetScancodeFromName(const char *name)
{
    int i;

    if (!name || !*name) {
        SDL3_InvalidParamError("name");
        return SDL2_SCANCODE_UNKNOWN;
    }

    for (i = 0; i < SDL2_NUM_SCANCODES; ++i) {
        if (SDL3_strcasecmp(name, SDL_GetScancodeName((SDL2_Scancode)i)) == 0) {
            return (SDL2_Scancode)i;
        }
    }

    SDL3_InvalidParamError("name");
    return SDL2_SCANCODE_UNKNOWN;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetKeyName(SDL_Keycode key)
{
    if (key & SDLK_SCANCODE_MASK) {
        return SDL_GetScancodeName((SDL2_Scancode)(key & ~SDLK_SCANCODE_MASK));
    }
    return SDL3_GetKeyName(key);
}

SDL_DECLSPEC SDL_Keycode SDLCALL
SDL_GetKeyFromName(const char *name)
{
    SDL_Keycode key;

    /* Check input */
    if (!name) {
        return SDLK_UNKNOWN;
    }

    /* If it's a single UTF-8 character, then that's the keycode itself */
    key = *(const unsigned char *)name;
    if (key >= 0xF0) {
        if (SDL3_strlen(name) == 4) {
            int i = 0;
            key = (Uint16)(name[i] & 0x07) << 18;
            key |= (Uint16)(name[++i] & 0x3F) << 12;
            key |= (Uint16)(name[++i] & 0x3F) << 6;
            key |= (Uint16)(name[++i] & 0x3F);
            return key;
        }
        return SDLK_UNKNOWN;
    } else if (key >= 0xE0) {
        if (SDL3_strlen(name) == 3) {
            int i = 0;
            key = (Uint16)(name[i] & 0x0F) << 12;
            key |= (Uint16)(name[++i] & 0x3F) << 6;
            key |= (Uint16)(name[++i] & 0x3F);
            return key;
        }
        return SDLK_UNKNOWN;
    } else if (key >= 0xC0) {
        if (SDL3_strlen(name) == 2) {
            int i = 0;
            key = (Uint16)(name[i] & 0x1F) << 6;
            key |= (Uint16)(name[++i] & 0x3F);
            return key;
        }
        return SDLK_UNKNOWN;
    } else {
        if (SDL3_strlen(name) == 1) {
            if (key >= 'A' && key <= 'Z') {
                key += 32;
            }
            return key;
        }

        /* Get the scancode for this name, and the associated keycode */
        return SDL_GetKeyFromScancode(SDL_GetScancodeFromName(name));
    }
}

SDL_DECLSPEC const Uint8 *SDLCALL
SDL_GetKeyboardState(int *numkeys)
{
    return (const Uint8 *)SDL3_GetKeyboardState(numkeys);
}

/* Several SDL3 video backends have had their names lower-cased, map to the SDL2 equivalent name. */
static const char *ReplaceVideoBackendName(const char *name)
{
    if (name) {
        #define CHECKBACKEND(sdl2name) if (SDL3_strcasecmp(name, sdl2name) == 0) { return sdl2name; }
        CHECKBACKEND("KMSDRM");
        CHECKBACKEND("RPI");
        CHECKBACKEND("Android");
        CHECKBACKEND("PSP");
        CHECKBACKEND("PS2");
        CHECKBACKEND("VITA");
        #undef CHECKBACKEND
    }
    return name;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetVideoDriver(int idx)
{
    return ReplaceVideoBackendName(SDL3_GetVideoDriver(idx));
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetCurrentVideoDriver(void)
{
    return ReplaceVideoBackendName(SDL3_GetCurrentVideoDriver());
}


/* mouse coords became floats in SDL3 */

SDL_DECLSPEC Uint32 SDLCALL
SDL_GetMouseState(int *x, int *y)
{
    float fx, fy;
    Uint32 ret = SDL3_GetMouseState(&fx, &fy);
    if (x) *x = (int)fx;
    if (y) *y = (int)fy;
    return ret;
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_GetGlobalMouseState(int *x, int *y)
{
    float fx, fy;
    Uint32 ret = SDL3_GetGlobalMouseState(&fx, &fy);
    if (x) *x = (int)fx;
    if (y) *y = (int)fy;
    return ret;
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_GetRelativeMouseState(int *x, int *y)
{
    float fx, fy;
    Uint32 ret = SDL3_GetRelativeMouseState(&fx, &fy);
    if (x) *x = (int)fx;
    if (y) *y = (int)fy;
    return ret;
}

SDL_DECLSPEC void SDLCALL
SDL_WarpMouseInWindow(SDL_Window *window, int x, int y)
{
    SDL3_WarpMouseInWindow(window, (float)x, (float)y);
}

SDL_DECLSPEC int SDLCALL
SDL_WarpMouseGlobal(int x, int y)
{
    return SDL3_WarpMouseGlobal((float)x, (float)y) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_SetRelativeMouseMode(SDL2_bool enabled)
{
    int retval = 0;
    SDL_Window **windows = SDL3_GetWindows(NULL);
    if (windows) {
        int i;

        for (i = 0; windows[i]; ++i) {
            if (!SDL3_SetWindowRelativeMouseMode(windows[i], enabled)) {
                retval = -1;
            }
        }

        SDL3_free(windows);
    }
    if (retval == 0) {
        relative_mouse_mode = enabled;
    }
    return retval;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GetRelativeMouseMode(void)
{
    return relative_mouse_mode;
}

SDL_DECLSPEC int SDLCALL
SDL_CaptureMouse(SDL2_bool enabled)
{
    return SDL3_CaptureMouse(enabled) ? 0 : -1;
}

SDL_DECLSPEC SDL2_RWops *SDLCALL
SDL_AllocRW(void)
{
    SDL2_RWops *rwops2 = (SDL2_RWops *)SDL3_malloc(sizeof *rwops2);
    if (rwops2) {
        rwops2->type = SDL_RWOPS_UNKNOWN;
    }
    return rwops2;
}

static Sint64 SDLCALL
RWops3to2_size(SDL2_RWops *rwops2)
{
    return SDL3_GetIOSize(rwops2->hidden.sdl3.iostrm);
}

static Sint64 SDLCALL
RWops3to2_seek(SDL2_RWops *rwops2, Sint64 offset, int whence)
{
    return SDL3_SeekIO(rwops2->hidden.sdl3.iostrm, offset, (SDL_IOWhence) whence);
}

static size_t SDLCALL
RWops3to2_read(SDL2_RWops *rwops2, void *ptr, size_t size, size_t maxnum)
{
    size_t count = 0;
    if (size > 0 && maxnum > 0) {
        count = SDL3_ReadIO(rwops2->hidden.sdl3.iostrm, ptr, (size * maxnum)) / size;
    }
    return count;
}

static size_t SDLCALL
RWops3to2_write(SDL2_RWops *rwops2, const void *ptr, size_t size, size_t maxnum)
{
    size_t count = 0;
    if (size > 0 && maxnum > 0) {
        count = SDL3_WriteIO(rwops2->hidden.sdl3.iostrm, ptr, (size * maxnum)) / size;
    }
    return count;
}

static int SDLCALL
RWops3to2_close(SDL2_RWops *rwops2)
{
    int retval = 0;
    if (rwops2->hidden.sdl3.iostrm) {
        if (!SDL3_CloseIO(rwops2->hidden.sdl3.iostrm)) {
            retval = -1;
        }
        rwops2->hidden.sdl3.iostrm = NULL;
    }
    SDL_FreeRW(rwops2);
    return retval;
}

static SDL2_RWops *
RWops3to2(SDL_IOStream *iostrm3, Uint32 type)
{
    SDL2_RWops *rwops2 = NULL;
    if (iostrm3) {
        rwops2 = SDL_AllocRW();
        if (!rwops2) {
            SDL3_CloseIO(iostrm3);  /* !!! FIXME: make sure this is still safe if things change. */
            return NULL;
        }

        SDL3_zerop(rwops2);
        rwops2->size = RWops3to2_size;
        rwops2->seek = RWops3to2_seek;
        rwops2->read = RWops3to2_read;
        rwops2->write = RWops3to2_write;
        rwops2->close = RWops3to2_close;
        rwops2->type = type;
        rwops2->hidden.sdl3.iostrm = iostrm3;
    }
    return rwops2;
}

SDL_DECLSPEC void SDLCALL
SDL_FreeRW(SDL2_RWops *rwops2)
{
    if (rwops2->close == RWops3to2_close &&
        rwops2->hidden.sdl3.iostrm) {
        SDL3_CloseIO(rwops2->hidden.sdl3.iostrm);
        rwops2->hidden.sdl3.iostrm = NULL;
    }
    SDL3_free(rwops2);
}

SDL_DECLSPEC SDL2_RWops *SDLCALL
SDL_RWFromFile(const char *file, const char *mode)
{
    SDL2_RWops *rwops2 = NULL;

    /* match some SDL2 Apple-specific quirks that were removed from SDL3. */
    #if defined(SDL_PLATFORM_APPLE)
    char *adjusted_path = NULL;
    /* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */
    if (mode && (SDL3_strchr(mode, 'r') != NULL) && SDL3_GetHintBoolean(SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES, true)) {
        const char *base = SDL3_GetBasePath();
        if (base) {
            if (SDL3_asprintf(&adjusted_path, "%s%s", base, file) < 0) {
                return NULL;
            }
            rwops2 = RWops3to2(SDL3_IOFromFile(adjusted_path, mode), SDL_RWOPS_PLATFORM_FILE);
            SDL3_free(adjusted_path);
        }
    }
    if (!rwops2) {
        rwops2 = RWops3to2(SDL3_IOFromFile(file, mode), SDL_RWOPS_PLATFORM_FILE);
    }
    #else
    rwops2 = RWops3to2(SDL3_IOFromFile(file, mode), SDL_RWOPS_PLATFORM_FILE);
    #endif

    if (rwops2) {
        const SDL_PropertiesID props = SDL3_GetIOProperties(rwops2->hidden.sdl3.iostrm);
        if (props) {
            void *handle = NULL;
            #if defined(SDL_PLATFORM_WINDOWS)
            if (!handle) {
                handle = SDL3_GetPointerProperty(props, SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER, NULL);
                if (handle) {
                    rwops2->hidden.windowsio.h = handle;
                }
            }
            #elif defined(SDL_PLATFORM_ANDROID)
            if (!handle) {
                handle = SDL3_GetPointerProperty(props, SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER, NULL);
                if (handle) {
                    rwops2->hidden.androidio.asset = handle;
                }
            }
            #endif

            if (!handle) {
                handle = SDL3_GetPointerProperty(props, SDL_PROP_IOSTREAM_STDIO_FILE_POINTER, NULL);
                if (handle) {
                    rwops2->hidden.stdio.autoclose = SDL2_FALSE;
                    rwops2->hidden.stdio.fp = handle;
                }
            }
        }
    }
    return rwops2;
}

SDL_DECLSPEC SDL2_RWops *SDLCALL
SDL_RWFromMem(void *mem, int size)
{
    if (size <= 0) {
        SDL3_InvalidParamError("size");
        return NULL;
    }
    return RWops3to2(SDL3_IOFromMem(mem, size), SDL_RWOPS_MEMORY);
}

SDL_DECLSPEC SDL2_RWops *SDLCALL
SDL_RWFromConstMem(const void *mem, int size)
{
    if (size <= 0) {
        SDL3_InvalidParamError("size");
        return NULL;
    }
    return RWops3to2(SDL3_IOFromConstMem(mem, size), SDL_RWOPS_MEMORY_RO);
}

SDL_DECLSPEC Sint64 SDLCALL
SDL_RWsize(SDL2_RWops *rwops2)
{
    return rwops2->size(rwops2);
}

SDL_DECLSPEC Sint64 SDLCALL
SDL_RWseek(SDL2_RWops *rwops2, Sint64 offset, int whence)
{
    return rwops2->seek(rwops2, offset, whence);
}

SDL_DECLSPEC Sint64 SDLCALL
SDL_RWtell(SDL2_RWops *rwops2)
{
    return rwops2->seek(rwops2, 0, SDL_IO_SEEK_CUR);
}

SDL_DECLSPEC size_t SDLCALL
SDL_RWread(SDL2_RWops *rwops2, void *ptr, size_t size, size_t maxnum)
{
    return rwops2->read(rwops2, ptr, size, maxnum);
}

SDL_DECLSPEC size_t SDLCALL
SDL_RWwrite(SDL2_RWops *rwops2, const void *ptr, size_t size, size_t num)
{
    return rwops2->write(rwops2, ptr, size, num);
}

SDL_DECLSPEC int SDLCALL
SDL_RWclose(SDL2_RWops *rwops2)
{
    return rwops2->close(rwops2);
}

SDL_DECLSPEC Uint8 SDLCALL
SDL_ReadU8(SDL2_RWops *rwops2)
{
    Uint8 x = 0;
    SDL_RWread(rwops2, &x, sizeof (x), 1);
    return x;
}

SDL_DECLSPEC size_t SDLCALL
SDL_WriteU8(SDL2_RWops *rwops2, Uint8 x)
{
    return SDL_RWwrite(rwops2, &x, sizeof(x), 1);
}

#define DO_RWOPS_ENDIAN(order, bits)        \
SDL_DECLSPEC Uint##bits SDLCALL             \
SDL_Read##order##bits(SDL2_RWops *rwops2) { \
    Uint##bits x = 0;                       \
    SDL_RWread(rwops2, &x, sizeof (x), 1);  \
    return SDL_Swap##bits##order(x);        \
} \
                                                           \
SDL_DECLSPEC size_t SDLCALL                                \
SDL_Write##order##bits(SDL2_RWops *rwops2, Uint##bits x) { \
    x = SDL_Swap##bits##order(x);                          \
    return SDL_RWwrite(rwops2, &x, sizeof(x), 1);          \
}
DO_RWOPS_ENDIAN(LE, 16)
DO_RWOPS_ENDIAN(BE, 16)
DO_RWOPS_ENDIAN(LE, 32)
DO_RWOPS_ENDIAN(BE, 32)
DO_RWOPS_ENDIAN(LE, 64)
DO_RWOPS_ENDIAN(BE, 64)
#undef DO_RWOPS_ENDIAN

/* stdio SDL_RWops was removed from SDL3, to prevent incompatible C runtime issues */
#ifndef HAVE_STDIO_H
SDL_DECLSPEC SDL2_RWops * SDLCALL
SDL_RWFromFP(void *fp, SDL2_bool autoclose)
{
    SDL3_SetError("SDL not compiled with stdio support");
    return NULL;
}
#else

/* !!! FIXME: SDL2 has a bunch of macro salsa to try and use the most 64-bit
fseek, etc, and I'm avoiding that for now; this can change if it becomes a
problem.  --ryan. */

/* Functions to read/write stdio file pointers */

static Sint64 SDLCALL
stdio_size(SDL2_RWops *rwops2)
{
    Sint64 pos, size;

    pos = SDL_RWseek(rwops2, 0, SDL_IO_SEEK_CUR);
    if (pos < 0) {
        return -1;
    }
    size = SDL_RWseek(rwops2, 0, SDL_IO_SEEK_END);

    SDL_RWseek(rwops2, pos, SDL_IO_SEEK_SET);
    return size;
}

static Sint64 SDLCALL
stdio_seek(SDL2_RWops *rwops2, Sint64 offset, int whence)
{
    FILE *fp = (FILE *) rwops2->hidden.stdio.fp;
    int stdiowhence;

    switch (whence) {
    case SDL_IO_SEEK_SET:
        stdiowhence = SEEK_SET;
        break;
    case SDL_IO_SEEK_CUR:
        stdiowhence = SEEK_CUR;
        break;
    case SDL_IO_SEEK_END:
        stdiowhence = SEEK_END;
        break;
    default:
        SDL3_SetError("Unknown value for 'whence'");
        return -1;
    }

#if defined(FSEEK_OFF_MIN) && defined(FSEEK_OFF_MAX)
    if (offset < (Sint64)(FSEEK_OFF_MIN) || offset > (Sint64)(FSEEK_OFF_MAX)) {
        SDL3_SetError("Seek offset out of range");
        return -1;
    }
#endif

    if (fseek(fp, (long)offset, stdiowhence) == 0) {
        Sint64 pos = ftell(fp);
        if (pos < 0) {
            SDL3_SetError("Couldn't get stream offset");
            return -1;
        }
        return pos;
    }
    return SDL_Error(SDL_EFSEEK);
}

static size_t SDLCALL
stdio_read(SDL2_RWops *rwops2, void *ptr, size_t size, size_t maxnum)
{
    FILE *fp = (FILE *) rwops2->hidden.stdio.fp;
    size_t nread = fread(ptr, size, maxnum, fp);
    if (nread == 0 && ferror(fp)) {
        SDL_Error(SDL_EFREAD);
    }
    return nread;
}

static size_t SDLCALL
stdio_write(SDL2_RWops *rwops2, const void *ptr, size_t size, size_t num)
{
    FILE *fp = (FILE *) rwops2->hidden.stdio.fp;
    size_t nwrote = fwrite(ptr, size, num, fp);
    if (nwrote == 0 && ferror(fp)) {
        SDL_Error(SDL_EFWRITE);
    }
    return nwrote;
}

static int SDLCALL
stdio_close(SDL2_RWops *rwops2)
{
    int status = 0;
    if (rwops2) {
        if (rwops2->hidden.stdio.autoclose) {
            if (fclose((FILE *)rwops2->hidden.stdio.fp) != 0) {
                status = SDL_Error(SDL_EFWRITE);
            }
        }
        SDL_FreeRW(rwops2);
    }
    return status;
}

SDL_DECLSPEC SDL2_RWops * SDLCALL
SDL_RWFromFP(void *fp, SDL2_bool autoclose)
{
    SDL2_RWops *rwops = SDL_AllocRW();
    if (rwops != NULL) {
        rwops->size = stdio_size;
        rwops->seek = stdio_seek;
        rwops->read = stdio_read;
        rwops->write = stdio_write;
        rwops->close = stdio_close;
        rwops->hidden.stdio.fp = (FILE *) fp;
        rwops->hidden.stdio.autoclose = autoclose;
        rwops->type = SDL_RWOPS_STDFILE;
    }
    return rwops;
}
#endif

static Sint64 SDLCALL
RWops2to3_size(void *userdata)
{
    return SDL_RWsize((SDL2_RWops *) userdata);
}

static Sint64 SDLCALL
RWops2to3_seek(void *userdata, Sint64 offset, SDL_IOWhence whence)
{
    return SDL_RWseek((SDL2_RWops *) userdata, offset, whence);
}

static size_t SDLCALL
RWops2to3_read(void *userdata, void *ptr, size_t size, SDL_IOStatus *status)
{
    return SDL_RWread((SDL2_RWops *) userdata, ptr, 1, size);
}

static size_t SDLCALL
RWops2to3_write(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status)
{
    return SDL_RWwrite((SDL2_RWops *) userdata, ptr, 1, size);
}

static bool SDLCALL
RWops2to3_close(void *userdata)
{
    /* Never close the SDL2_RWops here! This is just a wrapper to talk to SDL3 APIs. We will manually close the rwops2 if appropriate. */
    /*return SDL3_CloseIO((SDL2_RWops *) userdata) ? 0 : -1;*/
    return true;
}

static SDL_IOStream *
RWops2to3(SDL2_RWops *rwops2)
{
    SDL_IOStream *iostrm3 = NULL;
    if (rwops2) {
        SDL_IOStreamInterface iface;
        SDL_INIT_INTERFACE(&iface);
        iface.size = RWops2to3_size;
        iface.seek = RWops2to3_seek;
        iface.read = RWops2to3_read;
        iface.write = RWops2to3_write;
        iface.close = RWops2to3_close;

        iostrm3 = SDL3_OpenIO(&iface, rwops2);
        if (!iostrm3) {
            return NULL;
        }
    }
    return iostrm3;
}

static Sint64 SDLCALL
RWops2to3_size_broken(void *userdata)
{
    return -1;
}

static SDL_IOStream *
RWops2to3_BrokenSize(SDL2_RWops *rwops2)
{
    SDL_IOStream *iostrm3 = NULL;
    if (rwops2) {
        SDL_IOStreamInterface iface;
        SDL_INIT_INTERFACE(&iface);
        iface.size = RWops2to3_size_broken;
        iface.seek = RWops2to3_seek;
        iface.read = RWops2to3_read;
        iface.write = RWops2to3_write;
        iface.close = RWops2to3_close;

        iostrm3 = SDL3_OpenIO(&iface, rwops2);
        if (!iostrm3) {
            return NULL;
        }
    }
    return iostrm3;
}

SDL_DECLSPEC void *SDLCALL
SDL_LoadFile_RW(SDL2_RWops *rwops2, size_t *datasize, int freesrc)
{
    void *retval = NULL;

    SDL_IOStream *iostrm3 = RWops2to3(rwops2);
    if (iostrm3) {
        retval = SDL3_LoadFile_IO(iostrm3, datasize, true);  /* always close the iostrm3 bridge object. */
    }

    if (rwops2 && freesrc) {
        SDL_RWclose(rwops2);
    }

    return retval;
}

SDL_DECLSPEC SDL2_AudioSpec *SDLCALL
SDL_LoadWAV_RW(SDL2_RWops *rwops2, int freesrc, SDL2_AudioSpec *spec2, Uint8 **audio_buf, Uint32 *audio_len)
{
    SDL2_AudioSpec *retval = NULL;

    if (spec2 == NULL) {
        SDL3_InvalidParamError("spec");
    } else {
        // SDL2 didn't call the size function, so Hearts of Iron IV and Stellaris both pass in RWops structures that have garbage size pointers.
        // SDL3 queries the size to prevent out of bounds loading, but can handle streams that don't implement it, so we'll just proactively prevent crashes here.
        SDL_IOStream *iostrm3 = RWops2to3_BrokenSize(rwops2);
        if (iostrm3) {
            SDL_AudioSpec spec3;
            const bool rc = SDL3_LoadWAV_IO(iostrm3, true, &spec3, audio_buf, audio_len);   /* always close the iostrm3 bridge object. */
            SDL3_zerop(spec2);
            if (rc) {
                spec2->format = spec3.format;
                spec2->channels = spec3.channels;
                spec2->freq = spec3.freq;
                spec2->samples = 4096; /* This is what SDL2 hardcodes, also. */
                spec2->silence = SDL3_GetSilenceValueForFormat(spec3.format);
                retval = spec2;
            }
        }
    }

    if (rwops2 && freesrc) {
        SDL_RWclose(rwops2);
    }

    return retval;
}

static SDL2_Surface *CreateSurface2from3(SDL_Surface *surface3)
{
    /* Allocate the surface */
    SDL2_Surface *surface = (SDL2_Surface *)SDL3_calloc(1, sizeof(*surface));
    if (!surface) {
        SDL3_OutOfMemory();
        return NULL;
    }

    /* Link the surfaces */
    surface->map = (SDL_BlitMap *)surface3;
    SDL3_SetPointerProperty(SDL3_GetSurfaceProperties(surface3), PROP_SURFACE2, surface);

    surface->format = SDL_AllocFormat(surface3->format);
    if (!surface->format) {
        SDL_FreeSurface(surface);
        return NULL;
    }
    surface->flags = (surface3->flags & SHARED_SURFACE_FLAGS);
    surface->w = surface3->w;
    surface->h = surface3->h;
    surface->pixels = surface3->pixels;
    surface->pitch = surface3->pitch;

    SDL3_GetSurfaceClipRect(surface3, &surface->clip_rect);

    if (SDL_ISPIXELFORMAT_INDEXED(surface3->format)) {
        SDL_Palette *palette = SDL3_GetSurfacePalette(surface3);
        if (!palette) {
            palette = SDL3_CreateSurfacePalette(surface3);
            if (!palette) {
                SDL_FreeSurface(surface);
                return NULL;
            }
        }
        surface->format->palette = palette;
        ++palette->refcount;
    }

    /* The surface is ready to go */
    surface->refcount = 1;
    return surface;
}

static SDL2_Surface *Surface3to2(SDL_Surface *surface)
{
    SDL2_Surface *surface2 = NULL;

    if (surface) {
        surface2 = (SDL2_Surface *)SDL3_GetPointerProperty(SDL3_GetSurfaceProperties(surface), PROP_SURFACE2, NULL);
        if (!surface2) {
            surface2 = CreateSurface2from3(surface);
        }
    }
    return surface2;
}

static void SynchronizeSurface3to2(SDL_Surface *surface, SDL2_Surface *surface2)
{
    /* Synchronize any changes made by SDL to the SDL3 surface
     * SDL might have changed flags or freed the pixels, e.g.:
     * https://github.com/libsdl-org/SDL/blob/be991239d9bc6df06b0ca7a9ae9dbb7251e93c12/src/video/SDL_RLEaccel.c#L1180-L1189
     */
    if (surface) {
        surface2->flags &= ~SHARED_SURFACE_FLAGS;
        surface2->flags |= (surface->flags & SHARED_SURFACE_FLAGS);
        surface2->pixels = surface->pixels;
        surface2->pitch = surface->pitch;
    }
}

static SDL_Surface *Surface2to3(SDL2_Surface *surface)
{
    SDL_Surface *surface3 = NULL;

    if (surface) {
        surface3 = (SDL_Surface *)surface->map;
        SDL_assert(surface3 != NULL);

        /* Synchronize any changes made by the application to the SDL2 surface
         * The application might have changed memory allocation, e.g.:
         * https://github.com/libsdl-org/SDL_ttf/blob/7e4a456bf463b887b94c191030dd742d7654d6ff/SDL_ttf.c#L1476-L1478
         */
        surface3->w = surface->w;
        surface3->h = surface->h;
        surface3->flags &= ~SHARED_SURFACE_FLAGS;
        surface3->flags |= (surface->flags & SHARED_SURFACE_FLAGS);
        surface3->pixels = surface->pixels;
        surface3->pitch = surface->pitch;
        SDL3_SetSurfacePalette(surface3, surface->format->palette);
    }
    return surface3;
}

SDL_DECLSPEC SDL2_Surface *SDLCALL
SDL_LoadBMP_RW(SDL2_RWops *rwops2, int freesrc)
{
    SDL_Surface *retval = NULL;
    SDL_IOStream *iostrm3 = RWops2to3(rwops2);
    if (iostrm3) {
        retval = SDL3_LoadBMP_IO(iostrm3, true);   /* always close the iostrm3 bridge object. */
    }
    if (rwops2 && freesrc) {
        SDL_RWclose(rwops2);
    }
    return Surface3to2(retval);
}

SDL_DECLSPEC int SDLCALL
SDL_SaveBMP_RW(SDL2_Surface *surface, SDL2_RWops *rwops, int freedst)
{
    int retval = -1;
    SDL_IOStream *iostream = RWops2to3(rwops);
    if (iostream) {
        retval = SDL3_SaveBMP_IO(Surface2to3(surface), iostream, true) ? 0 : -1;    /* always close the iostrm3 bridge object. */
    }
    if (rwops && freedst) {
        SDL_RWclose(rwops);
    }
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_GameControllerAddMappingsFromRW(SDL2_RWops *rwops2, int freerw)
{
    int retval = -1;
    SDL_IOStream *iostrm3 = RWops2to3(rwops2);
    if (iostrm3) {
        retval = SDL3_AddGamepadMappingsFromIO(iostrm3, true);    /* always close the iostrm3 bridge object. */
    }
    if (rwops2 && freerw) {
        SDL_RWclose(rwops2);
    }
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowBrightness(SDL_Window *window, float brightness)
{
    Uint16 ramp[256];
    int status;

    if (!window) {
        SDL3_SetError("Invalid window");
        return -1;
    }

    SDL_CalculateGammaRamp(brightness, ramp);
    status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
    if (status == 0) {
        SDL3_SetFloatProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_BRIGHTNESS, brightness);
    }
    return status;
}

SDL_DECLSPEC float SDLCALL
SDL_GetWindowBrightness(SDL_Window *window)
{
    if (!window) {
        SDL3_SetError("Invalid window");
        return 1.0f;
    }

    return SDL3_GetFloatProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_BRIGHTNESS, 1.0f);
}

SDL_DECLSPEC void SDLCALL
SDL_CalculateGammaRamp(float gamma, Uint16 *ramp)
{
    int i;

    /* Input validation */
    if (gamma < 0.0f) {
      SDL3_InvalidParamError("gamma");
      return;
    }
    if (ramp == NULL) {
      SDL3_InvalidParamError("ramp");
      return;
    }

    /* 0.0 gamma is all black */
    if (gamma == 0.0f) {
        SDL3_memset(ramp, 0, 256 * sizeof(Uint16));
        return;
    }
    if (gamma == 1.0f) {
        /* 1.0 gamma is identity */
        for (i = 0; i < 256; ++i) {
            ramp[i] = (i << 8) | i;
        }
        return;
    } else {
        /* Calculate a real gamma ramp */
        int value;
        gamma = 1.0f / gamma;
        for (i = 0; i < 256; ++i) {
            value =
                (int) (SDL3_pow((double) i / 256.0, gamma) * 65535.0 + 0.5);
            if (value > 65535) {
                value = 65535;
            }
            ramp[i] = (Uint16) value;
        }
    }
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowGammaRamp(SDL_Window *window, const Uint16 *r, const Uint16 *g, const Uint16 *b)
{
    if (!window) {
        SDL3_SetError("Invalid window");
        return -1;
    }

    SDL3_Unsupported();
    return -1;

#if 0 /* Leaving this code here in case we need it for a compatibility quirk */
    Uint16 *gamma = (Uint16 *)SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_GAMMA_RAMP, NULL);
    if (!gamma) {
        if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
            return -1;
        }
        gamma = (Uint16 *)SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_GAMMA_RAMP, NULL);
    }

    if (r) {
        SDL_memcpy(&gamma[0*256], r, 256*sizeof(Uint16));
    }
    if (g) {
        SDL_memcpy(&gamma[1*256], g, 256*sizeof(Uint16));
    }
    if (b) {
        SDL_memcpy(&gamma[2*256], b, 256*sizeof(Uint16));
    }
    return 0;
#endif
}

static void SDLCALL CleanupFreeableProperty(void *userdata, void *value)
{
    SDL3_free(value);
}

SDL_DECLSPEC int SDLCALL
SDL_GetWindowGammaRamp(SDL_Window *window, Uint16 *red, Uint16 *blue, Uint16 *green)
{
    Uint16 *gamma;

    if (!window) {
        SDL3_SetError("Invalid window");
        return -1;
    }

    gamma = (Uint16 *)SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_GAMMA_RAMP, NULL);
    if (!gamma) {
        int i;

        gamma = (Uint16 *)SDL3_malloc(256*3*sizeof(Uint16));
        if (!gamma) {
            return -1;
        }

        /* Create an identity gamma ramp */
        for (i = 0; i < 256; ++i) {
            Uint16 value = (Uint16)((i << 8) | i);

            gamma[0*256+i] = value;
            gamma[1*256+i] = value;
            gamma[2*256+i] = value;
        }
        SDL3_SetPointerPropertyWithCleanup(SDL3_GetWindowProperties(window), PROP_WINDOW_GAMMA_RAMP, gamma, CleanupFreeableProperty, NULL);
    }

    if (red) {
        SDL_memcpy(red, &gamma[0*256], 256*sizeof(Uint16));
    }
    if (green) {
        SDL_memcpy(green, &gamma[1*256], 256*sizeof(Uint16));
    }
    if (blue) {
        SDL_memcpy(blue, &gamma[2*256], 256*sizeof(Uint16));
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity)
{
    float opacity = SDL3_GetWindowOpacity(window);
    if (opacity < 0.0f) {
        return -1;
    }
    if (out_opacity) {
        *out_opacity = opacity;
    }
    return 0;
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_ConvertSurface(SDL2_Surface *surface, const SDL2_PixelFormat *format, Uint32 flags)
{
    SDL_Palette *palette = NULL;
    SDL_PixelFormat pixel_format;
    SDL2_Surface *result;

    (void) flags; /* SDL3 removed the (unused) `flags` argument */

    if (!surface) {
        SDL3_InvalidParamError("surface");
        return NULL;
    }
    if (!format) {
        SDL3_InvalidParamError("format");
        return NULL;
    }

    // SDL2 only relied on the bpp and masks, and Dwarf Fortress doesn't fill out the format field,
    // so we'll always look up the pixel format from the masks here.
    pixel_format = SDL3_GetPixelFormatForMasks(format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask);
    if (pixel_format == SDL_PIXELFORMAT_UNKNOWN) {
        SDL3_InvalidParamError("format");
        return NULL;
    }

    if (format->palette) {
        // This conversion is going to assign the new surface this palette,
        // but it might be on the stack, so always allocate a new one to be
        // safe. Real SDL2 always allocated a new palette in this function.
        const int ncolors = format->palette->ncolors;
        palette = SDL3_CreatePalette(ncolors);
        if (!palette) {
            return NULL;
        }
        SDL3_SetPaletteColors(palette, format->palette->colors, 0, ncolors);
    }

    result = Surface3to2(SDL3_ConvertSurfaceAndColorspace(Surface2to3(surface), pixel_format, palette, SDL_COLORSPACE_SRGB, 0));

    if (palette) {
        SDL3_DestroyPalette(palette);
    }
    return result;
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_DuplicateSurface(SDL2_Surface *surface)
{
    return Surface3to2(SDL3_DuplicateSurface(Surface2to3(surface)));
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_ConvertSurfaceFormat(SDL2_Surface *surface, Uint32 pixel_format, Uint32 flags)
{
    (void) flags; /* SDL3 removed the (unused) `flags` argument */
    return Surface3to2(SDL3_ConvertSurface(Surface2to3(surface), (SDL_PixelFormat)pixel_format));
}

#define SDL_YUV_SD_THRESHOLD 576

static SDL_YUV_CONVERSION_MODE SDL_YUV_ConversionMode = SDL_YUV_CONVERSION_BT601;

SDL_DECLSPEC void SDLCALL
SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode)
{
    SDL_YUV_ConversionMode = mode;
}

SDL_DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL
SDL_GetYUVConversionMode(void)
{
    return SDL_YUV_ConversionMode;
}

SDL_DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL
SDL_GetYUVConversionModeForResolution(int width, int height)
{
    SDL_YUV_CONVERSION_MODE mode = SDL_GetYUVConversionMode();
    if (mode == SDL_YUV_CONVERSION_AUTOMATIC) {
        if (height <= SDL_YUV_SD_THRESHOLD) {
            mode = SDL_YUV_CONVERSION_BT601;
        } else {
            mode = SDL_YUV_CONVERSION_BT709;
        }
    }
    return mode;
}

static SDL_Colorspace GetColorspaceForFormatAndSize(Uint32 format, int width, int height)
{
    if (SDL_ISPIXELFORMAT_FOURCC(format)) {
        switch (SDL_GetYUVConversionModeForResolution(width, height)) {
        case SDL_YUV_CONVERSION_JPEG:
            return SDL_COLORSPACE_BT601_FULL;
        case SDL_YUV_CONVERSION_BT601:
            return SDL_COLORSPACE_BT601_LIMITED;
        case SDL_YUV_CONVERSION_BT709:
            return SDL_COLORSPACE_BT709_LIMITED;
        default:
            break;
        }
    }
    return SDL_COLORSPACE_SRGB;
}

SDL_DECLSPEC int SDLCALL
SDL_ConvertPixels(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)
{
    SDL_Colorspace src_colorspace = GetColorspaceForFormatAndSize(src_format, width, height);
    SDL_Colorspace dst_colorspace = GetColorspaceForFormatAndSize(dst_format, width, height);
    return SDL3_ConvertPixelsAndColorspace(width, height, (SDL_PixelFormat)src_format, src_colorspace, 0, src, src_pitch, (SDL_PixelFormat)dst_format, dst_colorspace, 0, dst, dst_pitch) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)
{
    return SDL3_PremultiplyAlpha(width, height, (SDL_PixelFormat)src_format, src, src_pitch, (SDL_PixelFormat)dst_format, dst, dst_pitch, false) ? 0 : -1;
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
    SDL_PixelFormat format = SDL3_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask);
    if (format == SDL_PIXELFORMAT_UNKNOWN) {
        SDL3_SetError("Unknown pixel format");
        return NULL;
    }
    return Surface3to2(SDL3_CreateSurface(width, height, format));
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
{
    return Surface3to2(SDL3_CreateSurface(width, height, (SDL_PixelFormat)format));
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
    return Surface3to2(SDL3_CreateSurfaceFrom(width, height, SDL3_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch));
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
{
    return Surface3to2(SDL3_CreateSurfaceFrom(width, height, (SDL_PixelFormat)format, pixels, pitch));
}

SDL_DECLSPEC void SDLCALL
SDL_FreeSurface(SDL2_Surface *surface)
{
    if (!surface) {
        return;
    }

    if (surface->flags & SDL_DONTFREE) {
        return;
    }

    if (--surface->refcount > 0) {
        return;
    }

    if (surface->map) {
        SDL3_DestroySurface(Surface2to3(surface));
        surface->map = NULL;
    }

    if (surface->format) {
        SDL_SetPixelFormatPalette(surface->format, NULL);
        SDL_FreeFormat(surface->format);
        surface->format = NULL;
    }

    SDL3_free(surface);
}

SDL_DECLSPEC int SDLCALL
SDL_FillRect(SDL2_Surface *dst, const SDL_Rect *rect, Uint32 color)
{
    return SDL3_FillSurfaceRect(Surface2to3(dst), rect, color) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_FillRects(SDL2_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)
{
    return SDL3_FillSurfaceRects(Surface2to3(dst), rects, count, color) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_UpperBlit(SDL2_Surface *src, const SDL_Rect *srcrect, SDL2_Surface *dst, SDL_Rect *dstrect)
{
    SDL_Rect r_src, r_dst;

    /* Make sure the surfaces aren't locked */
    if (!src) {
        SDL3_InvalidParamError("src");
        return -1;
    } else if (!dst) {
        SDL3_InvalidParamError("dst");
        return -1;
    } else if (src->locked || dst->locked) {
        SDL3_SetError("Surfaces must not be locked during blit");
        return -1;
    }

    /* Full src surface */
    r_src.x = 0;
    r_src.y = 0;
    r_src.w = src->w;
    r_src.h = src->h;

    if (dstrect) {
        r_dst.x = dstrect->x;
        r_dst.y = dstrect->y;
    } else {
        r_dst.x = 0;
        r_dst.y = 0;
    }

    /* clip the source rectangle to the source surface */
    if (srcrect) {
        SDL_Rect tmp;
        if (!SDL3_GetRectIntersection(srcrect, &r_src, &tmp)) {
            goto end;
        }

        /* Shift dstrect, if srcrect origin has changed */
        r_dst.x += tmp.x - srcrect->x;
        r_dst.y += tmp.y - srcrect->y;

        /* Update srcrect */
        r_src = tmp;
    }

    /* There're no dstrect.w/h parameters. It's the same as srcrect */
    r_dst.w = r_src.w;
    r_dst.h = r_src.h;

    /* clip the destination rectangle against the clip rectangle */
    {
        SDL_Rect tmp;
        if (!SDL3_GetRectIntersection(&r_dst, &dst->clip_rect, &tmp)) {
            goto end;
        }

        /* Shift srcrect, if dstrect has changed */
        r_src.x += tmp.x - r_dst.x;
        r_src.y += tmp.y - r_dst.y;
        r_src.w = tmp.w;
        r_src.h = tmp.h;

        /* Update dstrect */
        r_dst = tmp;
    }

    if (r_dst.w > 0 && r_dst.h > 0) {
        if (dstrect) { /* update output parameter */
            *dstrect = r_dst;
        }
        return SDL_LowerBlit(src, &r_src, dst, &r_dst);
    }

end:
    if (dstrect) { /* update output parameter */
        dstrect->w = dstrect->h = 0;
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_LowerBlit(SDL2_Surface *src2, SDL_Rect *srcrect, SDL2_Surface *dst2, SDL_Rect *dstrect)
{
    SDL_Surface *src = Surface2to3(src2);
    SDL_Surface *dst = Surface2to3(dst2);
    int result = SDL3_BlitSurfaceUnchecked(src, srcrect, dst, dstrect) ? 0 : -1;
    SynchronizeSurface3to2(src, src2);
    return result;
}

SDL_DECLSPEC int SDLCALL
SDL_UpperBlitScaled(SDL2_Surface *src, const SDL_Rect *srcrect, SDL2_Surface *dst, SDL_Rect *dstrect)
{
    double src_x0, src_y0, src_x1, src_y1;
    double dst_x0, dst_y0, dst_x1, dst_y1;
    SDL_Rect final_src, final_dst;
    double scaling_w, scaling_h;
    int src_w, src_h;
    int dst_w, dst_h;

    /* Make sure the surfaces aren't locked */
    if (!src || !dst) {
        SDL3_InvalidParamError("SDL_UpperBlitScaled(): src/dst");
        return -1;
    }
    if (src->locked || dst->locked) {
        SDL3_SetError("Surfaces must not be locked during blit");
        return -1;
    }

    if (!srcrect) {
        src_w = src->w;
        src_h = src->h;
    } else {
        src_w = srcrect->w;
        src_h = srcrect->h;
    }

    if (!dstrect) {
        dst_w = dst->w;
        dst_h = dst->h;
    } else {
        dst_w = dstrect->w;
        dst_h = dstrect->h;
    }

    if (dst_w == src_w && dst_h == src_h) {
        /* No scaling, defer to regular blit */
        return SDL_UpperBlit(src, srcrect, dst, dstrect);
    }

    scaling_w = (double)dst_w / src_w;
    scaling_h = (double)dst_h / src_h;

    if (!dstrect) {
        dst_x0 = 0;
        dst_y0 = 0;
        dst_x1 = dst_w;
        dst_y1 = dst_h;
    } else {
        dst_x0 = dstrect->x;
        dst_y0 = dstrect->y;
        dst_x1 = dst_x0 + dst_w;
        dst_y1 = dst_y0 + dst_h;
    }

    if (!srcrect) {
        src_x0 = 0;
        src_y0 = 0;
        src_x1 = src_w;
        src_y1 = src_h;
    } else {
        src_x0 = srcrect->x;
        src_y0 = srcrect->y;
        src_x1 = src_x0 + src_w;
        src_y1 = src_y0 + src_h;

        /* Clip source rectangle to the source surface */

        if (src_x0 < 0) {
            dst_x0 -= src_x0 * scaling_w;
            src_x0 = 0;
        }

        if (src_x1 > src->w) {
            dst_x1 -= (src_x1 - src->w) * scaling_w;
            src_x1 = src->w;
        }

        if (src_y0 < 0) {
            dst_y0 -= src_y0 * scaling_h;
            src_y0 = 0;
        }

        if (src_y1 > src->h) {
            dst_y1 -= (src_y1 - src->h) * scaling_h;
            src_y1 = src->h;
        }
    }

    /* Clip destination rectangle to the clip rectangle */

    /* Translate to clip space for easier calculations */
    dst_x0 -= dst->clip_rect.x;
    dst_x1 -= dst->clip_rect.x;
    dst_y0 -= dst->clip_rect.y;
    dst_y1 -= dst->clip_rect.y;

    if (dst_x0 < 0) {
        src_x0 -= dst_x0 / scaling_w;
        dst_x0 = 0;
    }

    if (dst_x1 > dst->clip_rect.w) {
        src_x1 -= (dst_x1 - dst->clip_rect.w) / scaling_w;
        dst_x1 = dst->clip_rect.w;
    }

    if (dst_y0 < 0) {
        src_y0 -= dst_y0 / scaling_h;
        dst_y0 = 0;
    }

    if (dst_y1 > dst->clip_rect.h) {
        src_y1 -= (dst_y1 - dst->clip_rect.h) / scaling_h;
        dst_y1 = dst->clip_rect.h;
    }

    /* Translate back to surface coordinates */
    dst_x0 += dst->clip_rect.x;
    dst_x1 += dst->clip_rect.x;
    dst_y0 += dst->clip_rect.y;
    dst_y1 += dst->clip_rect.y;

    final_src.x = (int)SDL_round(src_x0);
    final_src.y = (int)SDL_round(src_y0);
    final_src.w = (int)SDL_round(src_x1 - src_x0);
    final_src.h = (int)SDL_round(src_y1 - src_y0);

    final_dst.x = (int)SDL_round(dst_x0);
    final_dst.y = (int)SDL_round(dst_y0);
    final_dst.w = (int)SDL_round(dst_x1 - dst_x0);
    final_dst.h = (int)SDL_round(dst_y1 - dst_y0);

    /* Clip again */
    {
        SDL_Rect tmp;
        tmp.x = 0;
        tmp.y = 0;
        tmp.w = src->w;
        tmp.h = src->h;
        SDL3_GetRectIntersection(&tmp, &final_src, &final_src);
    }

    /* Clip again */
    SDL3_GetRectIntersection(&dst->clip_rect, &final_dst, &final_dst);

    if (dstrect) {
        *dstrect = final_dst;
    }

    if (final_dst.w == 0 || final_dst.h == 0 ||
        final_src.w <= 0 || final_src.h <= 0) {
        /* No-op. */
        return 0;
    }

    return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
}

SDL_DECLSPEC int SDLCALL
SDL_LowerBlitScaled(SDL2_Surface *src2, SDL_Rect *srcrect, SDL2_Surface *dst2, SDL_Rect *dstrect)
{
    SDL_Surface *src = Surface2to3(src2);
    SDL_Surface *dst = Surface2to3(dst2);
    int result = SDL3_BlitSurfaceUncheckedScaled(src, srcrect, dst, dstrect, SDL_SCALEMODE_NEAREST) ? 0 : -1;
    SynchronizeSurface3to2(src, src2);
    return result;
}

SDL_DECLSPEC int SDLCALL
SDL_SoftStretch(SDL2_Surface *src, const SDL_Rect *srcrect, SDL2_Surface *dst, const SDL_Rect *dstrect)
{
    return SDL3_StretchSurface(Surface2to3(src), srcrect, Surface2to3(dst), dstrect, SDL_SCALEMODE_NEAREST) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_SoftStretchLinear(SDL2_Surface *src, const SDL_Rect *srcrect, SDL2_Surface *dst, const SDL_Rect *dstrect)
{
    return SDL3_StretchSurface(Surface2to3(src), srcrect, Surface2to3(dst), dstrect, SDL_SCALEMODE_LINEAR) ? 0 : -1;
}

/* SDL_GetTicks is 64-bit in SDL3. Clamp it for SDL2. */
SDL_DECLSPEC Uint32 SDLCALL
SDL_GetTicks(void)
{
    return (Uint32)SDL3_GetTicks();
}

/* SDL_GetTicks64 is gone in SDL3 because SDL_GetTicks is 64-bit. */
SDL_DECLSPEC Uint64 SDLCALL
SDL_GetTicks64(void)
{
    return SDL3_GetTicks();
}

SDL_DECLSPEC SDL2_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL2_SysWMinfo *info)
{
    const char *driver = SDL3_GetCurrentVideoDriver();
    SDL_PropertiesID props;

    if (!driver) {
        return SDL2_FALSE;
    }
    if (!window) {
        SDL3_InvalidParamError("window");
        return SDL2_FALSE;
    }
    if (!info) {
        SDL3_InvalidParamError("info");
        return SDL2_FALSE;
    }

    props = SDL3_GetWindowProperties(window);

    if (SDL3_strcmp(driver, "android") == 0) {
        info->subsystem = SDL2_SYSWM_ANDROID;
        info->info.android.window = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, NULL);
        info->info.android.surface = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, NULL);
    } else if (SDL3_strcmp(driver, "cocoa") == 0) {
        info->subsystem = SDL2_SYSWM_COCOA;
        info->info.cocoa.window = (NSWindow *)SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
    } else if (SDL3_strcmp(driver, "kmsdrm") == 0) {
        info->subsystem = SDL2_SYSWM_KMSDRM;
        info->info.kmsdrm.dev_index = (int)SDL3_GetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, 0);
        info->info.kmsdrm.drm_fd = (int)SDL3_GetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, -1);
        info->info.kmsdrm.gbm_dev = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, NULL);
    } else if (SDL3_strcmp(driver, "uikit") == 0) {
        info->subsystem = SDL2_SYSWM_UIKIT;
        info->info.uikit.window = (UIWindow *)SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
        info->info.uikit.colorbuffer = 0;
        info->info.uikit.framebuffer = 0;
        info->info.uikit.resolveFramebuffer = 0;
    } else if (SDL3_strcmp(driver, "vivante") == 0) {
        info->subsystem = SDL2_SYSWM_VIVANTE;
        info->info.vivante.display = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER, NULL);
        info->info.vivante.window = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER, NULL);
    } else if (SDL3_strcmp(driver, "wayland") == 0) {
        Uint32 version2 = SDL_VERSIONNUM((Uint32)info->version.major,
                                         (Uint32)info->version.minor,
                                         (Uint32)info->version.patch);

        /* Before 2.0.6, it was possible to build an SDL with Wayland support
         * (SDL2_SysWMinfo will be large enough to hold Wayland info), but build
         * your app against SDL headers that didn't have Wayland support
         * (SDL2_SysWMinfo could be smaller than Wayland needs). This would lead
         * to an app properly using SDL_GetWindowWMInfo() but we'd accidentally
         * overflow memory on the stack or heap. To protect against this, we've
         * padded out the struct unconditionally in the headers and Wayland will
         * just return an error for older apps using this function. Those apps
         * will need to be recompiled against newer headers or not use Wayland,
         * maybe by forcing SDL_VIDEODRIVER=x11.
         */
        if (version2 < SDL_VERSIONNUM(2, 0, 6)) {
            info->subsystem = SDL2_SYSWM_UNKNOWN;
            SDL3_SetError("Version must be 2.0.6 or newer");
            return SDL2_FALSE;
        }

        info->subsystem = SDL2_SYSWM_WAYLAND;
        info->info.wl.display = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
        info->info.wl.surface = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
        info->info.wl.shell_surface = NULL; /* Deprecated */

        if (version2 >= SDL_VERSIONNUM(2, 0, 15)) {
            info->info.wl.egl_window = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER, NULL);
            info->info.wl.xdg_surface = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
            if (version2 >= SDL_VERSIONNUM(2, 0, 17)) {
                info->info.wl.xdg_toplevel = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
                if (version2 >= SDL_VERSIONNUM(2, 0, 22)) {
                    info->info.wl.xdg_popup = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, NULL);
                    info->info.wl.xdg_positioner = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, NULL);
                }
            }
        }
    } else if (SDL3_strcmp(driver, "windows") == 0) {

        Uint32 version2 = SDL_VERSIONNUM((Uint32)info->version.major,
            (Uint32)info->version.minor,
            (Uint32)info->version.patch);

        info->subsystem = SDL2_SYSWM_WINDOWS;
        info->info.win.window = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
        if (version2 >= SDL_VERSIONNUM(2, 0, 4)) {
            info->info.win.hdc = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HDC_POINTER, NULL);
        }
        if (version2 >= SDL_VERSIONNUM(2, 0, 5)) {
            info->info.win.hinstance = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, NULL);
        }
    } else if (SDL3_strcmp(driver, "x11") == 0) {
        info->subsystem = SDL2_SYSWM_X11;
        info->info.x11.display = SDL3_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
        info->info.x11.window = (unsigned long)SDL3_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
    } else {
        SDL3_SetError("Video driver '%s' has no mapping to SDL_SysWMinfo", driver);
        info->subsystem = SDL2_SYSWM_UNKNOWN;
        return SDL2_FALSE;
    }

    return SDL2_TRUE;
}


SDL_DECLSPEC int SDLCALL
SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL2_bool enabled)
{
    return SDL3_SetGamepadSensorEnabled(gamecontroller, type, enabled) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)
{
    if (!SDL3_GetGamepadSensorData(gamecontroller, type, data, num_values)) {
        return -1;
    }

    *timestamp = SDL3_GetNumberProperty(SDL3_GetGamepadProperties(gamecontroller), GetGamepadSensorTimestampPropertyName(type), 0);
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values)
{
    if (!SDL3_GetSensorData(sensor, data, num_values)) {
        return -1;
    }

    *timestamp = SDL3_GetNumberProperty(SDL3_GetSensorProperties(sensor), SDL_PROP_SENSOR_TIMESTAMP, 0);
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GetNumTouchDevices(void)
{
    SDL3_free(TouchDevices);
    TouchDevices = SDL3_GetTouchDevices(&NumTouchDevices);
    return NumTouchDevices;
}

SDL_DECLSPEC SDL_TouchID SDLCALL
SDL_GetTouchDevice(int idx)
{
    if ((idx < 0) || (idx >= NumTouchDevices)) {
        SDL3_SetError("Unknown touch device index %d", idx);
        return 0;
    }
    return TouchDevices[idx];
}

SDL_DECLSPEC const char* SDLCALL
SDL_GetTouchName(int idx)
{
    SDL_TouchID tid = SDL_GetTouchDevice(idx);
    return tid ? SDL3_GetTouchDeviceName(tid) : NULL;
}

SDL_DECLSPEC int SDLCALL
SDL_GetNumTouchFingers(SDL_TouchID touchID)
{
    SDL3_free(TouchFingers);
    TouchFingersDeviceID = touchID;
    TouchFingers = SDL3_GetTouchFingers(touchID, &NumTouchFingers);
    return NumTouchFingers;
}

SDL_DECLSPEC SDL_Finger * SDLCALL
SDL_GetTouchFinger(SDL_TouchID touchID, int idx)
{
    if (touchID != TouchFingersDeviceID) {
        SDL_GetNumTouchFingers(touchID);
    }
    if ((idx < 0) || (idx >= NumTouchFingers)) {
        SDL3_SetError("Unknown touch finger");
        return NULL;
    }
    return TouchFingers[idx];
}

/* Touch gestures were removed from SDL3, so this is the SDL2 implementation copied in here, and tweaked a little. */

#define GESTURE_MAX_DOLLAR_PATH_SIZE 1024
#define GESTURE_DOLLARNPOINTS 64
#define GESTURE_DOLLARSIZE 256
#define GESTURE_PHI        0.618033989

typedef struct
{
    float length;
    int numPoints;
    SDL_FPoint p[GESTURE_MAX_DOLLAR_PATH_SIZE];
} GestureDollarPath;

typedef struct
{
    SDL_FPoint path[GESTURE_DOLLARNPOINTS];
    Sint64 hash;
} GestureDollarTemplate;

typedef struct
{
    SDL_TouchID touchId;
    SDL_FPoint centroid;
    GestureDollarPath dollarPath;
    Uint16 numDownFingers;
    int numDollarTemplates;
    GestureDollarTemplate *dollarTemplate;
    SDL2_bool recording;
} GestureTouch;

static GestureTouch *GestureTouches = NULL;
static int GestureNumTouches = 0;
static bool GestureRecordAll = false;

static GestureTouch *
GestureAddTouch(const SDL_TouchID touchId)
{
    GestureTouch *gestureTouch = (GestureTouch *)SDL3_realloc(GestureTouches, (GestureNumTouches + 1) * sizeof(GestureTouch));
    if (gestureTouch == NULL) {
        return NULL;
    }

    GestureTouches = gestureTouch;
    SDL3_zero(GestureTouches[GestureNumTouches]);
    GestureTouches[GestureNumTouches].touchId = touchId;
    return &GestureTouches[GestureNumTouches++];
}

static GestureTouch *
GestureGetTouch(const SDL_TouchID touchId)
{
    int i;
    for (i = 0; i < GestureNumTouches; i++) {
        /* printf("%i ?= %i\n",GestureTouches[i].touchId,touchId); */
        if (GestureTouches[i].touchId == touchId) {
            return &GestureTouches[i];
        }
    }
    return NULL;
}

SDL_DECLSPEC int SDLCALL
SDL_RecordGesture(SDL_TouchID touchId)
{
    int numtouchdevs = 0;
    SDL_TouchID *touchdevs = SDL3_GetTouchDevices(&numtouchdevs);
    int i;

    /* make sure we know about all the devices SDL3 knows about, since we aren't connected as tightly as we were in SDL2. */
    for (i = 0; i < numtouchdevs; i++) {
        SDL_TouchID thistouch = touchdevs[i];
        if (!GestureGetTouch(thistouch)) {
            if (!GestureAddTouch(thistouch)) {
                SDL3_free(touchdevs);
                return 0;  /* uhoh, out of memory */
            }
        }
    }
    SDL3_free(touchdevs);

    if (touchId == (SDL_TouchID)-1) {
        GestureRecordAll = true;  /* !!! FIXME: this is never set back to SDL2_FALSE anywhere, that's probably a bug. */
        for (i = 0; i < GestureNumTouches; i++) {
            GestureTouches[i].recording = SDL2_TRUE;
        }
    } else {
        GestureTouch *touch = GestureGetTouch(touchId);
        if (!touch) {
            return 0;  /* bogus touchid */
        }
        touch->recording = SDL2_TRUE;
    }

    return 1;
}

static void
GestureQuit(void)
{
    int i;
    for (i = 0; i < GestureNumTouches; i++) {
        SDL3_free(GestureTouches[i].dollarTemplate);
    }
    SDL3_free(GestureTouches);
    GestureTouches = NULL;
    GestureNumTouches = 0;
}

static unsigned long
GestureHashDollar(SDL_FPoint *points)
{
    unsigned long hash = 5381;
    int i;
    for (i = 0; i < GESTURE_DOLLARNPOINTS; i++) {
        hash = ((hash << 5) + hash) + (unsigned long)points[i].x;
        hash = ((hash << 5) + hash) + (unsigned long)points[i].y;
    }
    return hash;
}

static int
GestureSaveTemplate(GestureDollarTemplate *templ, SDL2_RWops *dst)
{
    if (dst == NULL) {
        return 0;
    }

    /* No Longer storing the Hash, rehash on load */
    /* if (SDL2_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */

#if SDL_BYTEORDER == SDL_LIL_ENDIAN
    if (SDL_RWwrite(dst, templ->path, sizeof(templ->path[0]), GESTURE_DOLLARNPOINTS) != GESTURE_DOLLARNPOINTS) {
        return 0;
    }
#else
    {
        GestureDollarTemplate copy = *templ;
        SDL_FPoint *p = copy.path;
        int i;
        for (i = 0; i < GESTURE_DOLLARNPOINTS; i++, p++) {
            p->x = SDL_SwapFloatLE(p->x);
            p->y = SDL_SwapFloatLE(p->y);
        }

        if (SDL_RWwrite(dst, copy.path, sizeof(copy.path[0]), GESTURE_DOLLARNPOINTS) != GESTURE_DOLLARNPOINTS) {
            return 0;
        }
    }
#endif

    return 1;
}

SDL_DECLSPEC int SDLCALL
SDL_SaveAllDollarTemplates(SDL2_RWops *dst)
{
    int i, j, rtrn = 0;
    for (i = 0; i < GestureNumTouches; i++) {
        GestureTouch *touch = &GestureTouches[i];
        for (j = 0; j < touch->numDollarTemplates; j++) {
            rtrn += GestureSaveTemplate(&touch->dollarTemplate[j], dst);
        }
    }
    return rtrn;
}

SDL_DECLSPEC int SDLCALL
SDL_SaveDollarTemplate(SDL2_GestureID gestureId, SDL2_RWops *dst)
{
    int i, j;
    for (i = 0; i < GestureNumTouches; i++) {
        GestureTouch *touch = &GestureTouches[i];
        for (j = 0; j < touch->numDollarTemplates; j++) {
            if (touch->dollarTemplate[j].hash == gestureId) {
                return GestureSaveTemplate(&touch->dollarTemplate[j], dst);
            }
        }
    }
    SDL3_SetError("Unknown gestureId");
    return -1;
}

/* path is an already sampled set of points
Returns the index of the gesture on success, or -1 */
static int
GestureAddDollar_one(GestureTouch *inTouch, SDL_FPoint *path)
{
    GestureDollarTemplate *dollarTemplate;
    GestureDollarTemplate *templ;
    int idx;

    idx = inTouch->numDollarTemplates;
    dollarTemplate = (GestureDollarTemplate *)SDL3_realloc(inTouch->dollarTemplate, (idx + 1) * sizeof(GestureDollarTemplate));
    if (dollarTemplate == NULL) {
        return -1;
    }
    inTouch->dollarTemplate = dollarTemplate;

    templ = &inTouch->dollarTemplate[idx];
    SDL3_memcpy(templ->path, path, GESTURE_DOLLARNPOINTS * sizeof(SDL_FPoint));
    templ->hash = GestureHashDollar(templ->path);
    inTouch->numDollarTemplates++;

    return idx;
}

static int
GestureAddDollar(GestureTouch *inTouch, SDL_FPoint *path)
{
    if (inTouch == NULL) {
        int i, idx;
        if (GestureNumTouches == 0) {
            SDL3_SetError("no gesture touch devices registered");
            return -1;
        }
        for (i = 0, idx = -1; i < GestureNumTouches; i++) {
            inTouch = &GestureTouches[i];
            idx = GestureAddDollar_one(inTouch, path);
            if (idx < 0) {
                return -1;
            }
        }
        /* Use the index of the last one added. */
        return idx;
    }
    return GestureAddDollar_one(inTouch, path);
}

SDL_DECLSPEC int SDLCALL
SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL2_RWops *src)
{
    int i, loaded = 0;
    GestureTouch *touch = NULL;
    if (src == NULL) {
        return 0;
    }
    if (touchId != (SDL_TouchID)-1) {
        for (i = 0; i < GestureNumTouches; i++) {
            if (GestureTouches[i].touchId == touchId) {
                touch = &GestureTouches[i];
            }
        }
        if (touch == NULL) {
            SDL3_SetError("given touch id not found");
            return -1;
        }
    }

    while (1) {
        GestureDollarTemplate templ;

        if (SDL_RWread(src, templ.path, sizeof(templ.path[0]), GESTURE_DOLLARNPOINTS) < GESTURE_DOLLARNPOINTS) {
            if (loaded == 0) {
                SDL3_SetError("could not read any dollar gesture from rwops");
                return -1;
            }
            break;
        }

#if SDL_BYTEORDER != SDL_LIL_ENDIAN
        for (i = 0; i < GESTURE_DOLLARNPOINTS; i++) {
            SDL_FPoint *p = &templ.path[i];
            p->x = SDL_SwapFloatLE(p->x);
            p->y = SDL_SwapFloatLE(p->y);
        }
#endif

        if (touchId != (SDL_TouchID)-1) {
            /* printf("Adding loaded gesture to 1 touch\n"); */
            if (GestureAddDollar(touch, templ.path) >= 0) {
                loaded++;
            }
        } else {
            /* printf("Adding to: %i touches\n",GestureNumTouches); */
            for (i = 0; i < GestureNumTouches; i++) {
                touch = &GestureTouches[i];
                /* printf("Adding loaded gesture to + touches\n"); */
                /* TODO: What if this fails? */
                GestureAddDollar(touch, templ.path);
            }
            loaded++;
        }
    }

    return loaded;
}

static float
GestureDollarDifference(SDL_FPoint *points, SDL_FPoint *templ, float ang)
{
    /*  SDL_FPoint p[GESTURE_DOLLARNPOINTS]; */
    float dist = 0;
    SDL_FPoint p;
    int i;
    for (i = 0; i < GESTURE_DOLLARNPOINTS; i++) {
        p.x = points[i].x * SDL3_cosf(ang) - points[i].y * SDL3_sinf(ang);
        p.y = points[i].x * SDL3_sinf(ang) + points[i].y * SDL3_cosf(ang);
        dist += SDL3_sqrtf((p.x - templ[i].x) * (p.x - templ[i].x) + (p.y - templ[i].y) * (p.y - templ[i].y));
    }
    return dist / GESTURE_DOLLARNPOINTS;
}

static float
GestureBestDollarDifference(SDL_FPoint *points, SDL_FPoint *templ)
{
    /*------------BEGIN DOLLAR BLACKBOX------------------
      -TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
      -"http://depts.washington.edu/aimgroup/proj/dollar/"
    */
    double ta = -SDL_PI_D / 4;
    double tb = SDL_PI_D / 4;
    double dt = SDL_PI_D / 90;
    float x1 = (float)(GESTURE_PHI * ta + (1 - GESTURE_PHI) * tb);
    float f1 = GestureDollarDifference(points, templ, x1);
    float x2 = (float)((1 - GESTURE_PHI) * ta + GESTURE_PHI * tb);
    float f2 = GestureDollarDifference(points, templ, x2);
    while (SDL3_fabs(ta - tb) > dt) {
        if (f1 < f2) {
            tb = x2;
            x2 = x1;
            f2 = f1;
            x1 = (float)(GESTURE_PHI * ta + (1 - GESTURE_PHI) * tb);
            f1 = GestureDollarDifference(points, templ, x1);
        } else {
            ta = x1;
            x1 = x2;
            f1 = f2;
            x2 = (float)((1 - GESTURE_PHI) * ta + GESTURE_PHI * tb);
            f2 = GestureDollarDifference(points, templ, x2);
        }
    }
    /*
    if (f1 <= f2)
        printf("Min angle (x1): %f\n",x1);
    else if (f1 >  f2)
        printf("Min angle (x2): %f\n",x2);
    */
    return SDL_min(f1, f2);
}

/* `path` contains raw points, plus (possibly) the calculated length */
static int
GestureDollarNormalize(const GestureDollarPath *path, SDL_FPoint *points, SDL2_bool is_recording)
{
    int i;
    float interval;
    float dist;
    int numPoints = 0;
    SDL_FPoint centroid;
    float xmin, xmax, ymin, ymax;
    float ang;
    float w, h;
    float length = path->length;

    /* Calculate length if it hasn't already been done */
    if (length <= 0) {
        for (i = 1; i < path->numPoints; i++) {
            const float dx = path->p[i].x - path->p[i - 1].x;
            const float dy = path->p[i].y - path->p[i - 1].y;
            length += SDL3_sqrtf(dx * dx + dy * dy);
        }
    }

    /* Resample */
    interval = length / (GESTURE_DOLLARNPOINTS - 1);
    dist = interval;

    centroid.x = 0;
    centroid.y = 0;

    /* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
    for (i = 1; i < path->numPoints; i++) {
        const float d = SDL3_sqrtf((path->p[i - 1].x - path->p[i].x) * (path->p[i - 1].x - path->p[i].x) + (path->p[i - 1].y - path->p[i].y) * (path->p[i - 1].y - path->p[i].y));
        /* printf("d = %f dist = %f/%f\n",d,dist,interval); */
        while (dist + d > interval) {
            points[numPoints].x = path->p[i - 1].x +
                                  ((interval - dist) / d) * (path->p[i].x - path->p[i - 1].x);
            points[numPoints].y = path->p[i - 1].y +
                                  ((interval - dist) / d) * (path->p[i].y - path->p[i - 1].y);
            centroid.x += points[numPoints].x;
            centroid.y += points[numPoints].y;
            numPoints++;

            dist -= interval;
        }
        dist += d;
    }
    if (numPoints < GESTURE_DOLLARNPOINTS - 1) {
        if (is_recording) {
            SDL3_SetError("ERROR: NumPoints = %i", numPoints);
        }
        return 0;
    }
    /* copy the last point */
    points[GESTURE_DOLLARNPOINTS - 1] = path->p[path->numPoints - 1];
    numPoints = GESTURE_DOLLARNPOINTS;

    centroid.x /= numPoints;
    centroid.y /= numPoints;

    /* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
    /* Rotate Points so point 0 is left of centroid and solve for the bounding box */
    xmin = centroid.x;
    xmax = centroid.x;
    ymin = centroid.y;
    ymax = centroid.y;

    ang = SDL3_atan2f(centroid.y - points[0].y, centroid.x - points[0].x);

    for (i = 0; i < numPoints; i++) {
        const float px = points[i].x;
        const float py = points[i].y;
        points[i].x = (px - centroid.x) * SDL3_cosf(ang) - (py - centroid.y) * SDL3_sinf(ang) + centroid.x;
        points[i].y = (px - centroid.x) * SDL3_sinf(ang) + (py - centroid.y) * SDL3_cosf(ang) + centroid.y;

        if (points[i].x < xmin) {
            xmin = points[i].x;
        }
        if (points[i].x > xmax) {
            xmax = points[i].x;
        }
        if (points[i].y < ymin) {
            ymin = points[i].y;
        }
        if (points[i].y > ymax) {
            ymax = points[i].y;
        }
    }

    /* Scale points to GESTURE_DOLLARSIZE, and translate to the origin */
    w = xmax - xmin;
    h = ymax - ymin;

    for (i = 0; i < numPoints; i++) {
        points[i].x = (points[i].x - centroid.x) * GESTURE_DOLLARSIZE / w;
        points[i].y = (points[i].y - centroid.y) * GESTURE_DOLLARSIZE / h;
    }
    return numPoints;
}

static float
GestureDollarRecognize(const GestureDollarPath *path, int *bestTempl, GestureTouch *touch)
{
    SDL_FPoint points[GESTURE_DOLLARNPOINTS];
    int i;
    float bestDiff = 10000;

    SDL3_memset(points, 0, sizeof(points));

    GestureDollarNormalize(path, points, SDL2_FALSE);

    /* PrintPath(points); */
    *bestTempl = -1;
    for (i = 0; i < touch->numDollarTemplates; i++) {
        const float diff = GestureBestDollarDifference(points, touch->dollarTemplate[i].path);
        if (diff < bestDiff) {
            bestDiff = diff;
            *bestTempl = i;
        }
    }
    return bestDiff;
}

static void
GestureSendMulti(GestureTouch *touch, float dTheta, float dDist)
{
    if (SDL3_EventEnabled(SDL_MULTIGESTURE)) {
        SDL2_Event event;
        event.type = SDL_MULTIGESTURE;
        event.common.timestamp = 0;
        event.mgesture.touchId = touch->touchId;
        event.mgesture.x = touch->centroid.x;
        event.mgesture.y = touch->centroid.y;
        event.mgesture.dTheta = dTheta;
        event.mgesture.dDist = dDist;
        event.mgesture.numFingers = touch->numDownFingers;
        SDL_PushEvent(&event);
    }
}

static void
GestureSendDollar(GestureTouch *touch, SDL2_GestureID gestureId, float error)
{
    if (SDL3_EventEnabled(SDL_DOLLARGESTURE)) {
        SDL2_Event event;
        event.type = SDL_DOLLARGESTURE;
        event.common.timestamp = 0;
        event.dgesture.touchId = touch->touchId;
        event.dgesture.x = touch->centroid.x;
        event.dgesture.y = touch->centroid.y;
        event.dgesture.gestureId = gestureId;
        event.dgesture.error = error;
        /* A finger came up to trigger this event. */
        event.dgesture.numFingers = touch->numDownFingers + 1;
        SDL_PushEvent(&event);
    }
}

static void
GestureSendDollarRecord(GestureTouch *touch, SDL2_GestureID gestureId)
{
    if (SDL3_EventEnabled(SDL_DOLLARRECORD)) {
        SDL2_Event event;
        event.type = SDL_DOLLARRECORD;
        event.common.timestamp = 0;
        event.dgesture.touchId = touch->touchId;
        event.dgesture.gestureId = gestureId;
        SDL_PushEvent(&event);
    }
}

/* These are SDL3 events coming in from sdl2-compat's event watcher. */
static void
GestureProcessEvent(const SDL_Event *event3)
{
    float x, y;
    int i, idx;
    float pathDx, pathDy;
    SDL_FPoint lastP;
    SDL_FPoint lastCentroid;
    float lDist;
    float Dist;
    float dtheta;
    float dDist;

    if (event3->type == SDL_EVENT_FINGER_MOTION || event3->type == SDL_EVENT_FINGER_DOWN || event3->type == SDL_EVENT_FINGER_UP) {
        GestureTouch *inTouch = GestureGetTouch(event3->tfinger.touchID);

        if (inTouch == NULL) {  /* we maybe didn't see this one before. */
            inTouch = GestureAddTouch(event3->tfinger.touchID);
            if (!inTouch) {
                return;  /* oh well. */
            }
        }

        x = event3->tfinger.x;
        y = event3->tfinger.y;

        /* Finger Up */
        if (event3->type == SDL_EVENT_FINGER_UP) {
            SDL_FPoint path[GESTURE_DOLLARNPOINTS];
            inTouch->numDownFingers--;

            if (inTouch->recording) {
                inTouch->recording = SDL2_FALSE;
                GestureDollarNormalize(&inTouch->dollarPath, path, SDL2_TRUE);
                /* PrintPath(path); */
                if (GestureRecordAll) {
                    idx = GestureAddDollar(NULL, path);
                    for (i = 0; i < GestureNumTouches; i++) {
                        GestureTouches[i].recording = SDL2_FALSE;
                    }
                } else {
                    idx = GestureAddDollar(inTouch, path);
                }

                if (idx >= 0) {
                    GestureSendDollarRecord(inTouch, inTouch->dollarTemplate[idx].hash);
                } else {
                    GestureSendDollarRecord(inTouch, -1);
                }
            } else {
                int bestTempl = -1;
                const float error = GestureDollarRecognize(&inTouch->dollarPath, &bestTempl, inTouch);
                if (bestTempl >= 0) {
                    /* Send Event */
                    Sint64 gestureId = inTouch->dollarTemplate[bestTempl].hash;
                    GestureSendDollar(inTouch, gestureId, error);
                    /* printf ("%s\n",);("Dollar error: %f\n",error); */
                }
            }

            /* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
            if (inTouch->numDownFingers > 0) {
                inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers + 1) - x) / inTouch->numDownFingers;
                inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers + 1) - y) / inTouch->numDownFingers;
            }
        } else if (event3->type == SDL_EVENT_FINGER_MOTION) {
            const float dx = event3->tfinger.dx;
            const float dy = event3->tfinger.dy;
            GestureDollarPath *path = &inTouch->dollarPath;
            if (path->numPoints < GESTURE_MAX_DOLLAR_PATH_SIZE) {
                path->p[path->numPoints].x = inTouch->centroid.x;
                path->p[path->numPoints].y = inTouch->centroid.y;
                pathDx = (path->p[path->numPoints].x - path->p[path->numPoints - 1].x);
                pathDy = (path->p[path->numPoints].y - path->p[path->numPoints - 1].y);
                path->length += (float)SDL3_sqrt(pathDx * pathDx + pathDy * pathDy);
                path->numPoints++;
            }

            lastP.x = x - dx;
            lastP.y = y - dy;
            lastCentroid = inTouch->centroid;

            inTouch->centroid.x += dx / inTouch->numDownFingers;
            inTouch->centroid.y += dy / inTouch->numDownFingers;
            /* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
            if (inTouch->numDownFingers > 1) {
                SDL_FPoint lv; /* Vector from centroid to last x,y position */
                SDL_FPoint v;  /* Vector from centroid to current x,y position */
                /* lv = inTouch->gestureLast[j].cv; */
                lv.x = lastP.x - lastCentroid.x;
                lv.y = lastP.y - lastCentroid.y;
                lDist = SDL3_sqrtf(lv.x * lv.x + lv.y * lv.y);
                /* printf("lDist = %f\n",lDist); */
                v.x = x - inTouch->centroid.x;
                v.y = y - inTouch->centroid.y;
                /* inTouch->gestureLast[j].cv = v; */
                Dist = SDL3_sqrtf(v.x * v.x + v.y * v.y);
                /* SDL3_cosf(dTheta) = (v . lv)/(|v| * |lv|) */

                /* Normalize Vectors to simplify angle calculation */
                lv.x /= lDist;
                lv.y /= lDist;
                v.x /= Dist;
                v.y /= Dist;
                dtheta = SDL3_atan2f(lv.x * v.y - lv.y * v.x, lv.x * v.x + lv.y * v.y);

                dDist = (Dist - lDist);
                if (lDist == 0) {
                    /* To avoid impossible values */
                    dDist = 0;
                    dtheta = 0;
                }

                /* inTouch->gestureLast[j].dDist = dDist;
                inTouch->gestureLast[j].dtheta = dtheta;

                printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
                gdtheta = gdtheta*.9 + dtheta*.1;
                gdDist  =  gdDist*.9 +  dDist*.1
                knob.r += dDist/numDownFingers;
                knob.ang += dtheta;
                printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
                printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
                GestureSendMulti(inTouch, dtheta, dDist);
            } else {
                /* inTouch->gestureLast[j].dDist = 0;
                inTouch->gestureLast[j].dtheta = 0;
                inTouch->gestureLast[j].cv.x = 0;
                inTouch->gestureLast[j].cv.y = 0; */
            }
            /* inTouch->gestureLast[j].f.p.x = x;
            inTouch->gestureLast[j].f.p.y = y;
            break;
            pressure? */
        } else if (event3->type == SDL_EVENT_FINGER_DOWN) {
            inTouch->numDownFingers++;
            inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers - 1) + x) /
                                  inTouch->numDownFingers;
            inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers - 1) + y) /
                                  inTouch->numDownFingers;
            /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
                 inTouch->centroid.x,inTouch->centroid.y); */

            inTouch->dollarPath.length = 0;
            inTouch->dollarPath.p[0].x = x;
            inTouch->dollarPath.p[0].y = y;
            inTouch->dollarPath.numPoints = 1;
        }
    }
}


/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL2_Surface *shape, Uint32 *pixels, int pitch)
{
    int x = 0;
    int y = 0;
    Uint8 r = 0, g = 0, b = 0, alpha = 0;
    Uint32 pixel_value = 0, mask_value = 0;
    SDL_Color key;

    for (y = 0; y < shape->h; y++) {
        for (x = 0; x < shape->w; x++) {
            const Uint8 *shape_pixels = (Uint8 *)(shape->pixels) + (y * shape->pitch) + (x * shape->format->BytesPerPixel);
            alpha = 0;
            pixel_value = 0;
            switch (shape->format->BytesPerPixel) {
            case 1:
                pixel_value = *shape_pixels;
                break;
            case 2:
                pixel_value = *(Uint16 *)shape_pixels;
                break;
            case 3:
                pixel_value = *(Uint32 *)shape_pixels & (~shape->format->Amask);
                break;
            case 4:
                pixel_value = *(Uint32 *)shape_pixels;
                break;
            }
            SDL_GetRGBA(pixel_value, shape->format, &r, &g, &b, &alpha);
            switch (mode.mode) {
            case (ShapeModeDefault):
                mask_value = (alpha >= 1 ? 0xFFFFFFFF : 0);
                break;
            case (ShapeModeBinarizeAlpha):
                mask_value = (alpha >= mode.parameters.binarizationCutoff ? 0xFFFFFFFF : 0);
                break;
            case (ShapeModeReverseBinarizeAlpha):
                mask_value = (alpha <= mode.parameters.binarizationCutoff ? 0xFFFFFFFF : 0);
                break;
            case (ShapeModeColorKey):
                key = mode.parameters.colorKey;
                mask_value = ((key.r != r || key.g != g || key.b != b) ? 0xFFFFFFFF : 0);
                break;
            }
            pixels[x] = mask_value;
        }
        pixels = (Uint32 *)((Uint8 *)pixels + pitch);
    }
}


SDL_DECLSPEC SDL_Window * SDLCALL
SDL_CreateShapedWindow(const char *title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
{
    flags |= (SDL2_WINDOW_HIDDEN | SDL3_WINDOW_TRANSPARENT);

    return SDL_CreateWindow(title, (int)x, (int)y, (int)w, (int)h, flags);
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IsShapedWindow(const SDL_Window *window)
{
    if (SDL3_GetWindowFlags((SDL_Window *)window) & SDL_WINDOW_TRANSPARENT) {
        return SDL2_TRUE;
    }
    return SDL2_FALSE;
}

#define PROP_WINDOW_SHAPE_MODE_POINTER "sdl2-compat.window.shape_mode"

SDL_DECLSPEC int SDLCALL
SDL_SetWindowShape(SDL_Window *window, SDL2_Surface *shape, SDL_WindowShapeMode *shape_mode)
{
    SDL_Surface *surface;
    int result;

    if (!SDL_IsShapedWindow(window)) {
        return SDL_NONSHAPEABLE_WINDOW;
    }

    if (shape == NULL) {
        return SDL_INVALID_SHAPE_ARGUMENT;
    }

    if (shape_mode == NULL) {
        return SDL_INVALID_SHAPE_ARGUMENT;
    }

    surface = SDL3_CreateSurface(shape->w, shape->h, SDL_PIXELFORMAT_ARGB32);
    if (!surface) {
        return -1;
    }

    SDL_CalculateShapeBitmap(*shape_mode, shape, (Uint32 *)surface->pixels, surface->pitch);

    result = SDL3_SetWindowShape(window, surface) ? 0 : -1;
    if (result == 0) {
        SDL_WindowShapeMode *property = (SDL_WindowShapeMode *)SDL3_malloc(sizeof(*property));
        if (property) {
            SDL3_copyp(property, shape_mode);
            result = SDL3_SetPointerPropertyWithCleanup(SDL3_GetWindowProperties(window), PROP_WINDOW_SHAPE_MODE_POINTER, property, CleanupFreeableProperty, NULL) ? 0 : -1;
        } else {
            result = -1;
        }
    }

    SDL3_DestroySurface(surface);

    if (result == 0) {
        SDL3_ShowWindow(window);
    }

    return result;
}

SDL_DECLSPEC int SDLCALL
SDL_GetShapedWindowMode(SDL_Window *window, SDL_WindowShapeMode *shape_mode)
{
    SDL_WindowShapeMode *property;

    if (!SDL_IsShapedWindow(window)) {
        return SDL_NONSHAPEABLE_WINDOW;
    }

    property = (SDL_WindowShapeMode *)SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_SHAPE_MODE_POINTER, NULL);
    if (!shape_mode && !property) {
        return SDL_WINDOW_LACKS_SHAPE;
    }
    if (shape_mode) {
        if (property) {
            SDL3_copyp(shape_mode, property);
        } else {
            /* Default parameters */
            SDL_zerop(shape_mode);
            shape_mode->mode = ShapeModeDefault;
            shape_mode->parameters.binarizationCutoff = 1;
        }
    }
    return 0;
}


SDL_DECLSPEC int SDLCALL
SDL_GetRendererInfo(SDL_Renderer *renderer, SDL2_RendererInfo *info)
{
    const char *name;
    SDL_PropertiesID props;
    unsigned int i;
    const SDL_PixelFormat *formats;

    if (!info) {
        SDL3_InvalidParamError("info");
        return -1;
    }

    name = SDL3_GetRendererName(renderer);
    if (!name) {
        return -1;
    }

    SDL3_zerop(info);

    props = SDL3_GetRendererProperties(renderer);

    info->name = name;
    info->max_texture_width = (int)SDL3_GetNumberProperty(props, SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0);
    info->max_texture_height = info->max_texture_width;

    if (SDL3_strcmp(info->name, SDL_SOFTWARE_RENDERER) == 0) {
        info->flags = SDL2_RENDERER_SOFTWARE | SDL2_RENDERER_TARGETTEXTURE;
    } else {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_TARGETTEXTURE;
    }
    if (SDL3_GetNumberProperty(props, SDL_PROP_RENDERER_VSYNC_NUMBER, 0)) {
        info->flags |= SDL2_RENDERER_PRESENTVSYNC;
    }

    formats = (const SDL_PixelFormat *)SDL3_GetPointerProperty(props, SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
    for (i = 0; i < 16 && formats[i]; ++i) {
        info->texture_formats[i] = formats[i];
    }
    info->num_texture_formats = i;

    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GetRenderDriverInfo(int idx, SDL2_RendererInfo *info)
{
    const char *name = SDL3_GetRenderDriver(idx);
    if (!name) {
        return -1;  /* assume SDL3_GetRenderDriver set the SDL error. */
    }

    SDL3_zerop(info);
    info->name = name;

    /* For render drivers present in SDL2, these are the exact values SDL2 returns.
       For render drivers new to SDL3, we return only the subset of formats SDL2 supports. */
    if ((SDL3_strcmp(name, "opengl") == 0) || (SDL3_strcmp(name, "opengles2") == 0)) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 4;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_XRGB8888;
        info->texture_formats[3] = SDL_PIXELFORMAT_XBGR8888;
    } else if (SDL3_strcmp(name, "opengles") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC;
        info->num_texture_formats = 1;
        info->texture_formats[0] = SDL_PIXELFORMAT_ABGR8888;
    } else if (SDL3_strcmp(name, "direct3d") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 1;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
    } else if (SDL3_strcmp(name, "direct3d11") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 6;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_XRGB8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_YV12;
        info->texture_formats[3] = SDL_PIXELFORMAT_IYUV;
        info->texture_formats[4] = SDL_PIXELFORMAT_NV12;
        info->texture_formats[5] = SDL_PIXELFORMAT_NV21;
    } else if (SDL3_strcmp(name, "direct3d12") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 6;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_XRGB8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_YV12;
        info->texture_formats[3] = SDL_PIXELFORMAT_IYUV;
        info->texture_formats[4] = SDL_PIXELFORMAT_NV12;
        info->texture_formats[5] = SDL_PIXELFORMAT_NV21;
        info->max_texture_width = 16384;
        info->max_texture_height = 16384;
    } else if (SDL3_strcmp(name, "metal") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 6;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_YV12;
        info->texture_formats[3] = SDL_PIXELFORMAT_IYUV;
        info->texture_formats[4] = SDL_PIXELFORMAT_NV12;
        info->texture_formats[5] = SDL_PIXELFORMAT_NV21;
    } else if (SDL3_strcmp(name, "PS2 gsKit") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 2;
        info->texture_formats[0] = SDL_PIXELFORMAT_ABGR1555;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR8888;
        info->max_texture_width = 1024;
        info->max_texture_height = 1024;
    } else if (SDL3_strcmp(name, "PSP") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 4;
        info->texture_formats[0] = SDL_PIXELFORMAT_BGR565;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR1555;
        info->texture_formats[2] = SDL_PIXELFORMAT_ABGR4444;
        info->texture_formats[3] = SDL_PIXELFORMAT_ABGR8888;
        info->max_texture_width = 512;
        info->max_texture_height = 512;
    } else if (SDL3_strcmp(name, "VITA gxm") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 8;
        info->texture_formats[0] = SDL_PIXELFORMAT_ABGR8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_RGB565;
        info->texture_formats[3] = SDL_PIXELFORMAT_BGR565;
        info->texture_formats[4] = SDL_PIXELFORMAT_YV12;
        info->texture_formats[5] = SDL_PIXELFORMAT_IYUV;
        info->texture_formats[6] = SDL_PIXELFORMAT_NV12;
        info->texture_formats[7] = SDL_PIXELFORMAT_NV21;
        info->max_texture_width = 4096;
        info->max_texture_height = 4096;
    } else if (SDL3_strcmp(name, "vulkan") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 2;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR8888;
        info->max_texture_width = 16384;
        info->max_texture_height = 16384;
    } else if (SDL3_strcmp(name, "gpu") == 0) {
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 4;
        info->texture_formats[0] = SDL_PIXELFORMAT_BGRA32;
        info->texture_formats[1] = SDL_PIXELFORMAT_RGBA32;
        info->texture_formats[2] = SDL_PIXELFORMAT_BGRX32;
        info->texture_formats[3] = SDL_PIXELFORMAT_RGBX32;
        info->max_texture_width = 16384;
        info->max_texture_height = 16384;
    } else if (SDL3_strcmp(name, "software") == 0) {
        info->flags = SDL2_RENDERER_SOFTWARE | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 8;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
        info->texture_formats[1] = SDL_PIXELFORMAT_ABGR8888;
        info->texture_formats[2] = SDL_PIXELFORMAT_RGBA8888;
        info->texture_formats[3] = SDL_PIXELFORMAT_BGRA8888;
        info->texture_formats[4] = SDL_PIXELFORMAT_XRGB8888;
        info->texture_formats[5] = SDL_PIXELFORMAT_XBGR8888;
        info->texture_formats[6] = SDL_PIXELFORMAT_RGB565;
        info->texture_formats[7] = SDL_PIXELFORMAT_XRGB1555;
    } else {  /* this seems reasonable if something currently-unknown shows up in SDL3. */
        info->flags = SDL2_RENDERER_ACCELERATED | SDL2_RENDERER_PRESENTVSYNC | SDL2_RENDERER_TARGETTEXTURE;
        info->num_texture_formats = 1;
        info->texture_formats[0] = SDL_PIXELFORMAT_ARGB8888;
    }
    return 0;
}

static int FlushRendererIfNotBatching(SDL_Renderer *renderer)
{
    const SDL_PropertiesID props = SDL3_GetRendererProperties(renderer);
    if (!SDL3_GetBooleanProperty(props, PROP_RENDERER_BATCHING, false)) {
        return SDL3_FlushRenderer(renderer) ? 0 : -1;
    }
    return 0;
}

/* Second parameter changed from an index to a string in SDL3. */
SDL_DECLSPEC SDL_Renderer *SDLCALL
SDL_CreateRenderer(SDL_Window *window, int idx, Uint32 flags)
{
    SDL_PropertiesID props;
    SDL_Renderer *renderer;
    const char *name = NULL;
    char *namecpy = NULL;

    if (idx == -1) {
        /* SDL2, if given a bogus render driver name in a hint, would find no match, and then try everything.
           SDL3 reports failure in this case. PCem tries to create a renderer named "auto" so we need to deal
           with this. */
        name = SDL3_GetHint(SDL_HINT_RENDER_DRIVER);
        if (name) {
            const int total = SDL3_GetNumRenderDrivers();
            int i;
            for (i = 0; i < total; i++) {
                if (SDL3_strcasecmp(name, SDL3_GetRenderDriver(i)) == 0) {
                    break;
                }
            }
            if (i == total) {
                namecpy = SDL3_strdup(name);
                if (!namecpy) {
                    return NULL;
                }
                name = NULL;  /* set it to NULL so SDL3 will choose a default. */
                SDL3_SetHint(SDL_HINT_RENDER_DRIVER, NULL);
            }
        }

        /* A valid render driver specified by idx or hint takes precedence over flags */
        if (!name && (flags & SDL2_RENDERER_SOFTWARE)) {
            name = SDL_SOFTWARE_RENDERER;
        }
    } else {
        name = SDL3_GetRenderDriver(idx);
        if (!name) {
            return NULL;  /* assume SDL3_GetRenderDriver set the SDL error. */
        }
    }

    renderer = SDL3_CreateRenderer(window, name);
    props = SDL3_GetRendererProperties(renderer);
    if (props) {
        SDL3_SetBooleanProperty(props, PROP_RENDERER_BATCHING, SDL3_GetHintBoolean("SDL_RENDER_BATCHING", (name == NULL)));
        SDL3_SetBooleanProperty(props, PROP_RENDERER_RELATIVE_SCALING, SDL3_GetHintBoolean("SDL_MOUSE_RELATIVE_SCALING", true));
    }
    if (flags & SDL2_RENDERER_PRESENTVSYNC) {
        SDL3_SetRenderVSync(renderer, 1);
    }

    /* restore original hint. */
    if (namecpy) {
        SDL3_SetHint(SDL_HINT_RENDER_DRIVER, namecpy);
        SDL3_free(namecpy);
    }

    return renderer;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_RenderTargetSupported(SDL_Renderer *renderer)
{
    /* All SDL3 renderers support target textures */
    return SDL2_TRUE;
}

SDL_DECLSPEC void SDLCALL
SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
{
    SDL3_GetRenderViewport(renderer, rect);

    if (rect) {
        float scale_x = 1.0f, scale_y = 1.0f;
        SDL_FRect logical_rect;

        /* Include the logical scale and offset */
        SDL_RenderGetScale(renderer, &scale_x, &scale_y);
        SDL3_GetRenderLogicalPresentationRect(renderer, &logical_rect);
        rect->x += (int)SDL3_lroundf(logical_rect.x / scale_x);
        rect->y += (int)SDL3_lroundf(logical_rect.y / scale_y);
    }
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_SetClipRect(SDL2_Surface *surface, const SDL_Rect *rect)
{
    SDL_Rect full_rect;

    /* Don't do anything if there's no surface to act on */
    if (!surface) {
        return SDL2_FALSE;
    }

    SDL3_SetSurfaceClipRect(Surface2to3(surface), rect);

    /* Set up the full surface rectangle */
    full_rect.x = 0;
    full_rect.y = 0;
    full_rect.w = surface->w;
    full_rect.h = surface->h;

    /* Set the clipping rectangle */
    if (!rect) {
        surface->clip_rect = full_rect;
        return SDL2_TRUE;
    }
    return SDL3_GetRectIntersection(rect, &full_rect, &surface->clip_rect) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC void SDLCALL
SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
{
    SDL3_GetRenderClipRect(renderer, rect);
}

SDL_DECLSPEC void SDLCALL
SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
{
    int w = 0, h = 0;
    SDL_FRect rect;

    SDL3_GetRenderScale(renderer, scaleX, scaleY);

    /* Include the logical scale */
    SDL3_GetRenderLogicalPresentation(renderer, &w, &h, NULL);
    SDL3_GetRenderLogicalPresentationRect(renderer, &rect);
    if (scaleX && w > 0) {
        *scaleX *= rect.w / w;
    }
    if (scaleY && h > 0) {
        *scaleY *= rect.h / h;
    }
}

SDL_DECLSPEC void SDLCALL
SDL_RenderWindowToLogical(SDL_Renderer *renderer,
                          int windowX, int windowY,
                          float *logicalX, float *logicalY)
{
    SDL3_RenderCoordinatesFromWindow(renderer, (float)windowX, (float)windowY, logicalX, logicalY);
}

SDL_DECLSPEC void SDLCALL
SDL_RenderLogicalToWindow(SDL_Renderer *renderer,
                          float logicalX, float logicalY,
                          int *windowX, int *windowY)
{
    float x, y;
    SDL3_RenderCoordinatesToWindow(renderer, logicalX, logicalY, &x, &y);
    if (windowX) *windowX = (int)x;
    if (windowY) *windowY = (int)y;
}

SDL_DECLSPEC int SDLCALL
SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
{
    int retval;
    SDL_RendererLogicalPresentation mode;

    if (w == 0 || h == 0) {
        mode = SDL_LOGICAL_PRESENTATION_DISABLED;
    } else if (SDL3_GetBooleanProperty(SDL3_GetRendererProperties(renderer), PROP_RENDERER_INTEGER_SCALE, false)) {
        mode = SDL_LOGICAL_PRESENTATION_INTEGER_SCALE;
    } else {
        const char *hint = SDL3_GetHint("SDL_RENDER_LOGICAL_SIZE_MODE");
        if (hint && (*hint == '1' || SDL3_strcasecmp(hint, "overscan") == 0)) {
            mode = SDL_LOGICAL_PRESENTATION_OVERSCAN;
        } else {
            mode = SDL_LOGICAL_PRESENTATION_LETTERBOX;
        }
    }

    retval = SDL3_SetRenderLogicalPresentation(renderer, w, h, mode) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC void SDLCALL
SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
{
    SDL3_GetRenderLogicalPresentation(renderer, w, h, NULL);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL2_bool enable)
{
    int w = 0, h = 0;

    SDL3_SetBooleanProperty(SDL3_GetRendererProperties(renderer), PROP_RENDERER_INTEGER_SCALE, enable);
    SDL_RenderGetLogicalSize(renderer, &w, &h);
    return SDL_RenderSetLogicalSize(renderer, w, h);
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
{
    return SDL3_GetBooleanProperty(SDL3_GetRendererProperties(renderer), PROP_RENDERER_INTEGER_SCALE, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC int SDLCALL
SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
{
    int retval;
    SDL_Rect adjusted_viewport;

    if (rect) {
        float scale_x = 1.0f, scale_y = 1.0f;
        SDL_FRect logical_rect;

        SDL3_copyp(&adjusted_viewport, rect);

        /* Remove the logical scale and offset */
        SDL_RenderGetScale(renderer, &scale_x, &scale_y);
        SDL3_GetRenderLogicalPresentationRect(renderer, &logical_rect);
        adjusted_viewport.x -= (int)SDL3_lroundf(logical_rect.x / scale_x);
        adjusted_viewport.y -= (int)SDL3_lroundf(logical_rect.y / scale_y);

        rect = &adjusted_viewport;
    }

    retval = SDL3_SetRenderViewport(renderer, rect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
    const int retval = SDL3_SetRenderClipRect(renderer, rect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
    if (!SDL3_SetRenderTarget(renderer, texture)) {
        return -1;
    }

    /* SDL2 reset the viewport, scale, and logical presentation for textures.
        If moving from the backbuffer to a texture, it makes a backup of that
        state and restores it when moving back to the backbuffer...but SDL3
        already tracks this state (its "view") separately, so we don't need
        to reproduce the backup efforts here; the backbuffer view state isn't
        lost. */
    if (texture) {
        SDL_Rect viewport;
        float w = 0.0f;
        float h = 0.0f;
        SDL3_GetTextureSize(texture, &w, &h);
        viewport.x = 0;
        viewport.y = 0;
        viewport.w = (int)w;
        viewport.h = (int)h;
        SDL3_SetRenderViewport(renderer, &viewport);
        SDL3_SetRenderClipRect(renderer, NULL);
        SDL3_SetRenderScale(renderer, 1.0f, 1.0f);
        SDL3_SetRenderLogicalPresentation(renderer, viewport.w, viewport.h, SDL_LOGICAL_PRESENTATION_DISABLED);
    }

    return FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderClear(SDL_Renderer *renderer)
{
    const int retval = SDL3_RenderClear(renderer) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawPointF(SDL_Renderer *renderer, float x, float y)
{
    int retval;
    SDL_FPoint fpoint;
    fpoint.x = x;
    fpoint.y = y;
    retval = SDL3_RenderPoints(renderer, &fpoint, 1) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
{
    return SDL_RenderDrawPointF(renderer, (float)x, (float)y);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawPoints(SDL_Renderer *renderer,
                     const SDL_Point *points, int count)
{
    SDL_FPoint *fpoints;
    int i;
    int retval;
    int isstack;

    if (points == NULL) {
        SDL3_InvalidParamError("points");
        return -1;
    }

    fpoints = SDL3_small_alloc(SDL_FPoint, count, &isstack);
    if (fpoints == NULL) {
        return -1;
    }

    for (i = 0; i < count; ++i) {
        fpoints[i].x = (float)points[i].x;
        fpoints[i].y = (float)points[i].y;
    }

    retval = SDL3_RenderPoints(renderer, fpoints, count) ? 0 : -1;

    SDL3_small_free(fpoints, isstack);

    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawPointsF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
{
    const int retval = SDL3_RenderPoints(renderer, points, count) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
{
    int retval;
    SDL_FPoint points[2];
    points[0].x = (float)x1;
    points[0].y = (float)y1;
    points[1].x = (float)x2;
    points[1].y = (float)y2;
    retval = SDL3_RenderLines(renderer, points, 2) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
{
    return SDL_RenderDrawLineF(renderer, (float) x1, (float) y1, (float) x2, (float) y2);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
{
    SDL_FPoint *fpoints;
    int i;
    int retval;
    int isstack;

    if (points == NULL) {
        SDL3_InvalidParamError("points");
        return -1;
    }
    if (count < 2) {
        return 0;
    }

    fpoints = SDL3_small_alloc(SDL_FPoint, count, &isstack);
    if (fpoints == NULL) {
        return -1;
    }

    for (i = 0; i < count; ++i) {
        fpoints[i].x = (float)points[i].x;
        fpoints[i].y = (float)points[i].y;
    }

    retval = SDL3_RenderLines(renderer, fpoints, count) ? 0 : -1;

    SDL3_small_free(fpoints, isstack);

    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawLinesF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
{
    const int retval = SDL3_RenderLines(renderer, points, count) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
    int retval;
    SDL_FRect frect;
    SDL_FRect *prect = NULL;

    if (rect) {
        frect.x = (float)rect->x;
        frect.y = (float)rect->y;
        frect.w = (float)rect->w;
        frect.h = (float)rect->h;
        prect = &frect;
    }

    retval = SDL3_RenderRect(renderer, prect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
{
    SDL_FRect *frects;
    int i;
    int retval;
    int isstack;

    if (rects == NULL) {
        SDL3_InvalidParamError("rects");
        return -1;
    }
    if (count < 1) {
        return 0;
    }

    frects = SDL3_small_alloc(SDL_FRect, count, &isstack);
    if (frects == NULL) {
        return -1;
    }

    for (i = 0; i < count; ++i) {
        frects[i].x = (float)rects[i].x;
        frects[i].y = (float)rects[i].y;
        frects[i].w = (float)rects[i].w;
        frects[i].h = (float)rects[i].h;
    }

    retval = SDL3_RenderRects(renderer, frects, count) ? 0 : -1;

    SDL3_small_free(frects, isstack);

    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
{
    const int retval = SDL3_RenderRect(renderer, rect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderDrawRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
{
    const int retval = SDL3_RenderRects(renderer, rects, count) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
    int retval;
    SDL_FRect frect;
    if (rect) {
        frect.x = (float)rect->x;
        frect.y = (float)rect->y;
        frect.w = (float)rect->w;
        frect.h = (float)rect->h;
        retval = SDL3_RenderFillRect(renderer, &frect) ? 0 : -1;
    } else {
        retval = SDL3_RenderFillRect(renderer, NULL) ? 0 : -1;
    }
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
{
    SDL_FRect *frects;
    int i;
    int retval;
    int isstack;

    if (rects == NULL) {
        SDL3_InvalidParamError("rects");
        return -1;
    }
    if (count < 1) {
        return 0;
    }

    frects = SDL3_small_alloc(SDL_FRect, count, &isstack);
    if (frects == NULL) {
        return -1;
    }

    for (i = 0; i < count; ++i) {
        frects[i].x = (float)rects[i].x;
        frects[i].y = (float)rects[i].y;
        frects[i].w = (float)rects[i].w;
        frects[i].h = (float)rects[i].h;
    }

    retval = SDL3_RenderFillRects(renderer, frects, count) ? 0 : -1;

    SDL3_small_free(frects, isstack);

    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderFillRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
{
    const int retval = SDL3_RenderFillRect(renderer, rect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderFillRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
{
    const int retval = SDL3_RenderFillRects(renderer, rects, count) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
{
    int retval;
    SDL_FRect srcfrect;
    SDL_FRect *psrcfrect = NULL;
    SDL_FRect dstfrect;
    SDL_FRect *pdstfrect = NULL;
    if (srcrect) {
        srcfrect.x = (float)srcrect->x;
        srcfrect.y = (float)srcrect->y;
        srcfrect.w = (float)srcrect->w;
        srcfrect.h = (float)srcrect->h;
        psrcfrect = &srcfrect;

        if (srcrect->w == 0 || srcrect->h == 0) {
            return 0;
        }
    }
    if (dstrect) {
        dstfrect.x = (float)dstrect->x;
        dstfrect.y = (float)dstrect->y;
        dstfrect.w = (float)dstrect->w;
        dstfrect.h = (float)dstrect->h;
        pdstfrect = &dstfrect;
    }
    retval = SDL3_RenderTexture(renderer, texture, psrcfrect, pdstfrect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
{
    int retval;
    SDL_FRect srcfrect;
    SDL_FRect *psrcfrect = NULL;
    if (srcrect) {
        srcfrect.x = (float)srcrect->x;
        srcfrect.y = (float)srcrect->y;
        srcfrect.w = (float)srcrect->w;
        srcfrect.h = (float)srcrect->h;
        psrcfrect = &srcfrect;

        if (srcrect->w == 0 || srcrect->h == 0) {
            return 0;
        }
    }
    retval = SDL3_RenderTexture(renderer, texture, psrcfrect, dstrect) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture,
                 const SDL_Rect *srcrect, const SDL_Rect *dstrect,
                 const double angle, const SDL_Point *center, const SDL_FlipMode flip)
{
    int retval;
    SDL_FRect srcfrect;
    SDL_FRect *psrcfrect = NULL;
    SDL_FRect dstfrect;
    SDL_FRect *pdstfrect = NULL;
    SDL_FPoint fcenter;
    SDL_FPoint *pfcenter = NULL;

    if (srcrect) {
        srcfrect.x = (float)srcrect->x;
        srcfrect.y = (float)srcrect->y;
        srcfrect.w = (float)srcrect->w;
        srcfrect.h = (float)srcrect->h;
        psrcfrect = &srcfrect;

        if (srcrect->w == 0 || srcrect->h == 0) {
            return 0;
        }
    }

    if (dstrect) {
        dstfrect.x = (float)dstrect->x;
        dstfrect.y = (float)dstrect->y;
        dstfrect.w = (float)dstrect->w;
        dstfrect.h = (float)dstrect->h;
        pdstfrect = &dstfrect;
    }

    if (center) {
        fcenter.x = (float)center->x;
        fcenter.y = (float)center->y;
        pfcenter = &fcenter;
    }

    retval = SDL3_RenderTextureRotated(renderer, texture, psrcfrect, pdstfrect, angle, pfcenter, flip) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture,
                  const SDL_Rect *srcrect, const SDL_FRect *dstrect,
                  const double angle, const SDL_FPoint *center, const SDL_FlipMode flip)
{
    int retval;
    SDL_FRect srcfrect;
    SDL_FRect *psrcfrect = NULL;

    if (srcrect) {
        srcfrect.x = (float)srcrect->x;
        srcfrect.y = (float)srcrect->y;
        srcfrect.w = (float)srcrect->w;
        srcfrect.h = (float)srcrect->h;
        psrcfrect = &srcfrect;

        if (srcrect->w == 0 || srcrect->h == 0) {
            return 0;
        }
    }

    retval = SDL3_RenderTextureRotated(renderer, texture, psrcfrect, dstrect, angle, center, flip) ? 0 : -1;
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL2_Vertex *vertices, int num_vertices, const int *indices, int num_indices)
{
    if (vertices) {
        const float *xy = &vertices->position.x;
        int xy_stride = sizeof(SDL2_Vertex);
        const SDL_Color *color = &vertices->color;
        int color_stride = sizeof(SDL2_Vertex);
        const float *uv = &vertices->tex_coord.x;
        int uv_stride = sizeof(SDL2_Vertex);
        int size_indices = 4;
        return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
    }
    SDL3_InvalidParamError("vertices");
    return -1;
}

SDL_DECLSPEC int SDLCALL
SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)
{
    int i, retval, isstack;
    const char *color2 = (const char *) color;
    SDL_FColor *color3;

    if (num_vertices <= 0) {
        SDL3_InvalidParamError("num_vertices");
        return -1;
    }
    if (!color) {
        SDL3_InvalidParamError("color");
        return -1;
    }

    color3 = SDL3_small_alloc(SDL_FColor, num_vertices, &isstack);
    if (!color3) {
        SDL3_OutOfMemory();
        return -1;
    }
    for (i = 0; i < num_vertices; ++i) {
        color3[i].r = color->r / 255.0f;
        color3[i].g = color->g / 255.0f;
        color3[i].b = color->b / 255.0f;
        color3[i].a = color->a / 255.0f;
        color2 += color_stride;
        color = (const SDL_Color *) color2;
    }

    color_stride = sizeof(SDL_FColor);
    retval = SDL3_RenderGeometryRaw(renderer, texture, xy, xy_stride, color3, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices) ? 0 : -1;
    SDL3_small_free(color3, isstack);
    return retval < 0 ? retval : FlushRendererIfNotBatching(renderer);
}

SDL_DECLSPEC int SDLCALL
SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
{
    int result = -1;
    SDL_Texture* target;

    SDL_Surface *surface = SDL3_RenderReadPixels(renderer, rect);
    if (!surface) {
        return -1;
    }

    if (!format) {
        target = SDL3_GetRenderTarget(renderer);
        if (target) {
            format = (Uint32)SDL3_GetNumberProperty(SDL3_GetTextureProperties(target), SDL_PROP_TEXTURE_FORMAT_NUMBER, 0);
        } else {
            format = SDL3_GetWindowPixelFormat((SDL_Window *)SDL3_GetPointerProperty(SDL3_GetRendererProperties(renderer), SDL_PROP_RENDERER_WINDOW_POINTER, NULL));
        }
    }

    if (SDL3_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, SDL3_GetSurfaceColorspace(surface), SDL3_GetSurfaceProperties(surface), surface->pixels, surface->pitch, (SDL_PixelFormat)format, SDL_COLORSPACE_SRGB, 0, pixels, pitch)) {
        result = 0;
    }

    SDL3_DestroySurface(surface);

    return result;
}

SDL_DECLSPEC void SDLCALL
SDL_RenderPresent(SDL_Renderer *renderer)
{
    SDL3_RenderPresent(renderer);
}

static SDL_ScaleMode SDL_GetScaleMode(void)
{
    const char *hint = SDL3_GetHint("SDL_RENDER_SCALE_QUALITY");

    if (!hint || SDL3_strcasecmp(hint, "nearest") == 0) {
        return SDL_SCALEMODE_NEAREST;
    } else if (SDL3_strcasecmp(hint, "linear") == 0 ||
               SDL3_strcasecmp(hint, "best") == 0) {
        return SDL_SCALEMODE_LINEAR;
    } else {
        return (SDL_ScaleMode)SDL3_atoi(hint);
    }
}

SDL_DECLSPEC SDL_Texture * SDLCALL
SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
{
    SDL_Texture *texture;
    SDL_PropertiesID props = SDL3_CreateProperties();
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w);
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h);
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetColorspaceForFormatAndSize(format, w, h));
    texture = SDL3_CreateTextureWithProperties(renderer, props);
    if (texture) {
        SDL3_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE);
        SDL3_SetTextureScaleMode(texture, SDL_GetScaleMode());
    }
    SDL3_DestroyProperties(props);
    return texture;
}

SDL_DECLSPEC SDL_Texture * SDLCALL
SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL2_Surface *surface)
{
    SDL_Texture *texture = SDL3_CreateTextureFromSurface(renderer, Surface2to3(surface));
    if (texture) {
        SDL3_SetTextureScaleMode(texture, SDL_GetScaleMode());
    }
    return texture;
}

SDL_DECLSPEC int SDLCALL
SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
{
    SDL_PropertiesID props = SDL3_GetTextureProperties(texture);
    if (!props) {
        return -1;
    }

    if (format) {
        *format = (Uint32)SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
    }
    if (access) {
        *access = (int)SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
    }
    if (w) {
        *w = (int)SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
    }
    if (h) {
        *h = (int)SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
{
    SDL_PropertiesID props = SDL3_GetTextureProperties(texture);
    if (props) {
        SDL3_SetNumberProperty(props, PROP_TEXTURE_SCALE_MODE, scaleMode);
    }
    if (scaleMode > SDL_SCALEMODE_LINEAR) {
        scaleMode = SDL_SCALEMODE_LINEAR;
    }
    return SDL3_SetTextureScaleMode(texture, scaleMode) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
{
    SDL_PropertiesID props = SDL3_GetTextureProperties(texture);
    if (props) {
        Sint64 cached_scale_mode = SDL3_GetNumberProperty(props, PROP_TEXTURE_SCALE_MODE, PROP_TEXTURE_SCALE_MODE_UNAVAILABLE);
        if (cached_scale_mode != PROP_TEXTURE_SCALE_MODE_UNAVAILABLE) {
            if (scaleMode) {
                *scaleMode = (SDL_ScaleMode) cached_scale_mode;
            }
            return 0;
        }
    }
    return SDL3_GetTextureScaleMode(texture, scaleMode) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_LockMutex(SDL_Mutex *a)
{
    SDL3_LockMutex(a);
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_TryLockMutex(SDL_Mutex *a)
{
    if (SDL3_TryLockMutex(a)) {
        return 0;
    } else {
        return SDL2_MUTEX_TIMEDOUT;
    }
}

SDL_DECLSPEC int SDLCALL
SDL_UnlockMutex(SDL_Mutex *a)
{
    SDL3_UnlockMutex(a);
    return 0;
}

#define PROP_TIMER_CALLBACK_POINTER "sdl2-compat.timer.callback"
#define PROP_TIMER_USERDATA_POINTER "sdl2-compat.timer.userdata"

static void SDLCALL CleanupTimerProperties(void *userdata, void *value)
{
    SDL_PropertiesID props = (SDL_PropertiesID)(uintptr_t)value;
    SDL3_DestroyProperties(props);
}

static Uint32 SDLCALL CompatTimerCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
    SDL_PropertiesID props = (SDL_PropertiesID)(uintptr_t)userdata;
    SDL2_TimerCallback callback = (SDL2_TimerCallback)SDL3_GetPointerProperty(props, PROP_TIMER_CALLBACK_POINTER, NULL);
    void *param = SDL3_GetPointerProperty(props, PROP_TIMER_USERDATA_POINTER, NULL);
    if (callback) {
        return callback(interval, param);
    } else {
        return 0;
    }
}

SDL_DECLSPEC SDL2_TimerID SDLCALL
SDL_AddTimer(Uint32 interval, SDL2_TimerCallback callback, void *param)
{
    SDL_TimerID timerID;
    SDL_PropertiesID props;

    if (!timers) {
        timers = SDL3_CreateProperties();
        if (!timers) {
            return 0;
        }
    }

    props = SDL3_CreateProperties();
    if (!props) {
        return 0;
    }
    SDL3_SetPointerProperty(props, PROP_TIMER_CALLBACK_POINTER, (void *)callback);
    SDL3_SetPointerProperty(props, PROP_TIMER_USERDATA_POINTER, param);
    timerID = SDL3_AddTimer(interval, CompatTimerCallback, (void *)(uintptr_t)props);
    if (timerID) {
        char name[32];

        SDL3_snprintf(name, sizeof(name), "%" SDL_PRIu32, timerID);
        SDL3_SetPointerPropertyWithCleanup(timers, name, (void *)(uintptr_t)props, CleanupTimerProperties, NULL);
    } else {
        SDL3_DestroyProperties(props);
    }
    return (SDL2_TimerID)timerID;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_RemoveTimer(SDL2_TimerID id)
{
    char name[32];

    SDL3_snprintf(name, sizeof(name), "%" SDL_PRIu32, id);
    SDL3_ClearProperty(timers, name);

    return SDL3_RemoveTimer((SDL_TimerID)id) ? SDL2_TRUE : SDL2_FALSE;
}

typedef enum {
    V2H_PASSTHROUGH,   /* Leave value unchanged */
    V2H_BOOL,          /* 0 = value unset, 1 = value set */
    V2H_BOOL_INVERTED, /* 1 = value unset, 0 = value set */
} VarToHintConversionType;

static struct {
    const char *old_envvar;
    const char *new_hint;
    VarToHintConversionType type;
} envvars_to_hints[] = {
    { "SDL_DISKAUDIOFILE", SDL_HINT_AUDIO_DISK_OUTPUT_FILE, V2H_PASSTHROUGH },
    { "SDL_DISKAUDIOFILEIN", SDL_HINT_AUDIO_DISK_INPUT_FILE, V2H_PASSTHROUGH },
    { "SDL_HIDAPI_DISABLE_LIBUSB", SDL_HINT_HIDAPI_LIBUSB, V2H_BOOL_INVERTED },
    { "SDL_HIDAPI_JOYSTICK_DISABLE_UDEV", SDL_HINT_HIDAPI_UDEV, V2H_BOOL_INVERTED },
#ifdef SDL_PLATFORM_FREEBSD
    { "SDL_INPUT_FREEBSD_KEEP_KBD", SDL_HINT_MUTE_CONSOLE_KEYBOARD, V2H_BOOL_INVERTED },
#endif
#ifdef SDL_PLATFORM_LINUX
    { "SDL_INPUT_LINUX_KEEP_KBD", SDL_HINT_MUTE_CONSOLE_KEYBOARD, V2H_BOOL_INVERTED },
#endif
#ifdef SDL_PLATFORM_VITA
    { "VITA_DISABLE_TOUCH_BACK", SDL_HINT_VITA_ENABLE_BACK_TOUCH, V2H_BOOL_INVERTED },
    { "VITA_DISABLE_TOUCH_FRONT", SDL_HINT_VITA_ENABLE_FRONT_TOUCH, V2H_BOOL_INVERTED },
    { "VITA_MODULE_PATH", SDL_HINT_VITA_MODULE_PATH, V2H_PASSTHROUGH },
    { "VITA_PVR_OGL", SDL_HINT_VITA_PVR_OPENGL, V2H_BOOL },
    { "VITA_PVR_SKIP_INIT", SDL_HINT_VITA_PVR_INIT, V2H_BOOL_INVERTED },
    { "VITA_RESOLUTION", SDL_HINT_VITA_RESOLUTION, V2H_PASSTHROUGH },
#endif
};

static void SDL2COMPAT_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite)
{
    unsigned int i;

    /* Propagate the original variable name and value, so SDL_getenv() works as expected */
    if (value) {
        SDL3_SetEnvironmentVariable(env, name, value, overwrite);
    } else {
        SDL3_UnsetEnvironmentVariable(env, name);
    }

    /* Handle environment variables that became hints in SDL3  */
    for (i = 0; i < SDL_arraysize(envvars_to_hints); ++i) {
        if (SDL3_strcmp(name, envvars_to_hints[i].old_envvar) == 0) {
            const char *value3 = NULL;

            switch (envvars_to_hints[i].type) {
            case V2H_BOOL:
                value3 = value ? "1" : "0";
                break;
            case V2H_BOOL_INVERTED:
                value3 = value ? "0" : "1";
                break;
            case V2H_PASSTHROUGH:
                value3 = value;
                break;
            }

            if (value3) {
                SDL3_SetEnvironmentVariable(env, envvars_to_hints[i].new_hint, value3, overwrite);
            } else {
                SDL3_UnsetEnvironmentVariable(env, envvars_to_hints[i].new_hint);
            }
        }
    }

    /* Handle renamed hints set via environment variables */
    for (i = 0; i < SDL_arraysize(renamed_hints); ++i) {
        if (SDL3_strcmp(name, renamed_hints[i].old_hint) == 0) {
            bool free_value = false;
            const char *value3 = SDL2_to_SDL3_hint_value(name, value, &free_value);

            if (value3) {
                SDL3_SetEnvironmentVariable(env, renamed_hints[i].new_hint, value3, overwrite);
            } else {
                SDL3_UnsetEnvironmentVariable(env, renamed_hints[i].new_hint);
            }

            if (free_value) {
                SDL3_free((void *)value3);
            }
        }
    }
}

static void SynchronizeEnvironmentVariables(void)
{
    SDL_Environment *env = SDL3_GetEnvironment();
    SDL_Environment *fresh_env = SDL3_CreateEnvironment(true);
    char **envp;
    char **fresh_envp;
    int i;

    /* Clear variables that are no longer set in the environment */
    envp = SDL3_GetEnvironmentVariables(env);
    if (envp) {
        for (i = 0; envp[i]; ++i) {
            char *sep = SDL3_strchr(envp[i], '=');
            *sep = '\0';

            if (SDL3_GetEnvironmentVariable(fresh_env, envp[i]) == NULL) {
                SDL2COMPAT_SetEnvironmentVariable(env, envp[i], NULL, true);
            }
        }

        SDL3_free(envp);
    }

    /* Set variables that are present in the environment */
    fresh_envp = SDL3_GetEnvironmentVariables(fresh_env);
    if (fresh_envp) {
        for (i = 0; fresh_envp[i]; ++i) {
            char *sep = SDL3_strchr(fresh_envp[i], '=');
            *sep = '\0';
            SDL2COMPAT_SetEnvironmentVariable(env, fresh_envp[i], sep + 1, true);
        }

        SDL3_free(fresh_envp);
    }

    SDL3_DestroyEnvironment(fresh_env);
}

SDL_DECLSPEC int SDLCALL
SDL_setenv(const char *name, const char *value, int overwrite)
{
    int retval;

    retval = SDL3_setenv_unsafe(name, value, overwrite);
    if (retval == 0) {
        SDL2COMPAT_SetEnvironmentVariable(SDL3_GetEnvironment(), name, value, overwrite != 0);
    }

    return retval;
}

static SDL_InitFlags PreInitSubsystem(SDL_InitFlags flags)
{
    /* If the subsystem is already initialized, mask out the flag for it */
    flags &= ~SDL_WasInit(flags);

    if (flags & SDL_INIT_VIDEO) {
        const char *old_hint;
        const char *hint;

        /* Update IME UI hint */
#if defined(SDL_PLATFORM_WIN32)
        old_hint = SDL3_GetHint("SDL_IME_SHOW_UI");
        if (old_hint && *old_hint == '1') {
            hint = "composition";
        } else {
            hint = "composition,candidates";
        }
#else
        old_hint = SDL3_GetHint("SDL_IME_INTERNAL_EDITING");
        if (old_hint && *old_hint == '1') {
            hint = "0";
        } else {
            hint = "composition";
        }
#endif
        SDL3_SetHint(SDL_HINT_IME_IMPLEMENTED_UI, hint);
    }

    /* Return only the flags that we will expect to change */
    return flags;
}

static void PostInitSubsystem(SDL_InitFlags new_flags)
{
    /* The timer subsystem flag is gone in SDL3, so we maintain it ourselves */
    if (new_flags & SDL2_INIT_TIMER) {
        ++timer_init;
    }

    /* Gamepads imply the joystick subsystem */
    if (new_flags & SDL_INIT_GAMEPAD) {
        new_flags |= SDL_INIT_JOYSTICK;
    }

    /* Some subsystems imply the events subsystem */
    if (new_flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)) {
        new_flags |= SDL_INIT_EVENTS;
    }

    /* If the subsystem failed to initialize, mask out the flag for it */
    new_flags &= SDL_WasInit(new_flags);

    if (new_flags & SDL_INIT_EVENTS) {
        (void)SDL_EventState(SDL2_SYSWMEVENT, SDL2_DISABLE);

        /* These are potentially noisy and have no SDL2 equivalent */
        SDL3_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, false);
        SDL3_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, false);

        residual_motion_x = 0.0f;
        residual_motion_y = 0.0f;
    }

    if (new_flags & SDL_INIT_VIDEO) {
        /* default SDL2 GL attributes */
        SDL_GL_SetAttribute(SDL2_GL_RED_SIZE, 3);
        SDL_GL_SetAttribute(SDL2_GL_GREEN_SIZE, 3);
        SDL_GL_SetAttribute(SDL2_GL_BLUE_SIZE, 2);
        SDL_GL_SetAttribute(SDL2_GL_ALPHA_SIZE, 0);

#if !defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_ANDROID)  // (and maybe others...?)
        /* SDL2 enables text input during video subsystem init on desktop platforms */
        (void)SDL_EventState(SDL_EVENT_TEXT_INPUT, SDL2_ENABLE);
        (void)SDL_EventState(SDL_EVENT_TEXT_EDITING, SDL2_ENABLE);
#endif
    }

    /* if audio was initialized and there are no devices enumerated yet, build some initial device lists. */
    if (new_flags & SDL_INIT_AUDIO) {
        if (AudioSDL3PlaybackDevices.num_devices == 0) {
            SDL_GetNumAudioDevices(SDL2_FALSE);
        }
        if (AudioSDL3RecordingDevices.num_devices == 0) {
            SDL_GetNumAudioDevices(SDL2_TRUE);
        }
    }

    /* enumerate joysticks and haptics to build device list */
    if (new_flags & SDL_INIT_JOYSTICK) {
        SDL_NumJoysticks();
    }
    if (new_flags & SDL_INIT_HAPTIC) {
        SDL_NumHaptics();
    }
}

static int InitSubsystemInternal(SDL_InitFlags flags)
{
    int result;
    SDL_InitFlags new_flags;

    if (!SDL2Compat_InitOnStartup()) {
        return -1;
    }

    new_flags = PreInitSubsystem(flags);

    result = SDL3_InitSubSystem(flags) ? 0 : -1;

    PostInitSubsystem(new_flags);

    return result;
}

static void PostQuitSubsystem(SDL_InitFlags quit_flags)
{
    /* Mask out the subsystems that didn't actually quit */
    quit_flags &= ~SDL_WasInit(quit_flags);

    if (quit_flags & SDL_INIT_VIDEO) {
        GestureQuit();
    }

    if (quit_flags & SDL_INIT_AUDIO) {
        int i;

        /* Close all open audio devices like SDL2 did */
        for (i = 0; i < (int)SDL_arraysize(AudioOpenDevices); i++) {
            SDL_FreeAudioStream(AudioOpenDevices[i]);
            AudioOpenDevices[i] = NULL;
        }
    }
}

static void QuitSubsystemInternal(SDL_InitFlags flags)
{
    SDL_InitFlags old_flags;

    old_flags = SDL_WasInit(flags);

    SDL3_QuitSubSystem(flags);

    PostQuitSubsystem(old_flags);
}

SDL_DECLSPEC int SDLCALL
SDL_AudioInit(const char *driver_name)
{
    SynchronizeEnvironmentVariables();

    if (SDL3_GetCurrentAudioDriver()) {
        /* Shutdown the current driver before starting again */
        SDL_AudioQuit();
    }

    if (driver_name) {
        SDL3_SetHintWithPriority(SDL_HINT_AUDIO_DRIVER, driver_name, SDL_HINT_OVERRIDE);
    }

    return InitSubsystemInternal(SDL_INIT_AUDIO);
}

SDL_DECLSPEC void SDLCALL
SDL_AudioQuit(void)
{
    /* SDL_AudioQuit() ignores subsystem refcounting */
    while (SDL_WasInit(SDL_INIT_AUDIO)) {
        SDL_QuitSubSystem(SDL_INIT_AUDIO);
    }
}

SDL_DECLSPEC int SDLCALL
SDL_GL_GetAttribute(SDL2_GLattr attr, int *value)
{
    bool ret = false;

    switch (attr) {
    case SDL2_GL_RED_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_RED_SIZE, value);
        break;
    case SDL2_GL_GREEN_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_GREEN_SIZE, value);
        break;
    case SDL2_GL_BLUE_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_BLUE_SIZE, value);
        break;
    case SDL2_GL_ALPHA_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_ALPHA_SIZE, value);
        break;
    case SDL2_GL_BUFFER_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_BUFFER_SIZE, value);
        break;
    case SDL2_GL_DOUBLEBUFFER:
        ret = SDL3_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, value);
        break;
    case SDL2_GL_DEPTH_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_DEPTH_SIZE, value);
        break;
    case SDL2_GL_STENCIL_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_STENCIL_SIZE, value);
        break;
    case SDL2_GL_ACCUM_RED_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_ACCUM_RED_SIZE, value);
        break;
    case SDL2_GL_ACCUM_GREEN_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_ACCUM_GREEN_SIZE, value);
        break;
    case SDL2_GL_ACCUM_BLUE_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_ACCUM_BLUE_SIZE, value);
        break;
    case SDL2_GL_ACCUM_ALPHA_SIZE:
        ret = SDL3_GL_GetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, value);
        break;
    case SDL2_GL_STEREO:
        ret = SDL3_GL_GetAttribute(SDL_GL_STEREO, value);
        break;
    case SDL2_GL_MULTISAMPLEBUFFERS:
        ret = SDL3_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, value);
        break;
    case SDL2_GL_MULTISAMPLESAMPLES:
        ret = SDL3_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, value);
        break;
    case SDL2_GL_ACCELERATED_VISUAL:
        ret = SDL3_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, value);
        break;
    case SDL2_GL_RETAINED_BACKING:
        ret = SDL3_GL_GetAttribute(SDL_GL_RETAINED_BACKING, value);
        break;
    case SDL2_GL_CONTEXT_MAJOR_VERSION:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, value);
        break;
    case SDL2_GL_CONTEXT_MINOR_VERSION:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, value);
        break;
    case SDL2_GL_CONTEXT_FLAGS:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, value);
        break;
    case SDL2_GL_CONTEXT_PROFILE_MASK:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, value);
        break;
    case SDL2_GL_SHARE_WITH_CURRENT_CONTEXT:
        ret = SDL3_GL_GetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, value);
        break;
    case SDL2_GL_FRAMEBUFFER_SRGB_CAPABLE:
        ret = SDL3_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, value);
        break;
    case SDL2_GL_CONTEXT_RELEASE_BEHAVIOR:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, value);
        break;
    case SDL2_GL_CONTEXT_RESET_NOTIFICATION:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_RESET_NOTIFICATION, value);
        break;
    case SDL2_GL_CONTEXT_NO_ERROR:
        ret = SDL3_GL_GetAttribute(SDL_GL_CONTEXT_NO_ERROR, value);
        break;
    case SDL2_GL_FLOATBUFFERS:
        ret = SDL3_GL_GetAttribute(SDL_GL_FLOATBUFFERS, value);
        break;
    case SDL2_GL_CONTEXT_EGL:
        ret = SDL3_GL_GetAttribute(SDL_GL_EGL_PLATFORM, value);
        break;
    }

    return ret ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GL_SetAttribute(SDL2_GLattr attr, int value)
{
    bool ret = false;

    switch (attr) {
    case SDL2_GL_RED_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_RED_SIZE, value);
        break;
    case SDL2_GL_GREEN_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_GREEN_SIZE, value);
        break;
    case SDL2_GL_BLUE_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_BLUE_SIZE, value);
        break;
    case SDL2_GL_ALPHA_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_ALPHA_SIZE, value);
        break;
    case SDL2_GL_BUFFER_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_BUFFER_SIZE, value);
        break;
    case SDL2_GL_DOUBLEBUFFER:
        ret = SDL3_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
        break;
    case SDL2_GL_DEPTH_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
        break;
    case SDL2_GL_STENCIL_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_STENCIL_SIZE, value);
        break;
    case SDL2_GL_ACCUM_RED_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, value);
        break;
    case SDL2_GL_ACCUM_GREEN_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, value);
        break;
    case SDL2_GL_ACCUM_BLUE_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, value);
        break;
    case SDL2_GL_ACCUM_ALPHA_SIZE:
        ret = SDL3_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, value);
        break;
    case SDL2_GL_STEREO:
        ret = SDL3_GL_SetAttribute(SDL_GL_STEREO, value);
        break;
    case SDL2_GL_MULTISAMPLEBUFFERS:
        ret = SDL3_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, value);
        break;
    case SDL2_GL_MULTISAMPLESAMPLES:
        ret = SDL3_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, value);
        break;
    case SDL2_GL_ACCELERATED_VISUAL:
        ret = SDL3_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, value);
        break;
    case SDL2_GL_RETAINED_BACKING:
        ret = SDL3_GL_SetAttribute(SDL_GL_RETAINED_BACKING, value);
        break;
    case SDL2_GL_CONTEXT_MAJOR_VERSION:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, value);
        break;
    case SDL2_GL_CONTEXT_MINOR_VERSION:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, value);
        break;
    case SDL2_GL_CONTEXT_FLAGS:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, value);
        break;
    case SDL2_GL_CONTEXT_PROFILE_MASK:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, value);
        break;
    case SDL2_GL_SHARE_WITH_CURRENT_CONTEXT:
        ret = SDL3_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, value);
        break;
    case SDL2_GL_FRAMEBUFFER_SRGB_CAPABLE:
        ret = SDL3_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, value);
        break;
    case SDL2_GL_CONTEXT_RELEASE_BEHAVIOR:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, value);
        break;
    case SDL2_GL_CONTEXT_RESET_NOTIFICATION:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_RESET_NOTIFICATION, value);
        break;
    case SDL2_GL_CONTEXT_NO_ERROR:
        ret = SDL3_GL_SetAttribute(SDL_GL_CONTEXT_NO_ERROR, value);
        break;
    case SDL2_GL_FLOATBUFFERS:
        ret = SDL3_GL_SetAttribute(SDL_GL_FLOATBUFFERS, value);
        break;
    case SDL2_GL_CONTEXT_EGL:
        ret = SDL3_GL_SetAttribute(SDL_GL_EGL_PLATFORM, value);
        break;
    }

    return ret ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_VideoInit(const char *driver_name)
{
    SynchronizeEnvironmentVariables();

    if (SDL3_GetCurrentVideoDriver()) {
        /* Shutdown the current driver before starting again */
        SDL_VideoQuit();
    }

    if (driver_name) {
        SDL3_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, driver_name, SDL_HINT_OVERRIDE);
    }

    return InitSubsystemInternal(SDL_INIT_VIDEO);
}

SDL_DECLSPEC void SDLCALL
SDL_VideoQuit(void)
{
    /* SDL_VideoQuit() ignores subsystem refcounting */
    while (SDL_WasInit(SDL_INIT_VIDEO)) {
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
    }
}

SDL_DECLSPEC int SDLCALL
SDL_Init(Uint32 flags)
{
    return SDL_InitSubSystem(flags);
}

SDL_DECLSPEC int SDLCALL
SDL_InitSubSystem(Uint32 flags)
{
    SynchronizeEnvironmentVariables();

    return InitSubsystemInternal(flags);
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_WasInit(Uint32 flags)
{
    Uint32 result = SDL3_WasInit(flags);
    if (flags == 0) {
        flags = SDL2_INIT_EVERYTHING;
    }
    if ((flags & SDL2_INIT_TIMER) && timer_init) {
        result |= SDL2_INIT_TIMER;
    }
    return result;
}

SDL_DECLSPEC void SDLCALL
SDL_Quit(void)
{
    int i;
    SDL_LogPriority priorities[SDL_LOG_CATEGORY_CUSTOM];
    SDL_InitFlags old_flags;

    relative_mouse_mode = SDL2_FALSE;

    timer_init = 0;

    if (joystick_instance_list) {
        SDL3_free(joystick_instance_list);
        joystick_instance_list = NULL;
    }
    num_joystick_instances = 0;

    if (joystick_list) {
        SDL3_free(joystick_list);
        joystick_list = NULL;
    }
    num_joysticks = 0;

    if (sensor_instance_list) {
        SDL3_free(sensor_instance_list);
        sensor_instance_list = NULL;
    }
    num_sensor_instances = 0;

    if (sensor_list) {
        SDL3_free(sensor_list);
        sensor_list = NULL;
    }
    num_sensors = 0;

    if (haptic_list) {
        SDL3_free(haptic_list);
        haptic_list = NULL;
    }
    num_haptics = 0;

    if (gamepad_button_swap_list) {
        SDL3_free(gamepad_button_swap_list);
        gamepad_button_swap_list = NULL;
    }
    num_gamepad_button_swap_list = 0;

    SDL3_free(GamepadMappings);
    GamepadMappings = NULL;
    NumGamepadMappings = 0;

    SDL3_free(TouchDevices);
    TouchDevices = NULL;
    NumTouchDevices = 0;
    TouchFingersDeviceID = 0;
    SDL3_free(TouchFingers);
    TouchFingers = NULL;
    NumTouchFingers = 0;

    if (timers) {
        SDL3_DestroyProperties(timers);
        timers = 0;
    }

    if (hint_callbacks) {
        SDL3_DestroyProperties(hint_callbacks);
        hint_callbacks = 0;
    }

    for (i = 0; i < SDL_LOG_CATEGORY_CUSTOM; i++) {
        priorities[i] = SDL3_GetLogPriority(i);
    }

    SDL2Compat_Quit();

    old_flags = SDL_WasInit(0);
    SDL3_Quit();
    PostQuitSubsystem(old_flags);

    for (i = 0; i < SDL_LOG_CATEGORY_CUSTOM; i++) {
        SDL3_SetLogPriority(i, priorities[i]);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_QuitSubSystem(Uint32 flags)
{
    if ((flags & SDL2_INIT_TIMER) && timer_init > 0) {
        --timer_init;
    }

    // !!! FIXME: there's cleanup in SDL_Quit that probably needs to be done here, too.

    QuitSubsystemInternal(flags);
}

SDL_DECLSPEC int SDLCALL
SDL_GL_GetSwapInterval(void)
{
    int val = 0;
    SDL3_GL_GetSwapInterval(&val);
    return val;
}

static Uint16 GetDefaultSamplesFromFreq(int freq)
{
    /* Pick a default of ~46 ms at desired frequency */
    /* !!! FIXME: remove this when the non-Po2 resampling is in. */
    const Uint16 max_sample = (freq / 1000) * 46;
    Uint16 current_sample = 1;
    while (current_sample < max_sample) {
        current_sample *= 2;
    }
    return current_sample;
}

static int GetNumAudioDevices(int iscapture)
{
    AudioDeviceList newlist;
    AudioDeviceList *list = iscapture ? &AudioSDL3RecordingDevices : &AudioSDL3PlaybackDevices;
    SDL_AudioDeviceID *devices;
    int num_devices;
    int i, j;

    /* SDL_GetNumAudioDevices triggers a device redetect in SDL2, so we'll just build our list from here. */
    devices = iscapture ? SDL3_GetAudioRecordingDevices(&num_devices) : SDL3_GetAudioPlaybackDevices(&num_devices);
    if (!devices) {
        return list->num_devices;  /* just return the existing one for now. Oh well. */
    }

    SDL3_zero(newlist);

    if (num_devices > 0) {
        const char **orignames = (const char **) SDL3_malloc(num_devices * sizeof (*orignames));
        if (!orignames) {
            SDL3_free(devices);
            return list->num_devices;  /* just return the existing one for now. Oh well. */
        }

        newlist.num_devices = num_devices;
        newlist.devices = (AudioDeviceInfo *) SDL3_malloc(sizeof (AudioDeviceInfo) * num_devices);
        if (!newlist.devices) {
            SDL3_free((void*) orignames);
            SDL3_free(devices);
            return list->num_devices;  /* just return the existing one for now. Oh well. */
        }

        for (i = 0; i < num_devices; i++) {
            const char *newname = SDL3_GetAudioDeviceName(devices[i]);
            char *fullname = NULL;
            unsigned int dupenum = 0;

            if (newname == NULL) {
                /* ugh, whatever, just make up a name. */
                newname = "Unidentified device";
            }

            orignames[i] = newname;

            /* Device names must be unique in SDL2, as that's how we open them.
               So if you have two "SoundBlaster Pro 16" devices, one will be
               "SoundBlaster Pro 16" and the other will be "SoundBlaster Pro 16 (2)" */
            for (j = 0; j < i; j++) {
                if (SDL3_strcmp(newname, orignames[j]) == 0) {
                    dupenum++;
                }
            }

            if (!dupenum) {
                fullname = SDL3_strdup(newname);
            } else {
                char *ptr = NULL;
                if (SDL3_asprintf(&ptr, "%s (%u)", newname, dupenum + 1) > 0) {
                    fullname = ptr;
                }
            }

            if (!fullname) {
                /* we're in real trouble now.  :/  */
                for (j = 0; j < (i-1); j++) {
                    SDL3_free(newlist.devices[j].name);
                }
                SDL3_free((void*) orignames);
                SDL3_free(devices);
                return list->num_devices;  /* just return the existing one for now. Oh well. */
            }

            newlist.devices[i].devid = devices[i];
            newlist.devices[i].name = fullname;
        }

        SDL3_free((void*) orignames);
    }

    for (i = 0; i < list->num_devices; i++) {
        SDL3_free(list->devices[i].name);
    }
    SDL3_free(list->devices);
    SDL3_free(devices);

    SDL3_memcpy(list, &newlist, sizeof (AudioDeviceList));
    return num_devices;
}

SDL_DECLSPEC int SDLCALL
SDL_GetNumAudioDevices(int iscapture)
{
    int retval;

    if (!SDL3_GetCurrentAudioDriver()) {
        SDL3_SetError("Audio subsystem is not initialized");
        return -1;
    }

    SDL3_LockMutex(AudioDeviceLock);
    retval = GetNumAudioDevices(iscapture);
    SDL3_UnlockMutex(AudioDeviceLock);
    return retval;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetAudioDeviceName(int idx, int iscapture)
{
    const char *retval = NULL;
    AudioDeviceList *list;

    if (!SDL3_GetCurrentAudioDriver()) {
        SDL3_SetError("Audio subsystem is not initialized");
        return NULL;
    }

    SDL3_LockMutex(AudioDeviceLock);
    list = iscapture ? &AudioSDL3RecordingDevices : &AudioSDL3PlaybackDevices;
    if ((idx < 0) || (idx >= list->num_devices)) {
        SDL3_InvalidParamError("index");
    } else {
        retval = list->devices[idx].name;
    }
    SDL3_UnlockMutex(AudioDeviceLock);

    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_GetAudioDeviceSpec(int idx, int iscapture, SDL2_AudioSpec *spec2)
{
    AudioDeviceList *list;
    SDL_AudioSpec spec3;
    int retval = -1;

    if (spec2 == NULL) {
        SDL3_InvalidParamError("spec");
        return -1;
    } else if (!SDL3_GetCurrentAudioDriver()) {
        SDL3_SetError("Audio subsystem is not initialized");
        return -1;
    }

    SDL3_LockMutex(AudioDeviceLock);
    list = iscapture ? &AudioSDL3RecordingDevices : &AudioSDL3PlaybackDevices;
    if ((idx < 0) || (idx >= list->num_devices)) {
        SDL3_InvalidParamError("index");
    } else {
        retval = SDL3_GetAudioDeviceFormat(list->devices[idx].devid, &spec3, NULL) ? 0 : -1;
    }
    SDL3_UnlockMutex(AudioDeviceLock);

    if (retval == 0) {
        SDL3_zerop(spec2);
        spec2->format = spec3.format;
        spec2->channels = spec3.channels;
        spec2->freq = spec3.freq;
    }

    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_GetDefaultAudioInfo(char **name, SDL2_AudioSpec *spec2, int iscapture)
{
    SDL_AudioSpec spec3;
    int retval;

    if (spec2 == NULL) {
        SDL3_InvalidParamError("spec");
        return -1;
    } else if (!SDL3_GetCurrentAudioDriver()) {
        SDL3_SetError("Audio subsystem is not initialized");
        return -1;
    }

    retval = SDL3_GetAudioDeviceFormat(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec3, NULL) ? 0 : -1;
    if (retval == 0) {
        if (name) {
            *name = SDL3_strdup("System default");  /* the default device can change to different physical hardware on-the-fly in SDL3, so we don't provide a name for it. */
            if (*name == NULL) {
                return -1;
            }
        }

        SDL3_zerop(spec2);
        spec2->format = spec3.format;
        spec2->channels = spec3.channels;
        spec2->freq = spec3.freq;
    }

    return retval;
}

static SDL2_AudioFormat ParseAudioFormat(const char *string)
{
#define CHECK_FMT_STRING(x) if (SDL3_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
#define CHECK_FMT_STRING2(x, y) if (SDL3_strcmp(string, #x) == 0) { return y; }
    CHECK_FMT_STRING(U8);
    CHECK_FMT_STRING(S8);
    CHECK_FMT_STRING2(S16LE, SDL_AUDIO_S16LE);
    CHECK_FMT_STRING2(S16BE, SDL_AUDIO_S16BE);
    CHECK_FMT_STRING2(S16SYS, SDL_AUDIO_S16);
    CHECK_FMT_STRING2(S16, SDL_AUDIO_S16LE);
    CHECK_FMT_STRING2(U16LE, SDL_AUDIO_S16LE & ~SDL_AUDIO_MASK_SIGNED);
    CHECK_FMT_STRING2(U16BE, SDL_AUDIO_S16BE & ~SDL_AUDIO_MASK_SIGNED);
    CHECK_FMT_STRING2(U16SYS, SDL_AUDIO_S16 & ~SDL_AUDIO_MASK_SIGNED);
    CHECK_FMT_STRING2(U16, SDL_AUDIO_S16LE & ~SDL_AUDIO_MASK_SIGNED);
    CHECK_FMT_STRING2(S32LE, SDL_AUDIO_S32LE);
    CHECK_FMT_STRING2(S32BE, SDL_AUDIO_S32BE);
    CHECK_FMT_STRING2(S32SYS, SDL_AUDIO_S32);
    CHECK_FMT_STRING2(S32, SDL_AUDIO_S32LE);
    CHECK_FMT_STRING2(F32LE, SDL_AUDIO_F32LE);
    CHECK_FMT_STRING2(F32BE, SDL_AUDIO_F32BE);
    CHECK_FMT_STRING2(F32SYS, SDL_AUDIO_F32);
    CHECK_FMT_STRING2(F32, SDL_AUDIO_F32LE);
#undef CHECK_FMT_STRING
    return 0;
}

static void UpdateAudiospec(SDL2_AudioSpec *spec2)
{
    /* Calculate the silence and size of the audio specification */
    if ((spec2->format == SDL_AUDIO_U8) || (spec2->format == (SDL_AUDIO_S16LE & ~SDL_AUDIO_MASK_SIGNED)) || (spec2->format == (SDL_AUDIO_S16BE & ~SDL_AUDIO_MASK_SIGNED))) {
        spec2->silence = 0x80;
    } else {
        spec2->silence = 0x00;
    }

    spec2->size = SDL_AUDIO_BITSIZE(spec2->format) / 8;
    spec2->size *= spec2->channels;
    spec2->size *= spec2->samples;
}

static int PrepareAudiospec(const SDL2_AudioSpec *orig2, SDL2_AudioSpec *prepared2)
{
    SDL3_memcpy(prepared2, orig2, sizeof(*orig2));

    if (orig2->freq == 0) {
        static const int DEFAULT_FREQ = 22050;
        const char *env = SDL3_getenv("SDL_AUDIO_FREQUENCY");
        if (env != NULL) {
            int freq = SDL3_atoi(env);
            prepared2->freq = freq != 0 ? freq : DEFAULT_FREQ;
        } else {
            prepared2->freq = DEFAULT_FREQ;
        }
    }

    if (orig2->format == 0) {
        const char *env = SDL3_getenv("SDL_AUDIO_FORMAT");
        if (env != NULL) {
            const SDL2_AudioFormat format = ParseAudioFormat(env);
            prepared2->format = format != 0 ? format : SDL_AUDIO_S16;
        } else {
            prepared2->format = SDL_AUDIO_S16;
        }
    }

    if (orig2->channels == 0) {
        const char *env = SDL3_getenv("SDL_AUDIO_CHANNELS");
        if (env != NULL) {
            Uint8 channels = (Uint8)SDL3_atoi(env);
            prepared2->channels = channels != 0 ? channels : 2;
        } else {
            prepared2->channels = 2;
        }
    } else if (orig2->channels > 8) {
        SDL3_SetError("Unsupported number of audio channels.");
        return 0;
    }

    if (orig2->samples == 0) {
        const char *env = SDL3_getenv("SDL_AUDIO_SAMPLES");
        if (env != NULL) {
            Uint16 samples = (Uint16)SDL3_atoi(env);
            prepared2->samples = samples != 0 ? samples : GetDefaultSamplesFromFreq(prepared2->freq);
        } else {
            prepared2->samples = GetDefaultSamplesFromFreq(prepared2->freq);
        }
    }

    UpdateAudiospec(prepared2);

    return 1;
}

static void SDLCALL SDL2AudioDeviceCallbackBridge(void *userdata, SDL_AudioStream *stream3, int approx_amount, int total_amount)
{
    SDL2_AudioStream *stream2 = (SDL2_AudioStream *) userdata;

    if (approx_amount == 0) {
        return;  /* nothing to do right now. */
    }

    SDL_assert(stream2 != NULL);
    SDL_assert(stream3 == stream2->stream3);
    SDL_assert(stream2->callback2 != NULL);

    if (stream2->iscapture) {
        while (SDL_AudioStreamAvailable(stream2) >= stream2->bytes_per_callbacks) {
            const int br = SDL_AudioStreamGet(stream2, stream2->callback2_buffer, stream2->bytes_per_callbacks);
            SDL_assert(br == stream2->bytes_per_callbacks);
            approx_amount -= br;
            stream2->callback2(stream2->callback2_userdata, (Uint8 *) stream2->callback2_buffer, br);
        }
    } else {
        while (approx_amount > 0) {
            stream2->callback2(stream2->callback2_userdata, (Uint8 *) stream2->callback2_buffer, stream2->bytes_per_callbacks);
            SDL_AudioStreamPut(stream2, stream2->callback2_buffer, stream2->bytes_per_callbacks);
            approx_amount -= stream2->bytes_per_callbacks;
        }
    }
}

static SDL_AudioDeviceID OpenAudioDeviceLocked(const char *devicename, int iscapture,
                                               const SDL2_AudioSpec *desired2, SDL2_AudioSpec *obtained2,
                                               int allowed_changes, int min_id)
{
    /* we use an SDL2 audio stream for this, since it'll use an SDL3 audio stream behind the scenes, but also support the removed-from-SDL3 U16 audio format. */
    SDL2_AudioStream *stream2;
    SDL_AudioDeviceID device3 = 0;
    SDL_AudioSpec spec3;
    char samples_str[32];
    int id;

    SDL_assert(obtained2 != NULL);  /* we checked this before locking. */

    /* Source 1 games pass SDL_AUDIO_ALLOW_ANY_CHANGE, but can't actually handle change.
       It's probably safer just to give the app back what they expect, and SDL3 will
       handle conversion, possibly more efficiently.
     */
    allowed_changes = 0;

    /* Find an available device ID... */
    for (id = min_id - 1; id < (int)SDL_arraysize(AudioOpenDevices); id++) {
        if (AudioOpenDevices[id] == NULL) {
            break;
        }
    }

    if (id == SDL_arraysize(AudioOpenDevices)) {
        SDL3_SetError("Too many open audio devices");
        return 0;
    }

    /* (also note that SDL2 doesn't check if `desired2` is NULL before dereferencing, either.) */
    if (!PrepareAudiospec(desired2, obtained2)) {
        return 0;
    }

    /* If app doesn't care about a specific device, let the user override. */
    if (devicename == NULL) {
        devicename = SDL3_getenv("SDL_AUDIO_DEVICE_NAME");
    }

    if (devicename == NULL) {
        device3 = iscapture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
    } else {
        AudioDeviceList *list = iscapture ? &AudioSDL3RecordingDevices : &AudioSDL3PlaybackDevices;
        const int total = list->num_devices;
        int i;
        for (i = 0; i < total; i++) {
            if (SDL3_strcmp(list->devices[i].name, devicename) == 0) {
                device3 = list->devices[i].devid;
                break;
            }
        }
        if (device3 == 0) {
            SDL3_SetError("No such device.");
            return 0;
        }
    }

    spec3.format = (SDL_AudioFormat)obtained2->format;
    spec3.channels = obtained2->channels;
    spec3.freq = obtained2->freq;

    /* Don't try to open the SDL3 audio device with the (abandoned) U16 formats... */
    if (spec3.format == SDL2_AUDIO_U16LSB) {
        spec3.format = SDL_AUDIO_S16LE;
    } else if (spec3.format == SDL2_AUDIO_U16MSB) {
        spec3.format = SDL_AUDIO_S16BE;
    }

    SDL3_snprintf(samples_str, sizeof (samples_str), "%u", (unsigned int) desired2->samples);
    SDL3_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, samples_str);

    device3 = SDL3_OpenAudioDevice(device3, &spec3);
    if (device3 == 0) {
        return 0;
    }

    SDL3_PauseAudioDevice(device3);  /* they start paused in SDL2 */
    SDL3_GetAudioDeviceFormat(device3, &spec3, NULL);

    if ((spec3.format != (SDL_AudioFormat)obtained2->format) && (allowed_changes & SDL2_AUDIO_ALLOW_FORMAT_CHANGE)) {
        obtained2->format = (SDL2_AudioFormat)spec3.format;
    }
    if ((spec3.channels != obtained2->channels) && (allowed_changes & SDL2_AUDIO_ALLOW_CHANNELS_CHANGE)) {
        obtained2->channels = spec3.channels;
    }
    if ((spec3.freq != obtained2->freq) && (allowed_changes & SDL2_AUDIO_ALLOW_FREQUENCY_CHANGE)) {
        obtained2->freq = spec3.freq;
    }

    UpdateAudiospec(obtained2);

    if (iscapture) {
        stream2 = SDL_NewAudioStream((SDL2_AudioFormat)spec3.format, spec3.channels, spec3.freq, obtained2->format, obtained2->channels, obtained2->freq);
    } else {
        stream2 = SDL_NewAudioStream(obtained2->format, obtained2->channels, obtained2->freq, (SDL2_AudioFormat)spec3.format, spec3.channels, spec3.freq);
    }

    if (!stream2) {
        SDL3_CloseAudioDevice(device3);
        return 0;
    }

    SDL3_SetAtomicInt(&stream2->device_lock_count, 0);
    stream2->device_pause_latch = 0;
    stream2->device3 = device3;

    if (desired2->callback) {
        stream2->bytes_per_callbacks = obtained2->size;
        stream2->callback2_buffer = SDL3_malloc(stream2->bytes_per_callbacks);
        if (!stream2->callback2_buffer) {
            SDL_FreeAudioStream(stream2);
            SDL3_CloseAudioDevice(device3);
            return 0;
        }

        /* Some apps may leave the callback buffer unmodified, so initialize it with silence */
        SDL3_memset(stream2->callback2_buffer, obtained2->silence, stream2->bytes_per_callbacks);

        stream2->callback2 = desired2->callback;
        stream2->callback2_userdata = desired2->userdata;
        if (iscapture) {
            SDL3_SetAudioStreamPutCallback(stream2->stream3, SDL2AudioDeviceCallbackBridge, stream2);
        } else {
            SDL3_SetAudioStreamGetCallback(stream2->stream3, SDL2AudioDeviceCallbackBridge, stream2);
        }
    }

    if (!SDL3_BindAudioStream(device3, stream2->stream3)) {
        SDL_FreeAudioStream(stream2);
        SDL3_CloseAudioDevice(device3);
        return 0;
    }

    stream2->iscapture = iscapture ? SDL2_TRUE : SDL2_FALSE;
    AudioOpenDevices[id] = stream2;

    return id + 1;
}

static SDL_AudioDeviceID OpenAudioDevice(const char *devicename, int iscapture,
                                         const SDL2_AudioSpec *desired2, SDL2_AudioSpec *obtained2,
                                         int allowed_changes, int min_id)
{
    SDL2_AudioSpec _obtained2;
    SDL_AudioDeviceID retval;

    if (!SDL3_GetCurrentAudioDriver()) {
        SDL3_SetError("Audio subsystem is not initialized");
        return 0;
    }

    if (!obtained2) {
        obtained2 = &_obtained2;
    }

    SDL3_LockMutex(AudioDeviceLock);
    retval = OpenAudioDeviceLocked(devicename, iscapture, desired2, obtained2, allowed_changes, min_id);
    SDL3_UnlockMutex(AudioDeviceLock);

    return retval;
}


SDL_DECLSPEC SDL_AudioDeviceID SDLCALL
SDL_OpenAudioDevice(const char *device, int iscapture, const SDL2_AudioSpec *desired2, SDL2_AudioSpec *obtained2, int allowed_changes)
{
    return OpenAudioDevice(device, iscapture, desired2, obtained2, allowed_changes, 2);
}

SDL_DECLSPEC int SDLCALL
SDL_OpenAudio(SDL2_AudioSpec *desired2, SDL2_AudioSpec *obtained2)
{
    SDL_AudioDeviceID id = 0;

    /* Start up the audio driver, if necessary. This is legacy behaviour! */
    if (!SDL3_WasInit(SDL_INIT_AUDIO)) {
        if (SDL_AudioInit(NULL) < 0) {
            return -1;
        }
    }

    if (AudioOpenDevices[0] != NULL) {
        SDL3_SetError("Audio device is already opened");
        return -1;
    }

    if (obtained2) {
        id = OpenAudioDevice(NULL, 0, desired2, obtained2, SDL2_AUDIO_ALLOW_ANY_CHANGE, 1);
    } else {
        SDL2_AudioSpec _obtained2;
        SDL3_zero(_obtained2);
        id = OpenAudioDevice(NULL, 0, desired2, &_obtained2, 0, 1);

        /* On successful open, copy calculated values into 'desired'. */
        if (id > 0) {
            desired2->size = _obtained2.size;
            desired2->silence = _obtained2.silence;
        }
    }

    if (id > 0) {
        return 0;
    }
    return -1;
}

/* `src` and `dst` can be the same pointer. The buffer size does not change. */
static void AudioUi16LSBToSi16Sys(Sint16 *dst, const Uint16 *src, const size_t num_samples)
{
    size_t i;
    for (i = 0; i < num_samples; i++) {
        dst[i] = (Sint16) (SDL_Swap16LE(src[i]) ^ 0x8000);
    }
}

/* `src` and `dst` can be the same pointer. The buffer size does not change. */
static void AudioUi16MSBToSi16Sys(Sint16 *dst, const Uint16 *src, const size_t num_samples)
{
    size_t i;
    for (i = 0; i < num_samples; i++) {
        dst[i] = (Sint16) (SDL_Swap16BE(src[i]) ^ 0x8000);
    }
}

/* `src` and `dst` can be the same pointer. The buffer size does not change. */
static void AudioSi16SysToUi16LSB(Uint16 *dst, const Sint16 *src, const size_t num_samples)
{
    size_t i;
    for (i = 0; i < num_samples; i++) {
        dst[i] = SDL_Swap16LE(((Uint16) src[i]) ^ 0x8000);
    }
}

/* `src` and `dst` can be the same pointer. The buffer size does not change. */
static void AudioSi16SysToUi16MSB(Uint16 *dst, const Sint16 *src, const size_t num_samples)
{
    size_t i;
    for (i = 0; i < num_samples; i++) {
        dst[i] = SDL_Swap16BE(((Uint16) src[i]) ^ 0x8000);
    }
}

static void SDLCALL CleanupStream2(void *userdata, void *value)
{
    SDL2_AudioStream *stream = (SDL2_AudioStream *)value;

    /* The SDL3 audio stream is being cleaned up, make sure we don't double-free
     * if the application frees the SDL2 audio stream later.
     */
    stream->stream3 = NULL;
}

SDL_DECLSPEC SDL2_AudioStream * SDLCALL
SDL_NewAudioStream(const SDL2_AudioFormat real_src_format, const Uint8 src_channels, const int src_rate, const SDL2_AudioFormat real_dst_format, const Uint8 dst_channels, const int dst_rate)
{
    SDL2_AudioFormat src_format = real_src_format;
    SDL2_AudioFormat dst_format = real_dst_format;
    SDL2_AudioStream *retval = (SDL2_AudioStream *) SDL3_calloc(1, sizeof (SDL2_AudioStream));
    SDL_AudioSpec srcspec3, dstspec3;

    if (!retval) {
        return NULL;
    }

    /* SDL3 removed U16 audio formats. Convert to S16SYS. */
    if ((src_format == SDL2_AUDIO_U16LSB) || (src_format == SDL2_AUDIO_U16MSB)) {
        src_format = SDL_AUDIO_S16;
    }
    if ((dst_format == SDL2_AUDIO_U16LSB) || (dst_format == SDL2_AUDIO_U16MSB)) {
        dst_format = SDL_AUDIO_S16;
    }

    srcspec3.format = (SDL_AudioFormat)src_format;
    srcspec3.channels = src_channels;
    srcspec3.freq = src_rate;
    dstspec3.format = (SDL_AudioFormat)dst_format;
    dstspec3.channels = dst_channels;
    dstspec3.freq = dst_rate;
    retval->stream3 = SDL3_CreateAudioStream(&srcspec3, &dstspec3);
    if (retval->stream3 == NULL) {
        SDL3_free(retval);
        return NULL;
    }
    SDL3_SetPointerPropertyWithCleanup(SDL3_GetAudioStreamProperties(retval->stream3), PROP_STREAM2, retval, CleanupStream2, NULL);

    retval->src_format = real_src_format;
    retval->dst_format = real_dst_format;
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_AudioStreamPut(SDL2_AudioStream *stream2, const void *buf, int len)
{
    int retval;

    /* SDL3 removed U16 audio formats. Convert to S16SYS. */
    if (stream2 && buf && len && ((stream2->src_format == SDL2_AUDIO_U16LSB) || (stream2->src_format == SDL2_AUDIO_U16MSB))) {
        const Uint32 tmpsamples = len / sizeof (Uint16);
        Sint16 *tmpbuf = (Sint16 *) SDL3_malloc(len);
        if (!tmpbuf) {
            return -1;
        }
        if (stream2->src_format == SDL2_AUDIO_U16LSB) {
            AudioUi16LSBToSi16Sys(tmpbuf, (const Uint16 *) buf, tmpsamples);
        } else if (stream2->src_format == SDL2_AUDIO_U16MSB) {
            AudioUi16MSBToSi16Sys(tmpbuf, (const Uint16 *) buf, tmpsamples);
        }
        retval = SDL3_PutAudioStreamData(stream2->stream3, tmpbuf, len) ? 0 : -1;
        SDL3_free(tmpbuf);
    } else {
        retval = SDL3_PutAudioStreamData(stream2->stream3, buf, len) ? 0 : -1;
    }

    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_AudioStreamGet(SDL2_AudioStream *stream2, void *buf, int len)
{
    const int retval = stream2 ? SDL3_GetAudioStreamData(stream2->stream3, buf, len) : SDL3_InvalidParamError("stream");

    if (retval > 0) {
        /* SDL3 removed U16 audio formats. Convert to S16SYS. */
        SDL_assert(stream2 != NULL);
        SDL_assert(buf != NULL);
        SDL_assert(len > 0);
        if ((stream2->dst_format == SDL2_AUDIO_U16LSB) || (stream2->dst_format == SDL2_AUDIO_U16MSB)) {
            if (stream2->dst_format == SDL2_AUDIO_U16LSB) {
                AudioSi16SysToUi16LSB((Uint16 *) buf, (const Sint16 *) buf, retval / sizeof (Sint16));
            } else if (stream2->dst_format == SDL2_AUDIO_U16MSB) {
                AudioSi16SysToUi16MSB((Uint16 *) buf, (const Sint16 *) buf, retval / sizeof (Sint16));
            }
        }
    }

    return retval;
}

SDL_DECLSPEC void SDLCALL
SDL_AudioStreamClear(SDL2_AudioStream *stream2)
{
    SDL3_ClearAudioStream(stream2 ? stream2->stream3 : NULL);
}

SDL_DECLSPEC int SDLCALL
SDL_AudioStreamAvailable(SDL2_AudioStream *stream2)
{
    return (stream2 && stream2->stream3) ? SDL3_GetAudioStreamAvailable(stream2->stream3) : 0;
}

SDL_DECLSPEC void SDLCALL
SDL_FreeAudioStream(SDL2_AudioStream *stream2)
{
    if (stream2) {
        if (stream2->stream3) {
            SDL3_DestroyAudioStream(stream2->stream3);
        }
        SDL3_free(stream2->callback2_buffer);
        SDL3_free(stream2);
    }
}

SDL_DECLSPEC int SDLCALL
SDL_AudioStreamFlush(SDL2_AudioStream *stream2)
{
    return SDL3_FlushAudioStream(stream2 ? stream2->stream3 : NULL) ? 0 : -1;
}

#define SDL2_MIX_MAXVOLUME 128.0f
SDL_DECLSPEC void SDLCALL
SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL2_AudioFormat format, Uint32 len, int volume)
{
    const float fvolume = volume / SDL2_MIX_MAXVOLUME;

    /* SDL3 removed U16 audio formats. Convert to S16SYS. */
    if ((format == SDL2_AUDIO_U16LSB) || (format == SDL2_AUDIO_U16MSB)) {
        const Uint32 tmpsamples = len / sizeof (Uint16);
        Sint16 *tmpbuf = (Sint16 *) SDL3_malloc(len);
        if (tmpbuf) {  /* if malloc fails, oh well, no mixed audio for you. */
            if (format == SDL2_AUDIO_U16LSB) {
                AudioUi16LSBToSi16Sys(tmpbuf, (const Uint16 *) src, tmpsamples);
            } else if (format == SDL2_AUDIO_U16MSB) {
                AudioUi16MSBToSi16Sys(tmpbuf, (const Uint16 *) src, tmpsamples);
            }
            SDL3_MixAudio(dst, (const Uint8 *) tmpbuf, SDL_AUDIO_S16, tmpsamples * sizeof (Sint16), fvolume);
            SDL3_free(tmpbuf);
        }
    } else {
        SDL3_MixAudio(dst, src, (SDL_AudioFormat)format, len, fvolume);
    }
}

static SDL2_AudioStream *GetOpenAudioDevice(SDL_AudioDeviceID id)
{
    id--;
    if ((id >= SDL_arraysize(AudioOpenDevices)) || (AudioOpenDevices[id] == NULL)) {
        SDL3_SetError("Invalid audio device ID");
        return NULL;
    }
    return AudioOpenDevices[id];
}

SDL_DECLSPEC void SDLCALL
SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(1);
    if (stream2 != NULL) {
        SDL_MixAudioFormat(dst, src, stream2->dst_format, len, volume);  /* call the sdl2-compat version, since it needs to handle U16 audio data. */
    }
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    SDL_AudioSpec src_spec, dst_spec;
    int src_size, dst_size;
    Sint64 available;

    if (!stream2 || stream2->callback2) {
        return 0;
    }

    if (!SDL3_GetAudioStreamFormat(stream2->stream3, &src_spec, &dst_spec)) {
        return 0;
    }

    available = SDL3_GetAudioStreamAvailable(stream2->stream3);
    if (available < 0) {
        return 0;
    }

    src_size = src_spec.channels * src_spec.freq * SDL_AUDIO_BYTESIZE(src_spec.format);
    dst_size = dst_spec.channels * dst_spec.freq * SDL_AUDIO_BYTESIZE(dst_spec.format);

    return (Uint32)(available * src_size / dst_size);
}

SDL_DECLSPEC int SDLCALL
SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (!stream2) {
        return -1;
    } else if (stream2->iscapture) {
        SDL3_SetError("This is a capture device, queueing not allowed");
        return -1;
    } else if (stream2->callback2 != NULL) {
        SDL3_SetError("Audio device has a callback, queueing not allowed");
        return -1;
    } else if (len == 0) {
        return 0;  /* nothing to do. */
    }

    SDL_assert(stream2->stream3 != NULL);
    return SDL3_PutAudioStreamData(stream2->stream3, data, len) ? 0 : -1;
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if ((len == 0) ||                      /* nothing to do? */
        (!stream2) ||                      /* called with bogus device id */
        (!stream2->iscapture) ||           /* playback devices can't dequeue */
        (stream2->callback2 != NULL)) {    /* not set for queueing */
        return 0;                          /* just report zero bytes dequeued. */
    }

    SDL_assert(stream2->stream3 != NULL);
    return SDL3_GetAudioStreamData(stream2->stream3, data, len);
}

SDL_DECLSPEC void SDLCALL
SDL_ClearQueuedAudio(SDL_AudioDeviceID dev)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2 && !stream2->callback2) {
        SDL3_ClearAudioStream(stream2->stream3);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_PauseAudioDevice(SDL_AudioDeviceID dev, int pause_on)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2) {
        const SDL_AudioDeviceID device3 = stream2->device3;
        const bool want_pause = (pause_on != 0);
        if (device3) {
            // prevent deadlocks in complicated threaded scenarios, like https://github.com/libsdl-org/sdl2-compat/issues/499#issuecomment-3024917721
            if (SDL3_GetAtomicInt(&stream2->device_lock_count)) {
                stream2->device_pause_latch = want_pause ? -1 : 1;
            } else {
                if (want_pause) {
                    SDL3_PauseAudioDevice(device3);
                    if (stream2->callback2) {  // don't clear the stream for queued audio, just callback audio.
                        SDL3_ClearAudioStream(stream2->stream3);
                    }
                } else {
                    SDL3_ResumeAudioDevice(device3);
                }
            }
        }
    }
}

SDL_DECLSPEC SDL2_AudioStatus SDLCALL
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)
{
    SDL2_AudioStatus retval = SDL2_AUDIO_STOPPED;
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2) {
        const SDL_AudioDeviceID device3 = stream2->device3;
        if (device3) {
            retval = SDL3_AudioDevicePaused(device3) ? SDL2_AUDIO_PAUSED : SDL2_AUDIO_PLAYING;
        }
    }
    return retval;
}

SDL_DECLSPEC void SDLCALL
SDL_LockAudioDevice(SDL_AudioDeviceID dev)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2) {
        SDL3_LockAudioStream(stream2->stream3);
        SDL3_AddAtomicInt(&stream2->device_lock_count, 1);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2) {
        const int prevval = SDL3_AddAtomicInt(&stream2->device_lock_count, -1);
        if (prevval <= 0) {
            SDL3_SetAtomicInt(&stream2->device_lock_count, 0);   // uh, whoops?
        } else if (prevval == 1) {
            // prevent deadlocks in complicated threaded scenarios, like https://github.com/libsdl-org/sdl2-compat/issues/499#issuecomment-3024917721
            const int need_pause_or_resume = stream2->device_pause_latch;
            stream2->device_pause_latch = 0;
            SDL3_UnlockAudioStream(stream2->stream3);
            if (need_pause_or_resume) {
                SDL_PauseAudioDevice(dev, (need_pause_or_resume < 0) ? 1 : 0);
            }
        } else {
            SDL3_UnlockAudioStream(stream2->stream3);
        }
    }
}

SDL_DECLSPEC void SDLCALL
SDL_CloseAudioDevice(SDL_AudioDeviceID dev)
{
    SDL2_AudioStream *stream2 = GetOpenAudioDevice(dev);
    if (stream2) {
        SDL3_CloseAudioDevice(stream2->device3);
        SDL_FreeAudioStream(stream2);
        AudioOpenDevices[dev - 1] = NULL;  /* this doesn't hold a lock in SDL2, either; the lock only prevents two racing opens from getting the same id. We can NULL it whenever, though. */
    }
}

SDL_DECLSPEC void SDLCALL
SDL_LockAudio(void)
{
    SDL_LockAudioDevice(1);
}

SDL_DECLSPEC void SDLCALL
SDL_UnlockAudio(void)
{
    SDL_UnlockAudioDevice(1);
}

SDL_DECLSPEC void SDLCALL
SDL_CloseAudio(void)
{
    SDL_CloseAudioDevice(1);
}

SDL_DECLSPEC void SDLCALL
SDL_PauseAudio(int pause_on)
{
    SDL_PauseAudioDevice(1, pause_on);
}

SDL_DECLSPEC SDL2_AudioStatus SDLCALL
SDL_GetAudioStatus(void)
{
    return SDL_GetAudioDeviceStatus(1);
}


SDL_DECLSPEC void SDLCALL
SDL_LockJoysticks(void)
{
    SDL3_LockMutex(joystick_lock);
}

SDL_DECLSPEC void SDLCALL
SDL_UnlockJoysticks(void)
{
    SDL3_UnlockMutex(joystick_lock);
}

SDL_DECLSPEC void SDLCALL
SDL_LockSensors(void)
{
    SDL3_LockMutex(sensor_lock);
}

SDL_DECLSPEC void SDLCALL
SDL_UnlockSensors(void)
{
    SDL3_UnlockMutex(sensor_lock);
}

static void
DisplayMode_3to2(const SDL_DisplayMode *in, SDL2_DisplayMode *out) {
    if (in && out) {
        out->format = in->format;
        out->w = in->w;
        out->h = in->h;
        out->refresh_rate = (int) SDL3_lroundf(in->refresh_rate);
        out->driverdata = in->internal;

        /* Make sure the returned refresh rate and format are something valid */
        if (!out->refresh_rate) {
            out->refresh_rate = 60;
        }
        if (!out->format) {
            out->format = SDL_PIXELFORMAT_XRGB8888;
        }
    }
}

static SDL_DisplayID
Display_IndexToID(int displayIndex)
{
    SDL_DisplayID displayID;
    int count = 0;
    SDL_DisplayID *list = SDL3_GetDisplays(&count);

    if (list == NULL || count == 0) {
        SDL3_SetError("no displays");
        return 0;
    }

    if (displayIndex < 0 || displayIndex >= count) {
        SDL3_SetError("invalid displayIndex");
        return 0;
    }

    displayID = list[displayIndex];
    SDL3_free(list);

    return displayID;
}

SDL_DECLSPEC int SDLCALL
SDL_GetNumVideoDisplays(void)
{
    int count = 0;
    SDL3_free(SDL3_GetDisplays(&count));
    return count;
}

SDL_DECLSPEC int SDLCALL
SDL_GetWindowDisplayIndex(SDL_Window *window)
{
    SDL_DisplayID displayID = SDL3_GetDisplayForWindow(window);
    return Display_IDToIndex(displayID);
}

SDL_DECLSPEC int SDLCALL
SDL_GetPointDisplayIndex(const SDL_Point *point)
{
    SDL_DisplayID displayID = SDL3_GetDisplayForPoint(point);
    return Display_IDToIndex(displayID);
}

SDL_DECLSPEC int SDLCALL
SDL_GetRectDisplayIndex(const SDL_Rect *rect)
{
    SDL_DisplayID displayID = SDL3_GetDisplayForRect(rect);
    return Display_IDToIndex(displayID);
}

static int
Display_IDToIndex(SDL_DisplayID displayID)
{
    int displayIndex = 0;
    int count = 0, i;
    SDL_DisplayID *list;

    if (displayID == 0) {
        SDL3_SetError("invalid displayID");
        return -1;
    }

    list = SDL3_GetDisplays(&count);

    if (list == NULL || count == 0) {
        SDL3_SetError("no displays");
        SDL3_free(list);
        return -1;
    }

    for (i = 0; i < count; i++) {
        if (list[i] == displayID) {
            displayIndex = i;
            break;
        }
    }
    SDL3_free(list);

    return displayIndex;
}

static const SDL_DisplayMode **SDL_GetDisplayModeList(SDL_DisplayID displayID, int *count)
{
    int c = 0;
    const SDL_DisplayMode **modes = (const SDL_DisplayMode **)SDL3_GetFullscreenDisplayModes(displayID, &c);
    if (!modes) {
        return NULL;
    }

    if (c == 0) {
        /* Return the desktop mode, if no exclusive fullscreen modes are available. */
        modes[0] = SDL3_GetDesktopDisplayMode(displayID);
        c = 1;
    }
    if (count) {
        *count = c;
    }
    return modes;
}

SDL_DECLSPEC const char * SDLCALL
SDL_GetDisplayName(int displayIndex)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    return SDL3_GetDisplayName(displayID);
}

SDL_DECLSPEC int SDLCALL
SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    return SDL3_GetDisplayBounds(displayID, rect) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetNumDisplayModes(int displayIndex)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    int count = 0;
    const SDL_DisplayMode **list;
    list = SDL_GetDisplayModeList(displayID, &count);
    if (list) {
        SDL3_free((void *) list);
        return count;
    }
    return -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    const SDL_DisplayMode *dp = SDL3_GetDesktopDisplayMode(displayID);
    float pixel_density = dp ? dp->pixel_density : 1.0f;
    float content_scale = SDL3_GetDisplayContentScale(displayID);
    float dpi;

    if (content_scale == 0.0f) {
        content_scale = 1.0f;
    }

#if defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_IOS)
    dpi = pixel_density * content_scale * 160.0f;
#else
    dpi = pixel_density * content_scale * 96.0f;
#endif

    if (hdpi) {
        *hdpi = dpi;
    }
    if (vdpi) {
        *vdpi = dpi;
    }
    if (ddpi) {
        *ddpi = dpi;
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    return SDL3_GetDisplayUsableBounds(displayID, rect) ? 0 : -1;
}

SDL_DECLSPEC SDL_DisplayOrientation SDLCALL
SDL_GetDisplayOrientation(int displayIndex)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    return SDL3_GetCurrentDisplayOrientation(displayID);
}

SDL_DECLSPEC int SDLCALL
SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL2_DisplayMode *mode)
{
    SDL_DisplayID displayID = Display_IndexToID(displayIndex);
    const SDL_DisplayMode **list;
    int count = 0;
    int ret = -1;
    list = SDL_GetDisplayModeList(displayID, &count);
    if (modeIndex >= 0 && modeIndex < count) {
        if (mode) {
            DisplayMode_3to2(list[modeIndex], mode);
        }
        ret = 0;
    }
    SDL3_free((void *) list);
    return ret;
}

SDL_DECLSPEC int SDLCALL
SDL_GetCurrentDisplayMode(int displayIndex, SDL2_DisplayMode *mode)
{
    const SDL_DisplayMode *dp = SDL3_GetCurrentDisplayMode(Display_IndexToID(displayIndex));
    if (dp == NULL) {
        return -1;
    }
    if (mode) {
        DisplayMode_3to2(dp, mode);
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GetDesktopDisplayMode(int displayIndex, SDL2_DisplayMode *mode)
{
    const SDL_DisplayMode *dp = SDL3_GetDesktopDisplayMode(Display_IndexToID(displayIndex));
    if (dp == NULL) {
        return -1;
    }
    if (mode) {
        DisplayMode_3to2(dp, mode);
    }
    return 0;
}

#define PROP_WINDOW_FULLSCREEN_MODE "sdl2-compat.window.fullscreen-mode"
#define PROP_WINDOW_FULLSCREEN_RESIZE_W "sdl2-compat.window.fullscreen_resize_w"
#define PROP_WINDOW_FULLSCREEN_RESIZE_H "sdl2-compat.window.fullscreen_resize_h"
#define PROP_WINDOW_FULLSCREEN_DISPLAY "sdl2-compat.window.preferred_fullscreen_display"

static int ApplyFullscreenMode(SDL_Window *window)
{
    /* Always try to enter fullscreen on the current display */
    SDL_DisplayID displayID = SDL3_GetDisplayForWindow(window);
    const SDL_PropertiesID window_props = SDL3_GetWindowProperties(window);
    SDL2_DisplayMode *property = (SDL2_DisplayMode *)SDL3_GetPointerProperty(window_props, PROP_WINDOW_FULLSCREEN_MODE, NULL);
    SDL_DisplayMode mode;

    /* Calling SDL3_GetDisplayForWindow supplies the display where the window currently is, but not necessarily
     * the display on which the window should become fullscreen, particularly in cases where the backend can't
     * actually reposition the window. This must only be queried *after* calling SDL3_GetDisplayForWindow().
     */
    displayID = (SDL_DisplayID)SDL3_GetNumberProperty(window_props, PROP_WINDOW_FULLSCREEN_DISPLAY, displayID);

    SDL3_zero(mode);
    if (property) {
        mode.w = property->w;
        mode.h = property->h;
        mode.refresh_rate = (float)property->refresh_rate;
    } else {
        int count = 0;
        int w, h;
        SDL3_free(SDL3_GetFullscreenDisplayModes(displayID, &count));

        /* If the video driver has no fullscreen modes, transition to fullscreen desktop mode */
        if (count == 0) {
            return 0;
        }

        /* If no mode was explicitly set, the window dimensions will determine it. */
        SDL3_GetWindowSize(window, &w, &h);
        mode.w = (int)SDL3_GetNumberProperty(window_props, PROP_WINDOW_FULLSCREEN_RESIZE_W, w);
        mode.h = (int)SDL3_GetNumberProperty(window_props, PROP_WINDOW_FULLSCREEN_RESIZE_H, h);
    }

    /* The SDL2 refresh rate is rounded off, and SDL3 checks that the mode parameters match exactly, so try to find the closest matching SDL3 mode. */
    SDL3_GetClosestFullscreenDisplayMode(displayID, mode.w, mode.h, mode.refresh_rate, false, &mode);

    if (mode.displayID && SDL3_SetWindowFullscreenMode(window, &mode)) {
        return 0;
    }
    else if (property) {
        const SDL_DisplayMode *desktop = SDL3_GetDesktopDisplayMode(displayID);

        /* It's possible that this was an attempted transition to the desktop display mode on a driver without modesetting support */
        if (desktop && desktop->w == property->w && desktop->h == property->h) {
            return 0;
        }
    }

    return -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetWindowDisplayMode(SDL_Window *window, SDL2_DisplayMode *mode)
{
    int display;
    const SDL2_DisplayMode *dp;

    if (!window) {
        SDL3_SetError("Invalid window");
        return -1;
    }

    if (!mode) {
        SDL3_InvalidParamError("mode");
        return -1;
    }

    dp = (SDL2_DisplayMode *) SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_FULLSCREEN_MODE, NULL);
    if (dp) {
        SDL3_copyp(mode, dp);
    } else {
        SDL3_zerop(mode);
    }

    if (!mode->w) {
        SDL3_GetWindowSize(window, &mode->w, NULL);
    }
    if (!mode->h) {
        SDL3_GetWindowSize(window, NULL, &mode->h);
    }

    display = SDL_GetWindowDisplayIndex(window);

    /* if in desktop size mode, just return the size of the desktop */
    if ((SDL_GetWindowFlags(window) & SDL2_WINDOW_FULLSCREEN_DESKTOP) == SDL2_WINDOW_FULLSCREEN_DESKTOP) {
        if (SDL_GetDesktopDisplayMode(display, mode) < 0) {
            return -1;
        }
    } else {
        if (!SDL_GetClosestDisplayMode(display, mode, mode)) {
            SDL_zerop(mode);
            SDL3_SetError("Couldn't find display mode match");
            return -1;
        }
    }
    return 0;
}

SDL_DECLSPEC SDL2_DisplayMode * SDLCALL
SDL_GetClosestDisplayMode(int displayIndex, const SDL2_DisplayMode *mode, SDL2_DisplayMode *closest)
{
    SDL_DisplayMode closest3;
    const SDL_DisplayMode *ret3 = NULL;
    const SDL_DisplayID displayID = Display_IndexToID(displayIndex);

    if (mode == NULL || closest == NULL) {
        SDL3_InvalidParamError("mode/closest");
        return NULL;
    }

    if (SDL3_GetClosestFullscreenDisplayMode(displayID, mode->w, mode->h, (float)mode->refresh_rate, false, &closest3)) {
        ret3 = &closest3;
    } else {
        /* Try the desktop mode */
        ret3 = SDL3_GetDesktopDisplayMode(displayID);
        if (!ret3 || ret3->w < mode->w || ret3->h < mode->h) {
            return NULL;
        }
    }

    DisplayMode_3to2(ret3, closest);
    return closest;
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowDisplayMode(SDL_Window *window, const SDL2_DisplayMode *mode)
{
    int result;

    /* Store the requested mode in case we aren't in full-screen exclusive mode yet (or ever) */
    if (mode) {
        SDL2_DisplayMode *property = (SDL2_DisplayMode *) SDL3_malloc(sizeof(*property));
        if (property) {
            SDL3_copyp(property, mode);
            result = SDL3_SetPointerPropertyWithCleanup(SDL3_GetWindowProperties(window), PROP_WINDOW_FULLSCREEN_MODE, property, CleanupFreeableProperty, NULL) ? 0 : -1;
        } else {
            result = -1;
        }
    } else {
        result = SDL3_SetPointerProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_FULLSCREEN_MODE, NULL) ? 0 : -1;
    }

    /* If we're in full-screen exclusive mode now, apply the new display mode.
     * Note SDL2 did not fail if this didn't work.
     */
    if (result == 0 &&
        (SDL3_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) &&
        SDL3_GetWindowFullscreenMode(window)) {
        ApplyFullscreenMode(window);
    }
    return result;
}

/* this came out of SDL2 directly. */
static SDL2_bool SDL_Vulkan_GetInstanceExtensions_Helper(unsigned int *userCount,
                                                 const char **userNames,
                                                 unsigned int nameCount,
                                                 const char *const *names)
{
    if (userNames) {
        unsigned i;

        if (*userCount < nameCount) {
            SDL3_SetError("Output array for SDL_Vulkan_GetInstanceExtensions needs to be at least %d big", nameCount);
            return SDL2_FALSE;
        }

        for (i = 0; i < nameCount; i++) {
            userNames[i] = names[i];
        }
    }
    *userCount = nameCount;
    return SDL2_TRUE;
}


/* SDL3 simplified SDL_Vulkan_GetInstanceExtensions() extensively. */
SDL_DECLSPEC SDL2_bool SDLCALL
SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, unsigned int *puiCount, const char **pNames)
{
    Uint32 ui32count = 0;
    char const* const* extensions = NULL;

    (void) window;  /* Strictly speaking, SDL2 would report failure if this window was invalid, but we'll just go on until someone complains. */

    if (puiCount == NULL) {
        SDL3_InvalidParamError("count");
        return SDL2_FALSE;
    }

    extensions = SDL3_Vulkan_GetInstanceExtensions(&ui32count);
    if (!extensions) {
        return SDL2_FALSE;
    }

    return SDL_Vulkan_GetInstanceExtensions_Helper(puiCount, pNames, (unsigned int) ui32count, extensions);
}

/* SDL3 added a VkAllocationCallbacks* argument; SDL2 always uses the default (NULL) allocator */
/* SDL3 also changed the return type from SDL2_bool to int (with usual 0==success, -1==error semantics) */
SDL_DECLSPEC SDL2_bool SDLCALL
SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance vkinst, VkSurfaceKHR *psurf)
{
    return SDL3_Vulkan_CreateSurface(window, vkinst, NULL, psurf) ? SDL2_TRUE : SDL2_FALSE;
}


/* SDL3 doesn't have 3dNow or RDTSC. */
static int
CPU_haveCPUID(void)
{
    int has_CPUID = 0;

/* *INDENT-OFF* */
#ifndef SDL_CPUINFO_DISABLED
#if (defined(__GNUC__) || defined(__llvm__)) && defined(__i386__)
    __asm__ (
"        pushfl                      # Get original EFLAGS             \n"
"        popl    %%eax                                                 \n"
"        movl    %%eax,%%ecx                                           \n"
"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
"        pushl   %%eax               # Save new EFLAGS value on stack  \n"
"        popfl                       # Replace current EFLAGS value    \n"
"        pushfl                      # Get new EFLAGS                  \n"
"        popl    %%eax               # Store new EFLAGS in EAX         \n"
"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
"        jz      1f                  # Processor=80486                 \n"
"        movl    $1,%0               # We have CPUID support           \n"
"1:                                                                    \n"
    : "=m" (has_CPUID)
    :
    : "%eax", "%ecx"
    );
#elif (defined(__GNUC__) || defined(__llvm__)) && defined(__x86_64__)
/* Technically, if this is being compiled under __x86_64__ then it has
   CPUid by definition.  But it's nice to be able to prove it.  :)      */
    __asm__ (
"        pushfq                      # Get original EFLAGS             \n"
"        popq    %%rax                                                 \n"
"        movq    %%rax,%%rcx                                           \n"
"        xorl    $0x200000,%%eax     # Flip ID bit in EFLAGS           \n"
"        pushq   %%rax               # Save new EFLAGS value on stack  \n"
"        popfq                       # Replace current EFLAGS value    \n"
"        pushfq                      # Get new EFLAGS                  \n"
"        popq    %%rax               # Store new EFLAGS in EAX         \n"
"        xorl    %%ecx,%%eax         # Can not toggle ID bit,          \n"
"        jz      1f                  # Processor=80486                 \n"
"        movl    $1,%0               # We have CPUID support           \n"
"1:                                                                    \n"
    : "=m" (has_CPUID)
    :
    : "%rax", "%rcx"
    );
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
    __asm {
        pushfd                      ; Get original EFLAGS
        pop     eax
        mov     ecx, eax
        xor     eax, 200000h        ; Flip ID bit in EFLAGS
        push    eax                 ; Save new EFLAGS value on stack
        popfd                       ; Replace current EFLAGS value
        pushfd                      ; Get new EFLAGS
        pop     eax                 ; Store new EFLAGS in EAX
        xor     eax, ecx            ; Can not toggle ID bit,
        jz      done                ; Processor=80486
        mov     has_CPUID,1         ; We have CPUID support
done:
    }
#elif defined(_MSC_VER) && defined(_M_X64)
    has_CPUID = 1;
#elif defined(__sun) && defined(__i386)
    __asm (
"       pushfl                 \n"
"       popl    %eax           \n"
"       movl    %eax,%ecx      \n"
"       xorl    $0x200000,%eax \n"
"       pushl   %eax           \n"
"       popfl                  \n"
"       pushfl                 \n"
"       popl    %eax           \n"
"       xorl    %ecx,%eax      \n"
"       jz      1f             \n"
"       movl    $1,-8(%ebp)    \n"
"1:                            \n"
    );
#elif defined(__sun) && defined(__amd64)
    __asm (
"       pushfq                 \n"
"       popq    %rax           \n"
"       movq    %rax,%rcx      \n"
"       xorl    $0x200000,%eax \n"
"       pushq   %rax           \n"
"       popfq                  \n"
"       pushfq                 \n"
"       popq    %rax           \n"
"       xorl    %ecx,%eax      \n"
"       jz      1f             \n"
"       movl    $1,-8(%rbp)    \n"
"1:                            \n"
    );
#endif
#endif
/* *INDENT-ON* */
    return has_CPUID;
}

#if (defined(__GNUC__) || defined(__llvm__)) && defined(__i386__)
#define cpuid(func, a, b, c, d) \
    __asm__ __volatile__ ( \
"        pushl %%ebx        \n" \
"        xorl %%ecx,%%ecx   \n" \
"        cpuid              \n" \
"        movl %%ebx, %%esi  \n" \
"        popl %%ebx         \n" : \
            "=a" (a), "=S" (b), "=c" (c), "=d" (d) : "a" (func))
#elif (defined(__GNUC__) || defined(__llvm__)) && defined(__x86_64__)
#define cpuid(func, a, b, c, d) \
    __asm__ __volatile__ ( \
"        pushq %%rbx        \n" \
"        xorq %%rcx,%%rcx   \n" \
"        cpuid              \n" \
"        movq %%rbx, %%rsi  \n" \
"        popq %%rbx         \n" : \
            "=a" (a), "=S" (b), "=c" (c), "=d" (d) : "a" (func))
#elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
#define cpuid(func, a, b, c, d) \
    __asm { \
        __asm mov eax, func \
        __asm xor ecx, ecx \
        __asm cpuid \
        __asm mov a, eax \
        __asm mov b, ebx \
        __asm mov c, ecx \
        __asm mov d, edx \
}
#elif (defined(_MSC_VER) && defined(_M_X64))
/* Use __cpuidex instead of __cpuid because ICL does not clear ecx register */
#include <intrin.h>
#define cpuid(func, a, b, c, d) \
{ \
    int CPUInfo[4]; \
    __cpuidex(CPUInfo, func, 0); \
    a = CPUInfo[0]; \
    b = CPUInfo[1]; \
    c = CPUInfo[2]; \
    d = CPUInfo[3]; \
}
#else
#define cpuid(func, a, b, c, d) \
    do { a = b = c = d = 0; (void) a; (void) b; (void) c; (void) d; } while (0)
#endif

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_Has3DNow(void)
{
    /* if there's no MMX, presumably there's no 3DNow. */
    /* This lets SDL3 deal with the check for CPUID support _at all_ and eliminates non-AMD CPUs. */
    if (SDL3_HasMMX()) {
        int a, b, c, d;
        cpuid(0x80000000, a, b, c, d);
        if ((unsigned int)a >= 0x80000001) {
            cpuid(0x80000001, a, b, c, d);
            return (d & 0x80000000) ? SDL2_TRUE : SDL2_FALSE;
        }
    }
    return SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_HasRDTSC(void)
{
    static SDL2_bool checked = SDL2_FALSE;
    static SDL2_bool has_RDTSC = SDL2_FALSE;
    if (!checked) {
        checked = SDL2_TRUE;
        if (CPU_haveCPUID()) {
            int a, b, c, d;
            cpuid(0, a, b, c, d);
            if (a /* CPUIDMaxFunction */ >= 1) {
                cpuid(1, a, b, c, d);
                if (d & 0x00000010) {
                    has_RDTSC = SDL2_TRUE;
                }
            }
        }
    }
    return has_RDTSC;
}


/* This was always a basic wrapper over SDL_free; SDL3 removed it and says use SDL_free directly. */
SDL_DECLSPEC void SDLCALL
SDL_FreeWAV(Uint8 *audio_buf)
{
    SDL3_free(audio_buf);
}

/* SDL_WINDOW_FULLSCREEN_DESKTOP has been removed, and you can call
 * SDL_GetWindowFullscreenMode() to see whether an exclusive fullscreen
 * mode will be used or the fullscreen desktop mode will be used when
 * the window is fullscreen. */
/* SDL3 removed SDL_WINDOW_SHOWN as redundant to SDL_WINDOW_HIDDEN. */
/* SDL3 removed SDL_WINDOW_SKIP_TASKBAR as redundant to SDL_WINDOW_UTILITY. */
SDL_DECLSPEC Uint32 SDLCALL
SDL_GetWindowFlags(SDL_Window *window)
{
    Uint32 flags3 = (Uint32) SDL3_GetWindowFlags(window);
    Uint32 flags = (flags3 & ~(SDL2_WINDOW_SHOWN | SDL2_WINDOW_FULLSCREEN | SDL2_WINDOW_FULLSCREEN_DESKTOP | SDL2_WINDOW_SKIP_TASKBAR | SDL2_WINDOW_ALWAYS_ON_TOP));
    SDL_PropertiesID props;

    /* If we get no flags back from SDL3, check if the window is actually valid */
    if (flags3 == 0 && SDL3_GetWindowID(window) == 0) {
        /* SDL2 always returns 0 for an invalid window */
        return 0;
    }

    props = SDL3_GetWindowProperties(window);

    if ((flags3 & SDL2_WINDOW_HIDDEN) == 0) {
        flags |= SDL2_WINDOW_SHOWN;
    }
    if ((flags3 & SDL2_WINDOW_FULLSCREEN)) {
        if (SDL3_GetWindowFullscreenMode(window)) {
            flags |= SDL2_WINDOW_FULLSCREEN;
        } else {
            flags |= SDL2_WINDOW_FULLSCREEN_DESKTOP;
        }
    }
    if (flags3 & SDL2_WINDOW_UTILITY) {
        flags |= SDL2_WINDOW_SKIP_TASKBAR;
    }
    if (flags3 & SDL3_WINDOW_ALWAYS_ON_TOP) {
        flags |= SDL2_WINDOW_ALWAYS_ON_TOP;
    }

    /* SDL2 sets grab flags unconditionally, but SDL3 sets them only on success */
    if (SDL3_GetBooleanProperty(props, PROP_WINDOW_KEYBOARD_GRABBED, false)) {
        flags |= SDL_WINDOW_KEYBOARD_GRABBED;
    }
    if (SDL3_GetBooleanProperty(props, PROP_WINDOW_MOUSE_GRABBED, false)) {
        flags |= SDL_WINDOW_MOUSE_GRABBED;
    }

    return flags;
}

#define PROP_WINDOW_PARENT_POINTER "sdl2-compat.window.parent"

SDL_DECLSPEC void* SDLCALL
SDL_GetWindowData(SDL_Window *window, const char *name)
{
    if (!window) {
        SDL3_SetError("Invalid window");
        return NULL;
    }

    if (name == NULL || name[0] == '\0') {
        SDL3_InvalidParamError("name");
        return NULL;
    }

    return SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), name, NULL);
}

SDL_DECLSPEC void* SDLCALL
SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)
{
    void *prev;

    if (!window) {
        SDL3_SetError("Invalid window");
        return NULL;
    }

    if (name == NULL || name[0] == '\0') {
        SDL3_InvalidParamError("name");
        return NULL;
    }

    prev = SDL_GetWindowData(window, name);
    SDL3_SetPointerProperty(SDL3_GetWindowProperties(window), name, userdata);
    return prev;
}

#define PROP_TEXTURE_USERDATA_POINTER "sdl2-compat.texture.userdata"

SDL_DECLSPEC int SDLCALL
SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)
{
    return SDL3_SetPointerProperty(SDL3_GetTextureProperties(texture), PROP_TEXTURE_USERDATA_POINTER, userdata) ? 0 : -1;
}

SDL_DECLSPEC void * SDLCALL
SDL_GetTextureUserData(SDL_Texture *texture)
{
    return SDL3_GetPointerProperty(SDL3_GetTextureProperties(texture), PROP_TEXTURE_USERDATA_POINTER, NULL);
}

static void
WindowPos2To3(int *x, int *y)
{
    /* Convert display indices to display IDs */
    if (SDL_WINDOWPOS_ISUNDEFINED(*x) || SDL_WINDOWPOS_ISCENTERED(*x)) {
      const int displayIndex = *x & 0xFFFF;
      const SDL_DisplayID displayID = Display_IndexToID(displayIndex);

      *x = (*x & 0xFFFF0000) | (0xFFFF & displayID);
    }
    if (SDL_WINDOWPOS_ISUNDEFINED(*y) || SDL_WINDOWPOS_ISCENTERED(*y)) {
      const int displayIndex = *y & 0xFFFF;
      const SDL_DisplayID displayID = Display_IndexToID(displayIndex);

      *y = (*y & 0xFFFF0000) | (0xFFFF & displayID);
    }
}

static void StartTextInputForWindow(SDL_Window *window)
{
    SDL_PropertiesID props = SDL3_CreateProperties();

    SDL3_SetNumberProperty(props, SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT);
    SDL3_SetNumberProperty(props, SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_NONE);
    SDL3_SetBooleanProperty(props, SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN, false);

    SDL3_StartTextInputWithProperties(window, props);

    SDL3_DestroyProperties(props);
}

static void FinishWindowCreation(SDL_Window *window)
{
    /* SDL3 has per-window text input, so we must enable on this window if it's active */
    if (SDL_IsTextInputActive()) {
        StartTextInputForWindow(window);
    }
}

SDL_DECLSPEC SDL_Window * SDLCALL
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
    SDL_Window *window = NULL;
    const Uint32 is_popup = flags & (SDL2_WINDOW_POPUP_MENU | SDL2_WINDOW_TOOLTIP);
    bool exclusive_fullscreen = false;
    bool manually_show = false;

    /* This needs to be called from within sdl2-compat to initialize the hints and globals. */
    if (!SDL_WasInit(SDL_INIT_VIDEO)) {
        if (SDL_Init(SDL_INIT_VIDEO)) {
            return NULL;
        }
    }

    CheckEventFilter();

    if ((flags & SDL2_WINDOW_FULLSCREEN_DESKTOP) == SDL2_WINDOW_FULLSCREEN_DESKTOP) {
        flags &= ~SDL2_WINDOW_FULLSCREEN_DESKTOP;
        flags |= SDL2_WINDOW_FULLSCREEN; /* This is fullscreen desktop for new windows */
    } else if (flags & SDL2_WINDOW_FULLSCREEN) {
        /* We'll set the fullscreen mode after window creation */
        exclusive_fullscreen = true;

        flags &= ~SDL2_WINDOW_FULLSCREEN;
        if (!(flags & SDL2_WINDOW_HIDDEN)) {
            flags |= SDL2_WINDOW_HIDDEN;
            manually_show = true;
        }
    }
    if (flags & SDL2_WINDOW_SKIP_TASKBAR) {
        flags &= ~SDL2_WINDOW_SKIP_TASKBAR;
        flags |= SDL2_WINDOW_UTILITY;
    }

    /* whoops, this changed values in SDL3. */
    if (flags & SDL2_WINDOW_ALWAYS_ON_TOP) {
        flags &= ~SDL2_WINDOW_ALWAYS_ON_TOP;
        flags |= SDL3_WINDOW_ALWAYS_ON_TOP;
    }

    if ((flags & SDL2_WINDOW_ALLOW_HIGHDPI) && SDL3_GetHintBoolean("SDL_VIDEO_HIGHDPI_DISABLED", false)) {
        flags &= ~SDL2_WINDOW_ALLOW_HIGHDPI;
    }

    if (!is_popup) {
        SDL_PropertiesID props = SDL3_CreateProperties();

        WindowPos2To3(&x, &y);
        if (title && *title) {
            SDL3_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
        }
        SDL3_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
        SDL3_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
        SDL3_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
        SDL3_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
        SDL3_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags);
        SDL3_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN, SDL3_GetHintBoolean("SDL_VIDEO_EXTERNAL_CONTEXT", false));

        window = SDL3_CreateWindowWithProperties(props);
        SDL3_DestroyProperties(props);
    } else {
        SDL_Window *parent = SDL3_GetMouseFocus();
        if (!parent) {
            parent = SDL3_GetKeyboardFocus();
        }

        if (parent) {
            /* UE5 mixes the utility flag with popup flags, which SDL3 does not allow. */
            flags &= ~SDL2_WINDOW_UTILITY;

            window = SDL3_CreatePopupWindow(parent, x, y, w, h, flags);
            SDL_SetWindowData(window, PROP_WINDOW_PARENT_POINTER, parent);
        }
    }

    if (window) {
        SDL_PropertiesID props = SDL3_GetWindowProperties(window);

        if (flags & SDL_WINDOW_KEYBOARD_GRABBED) {
            SDL3_SetBooleanProperty(props, PROP_WINDOW_KEYBOARD_GRABBED, true);
        }
        if (flags & SDL_WINDOW_MOUSE_GRABBED) {
            SDL3_SetBooleanProperty(props, PROP_WINDOW_MOUSE_GRABBED, true);
        }
        if (exclusive_fullscreen) {
            ApplyFullscreenMode(window);
            SDL3_SetWindowFullscreen(window, true);
        }
        if (manually_show) {
            SDL3_ShowWindow(window);
        }
        FinishWindowCreation(window);
    }

    return window;
}

SDL_DECLSPEC int SDLCALL
SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
                            SDL_Window **window, SDL_Renderer **renderer)
{
    // This function's code is exactly what SDL2 does (including not checking that `window` and `renderer` aren't NULL),
    //  but we want to make sure these go through the sdl2-compat CreateWindow and CreateRenderer functions
    //  to do some compatibility magic, instead of just calling the SDL3 equivalent of this function.

    *window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
                               SDL_WINDOWPOS_UNDEFINED,
                               width, height, window_flags);
    if (!*window) {
        *renderer = NULL;
        return -1;
    }

    *renderer = SDL_CreateRenderer(*window, -1, 0);
    if (!*renderer) {
        return -1;
    }

    return 0;
}

SDL_DECLSPEC SDL_Window * SDLCALL
SDL_CreateWindowFrom(const void *data)
{
    SDL_Window *window;
    const char *hint;
    SDL_PropertiesID props;

    CheckEventFilter();

    props = SDL3_CreateProperties();
    if (!props) {
        return NULL;
    }

    hint = SDL3_GetHint("SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT");
    if (hint) {
        /* This hint is a pointer (in string form) of the address of
           the window to share a pixel format with
        */
        void *otherWindow = NULL; /* SDL_Window* */
        (void)SDL3_sscanf(hint, "%p", &otherWindow);
        SDL3_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, SDL3_GetPointerProperty(SDL3_GetWindowProperties((SDL_Window *)otherWindow), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL));
        SDL3_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
    }

    if (SDL3_GetHintBoolean("SDL_VIDEO_FOREIGN_WINDOW_OPENGL", false)) {
        SDL3_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
    }
    if (SDL3_GetHintBoolean("SDL_VIDEO_FOREIGN_WINDOW_VULKAN", false)) {
        SDL3_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN, true);
    }

    SDL3_SetPointerProperty(props, "sdl2-compat.external_window", (void *)data);
    window = SDL3_CreateWindowWithProperties(props);
    SDL3_DestroyProperties(props);

    if (window) {
        FinishWindowCreation(window);
    }

    return window;
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_GetWindowPixelFormat(SDL_Window *window)
{
    return (Uint32)SDL3_GetWindowPixelFormat(window);
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags)
{
    int ret = 0;
    bool fullscreen = false;
    SDL_WindowFlags old_flags = SDL_GetWindowFlags(window);
    flags &= SDL2_WINDOW_FULLSCREEN_DESKTOP;

    if (flags == SDL2_WINDOW_FULLSCREEN_DESKTOP) {
        fullscreen = true;
        ret = SDL3_SetWindowFullscreenMode(window, NULL) ? 0 : -1;
    } else if (flags == SDL2_WINDOW_FULLSCREEN) {
        fullscreen = true;
        ret = ApplyFullscreenMode(window);
    }

    if (ret == 0) {
        ret = SDL3_SetWindowFullscreen(window, fullscreen) ? 0 : -1;
        if (!ret && !fullscreen && (old_flags & SDL2_WINDOW_FULLSCREEN)) {
            /* SDL2 applied size changes while in fullscreen to the non-fullscreen size as well. */
            int w, h;
            SDL_PropertiesID props = SDL3_GetWindowProperties(window);
            w = (int)SDL3_GetNumberProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_W, 0);
            h = (int)SDL3_GetNumberProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_H, 0);

            if (w && h) {
                SDL_SetWindowSize(window, w, h);
            }

            SDL3_ClearProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_W);
            SDL3_ClearProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_H);
        }
    }
    return ret;
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowTitle(SDL_Window *window, const char *title)
{
    SDL3_SetWindowTitle(window, title);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowIcon(SDL_Window *window, SDL2_Surface *icon)
{
    SDL3_SetWindowIcon(window, Surface2to3(icon));
    SDL3_ClearError();  // py-sdl2's test suite checks the error string here incorrectly, so clear it.
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowSize(SDL_Window *window, int w, int h)
{
    SDL_WindowFlags flags = SDL_GetWindowFlags(window);

    SDL_PropertiesID props = SDL3_GetWindowProperties(window);
    if (!(flags & SDL2_WINDOW_FULLSCREEN)) {
        SDL3_SetNumberProperty(props, PROP_WINDOW_EXPECTED_WIDTH, w);
        SDL3_SetNumberProperty(props, PROP_WINDOW_EXPECTED_HEIGHT, h);
        SDL3_SetWindowSize(window, w, h);
    } else {
        /* SDL2 can change the video mode of exclusive fullscreen windows by setting the size. */
        SDL3_SetNumberProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_W, w);
        SDL3_SetNumberProperty(props, PROP_WINDOW_FULLSCREEN_RESIZE_H, h);

        if ((flags & SDL2_WINDOW_FULLSCREEN_DESKTOP) != SDL2_WINDOW_FULLSCREEN_DESKTOP) {
            ApplyFullscreenMode(window);
        }
    }
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
{
    if (!window) {
        SDL3_SetError("Invalid window");
        return;
    }
    if (min_w <= 0) {
        SDL3_InvalidParamError("min_w");
        return;
    }
    if (min_h <= 0) {
        SDL3_InvalidParamError("min_h");
        return;
    }
    SDL3_SetWindowMinimumSize(window, min_w, min_h);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
{
    if (!window) {
        SDL3_SetError("Invalid window");
        return;
    }
    if (max_w <= 0) {
        SDL3_InvalidParamError("max_w");
        return;
    }
    if (max_h <= 0) {
        SDL3_InvalidParamError("max_h");
        return;
    }
    SDL3_SetWindowMaximumSize(window, max_w, max_h);
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window)
{
    if (!modal_window) {
        SDL3_SetError("Invalid window");
        return -1;
    }
    if (SDL3_GetWindowFlags(modal_window) & SDL_WINDOW_MODAL) {
        SDL3_SetWindowModal(modal_window, false);
    }
    if (SDL3_SetWindowParent(modal_window, parent_window)) {
        int ret = 0;
        if (parent_window) {
            ret = SDL3_SetWindowModal(modal_window, true) ? 0 : -1;
        }
        return ret;
    }

    return -1;
}

SDL_DECLSPEC void SDLCALL
SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index)
{
    SDL3_SetJoystickPlayerIndex(joystick, player_index);
}

SDL_DECLSPEC void SDLCALL
SDL_StartTextInput(void)
{
    SDL_Window **windows;

    /* First, enable text events */
    (void)SDL_EventState(SDL_EVENT_TEXT_INPUT, SDL2_ENABLE);
    (void)SDL_EventState(SDL_EVENT_TEXT_EDITING, SDL2_ENABLE);

    windows = SDL3_GetWindows(NULL);
    if (windows) {
        int i;

        for (i = 0; windows[i]; ++i) {
            StartTextInputForWindow(windows[i]);
        }

        SDL3_free(windows);
    }
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IsTextInputActive(void)
{
    return SDL3_EventEnabled(SDL_EVENT_TEXT_INPUT) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC void SDLCALL
SDL_StopTextInput(void)
{
    SDL_Window **windows = SDL3_GetWindows(NULL);
    if (windows) {
        int i;

        for (i = 0; windows[i]; ++i) {
            SDL3_StopTextInput(windows[i]);
        }
        SDL3_free(windows);
    }

    /* Finally disable text events */
    (void)SDL_EventState(SDL_EVENT_TEXT_INPUT, SDL2_DISABLE);
    (void)SDL_EventState(SDL_EVENT_TEXT_EDITING, SDL2_DISABLE);
}

SDL_DECLSPEC void SDLCALL
SDL_ClearComposition(void)
{
    SDL_Window **windows = SDL3_GetWindows(NULL);
    if (windows) {
        int i;

        for (i = 0; windows[i]; ++i) {
            SDL3_ClearComposition(windows[i]);
        }
        SDL3_free(windows);
    }
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IsTextInputShown(void)
{
    return SDL_IsTextInputActive();
}

SDL_DECLSPEC void SDLCALL
SDL_SetTextInputRect(const SDL_Rect *rect)
{
    SDL_Window **windows;

    if (!rect) {
        SDL3_InvalidParamError("rect");
        return;
    }

    windows = SDL3_GetWindows(NULL);
    if (windows) {
        int i;

        for ( i = 0; windows[i]; ++i ) {
            SDL3_SetTextInputArea(windows[i], rect, 0);
        }
        SDL3_free(windows);
    }
}

SDL_DECLSPEC void SDLCALL
SDL_SetCursor(SDL_Cursor *cursor)
{
    SDL3_SetCursor(cursor);
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
{
    return SDL3_GetMasksForPixelFormat((SDL_PixelFormat)format, bpp, Rmask, Gmask, Bmask, Amask) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
    return (Uint32)SDL3_GetPixelFormatForMasks(bpp, Rmask, Gmask, Bmask, Amask);
}

SDL_DECLSPEC const char *
SDL_GetPixelFormatName(Uint32 format)
{
    switch (format) {
    case SDL_PIXELFORMAT_XRGB8888:
        return "SDL_PIXELFORMAT_RGB888";
    case SDL_PIXELFORMAT_XBGR8888:
        return "SDL_PIXELFORMAT_BGR888";
    case SDL_PIXELFORMAT_XRGB4444:
        return "SDL_PIXELFORMAT_RGB444";
    case SDL_PIXELFORMAT_XBGR4444:
        return "SDL_PIXELFORMAT_BGR444";
    case SDL_PIXELFORMAT_XRGB1555:
        return "SDL_PIXELFORMAT_RGB555";
    case SDL_PIXELFORMAT_XBGR1555:
        return "SDL_PIXELFORMAT_BGR555";
    default:
        return SDL3_GetPixelFormatName((SDL_PixelFormat)format);
    }
}

SDL_DECLSPEC SDL2_PixelFormat * SDLCALL
SDL_AllocFormat(Uint32 pixel_format)
{
    SDL2_PixelFormat *format;

    const SDL_PixelFormatDetails *details = SDL3_GetPixelFormatDetails((SDL_PixelFormat)pixel_format);
    if (!details) {
        return NULL;
    }

    /* Allocate an empty pixel format structure, and initialize it */
    format = (SDL2_PixelFormat *)SDL3_calloc(1, sizeof(*format));
    format->format = details->format;
    format->BitsPerPixel = details->bits_per_pixel;
    format->BytesPerPixel = details->bytes_per_pixel;
    format->Rmask = details->Rmask;
    format->Gmask = details->Gmask;
    format->Bmask = details->Bmask;
    format->Amask = details->Amask;
    format->Rloss = (8 - details->Rbits);
    format->Gloss = (8 - details->Gbits);
    format->Bloss = (8 - details->Bbits);
    format->Aloss = (8 - details->Abits);
    format->Rshift = details->Rshift;
    format->Gshift = details->Gshift;
    format->Bshift = details->Bshift;
    format->Ashift = details->Ashift;
    format->refcount = 1;

    return format;
}

SDL_DECLSPEC void SDLCALL
SDL_FreeFormat(SDL2_PixelFormat *format)
{
    if (!format) {
        SDL3_InvalidParamError("format");
        return;
    }

    if (format->palette) {
        SDL_FreePalette(format->palette);
    }
    SDL3_free(format);
}

SDL_DECLSPEC void SDLCALL
SDL_FreePalette(SDL_Palette *palette)
{
    SDL3_DestroyPalette(palette);
}

SDL_DECLSPEC void SDLCALL
SDL_UnionRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
{
    SDL3_GetRectUnion(A, B, result);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowPosition(SDL_Window *window, int x, int y)
{
    /* Popup windows need to be transformed from global to relative coordinates. */
    if (SDL3_GetWindowFlags(window) & (SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU)) {
        SDL_Window *parent = (SDL_Window *) SDL_GetWindowData(window, PROP_WINDOW_PARENT_POINTER);

        while (parent) {
            int x_off, y_off;
            SDL3_GetWindowPosition(parent, &x_off, &y_off);

            x -= x_off;
            y -= y_off;

            parent = (SDL_Window *) SDL_GetWindowData(parent, PROP_WINDOW_PARENT_POINTER);
        }
    } else {
        WindowPos2To3(&x, &y);
    }

    SDL3_SetWindowPosition(window, x, y);
}

SDL_DECLSPEC void SDLCALL
SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
{
    SDL3_GetWindowPosition(window, x, y);

    /* Popup windows need to be transformed from relative to global coordinates. */
    if (SDL3_GetWindowFlags(window) & (SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU)) {
        SDL_Window *parent = (SDL_Window *) SDL_GetWindowData(window, PROP_WINDOW_PARENT_POINTER);

        while (parent) {
            int x_off, y_off;
            SDL3_GetWindowPosition(parent, &x_off, &y_off);

            *x += x_off;
            *y += y_off;

            parent = (SDL_Window *) SDL_GetWindowData(parent, PROP_WINDOW_PARENT_POINTER);
        }
    }
}

SDL_DECLSPEC void SDLCALL
SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowSize(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowSizeInPixels(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowMinimumSize(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowMaximumSize(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowBordered(SDL_Window *window, SDL2_bool bordered)
{
    SDL3_SetWindowBordered(window, bordered);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowResizable(SDL_Window *window, SDL2_bool resizable)
{
    SDL3_SetWindowResizable(window, resizable);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL2_bool on_top)
{
    SDL3_SetWindowAlwaysOnTop(window, on_top);
}

SDL_DECLSPEC void SDLCALL
SDL_ShowWindow(SDL_Window *window)
{
    SDL3_ShowWindow(window);
}

SDL_DECLSPEC void SDLCALL
SDL_HideWindow(SDL_Window *window)
{
    SDL3_HideWindow(window);
}

SDL_DECLSPEC void SDLCALL
SDL_RaiseWindow(SDL_Window *window)
{
    SDL3_RaiseWindow(window);
}

SDL_DECLSPEC int SDLCALL
SDL_SetWindowInputFocus(SDL_Window *window)
{
    return SDL3_RaiseWindow(window) ? 0 : -1;
}

SDL_DECLSPEC void SDLCALL
SDL_MaximizeWindow(SDL_Window *window)
{
    SDL3_MaximizeWindow(window);
}

SDL_DECLSPEC void SDLCALL
SDL_MinimizeWindow(SDL_Window *window)
{
    SDL3_MinimizeWindow(window);
}

SDL_DECLSPEC void SDLCALL
SDL_RestoreWindow(SDL_Window *window)
{
    SDL3_RestoreWindow(window);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowGrab(SDL_Window *window, SDL2_bool grabbed)
{
    SDL_SetWindowMouseGrab(window, grabbed);
    if (SDL3_GetHintBoolean("SDL_GRAB_KEYBOARD", false)) {
        SDL_SetWindowKeyboardGrab(window, grabbed);
    }
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GetWindowGrab(SDL_Window *window)
{
    if (SDL3_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS) {
        SDL_PropertiesID props = SDL3_GetWindowProperties(window);
        return SDL3_GetBooleanProperty(props, PROP_WINDOW_KEYBOARD_GRABBED, false) ||
               SDL3_GetBooleanProperty(props, PROP_WINDOW_MOUSE_GRABBED, false) ? SDL2_TRUE : SDL2_FALSE;
    }

    /* Input focus is required to be the grab window */
    return SDL2_FALSE;
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL2_bool grabbed)
{
    SDL_Window *prev_grab_wind = SDL3_GetGrabbedWindow();

    if (!window) {
        SDL3_SetError("Invalid window");
        return;
    }

    SDL3_SetWindowKeyboardGrab(window, grabbed);

    if (prev_grab_wind && prev_grab_wind != window && grabbed) {
        /* Stealing grab from another window ends both types of grab */
        SDL_PropertiesID prev_wind_props = SDL3_GetWindowProperties(prev_grab_wind);
        SDL3_SetBooleanProperty(prev_wind_props, PROP_WINDOW_KEYBOARD_GRABBED, false);
        SDL3_SetBooleanProperty(prev_wind_props, PROP_WINDOW_MOUSE_GRABBED, false);
    }
    SDL3_SetBooleanProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_KEYBOARD_GRABBED, grabbed);
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowMouseGrab(SDL_Window *window, SDL2_bool grabbed)
{
    SDL_Window *prev_grab_wind = SDL3_GetGrabbedWindow();

    if (!window) {
        SDL3_SetError("Invalid window");
        return;
    }

    SDL3_SetWindowMouseGrab(window, grabbed);

    if (prev_grab_wind && prev_grab_wind != window && grabbed) {
        /* Stealing grab from another window ends both types of grab */
        SDL_PropertiesID prev_wind_props = SDL3_GetWindowProperties(prev_grab_wind);
        SDL3_SetBooleanProperty(prev_wind_props, PROP_WINDOW_KEYBOARD_GRABBED, false);
        SDL3_SetBooleanProperty(prev_wind_props, PROP_WINDOW_MOUSE_GRABBED, false);
    }
    SDL3_SetBooleanProperty(SDL3_GetWindowProperties(window), PROP_WINDOW_MOUSE_GRABBED, grabbed);
}

/* SDL3 added a return value and renamed this. We just throw the value away for SDL2. */
SDL_DECLSPEC void SDLCALL
SDL_GL_DeleteContext(SDL_GLContext context)
{
    (void) SDL3_GL_DestroyContext(context);
}

SDL_DECLSPEC void SDLCALL
SDL_EnableScreenSaver(void)
{
    SDL3_EnableScreenSaver();
}

SDL_DECLSPEC void SDLCALL
SDL_DisableScreenSaver(void)
{
    SDL3_DisableScreenSaver();
}

/* SDL3 added a return value. We just throw it away for SDL2. */
SDL_DECLSPEC void SDLCALL
SDL_GL_SwapWindow(SDL_Window *window)
{
    (void) SDL3_GL_SwapWindow(window);
}

typedef void (GLAPIENTRY *openglfn_glEnable_t)(GLenum what);
typedef void (GLAPIENTRY *openglfn_glDisable_t)(GLenum what);
typedef void (GLAPIENTRY *openglfn_glActiveTexture_t)(GLenum what);
typedef void (GLAPIENTRY *openglfn_glBindTexture_t)(GLenum target, GLuint name);
typedef openglfn_glActiveTexture_t openglfn_glActiveTextureARB_t;

static void *getglfn(const char *fn, bool *okay)
{
    void *retval = NULL;
    if (*okay) {
        retval = SDL3_GL_GetProcAddress(fn);
        if (retval == NULL) {
            *okay = false;
            SDL3_SetError("Failed to find GL proc address of %s", fn);
        }
    }
    return retval;
}

#define GLFN(fn) openglfn_##fn##_t p##fn = (openglfn_##fn##_t) getglfn(#fn, &okay)


SDL_DECLSPEC int SDLCALL
SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
{
    SDL_PropertiesID props;
    SDL_Renderer *renderer;
    Sint64 tex;

    /* SDL3_GetRendererFromTexture will do all the CHECK_TEXTURE_MAGIC stuff. */
    renderer = SDL3_GetRendererFromTexture(texture);
    if (!renderer) {
        return -1;
    }

    props = SDL3_GetTextureProperties(texture);
    if (!props) {
        return -1;
    }

    /* always flush the renderer here; good enough. SDL2 only flushed if the texture might have changed, but we'll be conservative. */
    SDL3_FlushRenderer(renderer);

    if ((tex = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1)) != -1) {  // opengl renderer.
        const Sint64 target = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, 0);
        const Sint64 uv = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, 0);
        const Sint64 u = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, 0);
        const Sint64 v = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, 0);

        bool okay = true;
        GLFN(glEnable);
        GLFN(glActiveTextureARB);
        GLFN(glBindTexture);

        if (!okay) {
            return -1;
        }

        pglEnable((GLenum) target);

        if (u && v) {
            pglActiveTextureARB(GL_TEXTURE2_ARB);
            pglBindTexture((GLenum) target, (GLuint) v);
            pglActiveTextureARB(GL_TEXTURE1_ARB);
            pglBindTexture((GLenum) target, (GLuint) u);
            pglActiveTextureARB(GL_TEXTURE0_ARB);
        } else if (uv) {
            pglActiveTextureARB(GL_TEXTURE1_ARB);
            pglBindTexture((GLenum) target, (GLuint) uv);
            pglActiveTextureARB(GL_TEXTURE0_ARB);
        }
        pglBindTexture((GLenum) target, (GLuint) tex);

        if (texw) {
            *texw = SDL3_GetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT, 1.0f);
        }
        if (texh) {
            *texh = SDL3_GetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT, 1.0f);
        }
    } else if ((tex = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, -1)) != -1) {  // opengles2 renderer.
        const Sint64 target = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, 0);
        const Sint64 uv = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
        const Sint64 u = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, 0);
        const Sint64 v = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, 0);

        bool okay = true;
        GLFN(glActiveTexture);
        GLFN(glBindTexture);

        if (!okay) {
            return -1;
        }

        if (u && v) {
            pglActiveTexture(GL_TEXTURE2);
            pglBindTexture((GLenum) target, (GLuint) v);
            pglActiveTexture(GL_TEXTURE1);
            pglBindTexture((GLenum) target, (GLuint) u);
            pglActiveTexture(GL_TEXTURE0);
        } else if (uv) {
            pglActiveTexture(GL_TEXTURE1);
            pglBindTexture((GLenum) target, (GLuint) uv);
            pglActiveTexture(GL_TEXTURE0);
        }
        pglBindTexture((GLenum) target, (GLuint) tex);

        if (texw) {
            *texw = 1.0f;
        }
        if (texh) {
            *texh = 1.0f;
        }
    }

    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_GL_UnbindTexture(SDL_Texture *texture)
{
    SDL_PropertiesID props;
    SDL_Renderer *renderer;
    Sint64 tex;

    /* SDL3_GetRendererFromTexture will do all the CHECK_TEXTURE_MAGIC stuff. */
    renderer = SDL3_GetRendererFromTexture(texture);
    if (!renderer) {
        return -1;
    }

    props = SDL3_GetTextureProperties(texture);
    if (!props) {
        return -1;
    }

    if ((tex = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1)) != -1) {  // opengl renderer.
        const Sint64 target = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, 0);
        const Sint64 uv = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, 0);
        const Sint64 u = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, 0);
        const Sint64 v = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, 0);

        bool okay = true;
        GLFN(glDisable);
        GLFN(glActiveTextureARB);
        GLFN(glBindTexture);

        if (!okay) {
            return -1;
        }

        if (u && v) {
            pglActiveTextureARB(GL_TEXTURE2_ARB);
            pglBindTexture((GLenum) target, 0);
            pglDisable((GLenum) target);
            pglActiveTextureARB(GL_TEXTURE1_ARB);
            pglBindTexture((GLenum) target, 0);
            pglDisable((GLenum) target);
            pglActiveTextureARB(GL_TEXTURE0_ARB);
        } else if (uv) {
            pglActiveTextureARB(GL_TEXTURE1_ARB);
            pglBindTexture((GLenum) target, 0);
            pglDisable((GLenum) target);
            pglActiveTextureARB(GL_TEXTURE0_ARB);
        }
        pglBindTexture((GLenum) target, 0);
        pglDisable((GLenum) target);
    } else if ((tex = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, -1)) != -1) {  // opengles2 renderer.
        const Sint64 target = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, 0);
        const Sint64 uv = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
        const Sint64 u = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, 0);
        const Sint64 v = SDL3_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, 0);

        bool okay = true;
        GLFN(glActiveTexture);
        GLFN(glBindTexture);

        if (!okay) {
            return -1;
        }

        if (u && v) {
            pglActiveTexture(GL_TEXTURE2);
            pglBindTexture((GLenum) target, 0);
            pglActiveTexture(GL_TEXTURE1);
            pglBindTexture((GLenum) target, 0);
            pglActiveTexture(GL_TEXTURE0);
        } else if (uv) {
            pglActiveTexture(GL_TEXTURE1);
            pglBindTexture((GLenum) target, 0);
            pglActiveTexture(GL_TEXTURE0);
        }
        pglBindTexture((GLenum) target, 0);
    }

    /* always flush the renderer here, in case of app shenanigans. */
    SDL3_FlushRenderer(renderer);

    return 0;
}

#undef GLFN

SDL_DECLSPEC void SDLCALL
SDL_GetClipRect(SDL2_Surface *surface, SDL_Rect *rect)
{
    SDL3_GetSurfaceClipRect(Surface2to3(surface), rect);
}

SDL_DECLSPEC SDL_Cursor * SDLCALL
SDL_CreateColorCursor(SDL2_Surface *surface, int hot_x, int hot_y)
{
    return SDL3_CreateColorCursor(Surface2to3(surface), hot_x, hot_y);
}

SDL_DECLSPEC int SDLCALL
SDL_SetPixelFormatPalette(SDL2_PixelFormat *format, SDL_Palette *palette)
{
    if (!format) {
        SDL3_InvalidParamError("SDL_SetPixelFormatPalette(): format");
        return -1;
    }

    if (palette && palette->ncolors > (1 << format->BitsPerPixel)) {
        SDL3_SetError("SDL_SetPixelFormatPalette() passed a palette that doesn't match the format");
        return -1;
    }

    if (format->palette == palette) {
        return 0;
    }

    if (format->palette) {
        SDL_FreePalette(format->palette);
    }

    format->palette = palette;

    if (format->palette) {
        ++format->palette->refcount;
    }

    return 0;
}

static const SDL_PixelFormatDetails *GetPixelFormatDetails(const SDL2_PixelFormat *format2)
{
    SDL_PixelFormat format = (SDL_PixelFormat)format2->format;
    if (format == SDL_PIXELFORMAT_UNKNOWN) {
        format = SDL3_GetPixelFormatForMasks(format2->BitsPerPixel, format2->Rmask, format2->Gmask, format2->Bmask, format2->Amask);
    }
    return SDL3_GetPixelFormatDetails(format);
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_MapRGB(const SDL2_PixelFormat *format2, Uint8 r, Uint8 g, Uint8 b)
{
    if (!format2) {
        SDL3_InvalidParamError("format");
        return 0;
    }

    if (format2->palette) {
        const SDL_PixelFormatDetails *format = GetPixelFormatDetails(format2);
        if (!format) {
            return 0;
        }
        return SDL3_MapRGB(format, format2->palette, r, g, b);
    }

    switch (format2->format) {
    case SDL_PIXELFORMAT_XRGB8888:
        return ((Uint32)r << 16) | ((Uint32)g << 8) | b;
    default:
        return (r >> format2->Rloss) << format2->Rshift | (g >> format2->Gloss) << format2->Gshift | (b >> format2->Bloss) << format2->Bshift | format2->Amask;
    }
}

SDL_DECLSPEC Uint32 SDLCALL
SDL_MapRGBA(const SDL2_PixelFormat *format2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    if (!format2) {
        SDL3_InvalidParamError("format");
        return 0;
    }

    if (format2->palette) {
        const SDL_PixelFormatDetails *format = GetPixelFormatDetails(format2);
        if (!format) {
            return 0;
        }
        return SDL3_MapRGBA(format, format2->palette, r, g, b, a);
    }

    switch (format2->format) {
    case SDL_PIXELFORMAT_ARGB8888:
        return ((Uint32)a << 24) | ((Uint32)r << 16) | ((Uint32)g << 8) | b;
    default:
        return (r >> format2->Rloss) << format2->Rshift | (g >> format2->Gloss) << format2->Gshift | (b >> format2->Bloss) << format2->Bshift | (a >> format2->Aloss) << format2->Ashift;
    }
}

SDL_DECLSPEC void SDLCALL
SDL_GetRGB(Uint32 pixelvalue, const SDL2_PixelFormat *format2, Uint8 *r, Uint8 *g, Uint8 *b)
{
    const SDL_PixelFormatDetails *format = GetPixelFormatDetails(format2);
    if (!format) {
        *r = *g = *b = 0;
        return;
    }
    SDL3_GetRGB(pixelvalue, format, format2->palette, r, g, b);
}

SDL_DECLSPEC void SDLCALL
SDL_GetRGBA(Uint32 pixelvalue, const SDL2_PixelFormat *format2, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
{
    const SDL_PixelFormatDetails *format = GetPixelFormatDetails(format2);
    if (!format) {
        *r = *g = *b = *a = 0;
        return;
    }
    SDL3_GetRGBA(pixelvalue, format, format2->palette, r, g, b, a);
}

SDL_DECLSPEC SDL_Renderer * SDLCALL
SDL_CreateSoftwareRenderer(SDL2_Surface *surface)
{
    return SDL3_CreateSoftwareRenderer(Surface2to3(surface));
}

SDL_DECLSPEC int SDLCALL
SDL_SetSurfacePalette(SDL2_Surface *surface, SDL_Palette *palette)
{
    if (!surface) {
        SDL3_InvalidParamError("SDL_SetSurfacePalette(): surface");
        return -1;
    }
    if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
        return -1;
    }
    if (!SDL3_SetSurfacePalette(Surface2to3(surface), palette)) {
        return -1;
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_LockSurface(SDL2_Surface *surface)
{
    if (!surface->locked) {
        /* Perform the lock */
        SDL_Surface *surface3 = Surface2to3(surface);
        if (!SDL3_LockSurface(surface3)) {
            return -1;
        }
        SynchronizeSurface3to2(surface3, surface);
    }

    /* Increment the surface lock count, for recursive locks */
    ++surface->locked;

    /* Ready to go.. */
    return 0;
}

SDL_DECLSPEC void SDLCALL
SDL_UnlockSurface(SDL2_Surface *surface)
{
    SDL_Surface *surface3 = Surface2to3(surface);

    /* Only perform an unlock if we are locked */
    if (!surface->locked || (--surface->locked > 0)) {
        return;
    }

    SDL3_UnlockSurface(surface3);

    SynchronizeSurface3to2(surface3, surface);
}

SDL_DECLSPEC int SDLCALL
SDL_SetSurfaceRLE(SDL2_Surface *surface, int flag)
{
    SDL_Surface *surface3 = Surface2to3(surface);
    if (!surface3) {
        SDL3_InvalidParamError("surface");
        return -1;
    }

    if (!SDL3_SetSurfaceRLE(surface3, flag ? true : false)) {
        return -1;
    }
    return 0;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_HasSurfaceRLE(SDL2_Surface *surface)
{
    return SDL3_SurfaceHasRLE(Surface2to3(surface)) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC int SDLCALL
SDL_SetColorKey(SDL2_Surface *surface, int flag, Uint32 key)
{
    if (flag & SDL_RLEACCEL) {
        SDL_SetSurfaceRLE(surface, 1);
    }
    return SDL3_SetSurfaceColorKey(Surface2to3(surface), flag ? true : false, key) ? 0 : -1;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_HasColorKey(SDL2_Surface *surface)
{
    return SDL3_SurfaceHasColorKey(Surface2to3(surface)) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC int SDLCALL
SDL_GetColorKey(SDL2_Surface *surface, Uint32 *key)
{
    return SDL3_GetSurfaceColorKey(Surface2to3(surface), key) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_SetSurfaceColorMod(SDL2_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
{
    return SDL3_SetSurfaceColorMod(Surface2to3(surface), r, g, b) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetSurfaceColorMod(SDL2_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
{
    return SDL3_GetSurfaceColorMod(Surface2to3(surface), r, g, b) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_SetSurfaceAlphaMod(SDL2_Surface *surface, Uint8 alpha)
{
    return SDL3_SetSurfaceAlphaMod(Surface2to3(surface), alpha) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetSurfaceAlphaMod(SDL2_Surface *surface, Uint8 *alpha)
{
    return SDL3_GetSurfaceAlphaMod(Surface2to3(surface), alpha) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_SetSurfaceBlendMode(SDL2_Surface *surface, SDL_BlendMode blendMode)
{
    return SDL3_SetSurfaceBlendMode(Surface2to3(surface), blendMode) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_GetSurfaceBlendMode(SDL2_Surface *surface, SDL_BlendMode *blendMode)
{
    return SDL3_GetSurfaceBlendMode(Surface2to3(surface), blendMode) ? 0 : -1;
}

/* Cleanup callback for SDL2 surfaces that are retained by an SDL3 object */
static void SDLCALL CleanupRetainedSurface2(void *userdata, void *value)
{
    SDL2_Surface *surface = (SDL2_Surface *)value;
    surface->flags &= ~SDL_DONTFREE;
    surface->map = NULL;
    SDL_FreeSurface(surface);
}

SDL_DECLSPEC SDL2_Surface * SDLCALL
SDL_GetWindowSurface(SDL_Window *window)
{
    SDL_Surface *surface = SDL3_GetWindowSurface(window);
    SDL2_Surface *surface2 = NULL;
    if (surface) {
        surface2 = (SDL2_Surface *)SDL3_GetPointerProperty(SDL3_GetSurfaceProperties(surface), PROP_SURFACE2, NULL);
        if (!surface2) {
            /* See if we can reuse an existing surface */
            surface2 = (SDL2_Surface *)SDL3_GetPointerProperty(SDL3_GetWindowProperties(window), PROP_SURFACE2, NULL);
            if (surface2) {
                /* Link the new window surface to the SDL2 window surface */
                surface2->map = (SDL_BlitMap *)surface;
                SDL3_SetPointerProperty(SDL3_GetSurfaceProperties(surface), PROP_SURFACE2, surface2);

                surface2->flags = (surface->flags & SHARED_SURFACE_FLAGS) | SDL_DONTFREE;
                surface2->w = surface->w;
                surface2->h = surface->h;
                surface2->pixels = surface->pixels;
                surface2->pitch = surface->pitch;

                SDL3_GetSurfaceClipRect(surface, &surface2->clip_rect);
            } else {
                surface2 = CreateSurface2from3(surface);
                if (surface2) {
                    surface2->flags |= SDL_DONTFREE;

                    SDL3_SetPointerPropertyWithCleanup(SDL3_GetWindowProperties(window), PROP_SURFACE2, surface2, CleanupRetainedSurface2, NULL);
                }
            }
        }
    }
    return surface2;
}

SDL_DECLSPEC int SDLCALL
SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL2_Surface **surface)
{
    SDL_Surface *surface3 = NULL;
    if (!SDL3_LockTextureToSurface(texture, rect, &surface3)) {
        return -1;
    }
    *surface = CreateSurface2from3(surface3);
    if (!*surface) {
        SDL_UnlockTexture(texture);
        return -1;
    }

    /* This surface is freed by SDL_UnlockTexture() or SDL_DestroyTexture(), not by SDL_FreeSurface() */
    (*surface)->flags |= SDL_DONTFREE;
    SDL3_SetPointerPropertyWithCleanup(SDL3_GetSurfaceProperties(surface3), PROP_SURFACE2, *surface, CleanupRetainedSurface2, NULL);
    return 0;
}


SDL_DECLSPEC void SDLCALL
SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
{
    SDL3_SetGamepadPlayerIndex(gamecontroller, player_index);
}

SDL_DECLSPEC SDL_GUID SDLCALL
SDL_JoystickGetGUIDFromString(const char *pchGUID)
{
    return SDL3_StringToGUID(pchGUID);
}

SDL_DECLSPEC void SDLCALL
SDL_JoystickGetGUIDString(SDL_GUID guid, char *pszGUID, int cbGUID)
{
    SDL3_GUIDToString(guid, pszGUID, cbGUID);
}

#ifdef SDL_PLATFORM_WINDOWS
static SDL2_WindowsMessageHook g_WindowsMessageHook = NULL;
static void *g_WindowsMessageHookData = NULL;

static bool SDLCALL SDL3to2_WindowsMessageHook(void *userdata, MSG *msg)
{
    if (g_WindowsMessageHook) {
        g_WindowsMessageHook(g_WindowsMessageHookData, msg->hwnd, msg->message, msg->wParam, msg->lParam);
    }
    if (SDL3_EventEnabled(SDL2_SYSWMEVENT)) {
        SDL2_Event event;

        SDL2_SysWMmsg wmmsg;
        SDL_GetVersion(&wmmsg.version);
        wmmsg.subsystem = SDL2_SYSWM_WINDOWS;
        wmmsg.msg.win.hwnd = msg->hwnd;
        wmmsg.msg.win.msg = msg->message;
        wmmsg.msg.win.wParam = msg->wParam;
        wmmsg.msg.win.lParam = msg->lParam;

        SDL3_zero(event);
        event.type = SDL2_SYSWMEVENT;
        event.syswm.msg = &wmmsg;
        SDL_PushEvent(&event);
    }
    return true;
}

SDL_DECLSPEC void SDLCALL
SDL_SetWindowsMessageHook(SDL2_WindowsMessageHook callback, void *userdata)
{
    SDL_WindowsMessageHook callback3;
    if (callback || SDL3_EventEnabled(SDL2_SYSWMEVENT)) {
        callback3 = SDL3to2_WindowsMessageHook;
    } else {
        callback3 = NULL;
    }
    g_WindowsMessageHook = callback;
    g_WindowsMessageHookData = userdata;
    SDL3_SetWindowsMessageHook(callback3, NULL);
}
#endif /* SDL_PLATFORM_WINDOWS */

#ifdef SDL2COMPAT_HAVE_X11
static bool SDLCALL SDL2COMPAT_X11EventHook(void *userdata, XEvent *xevent)
{
    SDL2_Event event;

    SDL2_SysWMmsg wmmsg;
    SDL_GetVersion(&wmmsg.version);
    wmmsg.subsystem = SDL2_SYSWM_X11;
    wmmsg.msg.x11.event = *xevent;

    SDL3_zero(event);
    event.type = SDL2_SYSWMEVENT;
    event.syswm.msg = &wmmsg;
    SDL_PushEvent(&event);
    return true;
}
#endif /* SDL2COMPAT_HAVE_X11 */

/* SDL3 split this into getter/setter functions. */
SDL_DECLSPEC Uint8 SDLCALL
SDL_EventState(Uint32 type, int state)
{
    const int retval = SDL3_EventEnabled(type) ? SDL2_ENABLE : SDL2_DISABLE;
    if (state == SDL2_ENABLE) {
        if (type == SDL2_SYSWMEVENT) {
#ifdef SDL_PLATFORM_WINDOWS
            SDL3_SetWindowsMessageHook(SDL3to2_WindowsMessageHook, NULL);
#endif
#ifdef SDL2COMPAT_HAVE_X11
            SDL3_SetX11EventHook(SDL2COMPAT_X11EventHook, NULL);
#endif
        }
        SDL3_SetEventEnabled(type, true);
    } else if (state == SDL2_DISABLE) {
        if (type == SDL2_SYSWMEVENT) {
#ifdef SDL_PLATFORM_WINDOWS
            if (!g_WindowsMessageHook) {
                SDL_SetWindowsMessageHook(NULL, NULL);
            }
#endif
#ifdef SDL2COMPAT_HAVE_X11
            SDL3_SetX11EventHook(NULL, NULL);
#endif
        }
        SDL3_SetEventEnabled(type, false);
    }
    return retval;
}

/* SDL3 split this into getter/setter functions. */
SDL_DECLSPEC int SDLCALL
SDL_ShowCursor(int state)
{
    int retval = SDL3_CursorVisible() ? SDL2_ENABLE : SDL2_DISABLE;
    if ((state == SDL2_ENABLE) && !SDL3_ShowCursor()) {
        retval = -1;
    } else if ((state == SDL2_DISABLE) && !SDL3_HideCursor()) {
        retval = -1;
    }
    return retval;
}

/* SDL3 split this into getter/setter functions. */
SDL_DECLSPEC int SDLCALL
SDL_GameControllerEventState(int state)
{
    int retval = state;
    if (state == SDL2_ENABLE) {
        SDL3_SetGamepadEventsEnabled(true);
    } else if (state == SDL2_DISABLE) {
        SDL3_SetGamepadEventsEnabled(false);
    } else {
        retval = SDL3_GamepadEventsEnabled() ? SDL2_ENABLE : SDL2_DISABLE;
    }
    return retval;
}

/* SDL3 split this into getter/setter functions. */
SDL_DECLSPEC int SDLCALL
SDL_JoystickEventState(int state)
{
    int retval = state;
    if (state == SDL2_ENABLE) {
        SDL3_SetJoystickEventsEnabled(true);
    } else if (state == SDL2_DISABLE) {
        SDL3_SetJoystickEventsEnabled(false);
    } else {
        retval = SDL3_JoystickEventsEnabled() ? SDL2_ENABLE : SDL2_DISABLE;
    }
    return retval;
}


/* SDL3 dumped the index/instance difference for various devices. */

static void AddJoystickID(SDL_JoystickID id)
{
    int i;
    SDL_JoystickID *new_instance_list;

    for (i = 0; i < num_joystick_instances; ++i) {
        if (id == joystick_instance_list[i]) {
            return;
        }
    }

    /* Need to add this joystick to the instance list */
    new_instance_list = (SDL_JoystickID *)SDL_realloc(joystick_instance_list, (num_joystick_instances + 1) * sizeof(*new_instance_list));
    if (new_instance_list) {
        joystick_instance_list = new_instance_list;
        joystick_instance_list[num_joystick_instances++] = id;
    }
}

static SDL_JoystickID JoystickID2to3(SDL2_JoystickID id)
{
    if (id >= 0 && id < num_joystick_instances) {
        return joystick_instance_list[id];
    }
    return 0;
}

static SDL2_JoystickID JoystickID3to2(SDL_JoystickID id)
{
    SDL2_JoystickID i;

    for (i = 0; i < num_joystick_instances; ++i) {
        if (joystick_instance_list[i] == id) {
            return i;
        }
    }
    return -1;
}

static SDL_JoystickID GetJoystickInstanceFromIndex(int idx)
{
    if ((idx < 0) || (idx >= num_joysticks)) {
        SDL3_SetError("There are %d joysticks available", num_joysticks);
        return 0;
    }
    return joystick_list[idx];
}

/* !!! FIXME: put a mutex on the joystick and sensor lists. Strictly speaking, this will break if you multithread it, but it doesn't have to crash. */

SDL_DECLSPEC int SDLCALL
SDL_NumJoysticks(void)
{
    int i;
    SDL3_free(joystick_list);
    joystick_list = SDL3_GetJoysticks(&num_joysticks);
    if (joystick_list == NULL) {
        num_joysticks = 0;
        return -1;
    }
    for (i = 0; i < num_joysticks; ++i) {
        AddJoystickID(joystick_list[i]);
    }
    return num_joysticks;
}

static int GetIndexFromJoystickInstance(SDL_JoystickID jid)
{
    if (jid != 0) {
        int i;
        for (i = 0; i < num_joysticks; i++) {
            if (joystick_list[i] == jid) {
                return i;
            }
        }
    }
    return -1;
}


SDL_DECLSPEC SDL_GUID SDLCALL
SDL_JoystickGetDeviceGUID(int idx)
{
    SDL_GUID guid;
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    if (!jid) {
        SDL3_zero(guid);
    } else {
        guid = SDL3_GetJoystickGUIDForID(jid);
    }
    return guid;
}

SDL_DECLSPEC const char* SDLCALL
SDL_JoystickNameForIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickNameForID(jid) : NULL;
}

SDL_DECLSPEC SDL_Joystick* SDLCALL
SDL_JoystickOpen(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_OpenJoystick(jid) : NULL;
}

SDL_DECLSPEC Uint16 SDLCALL
SDL_JoystickGetDeviceVendor(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickVendorForID(jid) : 0;
}

SDL_DECLSPEC Uint16 SDLCALL
SDL_JoystickGetDeviceProduct(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickProductForID(jid) : 0;
}

SDL_DECLSPEC Uint16 SDLCALL
SDL_JoystickGetDeviceProductVersion(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickProductVersionForID(jid) : 0;
}

SDL_DECLSPEC SDL_JoystickType SDLCALL
SDL_JoystickGetDeviceType(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickTypeForID(jid) : SDL_JOYSTICK_TYPE_UNKNOWN;
}

SDL_DECLSPEC SDL2_JoystickID SDLCALL
SDL_JoystickGetDeviceInstanceID(int idx)
{
    /* this counts on a Uint32 not overflowing an Sint32. */
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    if (!jid) {
        return -1;
    }
    return JoystickID3to2(jid);
}

SDL_DECLSPEC Uint8 SDLCALL
SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
{
    return SDL3_GetJoystickButton(joystick, button);
}

SDL_DECLSPEC SDL2_JoystickID SDLCALL
SDL_JoystickInstanceID(SDL_Joystick *joystick)
{
    const SDL_JoystickID jid = SDL3_GetJoystickID(joystick);
    if (!jid) {
        return -1;
    }
    return JoystickID3to2(jid);
}

SDL_DECLSPEC SDL_Joystick* SDLCALL
SDL_JoystickFromInstanceID(SDL2_JoystickID jid)
{
    return SDL3_GetJoystickFromID(JoystickID2to3(jid));
}

SDL_DECLSPEC SDL_GameController* SDLCALL
SDL_GameControllerFromInstanceID(SDL2_JoystickID jid)
{
    return SDL3_GetGamepadFromID(JoystickID2to3(jid));
}

SDL_DECLSPEC int SDLCALL
SDL_JoystickGetDevicePlayerIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickPlayerIndexForID(jid) : -1;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_JoystickIsVirtual(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return SDL3_IsJoystickVirtual(jid) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC const char* SDLCALL
SDL_JoystickPathForIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetJoystickPathForID(jid) : NULL;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_JoystickHasLED(SDL_Joystick *joystick)
{
    return SDL3_GetBooleanProperty(SDL3_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_JoystickHasRumble(SDL_Joystick *joystick)
{
    return SDL3_GetBooleanProperty(SDL3_GetJoystickProperties(joystick), SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
{
    return SDL3_GetBooleanProperty(SDL3_GetJoystickProperties(joystick), SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL_JoystickPowerLevel SDLCALL
SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)
{
    SDL_JoystickConnectionState connection_state;

    connection_state = SDL3_GetJoystickConnectionState(joystick);
    if (connection_state == SDL_JOYSTICK_CONNECTION_WIRELESS) {
        int percent = -1;
        SDL_PowerState state = SDL3_GetJoystickPowerInfo(joystick, &percent);
        if (state == SDL_POWERSTATE_ON_BATTERY) {
            if (percent > 70) {
                return SDL_JOYSTICK_POWER_FULL;
            } else if (percent > 20) {
                return SDL_JOYSTICK_POWER_MEDIUM;
            } else if (percent > 5) {
                return SDL_JOYSTICK_POWER_LOW;
            } else {
                return SDL_JOYSTICK_POWER_EMPTY;
            }
        } else {
            return SDL_JOYSTICK_POWER_UNKNOWN;
        }
    } else if (connection_state == SDL_JOYSTICK_CONNECTION_WIRED) {
        return SDL_JOYSTICK_POWER_WIRED;
    } else {
        return SDL_JOYSTICK_POWER_UNKNOWN;
    }
}

SDL_DECLSPEC char* SDLCALL
SDL_GameControllerMappingForDeviceIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetGamepadMappingForID(jid) : NULL;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IsGameController(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return SDL3_IsGamepad(jid) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC const char* SDLCALL
SDL_GameControllerNameForIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetGamepadNameForID(jid) : NULL;
}

SDL_DECLSPEC int SDLCALL
SDL_GameControllerNumMappings(void)
{
    SDL3_free(GamepadMappings);
    GamepadMappings = SDL3_GetGamepadMappings(&NumGamepadMappings);
    return NumGamepadMappings;
}

SDL_DECLSPEC char* SDLCALL
SDL_GameControllerMappingForIndex(int idx)
{
    char *retval = NULL;
    if ((idx < 0) || (idx >= NumGamepadMappings)) {
        SDL3_SetError("Mapping not available");
    } else {
        retval = SDL3_strdup(GamepadMappings[idx]);
    }
    return retval;
}

SDL_DECLSPEC SDL_GameController* SDLCALL
SDL_GameControllerOpen(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    SDL_GameController *gamepad = jid ? SDL3_OpenGamepad(jid) : NULL;
    if (gamepad) {
        UpdateGamepadButtonSwap(gamepad);
    }
    return gamepad;
}

static SDL_GameControllerType SDLCALL
SDL2COMPAT_GetGamepadTypeForID(const SDL_JoystickID jid)
{
    const Uint16 vid = SDL3_GetJoystickVendorForID(jid);
    const Uint16 pid = SDL3_GetJoystickProductForID(jid);
    if (SDL3_IsJoystickVirtual(jid)) {
        return SDL_CONTROLLER_TYPE_VIRTUAL;
    }
    if ((vid == 0x1949 && pid == 0x0419) ||
        (vid == 0x0171 && pid == 0x0419)) {
        return SDL_CONTROLLER_TYPE_AMAZON_LUNA;
    }
    if (vid == 0x18d1 && pid == 0x9400) {
        return SDL_CONTROLLER_TYPE_GOOGLE_STADIA;
    }
    if (vid == 0x0955 && (pid == 0x7210 || pid == 0x7214)) {
        return SDL_CONTROLLER_TYPE_NVIDIA_SHIELD;
    }
    switch (SDL3_GetGamepadTypeForID(jid)) {
    case SDL_GAMEPAD_TYPE_XBOX360:
        return SDL_CONTROLLER_TYPE_XBOX360;
    case SDL_GAMEPAD_TYPE_XBOXONE:
        return SDL_CONTROLLER_TYPE_XBOXONE;
    case SDL_GAMEPAD_TYPE_PS3:
        return SDL_CONTROLLER_TYPE_PS3;
    case SDL_GAMEPAD_TYPE_PS4:
        return SDL_CONTROLLER_TYPE_PS4;
    case SDL_GAMEPAD_TYPE_PS5:
        return SDL_CONTROLLER_TYPE_PS5;
    case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
        return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
    case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
        return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
    case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
        return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
    case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
        return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR;
    default:
        return SDL_CONTROLLER_TYPE_UNKNOWN;
    }
}

SDL_DECLSPEC SDL_GameControllerType SDLCALL
SDL_GameControllerGetType(SDL_GameController *controller)
{
    return SDL2COMPAT_GetGamepadTypeForID(SDL3_GetGamepadID(controller));
}

SDL_DECLSPEC SDL_GameControllerType SDLCALL
SDL_GameControllerTypeForIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL2COMPAT_GetGamepadTypeForID(jid) : SDL_CONTROLLER_TYPE_UNKNOWN;
}

SDL_DECLSPEC const char* SDLCALL
SDL_GameControllerPathForIndex(int idx)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(idx);
    return jid ? SDL3_GetGamepadPathForID(jid) : NULL;
}

SDL_DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *controller, SDL_GameControllerButton button)
{
    SDL_JoystickID instance_id = SDL3_GetGamepadID(controller);

    if (ShouldSwapGamepadButtons(instance_id)) {
        button = (SDL_GameControllerButton)SwapGamepadButton(button);
    }
    return SDL3_GetGamepadButton(controller, button);
}

SDL_DECLSPEC int SDLCALL
SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
{
    return SDL3_GetGamepadTouchpadFinger(gamecontroller, touchpad, finger, (bool *)state, x, y, pressure) ? 0 : -1;
}

SDL_DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *controller,
                                 SDL_GameControllerAxis axis)
{
    SDL_GameControllerButtonBind bind;

    SDL3_zero(bind);

    if (axis != SDL_GAMEPAD_AXIS_INVALID) {
        SDL_GamepadBinding **bindings = SDL3_GetGamepadBindings(controller, NULL);
        if (bindings) {
            int i;
            for (i = 0; bindings[i]; ++i) {
                const SDL_GamepadBinding *binding = bindings[i];
                if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
                    bind.bindType = binding->input_type;
                    if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
                        /* FIXME: There might be multiple axes bound now that we have axis ranges... */
                        bind.value.axis = binding->input.axis.axis;
                    } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
                        bind.value.button = binding->input.button;
                    } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
                        bind.value.hat.hat = binding->input.hat.hat;
                        bind.value.hat.hat_mask = binding->input.hat.hat_mask;
                    }
                    break;
                }
            }
            SDL3_free(bindings);
        }
    }

    return bind;
}

SDL_DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *controller,
                                   SDL_GameControllerButton button)
{
    SDL_GameControllerButtonBind bind;

    SDL3_zero(bind);

    if (button != SDL_GAMEPAD_BUTTON_INVALID) {
        SDL_GamepadBinding **bindings = SDL3_GetGamepadBindings(controller, NULL);
        if (bindings) {
            int i;
            for (i = 0; bindings[i]; ++i) {
                const SDL_GamepadBinding *binding = bindings[i];
                if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
                    bind.bindType = binding->input_type;
                    if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
                        bind.value.axis = binding->input.axis.axis;
                    } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
                        bind.value.button = binding->input.button;
                    } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
                        bind.value.hat.hat = binding->input.hat.hat;
                        bind.value.hat.hat_mask = binding->input.hat.hat_mask;
                    }
                    break;
                }
            }
            SDL3_free(bindings);
        }
    }

    return bind;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GameControllerHasLED(SDL_Gamepad *gamepad)
{
    return SDL3_GetBooleanProperty(SDL3_GetGamepadProperties(gamepad), SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GameControllerHasRumble(SDL_Gamepad *gamepad)
{
    return SDL3_GetBooleanProperty(SDL3_GetGamepadProperties(gamepad), SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_GameControllerHasRumbleTriggers(SDL_Gamepad *gamepad)
{
    return SDL3_GetBooleanProperty(SDL3_GetGamepadProperties(gamepad), SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN, false) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC int SDLCALL
SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nbuttons, int nhats)
{
    SDL_JoystickID jid;
    SDL_VirtualJoystickDesc desc3;

    SDL_INIT_INTERFACE(&desc3);
    desc3.type = (Uint16)type;
    desc3.naxes = (Uint16)naxes;
    desc3.nbuttons = (Uint16)nbuttons;
    desc3.nhats = (Uint16)nhats;

    jid = SDL3_AttachVirtualJoystick(&desc3);

    SDL_NumJoysticks(); /* Refresh */
    return GetIndexFromJoystickInstance(jid);
}

static void SDLCALL VirtualJoystick_Update(void *userdata)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    desc->Update(desc->userdata);
}

static void SDLCALL VirtualJoystick_SetPlayerIndex(void *userdata, int player_index)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    desc->SetPlayerIndex(desc->userdata, player_index);
}

static bool SDLCALL VirtualJoystick_Rumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    return desc->Rumble(desc->userdata, low_frequency_rumble, high_frequency_rumble);
}

static bool SDLCALL VirtualJoystick_RumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    return desc->RumbleTriggers(desc->userdata, left_rumble, right_rumble);
}

static bool SDLCALL VirtualJoystick_SetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    return desc->SetLED(desc->userdata, red, green, blue);
}

static bool SDLCALL VirtualJoystick_SendEffect(void *userdata, const void *data, int size)
{
    SDL2_VirtualJoystickDesc *desc = (SDL2_VirtualJoystickDesc *)userdata;
    return desc->SendEffect(desc->userdata, data, size);
}

static void SDLCALL VirtualJoystick_Cleanup(void *userdata)
{
    SDL3_free(userdata);
}

SDL_DECLSPEC int SDLCALL
SDL_JoystickAttachVirtualEx(const SDL2_VirtualJoystickDesc *desc2)
{
    SDL_JoystickID jid;
    SDL_VirtualJoystickDesc desc3;

    if (!desc2) {
        SDL3_InvalidParamError("desc");
        return -1;
    } else if (desc2->version != SDL_VIRTUAL_JOYSTICK_DESC_VERSION) { /* SDL2 only had one version. */
        SDL3_SetError("Unsupported virtual joystick description version %u", desc2->version);
        return -1;
    }

    SDL_INIT_INTERFACE(&desc3);
    #define SETDESCFIELD(x) desc3.x = desc2->x
    SETDESCFIELD(type);
    SETDESCFIELD(naxes);
    SETDESCFIELD(nbuttons);
    SETDESCFIELD(nhats);
    SETDESCFIELD(vendor_id);
    SETDESCFIELD(product_id);
    SETDESCFIELD(button_mask);
    SETDESCFIELD(axis_mask);
    SETDESCFIELD(name);
    #undef SETDESCFIELD

    desc3.userdata = SDL3_malloc(sizeof(*desc2));
    if (!desc3.userdata) {
        SDL3_OutOfMemory();
        return -1;
    }
    SDL3_memcpy(desc3.userdata, desc2, sizeof(*desc2));

    if (desc2->Update) {
        desc3.Update = VirtualJoystick_Update;
    }
    if (desc2->SetPlayerIndex) {
        desc3.SetPlayerIndex = VirtualJoystick_SetPlayerIndex;
    }
    if (desc2->Rumble) {
        desc3.Rumble = VirtualJoystick_Rumble;
    }
    if (desc2->RumbleTriggers) {
        desc3.RumbleTriggers = VirtualJoystick_RumbleTriggers;
    }
    if (desc2->SetLED) {
        desc3.SetLED = VirtualJoystick_SetLED;
    }
    if (desc2->SendEffect) {
        desc3.SendEffect = VirtualJoystick_SendEffect;
    }
    desc3.Cleanup = VirtualJoystick_Cleanup;

    jid = SDL3_AttachVirtualJoystick(&desc3);
    SDL_NumJoysticks(); /* Refresh */
    return GetIndexFromJoystickInstance(jid);
}

SDL_DECLSPEC int SDLCALL
SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
{
    return SDL3_SetJoystickVirtualButton(joystick, button, (value != 0)) ? 0 : -1;
}

SDL_DECLSPEC int SDLCALL
SDL_JoystickDetachVirtual(int device_index)
{
    const SDL_JoystickID jid = GetJoystickInstanceFromIndex(device_index);
    if (jid && SDL3_DetachVirtualJoystick(jid)) {
        return 0;
    } else {
        return -1;
    }
}


static void AddSensorID(SDL_SensorID id)
{
    int i;
    SDL_SensorID *new_instance_list;

    for (i = 0; i < num_sensor_instances; ++i) {
        if (id == sensor_instance_list[i]) {
            return;
        }
    }

    /* Need to add this sensor to the instance list */
    new_instance_list = (SDL_SensorID *)SDL_realloc(sensor_instance_list, (num_sensor_instances + 1) * sizeof(*new_instance_list));
    if (new_instance_list) {
        sensor_instance_list = new_instance_list;
        sensor_instance_list[num_sensor_instances++] = id;
    }
}

static SDL_SensorID SensorID2to3(SDL2_SensorID id)
{
    if (id >= 0 && id < num_sensor_instances) {
        return sensor_instance_list[id];
    }
    return 0;
}

static SDL2_SensorID SensorID3to2(SDL_SensorID id)
{
    SDL2_SensorID i;

    for (i = 0; i < num_sensor_instances; ++i) {
        if (sensor_instance_list[i] == id) {
            return i;
        }
    }
    return -1;
}

static SDL_SensorID GetSensorInstanceFromIndex(int idx)
{
    if ((idx < 0) || (idx >= num_sensors)) {
        SDL3_SetError("There are %d sensors available", num_sensors);
        return 0;
    }
    return sensor_list[idx];
}

SDL_DECLSPEC int SDLCALL
SDL_NumSensors(void)
{
    int i;

    SDL3_free(sensor_list);
    sensor_list = SDL3_GetSensors(&num_sensors);
    if (sensor_list == NULL) {
        num_sensors = 0;
        return -1;
    }
    for (i = 0; i < num_sensors; ++i) {
        AddSensorID(sensor_list[i]);
    }
    return num_sensors;
}

SDL_DECLSPEC const char* SDLCALL
SDL_SensorGetDeviceName(int idx)
{
    const SDL_SensorID sid = GetSensorInstanceFromIndex(idx);
    return sid ? SDL3_GetSensorNameForID(sid) : NULL;
}

SDL_DECLSPEC SDL_SensorType SDLCALL
SDL_SensorGetDeviceType(int idx)
{
    const SDL_SensorID sid = GetSensorInstanceFromIndex(idx);
    return sid ? SDL3_GetSensorTypeForID(sid) : SDL_SENSOR_INVALID;
}

SDL_DECLSPEC int SDLCALL
SDL_SensorGetDeviceNonPortableType(int idx)
{
    const SDL_SensorID sid = GetSensorInstanceFromIndex(idx);
    return sid ? SDL3_GetSensorNonPortableTypeForID(sid) : -1;
}

SDL_DECLSPEC SDL2_SensorID SDLCALL
SDL_SensorGetDeviceInstanceID(int idx)
{
    /* this counts on a Uint32 not overflowing an Sint32. */
    const SDL_SensorID sid = GetSensorInstanceFromIndex(idx);
    if (!sid) {
        return -1;
    }
    return SensorID3to2(sid);
}

SDL_DECLSPEC SDL2_SensorID SDLCALL
SDL_SensorGetInstanceID(SDL_Sensor *sensor)
{
    const SDL_SensorID sid = SDL3_GetSensorID(sensor);
    if (!sid) {
        return -1;
    }
    return SensorID3to2(sid);
}

SDL_DECLSPEC SDL_Sensor* SDLCALL
SDL_SensorFromInstanceID(SDL2_SensorID sid)
{
    return SDL3_GetSensorFromID(SensorID2to3(sid));
}

SDL_DECLSPEC SDL_Sensor* SDLCALL
SDL_SensorOpen(int idx)
{
    const SDL_SensorID sid = GetSensorInstanceFromIndex(idx);
    return sid ? SDL3_OpenSensor(sid) : NULL;
}


static SDL_HapticID
GetHapticInstanceFromIndex(int idx)
{
    if ((idx < 0) || (idx >= num_haptics)) {
        SDL3_SetError("There are %d haptics available", num_haptics);
        return 0;
    }
    return haptic_list[idx];
}

SDL_DECLSPEC int SDLCALL
SDL_NumHaptics(void)
{
    SDL3_free(haptic_list);
    haptic_list = SDL3_GetHaptics(&num_haptics);
    if (haptic_list == NULL) {
        num_haptics = 0;
        return -1;
    }
    return num_haptics;
}

SDL_DECLSPEC const char * SDLCALL
SDL_HapticName(int device_index)
{
    const SDL_HapticID instance_id = GetHapticInstanceFromIndex(device_index);
    return instance_id ? SDL3_GetHapticNameForID(instance_id) : NULL;
}

SDL_DECLSPEC SDL_Haptic * SDLCALL
SDL_HapticOpen(int device_index)
{
    const SDL_HapticID instance_id = GetHapticInstanceFromIndex(device_index);
    return SDL3_OpenHaptic(instance_id);
}

SDL_DECLSPEC int SDLCALL
SDL_HapticOpened(int device_index)
{
    const SDL_HapticID instance_id = GetHapticInstanceFromIndex(device_index);
    if (SDL3_GetHapticFromID(instance_id) != NULL) {
        return 1;
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_HapticIndex(SDL_Haptic *haptic)
{
    const SDL_HapticID instance_id = SDL3_GetHapticID(haptic);
    int i;

    for (i = 0; i < num_haptics; ++i) {
        if (instance_id == haptic_list[i]) {
            return i;
        }
    }
    SDL3_SetError("Haptic: Invalid haptic device identifier");
    return -1;
}

SDL_DECLSPEC int SDLCALL
SDL_HapticRumbleSupported(SDL_Haptic *haptic)
{
    if (SDL3_GetHapticID(haptic) == 0) {
        return -1;
    }
    return SDL3_HapticRumbleSupported(haptic) ? SDL2_TRUE : SDL2_FALSE;
}

static Uint16 HapticFeatures3to2(Uint32 features)
{
    Uint16 features2 = 0;

    /* We could be clever and shift bits around, but let's be clear instead */
    if (features & SDL_HAPTIC_CONSTANT) {
        features2 |= SDL2_HAPTIC_CONSTANT;
    }
    if (features & SDL_HAPTIC_SINE) {
        features2 |= SDL2_HAPTIC_SINE;
    }
    if (features & SDL_HAPTIC_LEFTRIGHT) {
        features2 |= SDL2_HAPTIC_LEFTRIGHT;
    }
    if (features & SDL_HAPTIC_TRIANGLE) {
        features2 |= SDL2_HAPTIC_TRIANGLE;
    }
    if (features & SDL_HAPTIC_SAWTOOTHUP) {
        features2 |= SDL2_HAPTIC_SAWTOOTHUP;
    }
    if (features & SDL_HAPTIC_SAWTOOTHDOWN) {
        features2 |= SDL2_HAPTIC_SAWTOOTHDOWN;
    }
    if (features & SDL_HAPTIC_RAMP) {
        features2 |= SDL2_HAPTIC_RAMP;
    }
    if (features & SDL_HAPTIC_SPRING) {
        features2 |= SDL2_HAPTIC_SPRING;
    }
    if (features & SDL_HAPTIC_DAMPER) {
        features2 |= SDL2_HAPTIC_DAMPER;
    }
    if (features & SDL_HAPTIC_INERTIA) {
        features2 |= SDL2_HAPTIC_INERTIA;
    }
    if (features & SDL_HAPTIC_FRICTION) {
        features2 |= SDL2_HAPTIC_FRICTION;
    }
    if (features & SDL_HAPTIC_CUSTOM) {
        features2 |= SDL2_HAPTIC_CUSTOM;
    }
    if (features & SDL_HAPTIC_GAIN) {
        features2 |= SDL2_HAPTIC_GAIN;
    }
    if (features & SDL_HAPTIC_AUTOCENTER) {
        features2 |= SDL2_HAPTIC_AUTOCENTER;
    }
    if (features & SDL_HAPTIC_STATUS) {
        features2 |= SDL2_HAPTIC_STATUS;
    }
    if (features & SDL_HAPTIC_PAUSE) {
        features2 |= SDL2_HAPTIC_PAUSE;
    }
    return features2;
}

static Uint32 HapticFeatures2to3(Uint16 features)
{
    Uint32 features3 = 0;

    /* We could be clever and shift bits around, but let's be clear instead */
    if (features & SDL2_HAPTIC_CONSTANT) {
        features3 |= SDL_HAPTIC_CONSTANT;
    }
    if (features & SDL2_HAPTIC_SINE) {
        features3 |= SDL_HAPTIC_SINE;
    }
    if (features & SDL2_HAPTIC_LEFTRIGHT) {
        features3 |= SDL_HAPTIC_LEFTRIGHT;
    }
    if (features & SDL2_HAPTIC_TRIANGLE) {
        features3 |= SDL_HAPTIC_TRIANGLE;
    }
    if (features & SDL2_HAPTIC_SAWTOOTHUP) {
        features3 |= SDL_HAPTIC_SAWTOOTHUP;
    }
    if (features & SDL2_HAPTIC_SAWTOOTHDOWN) {
        features3 |= SDL_HAPTIC_SAWTOOTHDOWN;
    }
    if (features & SDL2_HAPTIC_RAMP) {
        features3 |= SDL_HAPTIC_RAMP;
    }
    if (features & SDL2_HAPTIC_SPRING) {
        features3 |= SDL_HAPTIC_SPRING;
    }
    if (features & SDL2_HAPTIC_DAMPER) {
        features3 |= SDL_HAPTIC_DAMPER;
    }
    if (features & SDL2_HAPTIC_INERTIA) {
        features3 |= SDL_HAPTIC_INERTIA;
    }
    if (features & SDL2_HAPTIC_FRICTION) {
        features3 |= SDL_HAPTIC_FRICTION;
    }
    if (features & SDL2_HAPTIC_CUSTOM) {
        features3 |= SDL_HAPTIC_CUSTOM;
    }
    if (features & SDL2_HAPTIC_GAIN) {
        features3 |= SDL_HAPTIC_GAIN;
    }
    if (features & SDL2_HAPTIC_AUTOCENTER) {
        features3 |= SDL_HAPTIC_AUTOCENTER;
    }
    if (features & SDL2_HAPTIC_STATUS) {
        features3 |= SDL_HAPTIC_STATUS;
    }
    if (features & SDL2_HAPTIC_PAUSE) {
        features3 |= SDL_HAPTIC_PAUSE;
    }
    return features3;
}

static void HapticEffect2to3(const SDL_HapticEffect *effect2, SDL_HapticEffect *effect3)
{
    SDL3_copyp(effect3, effect2);
    effect3->type = (Uint16)HapticFeatures2to3(effect2->type);
}

SDL_DECLSPEC unsigned int SDLCALL
SDL_HapticQuery(SDL_Haptic *haptic)
{
    return HapticFeatures3to2(SDL3_GetHapticFeatures(haptic));
}

SDL_DECLSPEC int SDLCALL
SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
{
    SDL_HapticEffect effect3;

    if (!effect) {
        return SDL2_FALSE;
    }
    HapticEffect2to3(effect, &effect3);
    return SDL3_HapticEffectSupported(haptic, &effect3);
}

SDL_DECLSPEC int SDLCALL
SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
{
    SDL_HapticEffect effect3;

    if (!effect) {
        SDL3_InvalidParamError("effect");
        return -1;
    }
    HapticEffect2to3(effect, &effect3);
    return SDL3_CreateHapticEffect(haptic, &effect3);
}

SDL_DECLSPEC int SDLCALL
SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
{
    SDL_HapticEffect effect3;

    if (!data) {
        SDL3_InvalidParamError("data");
        return -1;
    }
    HapticEffect2to3(data, &effect3);
    if (!SDL3_UpdateHapticEffect(haptic, effect, &effect3)) {
        return -1;
    }
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
{
    SDL3_ClearError();

    if (SDL3_GetHapticEffectStatus(haptic, effect)) {
        return 1;
    } else if (*SDL3_GetError() == '\0') {
        return 0;
    } else {
        return -1;
    }
}

SDL_DECLSPEC int SDLCALL
SDL_SemWait(SDL_sem *sem)
{
    SDL3_WaitSemaphore(sem);
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_SemTryWait(SDL_sem *sem)
{
    if (SDL3_TryWaitSemaphore(sem)) {
        return 0;
    } else {
        return SDL2_MUTEX_TIMEDOUT;
    }
}

SDL_DECLSPEC int SDLCALL
SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms)
{
    if (SDL3_WaitSemaphoreTimeout(sem, (Sint32)ms)) {
        return 0;
    } else {
        return SDL2_MUTEX_TIMEDOUT;
    }
}

SDL_DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond)
{
    SDL3_SignalCondition(cond);
    return 0;
}

SDL_DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond)
{
    SDL3_BroadcastCondition(cond);
    return 0;
}

SDL_DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
{
    SDL3_WaitCondition(cond, mutex);
    return 0;
}

SDL_DECLSPEC int SDLCALL
SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
{
    if (SDL3_WaitConditionTimeout(cond, mutex, (Sint32)ms)) {
        return 0;
    } else {
        return SDL2_MUTEX_TIMEDOUT;
    }
}

SDL_DECLSPEC int SDLCALL
SDL_SemPost(SDL_sem *sem)
{
    SDL3_SignalSemaphore(sem);
    return 0;
}

SDL_DECLSPEC void * SDLCALL
SDL_SIMDAlloc(const size_t len)
{
    return SDL3_aligned_alloc(SDL3_GetSIMDAlignment(), len);
}

SDL_DECLSPEC void * SDLCALL
SDL_SIMDRealloc(void *mem, const size_t len)
{
    const size_t alignment = SDL3_GetSIMDAlignment();
    const size_t padding = (alignment - (len % alignment)) % alignment;
    Uint8 *retval = (Uint8 *)mem;
    void *oldmem = mem;
    size_t memdiff = 0, ptrdiff;
    Uint8 *ptr;
    size_t to_allocate;

    /* alignment + padding + sizeof (void *) is bounded (a few hundred
     * bytes max), so no need to check for overflow within that argument */
    if (!SDL_size_add_check_overflow(len, alignment + padding + sizeof(void *), &to_allocate)) {
        return NULL;
    }

    if (mem) {
        mem = *(((void **)mem) - 1);

        /* Check the delta between the real pointer and user pointer */
        memdiff = ((size_t)oldmem) - ((size_t)mem);
    }

    ptr = (Uint8 *)SDL3_realloc(mem, to_allocate);
    if (ptr == NULL) {
        return NULL; /* Out of memory, bail! */
    }

    /* Store the actual allocated pointer right before our aligned pointer. */
    retval = ptr + sizeof(void *);
    retval += alignment - (((size_t)retval) % alignment);

    /* Make sure the delta is the same! */
    if (mem) {
        ptrdiff = ((size_t)retval) - ((size_t)ptr);
        if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
            oldmem = (void *)(((uintptr_t)ptr) + memdiff);
            /* Even though the data past the old `len` is undefined, this is the
             * only length value we have, and it guarantees that we copy all the
             * previous memory anyhow.
             */
            SDL3_memmove(retval, oldmem, len);
        }
    }

    /* Actually store the allocated pointer, finally. */
    *(((void **)retval) - 1) = ptr;
    return retval;
}

SDL_DECLSPEC void SDLCALL
SDL_SIMDFree(void *ptr)
{
    SDL3_aligned_free(ptr);
}


/* !!! FIXME: move this all up with the other audio functions */
static SDL2_bool
SDL_IsSupportedAudioFormat(const SDL2_AudioFormat fmt)
{
    switch (fmt) {
    case SDL_AUDIO_U8:
    case SDL_AUDIO_S8:
    case SDL2_AUDIO_U16LSB:
    case SDL_AUDIO_S16LE:
    case SDL2_AUDIO_U16MSB:
    case SDL_AUDIO_S16BE:
    case SDL_AUDIO_S32LE:
    case SDL_AUDIO_S32BE:
    case SDL_AUDIO_F32LE:
    case SDL_AUDIO_F32BE:
        return SDL2_TRUE; /* supported. */

    default:
        break;
    }

    return SDL2_FALSE; /* unsupported. */
}

static bool SDL_IsSupportedChannelCount(const int channels)
{
    return ((channels >= 1) && (channels <= 8));
}


typedef struct {
    /* src_format is read directly from the AudioCVT in real SDL2 */
    Uint8 src_channels;
    int src_rate;
    SDL2_AudioFormat dst_format;
    Uint8 dst_channels;
    int dst_rate;
} AudioParam;

#define RESAMPLER_BITS_PER_SAMPLE           16
#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))

static void SDLCALL AudioCVTFilter(SDL_AudioCVT *cvt, SDL2_AudioFormat src_format)
{
    SDL2_AudioStream *stream2;
    SDL2_AudioFormat dst_format;
    int src_channels, src_rate;
    int dst_channels, dst_rate;
    int src_len, dst_len, real_dst_len;
    int src_samplesize;

    { /* Fetch from the end of filters[], aligned */
        AudioParam ap;

        SDL3_memcpy(
            &ap,
            (Uint8 *)&cvt->filters[SDL_AUDIOCVT_MAX_FILTERS + 1] - (sizeof(AudioParam) & ~3),
            sizeof(ap));

        src_channels = ap.src_channels;
        src_rate = ap.src_rate;
        dst_format = ap.dst_format;
        dst_channels = ap.dst_channels;
        dst_rate = ap.dst_rate;
    }

    /* don't use the SDL3 stream directly or even SDL_ConvertAudioSamples; we want the U16 support in the sdl2-compat layer */
    stream2 = SDL_NewAudioStream(src_format, src_channels, src_rate,
                                 dst_format, dst_channels, dst_rate);
    if (stream2 == NULL) {
        goto exit;
    }

    src_samplesize = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;

    src_len = cvt->len_cvt & ~(src_samplesize - 1);
    dst_len = cvt->len * cvt->len_mult;

    /* Run the audio converter */
    if (SDL_AudioStreamPut(stream2, cvt->buf, src_len) < 0 ||
        SDL_AudioStreamFlush(stream2) < 0) {
        goto exit;
    }

    /* Get back in the same buffer */
    real_dst_len = SDL_AudioStreamGet(stream2, cvt->buf, dst_len);
    if (real_dst_len < 0) {
        goto exit;
    }

    cvt->len_cvt = real_dst_len;

exit:
    SDL_FreeAudioStream(stream2);

    /* Call the next filter in the chain */
    if (cvt->filters[++cvt->filter_index]) {
        cvt->filters[cvt->filter_index](cvt, dst_format);
    }
}

SDL_DECLSPEC int SDLCALL
SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
                  SDL2_AudioFormat src_format,
                  Uint8 src_channels,
                  int src_rate,
                  SDL2_AudioFormat dst_format,
                  Uint8 dst_channels,
                  int dst_rate)
{
    /* Sanity check target pointer */
    if (cvt == NULL) {
        SDL3_InvalidParamError("cvt");
        return -1;
    }

    /* Make sure we zero out the audio conversion before error checking */
    SDL3_zerop(cvt);

    if (!SDL_IsSupportedAudioFormat(src_format)) {
        SDL3_SetError("Invalid source format");
        return -1;
    }
    if (!SDL_IsSupportedAudioFormat(dst_format)) {
        SDL3_SetError("Invalid destination format");
        return -1;
    }
    if (!SDL_IsSupportedChannelCount(src_channels)) {
        SDL3_SetError("Invalid source channels");
        return -1;
    }
    if (!SDL_IsSupportedChannelCount(dst_channels)) {
        SDL3_SetError("Invalid destination channels");
        return -1;
    }
    if (src_rate <= 0) {
        SDL3_SetError("Source rate is equal to or less than zero");
        return -1;
    }
    if (dst_rate <= 0) {
        SDL3_SetError("Destination rate is equal to or less than zero");
        return -1;
    }
    if (src_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
        SDL3_SetError("Source rate is too high");
        return -1;
    }
    if (dst_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
        SDL3_SetError("Destination rate is too high");
        return -1;
    }

#ifdef DEBUG_CONVERT
    SDL_Log("SDL_AUDIO_CONVERT: Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
            src_format, dst_format, src_channels, dst_channels, src_rate, dst_rate);
#endif

    /* Start off with no conversion necessary */
    cvt->src_format = src_format;
    cvt->dst_format = dst_format;
    cvt->needed = 0;
    cvt->filter_index = 0;
    SDL3_zeroa(cvt->filters);
    cvt->len_mult = 1;
    cvt->len_ratio = 1.0;
    cvt->rate_incr = ((double)dst_rate) / ((double)src_rate);

    { /* Use the filters[] to store some data ... */
        AudioParam ap;
        ap.src_channels = src_channels;
        ap.src_rate = src_rate;
        ap.dst_format = dst_format;
        ap.dst_channels = dst_channels;
        ap.dst_rate = dst_rate;

        /* Store at the end of filters[], aligned */
        SDL3_memcpy(
            (Uint8 *)&cvt->filters[SDL_AUDIOCVT_MAX_FILTERS + 1] - (sizeof(AudioParam) & ~3),
            &ap,
            sizeof(ap));

        cvt->needed = 1;
        if (src_format == dst_format && src_rate == dst_rate && src_channels == dst_channels) {
            cvt->needed = 0;
        }

        if (src_format != dst_format) {
            const Uint16 src_bitsize = SDL_AUDIO_BITSIZE(src_format);
            const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_format);

            if (src_bitsize < dst_bitsize) {
                const int mult = (dst_bitsize / src_bitsize);
                cvt->len_mult *= mult;
                cvt->len_ratio *= mult;
            } else if (src_bitsize > dst_bitsize) {
                const int div = (src_bitsize / dst_bitsize);
                cvt->len_ratio /= div;
            }
        }

        if (src_channels < dst_channels) {
            const double mult = ((double)dst_channels / (double)src_channels);
            cvt->len_mult *= (int)SDL_ceil(mult);
            cvt->len_ratio *= mult;
        } else {
            const double divisor = ((double)src_channels / (double)dst_channels);
            cvt->len_ratio /= divisor;
        }

        if (src_rate < dst_rate) {
            const double mult = ((double)dst_rate / (double)src_rate);
            cvt->len_mult *= (int)SDL_ceil(mult);
            cvt->len_ratio *= mult;
        } else {
            const double divisor = ((double)src_rate / (double)dst_rate);
            cvt->len_ratio /= divisor;
        }
    }

    if (cvt->needed) {
        /* Insert a single filter to perform all necessary audio conversion.
         * Some apps may examine or modify the filter chain, so we use a real
         * SDL2-style audio filter function to keep those apps happy. */
        cvt->filters[0] = AudioCVTFilter;
        cvt->filters[1] = NULL;
        cvt->filter_index = 1;
    }

    return cvt->needed;
}

SDL_DECLSPEC int SDLCALL
SDL_ConvertAudio(SDL_AudioCVT *cvt)
{
    /* Make sure there's data to convert */
    if (!cvt->buf) {
        return SDL_SetError("No buffer allocated for conversion");
    }

    /* Return okay if no conversion is necessary */
    cvt->len_cvt = cvt->len;
    if (cvt->filters[0] == NULL) {
        return 0;
    }

    /* Set up the conversion and go! */
    cvt->filter_index = 0;
    cvt->filters[0](cvt, cvt->src_format);
    return 0;
}

SDL_DECLSPEC void SDLCALL
SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowSizeInPixels(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_Vulkan_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowSizeInPixels(window, w, h);
}

SDL_DECLSPEC void SDLCALL
SDL_Metal_GetDrawableSize(SDL_Window *window, int *w, int *h)
{
    SDL3_GetWindowSizeInPixels(window, w, h);
}

SDL_DECLSPEC char * SDLCALL
SDL_GetBasePath(void)
{
    const char *retval = SDL3_GetBasePath();
    return retval ? SDL3_strdup(retval) : NULL;
}

SDL_DECLSPEC SDL_Locale *SDL_GetPreferredLocales(void)
{
    SDL_Locale *retval = NULL;
    int i, count;
    SDL_Locale **locales = SDL3_GetPreferredLocales(&count);
    if (locales) {
        /* the string pointers in these structs are allocated as part of
           `locales`, so count out the strings, allocate space for them,
            and copy them to the new return value so they don't go away
            with the temporary memory */
        size_t allocation = (count + 1) * sizeof (*retval);
        size_t strallocation = 0;
        for (i = 0; i < count; ++i) {
            if (locales[i]->language) {
                strallocation += SDL3_strlen(locales[i]->language) + 1;
            }
            if (locales[i]->country) {
                strallocation += SDL3_strlen(locales[i]->country) + 1;
            }
        }
        allocation += strallocation;
        retval = (SDL_Locale *)SDL3_calloc(1, allocation);
        if (retval) {
            char *strs = (char *) (retval + (count + 1));
            for (i = 0; i < count; ++i) {
                if (locales[i]->language) {
                    const size_t len = SDL3_strlcpy(strs, locales[i]->language, strallocation);
                    retval[i].language = strs;
                    strs += len + 1;
                    strallocation -= len + 1;
                }
                if (locales[i]->country) {
                    const size_t len = SDL3_strlcpy(strs, locales[i]->country, strallocation);
                    retval[i].country = strs;
                    strs += len + 1;
                    strallocation -= len + 1;
                }
            }
        }
        SDL3_free(locales);
    }
    return retval;
}

SDL_DECLSPEC SDL_hid_device * SDLCALL
SDL_hid_open_path(const char *path, int bExclusive)
{
    (void) bExclusive;
    return SDL3_hid_open_path(path);
}

SDL_DECLSPEC void SDLCALL
SDL_hid_close(SDL_hid_device *dev)
{
    SDL3_hid_close(dev);
}

SDL_DECLSPEC void SDLCALL
SDL_hid_free_enumeration(SDL2_hid_device_info *devs)
{
    while (devs) {
        struct SDL2_hid_device_info *next = devs->next;
        SDL3_free(devs->path);
        SDL3_free(devs->serial_number);
        SDL3_free(devs->manufacturer_string);
        SDL3_free(devs->product_string);
        SDL3_free(devs);
        devs = next;
    }
}

SDL_DECLSPEC SDL2_hid_device_info * SDLCALL
SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id)
{
    /* the struct is slightly different in SDL3, convert it. */
    SDL2_hid_device_info *retval = NULL;
    SDL_hid_device_info *list3 = SDL3_hid_enumerate(vendor_id, product_id);

    if (list3 != NULL) {
        SDL2_hid_device_info *tail = NULL;
        SDL_hid_device_info *i;
        for (i = list3; i != NULL; i = i->next) {
            SDL2_hid_device_info *info = (SDL2_hid_device_info *) SDL3_calloc(1, sizeof (SDL2_hid_device_info));
            char *path = SDL3_strdup(i->path);
            wchar_t *serial_number = i->serial_number ? SDL3_wcsdup(i->serial_number) : NULL;
            wchar_t *manufacturer_string = i->manufacturer_string ? SDL3_wcsdup(i->manufacturer_string) : NULL;
            wchar_t *product_string = i->product_string ? SDL3_wcsdup(i->product_string) : NULL;
            if (!info || !path) {
                SDL_hid_free_enumeration(retval);
                SDL3_free(info);
                SDL3_free(path);
                SDL3_free(serial_number);
                SDL3_free(manufacturer_string);
                SDL3_free(product_string);
                return NULL;
            }
            if (tail) {
                tail->next = info;
            } else {
                retval = info;
            }
            info->path = path;
            info->vendor_id = i->vendor_id;
            info->product_id = i->product_id;
            info->serial_number = serial_number;
            info->release_number = i->release_number;
            info->manufacturer_string = manufacturer_string;
            info->product_string = product_string;
            info->usage_page = i->usage_page;
            info->usage = i->usage;
            info->interface_number = i->interface_number;
            info->interface_class = i->interface_class;
            info->interface_subclass = i->interface_subclass;
            info->interface_protocol = i->interface_protocol;
            info->next = NULL;
            tail = info;
        }
        SDL3_hid_free_enumeration(list3);
    }

    return retval;
}


/* this is gone in SDL3; the TLS get/set functions will create a new TLSID if necessary. */
SDL_DECLSPEC SDL2_TLSID SDLCALL
SDL_TLSCreate(void)
{
    SDL_TLSID tlsid;
    tlsid.value = 0;  /* zero so SDL3 creates a new TLSID. */

    /* this will create the new ID when it sees a zero, and just set a
       harmless NULL in the slot for this thread, which is what SDL_TLSGet
       will return if nothing was ever set. */
    if (!SDL3_SetTLS(&tlsid, NULL, NULL)) {
        return 0; /* uhoh, ran out of memory, probably. */
    }

    return (SDL2_TLSID) tlsid.value;  /* no need to atomic-get this, it's a stack local, so nothing competing for this. :) */
}

SDL_DECLSPEC void* SDLCALL
SDL_TLSGet(SDL2_TLSID tlsid2)
{
    void *retval = NULL;
    if (tlsid2 != 0) {  /* tlsid==0 doesn't set an error here in SDL2, it just returns NULL. */
        SDL_TLSID tlsid3;
        tlsid3.value = (int) tlsid2;  /* no need to atomic-set; we don't need to compete for a stack-local variable. */
        retval = SDL3_GetTLS(&tlsid3);
    }
    return retval;
}

SDL_DECLSPEC int SDLCALL
SDL_TLSSet(SDL2_TLSID tlsid2, const void *value, SDL_TLSDestructorCallback destructor)
{
    SDL_TLSID tlsid3;
    if (tlsid2 == 0) {
        SDL3_InvalidParamError("id");
        return -1;
    }
    tlsid3.value = (int) tlsid2;  /* no need to atomic-set; we don't need to compete for a stack-local variable. */
    return SDL3_SetTLS(&tlsid3, value, destructor);
}

static SDL_Thread *SDL2_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *userdata, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread)
{
    const SDL_PropertiesID props = SDL3_CreateProperties();
    SDL_Thread *thread;
    SDL3_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
    SDL3_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
    SDL3_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
    SDL3_SetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, (Sint64) stacksize);
    thread = SDL3_CreateThreadWithPropertiesRuntime(props, pfnBeginThread, pfnEndThread);
    SDL3_DestroyProperties(props);
    return thread;
}

static SDL_Thread *SDL2_CreateThread(SDL_ThreadFunction fn, const char *name, void *userdata, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread)
{
    size_t stacksize = 0;
    const char *hint = SDL3_GetHint("SDL_THREAD_STACK_SIZE");
    if (hint) {
        stacksize = (size_t)SDL3_strtoul(hint, NULL, 0);
    }
    return SDL2_CreateThreadWithStackSize(fn, name, stacksize, userdata, pfnBeginThread, pfnEndThread);
}

static SDL2_bool SDL_FRectEmpty(const SDL_FRect *r)
{
    return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_HasIntersectionF(const SDL_FRect *A, const SDL_FRect *B)
{
    float Amin, Amax, Bmin, Bmax;

    if (!A) {
        SDL3_InvalidParamError("A");
        return SDL2_FALSE;
    } else if (!B) {
        SDL3_InvalidParamError("B");
        return SDL2_FALSE;
    } else if (SDL_FRectEmpty(A) || SDL_FRectEmpty(B)) {
        return SDL2_FALSE; /* Special cases for empty rects */
    }

    /* Horizontal intersection */
    Amin = A->x;
    Amax = Amin + A->w;
    Bmin = B->x;
    Bmax = Bmin + B->w;
    if (Bmin > Amin) {
        Amin = Bmin;
    }
    if (Bmax < Amax) {
        Amax = Bmax;
    }
    if (Amax <= Amin) {
        return SDL2_FALSE;
    }
    /* Vertical intersection */
    Amin = A->y;
    Amax = Amin + A->h;
    Bmin = B->y;
    Bmax = Bmin + B->h;
    if (Bmin > Amin) {
        Amin = Bmin;
    }
    if (Bmax < Amax) {
        Amax = Bmax;
    }
    if (Amax <= Amin) {
        return SDL2_FALSE;
    }
    return SDL2_TRUE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IntersectFRect(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
{
    float Amin, Amax, Bmin, Bmax;

    if (!A) {
        SDL3_InvalidParamError("A");
        return SDL2_FALSE;
    } else if (!B) {
        SDL3_InvalidParamError("B");
        return SDL2_FALSE;
    } else if (!result) {
        SDL3_InvalidParamError("result");
        return SDL2_FALSE;
    } else if (SDL_FRectEmpty(A) || SDL_FRectEmpty(B)) { /* Special cases for empty rects */
        result->w = 0;
        result->h = 0;
        return SDL2_FALSE;
    }

    /* Horizontal intersection */
    Amin = A->x;
    Amax = Amin + A->w;
    Bmin = B->x;
    Bmax = Bmin + B->w;
    if (Bmin > Amin) {
        Amin = Bmin;
    }
    result->x = Amin;
    if (Bmax < Amax) {
        Amax = Bmax;
    }
    result->w = Amax - Amin;

    /* Vertical intersection */
    Amin = A->y;
    Amax = Amin + A->h;
    Bmin = B->y;
    Bmax = Bmin + B->h;
    if (Bmin > Amin) {
        Amin = Bmin;
    }
    result->y = Amin;
    if (Bmax < Amax) {
        Amax = Bmax;
    }
    result->h = Amax - Amin;

    return SDL_FRectEmpty(result) ? SDL2_FALSE : SDL2_TRUE;
}

SDL_DECLSPEC void SDLCALL
SDL_UnionFRect(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
{
    float Amin, Amax, Bmin, Bmax;

    if (!A) {
        SDL3_InvalidParamError("A");
        return;
    } else if (!B) {
        SDL3_InvalidParamError("B");
        return;
    } else if (!result) {
        SDL3_InvalidParamError("result");
        return;
    } else if (SDL_FRectEmpty(A)) { /* Special cases for empty Rects */
        if (SDL_FRectEmpty(B)) {    /* A and B empty */
            SDL_zerop(result);
        } else { /* A empty, B not empty */
            *result = *B;
        }
        return;
    } else if (SDL_FRectEmpty(B)) { /* A not empty, B empty */
        *result = *A;
        return;
    }

    /* Horizontal union */
    Amin = A->x;
    Amax = Amin + A->w;
    Bmin = B->x;
    Bmax = Bmin + B->w;
    if (Bmin < Amin) {
        Amin = Bmin;
    }
    result->x = Amin;
    if (Bmax > Amax) {
        Amax = Bmax;
    }
    result->w = Amax - Amin;

    /* Vertical union */
    Amin = A->y;
    Amax = Amin + A->h;
    Bmin = B->y;
    Bmax = Bmin + B->h;
    if (Bmin < Amin) {
        Amin = Bmin;
    }
    result->y = Amin;
    if (Bmax > Amax) {
        Amax = Bmax;
    }
    result->h = Amax - Amin;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_EncloseFPoints(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result)
{
    float minx = 0;
    float miny = 0;
    float maxx = 0;
    float maxy = 0;
    float x, y;
    int i;

    if (!points) {
        SDL3_InvalidParamError("points");
        return SDL2_FALSE;
    } else if (count < 1) {
        SDL3_InvalidParamError("count");
        return SDL2_FALSE;
    }

    if (clip) {
        SDL2_bool added = SDL2_FALSE;
        const float clip_minx = clip->x;
        const float clip_miny = clip->y;
        const float clip_maxx = clip->x + clip->w - 1;
        const float clip_maxy = clip->y + clip->h - 1;

        /* Special case for empty rectangle */
        if (SDL_FRectEmpty(clip)) {
            return SDL2_FALSE;
        }

        for (i = 0; i < count; ++i) {
            x = points[i].x;
            y = points[i].y;

            if (x < clip_minx || x > clip_maxx ||
                y < clip_miny || y > clip_maxy) {
                continue;
            }
            if (!added) {
                /* Special case: if no result was requested, we are done */
                if (!result) {
                    return SDL2_TRUE;
                }

                /* First point added */
                minx = maxx = x;
                miny = maxy = y;
                added = SDL2_TRUE;
                continue;
            }
            if (x < minx) {
                minx = x;
            } else if (x > maxx) {
                maxx = x;
            }
            if (y < miny) {
                miny = y;
            } else if (y > maxy) {
                maxy = y;
            }
        }
        if (!added) {
            return SDL2_FALSE;
        }
    } else {
        /* Special case: if no result was requested, we are done */
        if (!result) {
            return SDL2_TRUE;
        }

        /* No clipping, always add the first point */
        minx = maxx = points[0].x;
        miny = maxy = points[0].y;

        for (i = 1; i < count; ++i) {
            x = points[i].x;
            y = points[i].y;

            if (x < minx) {
                minx = x;
            } else if (x > maxx) {
                maxx = x;
            }
            if (y < miny) {
                miny = y;
            } else if (y > maxy) {
                maxy = y;
            }
        }
    }

    if (result) {
        result->x = minx;
        result->y = miny;
        result->w = (maxx - minx) + 1;
        result->h = (maxy - miny) + 1;
    }
    return SDL2_TRUE;
}

#define CODE_BOTTOM 1
#define CODE_TOP    2
#define CODE_LEFT   4
#define CODE_RIGHT  8

/* Use the Cohen-Sutherland algorithm for line clipping */
static int ComputeOutCodeF(const SDL_FRect *rect, float x, float y)
{
    int code = 0;
    if (y < rect->y) {
        code |= CODE_TOP;
    } else if (y >= rect->y + rect->h) {
        code |= CODE_BOTTOM;
    }
    if (x < rect->x) {
        code |= CODE_LEFT;
    } else if (x >= rect->x + rect->w) {
        code |= CODE_RIGHT;
    }
    return code;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IntersectFRectAndLine(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2)
{
    float x = 0;
    float y = 0;
    float x1, y1;
    float x2, y2;
    float rectx1;
    float recty1;
    float rectx2;
    float recty2;
    int outcode1, outcode2;

    if (!rect) {
        SDL3_InvalidParamError("rect");
        return SDL2_FALSE;
    } else if (!X1) {
        SDL3_InvalidParamError("X1");
        return SDL2_FALSE;
    } else if (!Y1) {
        SDL3_InvalidParamError("Y1");
        return SDL2_FALSE;
    } else if (!X2) {
        SDL3_InvalidParamError("X2");
        return SDL2_FALSE;
    } else if (!Y2) {
        SDL3_InvalidParamError("Y2");
        return SDL2_FALSE;
    } else if (SDL_FRectEmpty(rect)) {
        return SDL2_FALSE; /* Special case for empty rect */
    }

    x1 = *X1;
    y1 = *Y1;
    x2 = *X2;
    y2 = *Y2;
    rectx1 = rect->x;
    recty1 = rect->y;
    rectx2 = rect->x + rect->w - 1;
    recty2 = rect->y + rect->h - 1;

    /* Check to see if entire line is inside rect */
    if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
        y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
        return SDL2_TRUE;
    }

    /* Check to see if entire line is to one side of rect */
    if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
        (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) {
        return SDL2_FALSE;
    }

    if (y1 == y2) { /* Horizontal line, easy to clip */
        if (x1 < rectx1) {
            *X1 = rectx1;
        } else if (x1 > rectx2) {
            *X1 = rectx2;
        }
        if (x2 < rectx1) {
            *X2 = rectx1;
        } else if (x2 > rectx2) {
            *X2 = rectx2;
        }
        return SDL2_TRUE;
    }

    if (x1 == x2) { /* Vertical line, easy to clip */
        if (y1 < recty1) {
            *Y1 = recty1;
        } else if (y1 > recty2) {
            *Y1 = recty2;
        }
        if (y2 < recty1) {
            *Y2 = recty1;
        } else if (y2 > recty2) {
            *Y2 = recty2;
        }
        return SDL2_TRUE;
    }

    /* More complicated Cohen-Sutherland algorithm */
    outcode1 = ComputeOutCodeF(rect, x1, y1);
    outcode2 = ComputeOutCodeF(rect, x2, y2);
    while (outcode1 || outcode2) {
        if (outcode1 & outcode2) {
            return SDL2_FALSE;
        }

        if (outcode1) {
            if (outcode1 & CODE_TOP) {
                y = recty1;
                x = (float) (x1 + ((double)(x2 - x1) * (y - y1)) / (y2 - y1));
            } else if (outcode1 & CODE_BOTTOM) {
                y = recty2;
                x = (float) (x1 + ((double)(x2 - x1) * (y - y1)) / (y2 - y1));
            } else if (outcode1 & CODE_LEFT) {
                x = rectx1;
                y = (float) (y1 + ((double)(y2 - y1) * (x - x1)) / (x2 - x1));
            } else if (outcode1 & CODE_RIGHT) {
                x = rectx2;
                y = (float) (y1 + ((double)(y2 - y1) * (x - x1)) / (x2 - x1));
            }
            x1 = x;
            y1 = y;
            outcode1 = ComputeOutCodeF(rect, x, y);
        } else {
            if (outcode2 & CODE_TOP) {
                SDL_assert(y2 != y1); /* if equal: division by zero. */
                y = recty1;
                x = (float) (x1 + ((double)(x2 - x1) * (y - y1)) / (y2 - y1));
            } else if (outcode2 & CODE_BOTTOM) {
                SDL_assert(y2 != y1); /* if equal: division by zero. */
                y = recty2;
                x = (float) (x1 + ((double)(x2 - x1) * (y - y1)) / (y2 - y1));
            } else if (outcode2 & CODE_LEFT) {
                /* If this assertion ever fires, here's the static analysis that warned about it:
                   http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-b0d01a.html#EndPath */
                SDL_assert(x2 != x1); /* if equal: division by zero. */
                x = rectx1;
                y = (float) (y1 + ((double)(y2 - y1) * (x - x1)) / (x2 - x1));
            } else if (outcode2 & CODE_RIGHT) {
                /* If this assertion ever fires, here's the static analysis that warned about it:
                   http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-39b114.html#EndPath */
                SDL_assert(x2 != x1); /* if equal: division by zero. */
                x = rectx2;
                y = (float) (y1 + ((double)(y2 - y1) * (x - x1)) / (x2 - x1));
            }
            x2 = x;
            y2 = y;
            outcode2 = ComputeOutCodeF(rect, x, y);
        }
    }
    *X1 = x1;
    *Y1 = y1;
    *X2 = x2;
    *Y2 = y2;
    return SDL2_TRUE;
}

#if defined(SDL_PLATFORM_WINDOWS)

SDL_DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
                 pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
{
    return SDL2_CreateThread(fn, name, data, (SDL_FunctionPointer) pfnBeginThread, (SDL_FunctionPointer) pfnEndThread);
}

SDL_DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
                              pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
{
    return SDL2_CreateThreadWithStackSize(fn, name, stacksize, data, (SDL_FunctionPointer) pfnBeginThread, (SDL_FunctionPointer) pfnEndThread);
}

#else

SDL_DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data)
{
    return SDL2_CreateThread(fn, name, data, NULL, NULL);
}

SDL_DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data)
{
    return SDL2_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL);
}

#endif /* SDL_PLATFORM_WINDOWS */

SDL_DECLSPEC unsigned long SDLCALL
SDL_ThreadID(void)
{
    return (unsigned long)SDL3_GetCurrentThreadID();
}

SDL_DECLSPEC unsigned long SDLCALL
SDL_GetThreadID(SDL_Thread *thread)
{
    return (unsigned long)SDL3_GetThreadID(thread);
}

SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL2_bool active)
{
    SDL3_hid_ble_scan(active);
}


/* SDL_loadso replaced void* with SDL_SharedObject* in SDL3. */

SDL_DECLSPEC void * SDLCALL
SDL_LoadObject(const char *soname)
{
    return (void *) SDL3_LoadObject(soname);
}

SDL_DECLSPEC void * SDLCALL
SDL_LoadFunction(void *lib, const char *sym)
{
    return (void *) SDL3_LoadFunction((SDL_SharedObject *) lib, sym);
}

SDL_DECLSPEC void SDLCALL
SDL_UnloadObject(void *lib)
{
    SDL3_UnloadObject((SDL_SharedObject *) lib);
}

#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
SDL_DECLSPEC int SDLCALL
SDL_Direct3D9GetAdapterIndex(int displayIndex)
{
    return SDL3_GetDirect3D9AdapterIndex(Display_IndexToID(displayIndex));
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
{
    return SDL3_GetDXGIOutputInfo(Display_IndexToID(displayIndex), adapterIndex, outputIndex) ? SDL2_TRUE : SDL2_FALSE;
}

SDL_DECLSPEC IDirect3DDevice9 * SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
{
    return (IDirect3DDevice9 *)SDL3_GetPointerProperty(SDL3_GetRendererProperties(renderer),
                                                SDL_PROP_RENDERER_D3D9_DEVICE_POINTER, NULL);
}

SDL_DECLSPEC ID3D11Device * SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
{
    return (ID3D11Device *)SDL3_GetPointerProperty(SDL3_GetRendererProperties(renderer),
                                            SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
}

SDL_DECLSPEC ID3D12Device * SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
{
    return (ID3D12Device *)SDL3_GetPointerProperty(SDL3_GetRendererProperties(renderer),
                                            SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, NULL);
}
#endif

#if defined(SDL_PLATFORM_GDK)
SDL_DECLSPEC int SDLCALL
SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved)
{
    return SDL3_RunApp(0, NULL, mainFunction, reserved);
}
#endif

#ifdef SDL_PLATFORM_IOS
SDL_DECLSPEC int SDLCALL
SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction)
{
    return SDL3_RunApp(argc, argv, mainFunction, NULL);
}

SDL_DECLSPEC void SDLCALL
SDL_iPhoneSetEventPump(SDL2_bool enabled)
{
    SDL3_SetiOSEventPump(enabled);
}
#endif

#ifdef SDL_PLATFORM_ANDROID
SDL_DECLSPEC int SDLCALL
SDL_AndroidGetExternalStorageState(void)
{
    return (int)SDL3_GetAndroidExternalStorageState();
}

static void SDLCALL AndroidRequestPermissionBlockingCallback(void *userdata, const char *permission, bool granted)
{
    SDL3_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_AndroidRequestPermission(const char *permission)
{
    SDL_AtomicInt response;
    SDL3_SetAtomicInt(&response, 0);

    if (!SDL3_RequestAndroidPermission(permission, AndroidRequestPermissionBlockingCallback, &response)) {
        return SDL2_FALSE;
    }

    /* Wait for the request to complete */
    while (SDL3_GetAtomicInt(&response) == 0) {
        SDL3_Delay(10);
    }

    return (SDL3_GetAtomicInt(&response) < 0) ? SDL2_FALSE : SDL2_TRUE;
}

SDL_DECLSPEC SDL2_bool SDLCALL
SDL_IsAndroidTV(void)
{
    return SDL3_IsTV() ? SDL2_TRUE : SDL2_FALSE;
}
#endif

#ifdef __cplusplus
}
#endif
